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GRAPHICS AND MULTIMEDIA BOOKS
Posted in Graphics and Multimedia (Friday, August 29, 2008)
Written by Marc Berger. By Benjamin-Cummings Pub Co.
The regular list price is $50.00.
Sells new for $8.46.
There are some available for $0.56.
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No comments about Computer Graphics With Pascal (The Benjamin/Cummings series in computing and information sciences).
Posted in Graphics and Multimedia (Friday, August 29, 2008)
Written by Adrian Davies and Phil Fennessy. By Butterworth-Heinemann.
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No comments about Digital Imaging for Photographers.
Posted in Graphics and Multimedia (Friday, August 29, 2008)
Written by Arlene Moscovitch. By Crabtree Publishing Company.
The regular list price is $25.27.
Sells new for $12.62.
There are some available for $17.59.
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No comments about Egypt, the People (Lands, Peoples, and Cultures).
Posted in Graphics and Multimedia (Friday, August 29, 2008)
Written by Murat Tanik. By Wordware.
There are some available for $22.95.
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No comments about Graphics Programming With Turbo Pascal/Book and Disk.
Posted in Graphics and Multimedia (Friday, August 29, 2008)
Written by Daniel Grotta and Sally Wiener Grotta. By Computing Mcgraw-Hill.
There are some available for $9.45.
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No comments about The Illustrated Digital Imaging Dictionary.
Posted in Graphics and Multimedia (Friday, August 29, 2008)
Written by Michael Hill. By Trans-Atlantic Publications, Inc..
Sells new for $17.74.
There are some available for $18.78.
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No comments about Coasts and Coastal Management (Access to Geography) (Access to Geography).
Posted in Graphics and Multimedia (Friday, August 29, 2008)
Written by Chris Georgenes. By Pearson.
The regular list price is $44.99.
Sells new for $29.69.
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No comments about Adobe Flash Professional CS3 Animation from Concept to Cartoon (Studio Techniques).
Posted in Graphics and Multimedia (Friday, August 29, 2008)
Written by Guy W. Lecky-Thompson. By Charles River Media.
The regular list price is $49.95.
Sells new for $3.03.
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1 comments about Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound (Advances in Computer Graphics and Game Development Series).
- Ok, this book is a little outdated but I just plowed through this and thought I should do a review while my recollection is fresh.
It gets old real fast to read "But now is not the time or place to cover that topic in any detail" on nearly every other page.
Guy, if you're going to do a third book, please actually make some non-trivial working examples. That's what we're looking for.
I mean, how about create a super-simple Starflight type game with random planets, solar systems, naming scheme? Nothing fancy. I hope your third book in the series will have some, any, meat.
This is such an interesting topic I hope it gets a proper treatment someday.
Asides: Why use the messy realloc/malloc in your examples when stl methods would be so much cleaner?
Why have hard-coded constant numbers littered everywhere, and then spend 5 lines of comments explaining "a real app would never do this". Wouldn't it be easier to just add a #define?
Example bins from the CD do not run on Vista64. Perhaps need to include some support libraries?
Was unable to find an errata section for this book with google, but I know there should be one as I found series errors on the first few pages...
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Posted in Graphics and Multimedia (Friday, August 29, 2008)
Written by Sherry Willard Kinkoph and Mike Wooldridge and Brock Bigard. By Visual.
The regular list price is $39.99.
Sells new for $14.16.
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3 comments about Master VISUALLY Dreamweaver 4 and Flash 5.
- Will someone hand me some crayons, because I don't know of any other use for this COLORING BOOK!!!
I bought this book as a student who needed a quick reference to do homework assignments. For instance, one homework assignment was to make a template. I knew nada about Dreamweaver, so a wordy tutorial was over my head. I picked this picture filled book up and not only made a template, but understood it! Each step illustrated by lines pointing to the the screen shot menus blew me away! Oh the ease for a newbie like me. Must be paradise. But the honeymoon ended when I bought it and needed to actually make my first web page start to finish. The chapters jump from one topic to another. It's like several folks were working on this book who didn't communicate. There's no sequential order, just chaos. There's no troubleshooting either. If you follow steps 1-5 and they don't work, there's no "If it doesn't work, do ___" or "make sure you do ___ or it won't work." Oh, the headaches! I use it as a quick visual reference every now and then. But I regret spending the money because I could get references from online user tutorials. I'll never buy another book in this series again, unles of course I know a child who needs a coloring book :)
- This book is a waste of money. If you want a great guide to Dreamweaver 4, this is about as far from one as you can get. There is more about Flash 5 than Dreamweaver, and there are more pictures than text. I'd suggest to leave this one on the shelf and check out Dreamweaver 4: The Complete Reference. You won't be dissappointed with that one.
- (...) I was reluctant to buy this book. This book is not for the complete novice. You need to have a very basic understanding of HTML. What this book does is give you a very good over view of both Dreamweaver 4 and Flash 5. It then goes two steps further. It shows how you can use both programs together, easily, and it shows some advance functions of Flash 5.0. If you have both programs, and have a little hands on experience this is the ideal book for you. The two things that ended up being the deciding factor on getting this book was how clearly they show you where things are. This was very important to me, as my wife wanted to learn both programs and would be able to do so easily. Next, I sat down and compared this one book to two other books I was considering buying. (One was an Dreamweaver 4 book and the other a Flash 5 book.) In doing so I found that this book covered nearly everything they did, but offered the additional information on using the programs together and advance features of Flash. Price wise, it was cheaper buying this one book then buying the two.
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Posted in Graphics and Multimedia (Friday, August 29, 2008)
Written by Cornell K. Pokorny and Curtis F. Gerald. By Franklin Beedle & Assoc.
The regular list price is $57.95.
Sells new for $32.00.
There are some available for $1.18.
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1 comments about Computer Graphics: The Principles Behind the Art and Science (Computer Scientist Series).
- This book has never received much attention, but it is a solid algorithmic introduction to graphics algorithms. Fundamental 2D techniques and 3D techniques are covered, lucidly and with clear (black-and-white raster) images. An ideal textbook for an intro graphics calss.
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Computer Graphics With Pascal (The Benjamin/Cummings series in computing and information sciences)
Digital Imaging for Photographers
Egypt, the People (Lands, Peoples, and Cultures)
Graphics Programming With Turbo Pascal/Book and Disk
The Illustrated Digital Imaging Dictionary
Coasts and Coastal Management (Access to Geography) (Access to Geography)
Adobe Flash Professional CS3 Animation from Concept to Cartoon (Studio Techniques)
Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound (Advances in Computer Graphics and Game Development Series)
Master VISUALLY Dreamweaver 4 and Flash 5
Computer Graphics: The Principles Behind the Art and Science (Computer Scientist Series)
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