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GRAPHICS AND MULTIMEDIA BOOKS

Posted in Graphics and Multimedia (Saturday, July 5, 2008)

Written by Mark H. Walker. By Microsoft Press. The regular list price is $44.99. Sells new for $9.24. There are some available for $9.58.
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No comments about Microsoft Office Visio 2007 Inside Out.



Posted in Graphics and Multimedia (Saturday, July 5, 2008)

Written by Fletcher Dunn. By Wordware Publishing, Inc.. The regular list price is $49.95. Sells new for $29.82. There are some available for $29.83.
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5 comments about 3D Math Primer for Graphics and Game Development (Wordware Game Math Library).
  1. Didnt learned too much from it, the explanations are very briefly specially in some chapters

    For example, in the Collision Detection chapter (aka Geometric Tests, Chapter 13), he just throws the equations and miss important points to the complete understanding of the solution for the problem.

    For example, in the explanation of Intersection of Ray and Plane, he just says that the parametric ray is p(t) = Po + td and the plane equation is p . n = d, then you need to solve (Po + td) . n = d, and the explanation is just it

    He doesnt explain why a plane is defined by p . n = d, and why the dot product of all points in the plane and the plane normal will give the same number, and doesnt even explaning the meaning of that number (which is the plane distance from the origin along the normal, or in other words, the closest point in a plane to the origin)

    All the others geometric tests explanations are made in the same way, he just throw the equations and some picture and you have to find out yourself. I was only able to understand the chapter cause i already had a good understanding of that subject, but for that guy with zero knowledge in the subject who bought this book for the first time imagining it would be a good introduction for geometric tests, he will have a hard time

    Others chapters are the same way too, for example, i was hoping to understand barycentric coordinates from this book, but as always, he just throw you some equations

    Maybe i misjudge the book, but thats my impression so far

    If money is not your problem, buy it, but dont expect it to be your ultimate source for your doubts, you will probably have to look in another sources


  2. Hi, i am a college student at Bozeman, Montana, MSU. If you do not know, the computer science course in Montana (of all places) is in the highest Tier in the nation. (That means our school competes with MIT). I can tell that this book is great. Sure there are some funny things about it, but for the most part, everything is good in this book. I really like how much stuff is covered on matrices. Not everyone gets to take Matrix Theory (Linear algebra) so this book does a decent job of explaining matrices. And especially explaining Quaternions.


  3. This is a must read for anyone wanting to jump into 3D graphics programming, the book is full of content, full of useful source code, and very accessible to the average reader.
    The only gripe I would have is that there is a steep learning curve a few chapters in, once you finish writing the vector class the content in the next chapter is much harder. It's not impossible to pick up, but there is a definite difference in difficulty.


  4. The greatest problem for a lot of us that want to be great programmers is that we're terrible mathematicians. And the greatest benefit of this book is that it explains it in a way anyone can understand it! I absolutely love this book. Before you even start to think about DirectX, OpenGL, whatever - you should read this book COVER TO COVER.


  5. I picked up this book and within a week I was working on my own 3d engine. The explanations are very clear. This book is great for ANYONE. This is the book you are looking for!


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Posted in Graphics and Multimedia (Saturday, July 5, 2008)

Written by Todd Yard and Steve Webster and Sean McSharry. By friends of ED. The regular list price is $39.99. Sells new for $24.29. There are some available for $24.29.
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5 comments about Foundation ActionScript 3.0 with Flash CS3 and Flex (Foundation).
  1. Like most of the friends of ED books on Flash and ActionScript, this book by Steve Webster, Todd Yard and Sean McSharry is a good book for the novice. Most beginner's books on ActionScript cover just the basics such as variables, loops and functions and don't go much further. However in this book, the authors go one step further and help the readers to extend their ActionScript skills for both Flash and Flex.

    The authors first discuss the development process for building an ActionScript project and dissect a simple bouncing ball example. The next chapter covers ActionScript fundamentals including variables, data types and constants. As you move on to objects, classes, inheritance and other aspects of OOP, you take a look at a sample iPod project.

    The most interesting topics for me are the visual aspects of Flash. The authors cover everything from the Display list to movie playback. But they don't stop there. Next, they delve into the Graphics class and the drawing API. As you build a drawing application, you learn the essentials such as how to use ActionScript to draw line strokes and shape fills.

    Next, you learn the aspects necessary for building interactivity in Flash including events, listeners and the event flow. You apply this knowledge of event handling to build a video player and along the way learn about displaying and controlling video in Flash. Moving on to audio, you build an MP3 audio player.

    One of the most important aspects of any programming language is the ability to streamline a project or projects with reusable code. In Flash, that means components. The authors cover components starting with building a framework for UI and video components to skinning the finished components.

    Now you are ready for advanced topics such as regular expressions, XML and E4X parsing. Over the last few chapters, you build an RSS reader application in both the Flex 2 SDK and Flex Builder 2. Then, you expand the functionality of this RSS reader with ActionScript.

    Steve Webster works as a developer at Yahoo and has contributed to several Flash-related books. Todd Yard is a software architect at Brightcove in Cambridge, Massachusetts and has contributed to several Flash-related books. Sean McSharry is an Adobe Certified Flash Developer and Designer and a prerelease tester for many Adobe products.


  2. Boy I was loving this book until chapter 7.

    The Video project in that chapter is pretty complex, although the author (Sean McSharry - author of Chaps 7 & 8) keeps telling you what a simple example it is. Sadly, in chapter 7 there are several typos and some that I *think* are typos but can't be sure of. The downloaded source didn't work either. I switched the publish settings from 'Adobe AIR Player' to 'Flash Player 9' and that worked while I was at work. However, my files that I've created while at home (my 2nd attempt at getting this to work)are not responding to the same fix. I've spent hours looking at the book and my code and his source with no luck. There is a book site with an errata, but there isn't really anything there that helps with this issue.

    That's the bad news. The good news is that up until that chapter, I was following everything and everything worked as it was presented in the book.

    That said, if you want to pick this book ONLY to gain understanding of the capabilities of Video in AS 3 (I don't know why you would...maybe you like to throw money away at a whole book for one chapter, what do I know?)- I'd skip this and find some good tutorials online on the subject.

    I'm in this book till the end as I'm using it to prepare for my Flash CS3 cert and I feel like, in general, it's helping me. I also tore through Friends of Ed's Foundation Actionscript for Flash 8.

    Bottom Line: Flawed but worth the money if you want to put the effort into it.


  3. This was not your typical dry reading tech book. The author did a great job of mixing humor into the writing, so that you did not feel like you were trudging through just to get to the end. To me, it helped the concepts stick in my head a little easier/better.


  4. I've benefited a lot from the user reviews on Amazon.com so I figured I should contribute and give back. I have no association with the authors or the publisher. I purchased this book after reading the reviews on Amazon. I am a programmer with

    experience in Java, PHP, C#, JavaScript, ASP, Visual Basic, MySQL, Oracle, Sybase, MS SQL Server, and now ActionScript 3.0!

    "Foundation ActionScript 3.0 with Flash CS3 and Flex" by Steve Webster, Todd Yard, and Sean McSharry is a very good book. It is definitely worth the price. The authors provide interesting facts that make the book interesting to read. For

    example, did you know that ActionScript 3.0 is based on ECMAScript Edition 4? This fact is not going to make you a better programmer but they do make the reading more interesting. The authors have a good sense of humor. They inject

    some funny lines to make the reading less boring. Let's face it technical books can be very dry. The humor makes the reading a lot less dry. Here's a sample:

    "So, far you've created an IPod class and creaetd an instance of it, but we've already discovered that it's completely useless as it is. It's like an annoying socialite factory capable of churning out an endless parade of celebrity wannabes who are

    famous just for being famous, despite being completely devoid of both substance and talent...."

    "Anyway, where was I? Ah, yes -- properties."

    This book targets novice ActionScript 3.0 programmers and designers. There seems to be two camp of Flash users: designers and programmers. You can do quite a lot with Flash using only the time line, scene(s), resources in the Library

    (movies, graphics, buttons,...), and some simple scripts. However, the real power of Flash is harnessed with the use of ActionScript 3.0. This book is targeted to those individuals who want to move beyond just using the Flash IDE to lay out

    their Flash project.

    I have one warning. The book covers Flex 2. Flex 3 was recently released. I'm sure the concepts are applicable to Flex 3 but the newer features of Flex 3 are obviously not covered. Hopefully a new editon of this book will cover Flex 3. If you

    plan to use Flash CS3 to program ActionScript then this is a mute point. The authors state that the book is geared more towards Flash CS3 ActionScript 3.0 programming with bonus coverage of Flex ActionScript 3.0 programming. Flex 2 does

    support ActionScript 3.0.

    I highly suggest you read the help files that come with Flash CS3 before you read this book. You should know about timelines, frames, movies, scenes,...before you read this. Get the basic concepts out of the way first.

    I know I will be looking at other Friends of ED books after reading this book. I will be a life long fan of Friends of Ed if any other there other books are as good as "Foundation ActionScript 3.0 with Flash CS3 and Flex".


    Chapter 1 walks the user through the creation of a simple application to demonstrate the power of ActionScript 3.0. This is a demonstration chapter and not a detailed tutorial based chapter. Type in the code and watch the movie execute. The

    author promises to clear up any questions later.

    Chapters 2 and 3 get into the grit of ActionScript 3.0's syntax and object oriented programming. These are the hardest chapters for a person not exposed to OOP. If you have C++, Java, C#, or worked with OOP before then this chapter is a

    quick review. Don't skip the chapters, though, if you have previous OOP experience. For example, the implicit getter/setter methods are not available to Java. C# and Visual Basic programmers will be familiar with this syntax.

    Chapters 4 throug 11 are mini exercises that introduces the reader to ActionScript 3.0 in action. Each excercise is well written. You can also download the source code if you don't want to type in the code examples. I suggest you actually

    type in the code. It reinforces your learning. Take time to read the code and actually understand it. Your knowledge about ActionScript 3.0 will be vastly different by the time you complete the chapters.

    You knowledge will then be put to the test in chapter 12. Actually, your knowledge will be re-inforced as you build an application that ties all of lessons you completed in chapters 4 through 11.

    Chapters 13 and 14 will quickly introduce you to Flex 2. I will probably purchase another Friends of Ed book for Flex 3 and ActionScript 3.0 programming.

    I love this book. If you want to learning ActionScript 3.0 from the view point of Flash CS


  5. I find that one of the hardest things about picking up a tech book is determining the book's target audience, i.e. what do the authors assume you already know? Personally, I've been a programmer for the last 10 years and have been tasked with learning ActionScript as part of a new project. When I started looking at books on the subject, I couldn't find very many AS books that were aimed at developers only without going to a reference manual. I suppose this is a function of AS being intimately related to Flash, but that's just where I was coming from. In the end, I picked up this book because it covered AS and Flex, which I am also picking up.

    Before I say anything else, its important to realize that ActionScript 3.0 has a massive API, so it will be almost impossible to do lots of work with it without using a language reference. Anyone learning AS should be prepared for this.

    Overall the book is a good one. It does a very solid introduction of the language, including a good overview of object-oriented programming. Maybe it was because I already understood 90% of the concepts, but I found most of AS pretty easy to pickup. Most of the examples are from Flash, which makes it a tad confusing at times if you don't already know Flash. Most of them are not that difficult, so its not insurmountable, however. I had to ask a few questions of some friends who are flash guys to make a few things make sense, but thats not the end of the world. Flex is really only touched on at the end of the book, and its Flex 2 at that.

    So, here's my .02 on the target audience issue I mentioned. I would recommend this book to any Flash developer looking to learn ActionScript, or to a programmer from some other OO language (like Java) that knows some Flash and wants to learn AS. It will definitely get you going in the right direction, and when combined with the reference I mentioned will give you a solid foundation. If you are a developer looking to learn AS and/or Flex, I wouldn't recommend this book. There are better books out there that don't require as much Flash knowledge. Its a good book, just not the right one for me.


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Posted in Graphics and Multimedia (Saturday, July 5, 2008)

Written by David Pogue. By Pogue Press. The regular list price is $34.99. Sells new for $19.24. There are some available for $8.16.
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5 comments about iMovie 6 & iDVD: The Missing Manual.
  1. Simple and darn articulate. Im not a tech person in any sense of the way, Mr Pogue has outdone himself. He indeed has made understanding imovie very simple. Highly recommended if you are just starting out or if you wish to brush up on the latest version of Imovie


  2. I have to admit that I was skeptical when I saw that this was a textbook for an introductory filmmaking class but it's an awesome book. It strikes just the right tone and is basically a short course in filming, editing and distributing (dvd, web, email) movies. Well done.


  3. I recently purchased a Mac and edited my first film - a short documentary - on iMovie.

    I had never used iMovie before and a good friend recommended this book and I couldn't have been more pleased. I haven't encountered a problem yet that this book hasn't addressed.

    Well-written, simple and practical.

    A great resource. Worth your time and money.


  4. This book is a thoroughly attentive-to-detail manual that is true to it's name/concept: The manual that *should* have come in the box! It clearly walks you through every step, big and small as well as including sections on how to improve your filming, editing, and a concise Quicktime how-to.

    I recommend reading the entire book before starting an iMovie/iDVD project but if you just can't wait (I couldn't-- I read as I went), I recommend reading Appendix B (pg. 461) which is "Troubleshooting" early on . It includes *many* crucial tips from being sure to format your external HD to Mac OS Extended (if saving on an ext. HD) to switching the factory-setting 12-bit audio on your digital video camera to 16-bit to common 'glitches' while importing, working with or exporting footage.

    The other great benefit of this book is it explains the various little 'tricks' for more complicated tasks or for things that are hinky and need a little fiddling to work. One ex.: You use the new iMovie 6 themes w/in iMovie (Pass Through, especially, is slick/professional-looking!) and are trying to use a *trimmed* clip w/in the theme. iMovie doesn't understand starting it where you trimmed because it keeps the trimmed portion of the clip hidden but still there so the undesirable portion of your clip is shown in the intro theme instead. This book explains in detail how to save it to Quicktime and re-import the new *permanently* trimmed clip to use w/ no problems in your themed intro!

    This book also spells out the key differences in iMovie 6 vs. previous versions. I HIGHLY recommend this book if you are looking to edit home movie footage (or other) using iMovie (& iDVD) and don't have your own personal Mac Genius in your household. :-)


  5. Having Missing Manuals 3 to 5 It is again most difficult to find what's new in Apples Version 6 amongst all the older information contained in the previously published "Manuals". If one was purchasing it for the first time it does a reasonable job.


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Posted in Graphics and Multimedia (Saturday, July 5, 2008)

Written by Robert Reinhardt. By Adobe Press. The regular list price is $54.99. Sells new for $30.05. There are some available for $29.50.
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5 comments about Adobe Flash CS3 Professional Video Studio Techniques.
  1. My company bought other Flash Video books, but this book had the ActionScript 3.0 code I was looking for. The DVD included with the book rocks--I've always wanted to test HD footage in Flash, but didn't want to spend too much time looking for huge files on the Internet. The DVD has lots of HD content to use as sample content.



  2. this book is a decent hands-on approach to creating video players using AS3 & AS2. Two of the missing things that I think are necessary are creating custom volume controls and handling full-screen mode.


  3. There's nobody more prolific and comprehensive in the world of Flash video delivery than Reinhardt. Considering the enormity of topics and goals addressed in this book, he's really outdone himself this time. Essential for anyone interested in serious deployment of Flash video.


  4. Rob Reinhardt is the master of Video deployed in Flash. I was so happy to see he finally has written a book that captures his knowledge, experience, and excellent teaching skills. Rob is clear, concise and you can be guaranteed that he has tested, used and deployed all the techniques he demonstrates.
    Bravo!!!!!


  5. This book is amazing. I have some experience with Flash video and video production techniques, but I felt like I had a lot of gaps in my knowledge. This book covers everything I need to know, and the included code is priceless. If you want a robust Flash player, with auto-detect, auto-update, etc., but don't care to learn the ins and outs of Actionscript, just use what's provided. You'll have Player up and running in minutes.

    I ended up sharing the book with our Video Production team, too. They used a lot of the instruction about good compression, proper aspect ratios, and creating alpha channels for FLVs.


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Posted in Graphics and Multimedia (Saturday, July 5, 2008)

Written by James Gonzalez. By Peachpit Press. The regular list price is $49.99. Sells new for $19.39. There are some available for $10.64.
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5 comments about Macromedia Flash Professional 8 Hands-On Training.
  1. I wanted to add some dynamics to my web pages and I got Flash 8.
    I needed a book so I bought this book. I found the book very helpful
    and useful


  2. I'm always apprehensive about purchasing tech books so I normally go to the library and check them out for a few days before the purchase. With this book I didn't do that and I must say I am pleasantly surprised. The exercises are interesting and easy to follow. The tutorial CD is also quite good.


  3. I'm a beginner. I've been looking for a book about Flash that can give me a solid start and understanding of the program. This is the best book I've read about Flash so far.I've read about 7 on this topic but this one is the best. I recommend it to anyone who wants to get a good grasp on the program before moves on.


  4. After completing most of the chapters I can say that the Hands on Training is really good. There were only one or two instances where the directions could have been written better, and even then I easily figured out what the author was talking about.

    From this book I learned how to:
    Draw shapes
    Make a shape tween
    Make a motion tween
    Make an animated symbol
    Use different aspects of the timeline
    Change the document properties and publish my files to include in Dreamweaver
    Draw using frame-by-frame animation
    Use symbols and instances
    and other things too small to mention

    I'd also recommend the Dreamweaver 8 Hands on Training book, it's just as good.


  5. I really like this book because it builds on concepts by working through lessons and exercises. You actually create the Flash objects as you go along...there is also companion videos that reinforce the concepts at the end of most chapters, showing you the process again.

    Nicely laid out and makes it easy to learn.

    If you "learn by doing" this is a great book to get you there...


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Posted in Graphics and Multimedia (Saturday, July 5, 2008)

Written by Ira Greenberg. By friends of ED. The regular list price is $54.99. Sells new for $38.96. There are some available for $44.00.
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4 comments about Processing: Creative Coding and Computational Art (Foundation).
  1. This is a very good book on the Processing language, which is an object-oriented languaged based on Java that is used for computer art. It allows computer artists to produce attractive computer-generated art without having to become experts on the Java language, Java3D, Java2D, and all of the other associated Java multimedia APIs. The Processing language's home page has considerable tutorial information, but it is not organized in a tutorial format as this book is. The book starts out in the first few chapters talking about "code art" including a brief mention of various "code artists". It then goes on to talk about the origin and basics of the Processing language. Chapter 5 is the most helpful of the chapters in part one, since it discusses the actual environment of working with the Processing language including the various programming modes and rendering modes.

    Part two is very practical and useful, as it illustrates how to actually draw shapes, work with various color and imaging styles, and even includes chapters on building interactive art, programming motion, and working in 3D. There is also a short chapter on object-oriented programming in the middle of this section, but it is rather brief and if you are unfamiliar with the topic you are going to need outside sources. The format of the chapters in part two is to discuss what you are trying to accomplish, show and discuss the Processing code for performing the task, and show an illustration of what your final piece of computer art should look like.

    Part three is a reference on the Processing language itself that also includes an appendix consisting of various mathematics equations you will need when working with geometric figures. If you already know Java, as I do, this book makes learning the Processing language a breeze. If you don't already know Java or at least programming in an object-oriented language, this book might be more difficult. Note that there is an extra appendix and an extra chapter available online that is not in the printed book itself. These chapters are "3D Rendering in Java Mode" and "Integrating Processing within Java".


  2. Processing es una herramienta de código creativo, todavía no lo he terminado de leer, pero hasta donde he leído, promete ser la guía básico para los novatos como yo.


  3. I teach Flash Actionscript at an Art College in Pasadena, and I am sometimes asked by my students for a good book to introduce them to programming fundamentals. Until I encountered this book, I was at a loss to find a good one, because so many programming books assume the reader already knows the fundamentals, and don't take the creative personality into account.

    This is the book I was looking for. It's not about actionscript, but that doesn't matter, as Processing is an even better choice as a first programming language for creative people. Once you learn the fundamentals of programming, learning things like Flash actionscript becomes much easier.

    The thing I like about this book is that it concentrates on making computer art, it has good tutorials on basic computer programming, computer graphics concepts, and it understands that its core audience is likely to be math phobic (due to the horrible math experiences so many of us have had in schools).

    If there's a flaw, it's that the author is a little to anxious to share some extremely advanced scripts a little too early in the book. First time readers should skip over this stuff, because much simpler stuff is on the way. The book will reward skipping around and rereading. I also recommend getting another book on the same subject, such as the Reas and Fry processing book, and perhaps one of John Maeda's books.


  4. I received this book a few days ago and i have not finish yet, but everything i have read is very clear, easy to follow and with a lot of examples that works.

    Is my first book about Processing, Im a actionscripter and here i found many interesting concepts, formulas, procedures that can help, not only in processing, just in a lot of languages that we could make artistic things.

    If this book is an alternative for novices? i guess it is. Maybe in the firts reading people who have not any knowledge about programming it could be hard to follow, but i guess in the second or third lecture will became in a very good programmer. For people who have a knowledge it will be a very interesting travel to be a better programmer.


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Posted in Graphics and Multimedia (Saturday, July 5, 2008)

Written by Bill Dudney. By Pragmatic Bookshelf. The regular list price is $34.95. Sells new for $23.07.
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No comments about Core Animation for OS X: Creating Compelling Dynamic User Interfaces.



Posted in Graphics and Multimedia (Saturday, July 5, 2008)

Written by Dan Saffer. By Peachpit Press. The regular list price is $45.00. Sells new for $21.98. There are some available for $26.79.
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5 comments about Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES).
  1. Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES) is good book for me.
    I learn digital medea design so it is good for me.
    What is interation design?
    I don't know well now.
    But I will study more.
    I want be a good designer in this field.
    Be ambicious!


  2. The useful information in this book could be condensed into a 10 page article. The rest of the book is just irrelevant or uninformative photos, self evident ideas, and short interviews with designers. There is knowledge for designers between the covers - but not a bookload. This book tells you how to go about researching for design, but doesn't tell you anything about what other researchers have learned.
    If you are looking for a book that helps you decide how to position the controls and labels on your latest widget, this isn't it.


  3. I am an aspiring interaction designer and this book by Dan Saffer really nails it for me in terms of laying down a coherent and well-written overview and framework.

    This book is essential to the interaction design community in that it defines clearly what interaction design is (and is not) in this early stage of this new industry.

    It is also essential reading for all beginning or aspiring interaction designers.


  4. This book reads like the author sat down on a weekend afternoon, typed out a draft and simply published it. The text is basically a sequence of obvious statements. In fact, this book is so bad I don't want to waste many words reviewing it. So I am going to randomly select 4 sentences from this book:

    - Most applications and devices that interaction designers design have some sort of visible controls for the user to use to manipulate the features of the product. pg 136
    - Designers should be open and nonjudgemental and should not assume that they know the answer beforehand. pg 80
    - It is more important now than ever before that our digital tools have the characteristics of good interaction design baked into them. pg 203
    - The system needs an assortment of responses to deal with a range of situations. pg 38

    Believe me, I haven't chosen these lines consciously - I closed my eyes, turned to some page, put my finger down and typed the sentence my finger landed on. The whole book is filled with such drivel.

    I wish I could give this item a rating of zero. Spend your money elsewhere.


  5. This book is helping me to understand how i need to start to design interactivity for Digital Television. A must-have.


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Posted in Graphics and Multimedia (Saturday, July 5, 2008)

Written by Russell Chun. By Peachpit Press. The regular list price is $34.99. Sells new for $20.81. There are some available for $22.24.
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5 comments about Flash CS3 Professional Advanced for Windows and Macintosh: Visual QuickPro Guide.
  1. As a new Flash designer/developer I found this book to be most helpful for when I needed to do something specific to my project at hand. The step by step details were good and the layout of this book makes it so easy to find what you're looking for. A great reference book!

    If you're looking for a true beginners Flash CS3 book I recommend Flash CS3 for Dummies. Yeah, I know it's a Dummies book which some have hesitations about. I have to admit, I was hiding it at my desk as I didn't need my co-workers giving me a hard time for learning such a technical application from a Dummies book, but hey, it taught me in a couple of weeks the fundamentals of Flash CS3 and now I'm off to making great animations. The book is truly for the beginner and explains how Flash CS3 works in an easy to understand, non-intimidating manner characteristic of other Dummies books. This quickstart book was a nice "next step" book as I can pick and choose out of it the advanced things I need to know specific to my projects rather than be overwhelmed with information I don't need right now.

    If you're looking for an ActionScript 3.0 beginners book, I recommend ActionScript 3.0 for Adobe Flash CS3 Professional by Todd Perkins. If you want to see more about this book, check out the video chapters on Lynda.com. It comes with a training CD to help explain the lessons etc. I hope this information was helpful to you!!!


  2. This is a very good book. This line of book is great for learning Flash. It's important that you get the previous book first because this one gets Advanced in a hurry. Overall, I really like it.


  3. The Visual QuickPro Guide Flash CS3 Professional Advanced, the follow-up to the Flash 8 book*, is a great tool for anyone trying to make the transition from ActionScript 2 (Flash 8) to ActionScript 3 (Flash CS3). I am Flash 8 Certified, and as I make the push to re-certify for ActionScript 3, this is the book I am studying. It is more concise and compact than the Flash Bible, yet still contains the information needed to build great Flash apps and to pass the expert exam. It covers all the big differences between AS3 and AS2 in a clear, concise manner. But newbies shouldn't be put off by the title: beginner topics like 'what is a Movie Clip' and how to do timeline animation are also covered. The only complaint is the lack of a companion CD-ROM containing tutorial files. But even without a CD, this is still a fantastic resource for the Flash aficionado, professional or student. (*Anyone buying this book might also consider the Visual QuickPro guide for Flash 8, which is also excellent--and still relevant. The Flash 8 book deals with ActionScript 2, which is widely used for developing mobile / cell phone apps.)


  4. Constantly refer to this book as a reference while coding. This book provides short, but well explainded "How To" on esssential Actionscript 3 coding topics. I own several Actionscript 3 books, but this is the one I refer to again and again.


  5. I suppose this book may be fine for anyone wanting to learn a broad overview of AS3 ("Flash" is a misnomoer; Flash is ActionScript). But for anybody like myself trying to build a website with specific components, the book is worthless. This is because the author, instead of showing the steps to create a complete component (dropdown menus that LINK; scrolling thumbnails that LINK), shows you instead how to build shells that do nothing, and says, "we'll discuss the rest in a later chapter." Then doesn't, at least not in a way directly applicable to the previous instructions. Why not just show us how to create something that actually works, all in a single lesson? Forgive me if that's too much to ask.


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Microsoft Office Visio 2007 Inside Out
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
Foundation ActionScript 3.0 with Flash CS3 and Flex (Foundation)
iMovie 6 & iDVD: The Missing Manual
Adobe Flash CS3 Professional Video Studio Techniques
Macromedia Flash Professional 8 Hands-On Training
Processing: Creative Coding and Computational Art (Foundation)
Core Animation for OS X: Creating Compelling Dynamic User Interfaces
Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES)
Flash CS3 Professional Advanced for Windows and Macintosh: Visual QuickPro Guide

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*Amazon.com prices and availability subject to change.
Last updated: Sat Jul 5 01:26:22 EDT 2008