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GRAPHICS AND MULTIMEDIA BOOKS

Posted in Graphics and Multimedia (Monday, September 8, 2008)

By Academic Pr. The regular list price is $58.00. Sells new for $9.05. There are some available for $7.49.
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No comments about The Internet in 3D: Information, Images and Interaction.



Posted in Graphics and Multimedia (Monday, September 8, 2008)

Written by Barbara Taylor. By Franklin Watts Ltd. The regular list price is $23.25. Sells new for $22.78. There are some available for $25.62.
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No comments about Looking at Maps (Geography Skills).



Posted in Graphics and Multimedia (Monday, September 8, 2008)

Written by Dimitris N. Chorafas. By Mcgraw-Hill (Tx). The regular list price is $49.00. Sells new for $43.67. There are some available for $0.46.
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No comments about Visual Programming Technology.



Posted in Graphics and Multimedia (Monday, September 8, 2008)

Written by Roy Hall and Danielle Forsyth. By Springer. The regular list price is $59.95. Sells new for $42.74. There are some available for $2.50.
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No comments about Interactive 3-D Graphics in Windows.



Posted in Graphics and Multimedia (Monday, September 8, 2008)

Written by Henry Pluckrose. By Franklin Watts Ltd. Sells new for $10.72.
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No comments about Germany (Picture a Country).



Posted in Graphics and Multimedia (Monday, September 8, 2008)

Written by Chris Eboch. By Lucent Books. The regular list price is $28.70. Sells new for $19.99. There are some available for $1.71.
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No comments about Modern Nations of the World - Turkey (Modern Nations of the World).



Posted in Graphics and Multimedia (Monday, September 8, 2008)

Written by Belinda Walthew. By Prentice-Hall. Sells new for $28.45. There are some available for $0.37.
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No comments about A Simple Guide to Flash 5 for Windows (Simple Guide).



Posted in Graphics and Multimedia (Monday, September 8, 2008)

Written by Diane Swift. By David Fulton Publish. The regular list price is $51.95. Sells new for $45.38. There are some available for $41.83.
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No comments about Meeting SEN in the Curriculum Geography (Meeting Sen in the Curriculum).



Posted in Graphics and Multimedia (Monday, September 8, 2008)

By Cambridge University Press. The regular list price is $50.00. Sells new for $41.64. There are some available for $23.95.
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1 comments about MathLink: Network Programming with Mathematica.
  1. For those who know Mathematica well, and who also want
    to call Mathematica programs either remotely or from
    programs not written in Mathematica, this book is the
    canonical reference; in fact the only one that I am
    aware of other than the documentation that comes with
    Mathematica. The material in tbe book goes far beyond
    what can be found in the documentation however. As the
    authors observe, writing programs from scratch using
    the TCP/IP protocol can be formidable, and so MathLink
    was invented to ease the process for those who do not
    want to become expert in TCP/IP. Readers will also
    have to have a working knowledge of the C programming
    language.

    The book covers the Windows. Macintosh, and
    Unix platforms, with LINUX emphasized for the latter.
    Since all three of these operating systems are covered
    in the book, this makes navigation in it a little
    annoying at times. It does expand on the actual
    evaluation process when executing a Mathlink program,

    and how Mathlink does type conversion. Latency issues
    in the network will of course have to be dealt with in
    using Mathlink. The authors devote a chapter of the
    book in dealing with data transfer times across a
    network. They are also wise enough to know that the
    data transfer is best done with functions written in C
    for situations that are time-intensive. Readers just
    need to remember to call the Install function after
    each change they make to the .c and .tm files, as this

    fact is not emphasized by the authors.
    A chapter is devoted to the debugging of
    programs written in MathLink. The ability to debug
    these programs is really because of the underlying C
    code rather than Mathematica, for the latter does not
    of course have a debugger. The authors also illustrate
    real-time graphics with TurtleGraphics, which is based
    on the graphics primitives of Logo. Although somewhat
    antiquated, it was put in to allow simulations of
    cellular automata that are done in the next chapter.
    Transfer times in the performing of real-time graphics
    are reduced by employing color tables. For those
    working on MAC OS or Windows machines, a discussion of
    the digitizing of movies is given using the QuickTime
    movie player. These discussions of real-time graphics
    are generalized to interactive graphics in the next
    chapter. This discussion is particularly enlightening,
    since it deals with how to implement object-oriented
    programming in Mathematica. Interestingly, objects are
    thought of as function names when sending messages to
    them. This is an illustration of the classic "message-
    passing" paradigm in object-oriented programming, with
    the messages being send to objects as their function
    arguments. The authors discuss the class method and
    instance method; the latter being the collection of
    definitions that make up the class. Single and
    multiple inheritance, a very important feature of
    object-oriented programming, are discussed, and the
    authors show how to create an event-driven mechanism
    using Mathlink. Most interestingly, they show how to
    create a window object, and this leads to a detailed
    discussion on how to write a real-time interactive
    graphics system. The latter is not supported by the
    Mathematica front-end, and so for readers interested
    in creating these for purposes such as curve-fitting
    to data, their discussion is very helpful.

    In addition, for those involved in large-scale

    team efforts in writing Mathematica applications, or
    programs calling Mathematica, the authors show how to
    use Mathlink to communicate between different
    Mathematica sessions. They discuss briefly the use of
    J/Link to enable users to write Java programs to call
    Mathematica programs, thus exploiting Java's
    portability capabilities.



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Posted in Graphics and Multimedia (Monday, September 8, 2008)

By Springer. There are some available for $0.40.
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No comments about Frontiers in Computer Graphics: Proceedings of Computer Graphics Tokyo '84.



Page 168 of 250
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The Internet in 3D: Information, Images and Interaction
Looking at Maps (Geography Skills)
Visual Programming Technology
Interactive 3-D Graphics in Windows
Germany (Picture a Country)
Modern Nations of the World - Turkey (Modern Nations of the World)
A Simple Guide to Flash 5 for Windows (Simple Guide)
Meeting SEN in the Curriculum Geography (Meeting Sen in the Curriculum)
MathLink: Network Programming with Mathematica
Frontiers in Computer Graphics: Proceedings of Computer Graphics Tokyo '84

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Last updated: Mon Sep 8 04:44:26 EDT 2008