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WOODWINDS BOOKS

Posted in Woodwinds (Sunday, September 7, 2008)

Written by Cyrille Rose. By Dover Publications. The regular list price is $12.95. Sells new for $11.00. There are some available for $7.26.
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2 comments about 32 Etudes and 40 Studies for Clarinet (Dover Chamber Music Scores).
  1. The product description for this item is inaccurate. It says that this is the first time that the 40 studies and 32 etudes have been together in one book. Southern Music Company publishes a compilation of all the Rose studies, plus the 9 caprices, edited by David Hite, and has done so since 1986. It's called "Artistic Studies: Book 1--From the French School", and the catalogue number is B362. The price is between $12 and $15, so this Dover edition may be an advantage that way. I have not seen this new Dover edition, but I have owned the other since 1988, and it's a great way to get all the Rose clarinet exercises. My first clarinet teacher had me get the separate volumes pub. by Carl Fischer back in the 70s, and I wish they had had these volumes then. I require all of my high school clarinet students to get this book, because these exercises, particularly the 32 Etudes, are valuable teaching/learning tools. The 32 Etudes go through almost all the keys, including minors, and include both technical and lyrical material.


  2. This book combines 32 Etudes and both volumes of 40 Studies into a single book. These three volumes are excellent for developing the five principles of clarinet playing and are three of the most well-known clarinet method books. Unfortunately, the publisher has used a standard "perfect binding" so the book will not lie flat upon a music stand. A saddle-stitch, comb, or spiral binding would have been much more appropriate and useful. I would highly recommend finding the original Fischer editions even though collectively they cost more. (Five stars for content, one star for presentation, three stars overall.)


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Posted in Woodwinds (Sunday, September 7, 2008)

Written by Michael Morrison. By Sams. The regular list price is $39.99. Sells new for $29.72. There are some available for $19.89.
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5 comments about Beginning Mobile Phone Game Programming.
  1. This is absolutly the worst programming book i've ever read! Although Michael Morisson shows a lot of techniques and details of MIDP 2.0, he doesn't explain how to use them efficiently and how to integrate them into projects. This is also the way he programs himself. All samples are confuse and against all object-oriented principles. Sure, people learn how to write simple gags, but writing an average game is impossible with this book.


  2. At the time of this 'review' there was no Table of Contents available. This is from the publishers Web site.

    Table of Contents

    Introduction.

    I. GETTING STARTED WITH MOBILE GAME PROGRAMMING.

    1. Games on the Go.

    Essentials of Mobile Gaming

    The First Mobile Phone Game

    The Market for Mobile Games

    The Culture of Mobile Games

    The Bleeding Edge of Mobile Gaming

    Getting to Know Mobile Platforms

    Java 2 Micro Edition (J2ME)

    Binary Runtime Environment for Wireless (BREW)

    Symbian

    Windows Mobile Smartphone

    Java As a Mobile Game Platform

    What Is Java?

    Why Java?

    Java and Mobile Game Programming

    A Quick J2ME Primer

    Configurations and the Connected Limited Device Configuration (CLDC)

    Profiles and the MIDP

    Summary

    Field Trip

    2. Mobile Java Game Development Basics.

    Game Design Basics

    Coming Up with the Basic Idea

    Developing the Storyline

    Establishing the Play Modes

    A J2ME Game Development Primer

    Getting to Know the J2ME Wireless Toolkit

    Using KToolbar

    Managing MIDlet Game Projects

    Building a Game MIDlet

    Testing a Game MIDlet

    The J2ME Emulator and Physical Devices

    Summary

    Field Trip

    3. Constructing a Mobile Game Skeleton.

    Exploring the J2ME APIs

    The CLDC API

    The MIDP API

    Understanding MIDlets

    Inside a MIDlet

    The Basics of MIDlet Development

    Building the Skeleton Example Program

    Writing the Program Code

    Preparing the MIDlet for Distribution

    Building and Testing the Finished Product

    Summary

    Extreme Game Makeover

    II. MOBILE GAME PROGRAMMING ESSENTIALS.

    4. Mobile Game Graphics 101.

    Mobile Graphics Basics

    Understanding the Graphics Coordinate System

    Learning the Basics of Color

    Working with Graphics in J2ME

    Drawing Graphics Primitives

    Drawing Text

    Drawing Images

    Building the Olympics Example Program

    Writing the Program Code

    Testing the Finished Product

    Building the Slideshow Example Program

    Writing the Program Code

    Testing the Finished Product

    Summary

    Extreme Game Makeover

    5. Using Sprite Animation.

    Understanding Animation

    Animation and Frame Rate

    Making the Move to Computer Animation

    2D Versus 3D Animation

    Analyzing 2D Sprite Animation

    Frame-Based Animation

    Cast-Based Animation

    Applying Sprite Animation to Mobile Games

    Working with the Layer and Sprite Classes

    Achieving Smooth Animation with the GameCanvas Class

    Building the UFO Example Program

    Writing the Program Code

    Testing the Finished Product

    Summary

    Extreme Game Makeover

    6. Handling Mobile User Input.

    Assessing Mobile Game Input

    Handling Key Input with the GameCanvas Class

    Revisiting the Sprite Class

    Detecting Sprite Collisions

    Working with Frame-Animated Sprites

    Building the UFO 2 Example

    Writing the Program Code

    Testing the Finished Product

    Summary

    Extreme Game Makeover

    7. Henway: Paying Tribute to Frogger.

    The Scoop on Henway

    Designing the Game

    Developing the Game

    Writing the Game Code

    Testing the Game

    Summary

    Extreme Game Makeover

    8. Making Noise with Tones.

    Sound and Mobile Games

    A Tonal Sound and Music Primer

    Querying a Phone for Its Audio Capabilities

    Playing Tones in Mobile Games

    Playing Individual Tones

    Playing a Tone Sequence

    Building the UFO 3 Example Program

    Writing the Program Code

    Testing the Finished Product

    Summary

    Field Trip

    9. Playing Digitized Sound and Music.

    A Digitized Sound Primer

    Getting to Know Wave Sounds

    Creating and Editing Wave Sounds

    Revisiting the Player Interface

    Playing Wave Sounds in Mobile Games

    Playing a Wave from a JAR File

    Playing a Wave from a URL

    Feeling the Music with MIDI

    Playing MIDI Music in Mobile Games

    Playing a MIDI Song from a JAR File

    Playing a MIDI Song from a URL

    Building the Henway 2 Example Game

    Writing the Game Code

    Testing the Finished Product

    Summary

    Field Trip

    III. VIRTUAL WORLDS AND MOBILE GAME INTELLIGENCE.

    10. Creating Tiled Game Layers.

    What Is a Tiled Layer?

    Creating Maps for Tiled Layers

    Using the Mappy Map Editor

    Using the Tile Studio Map Editor

    Formatting Map Information for Games

    Working with the TiledLayer Class

    Creating a Tiled Layer

    Moving and Drawing a Tiled Layer

    Building the Wanderer Example Program

    Writing the Program Code

    Testing the Finished Product

    Summary

    Field Trip

    11. Managing Multiple Game Layers.

    Dealing with Multiple Game Layers

    Working with the LayerManager Class

    Animating Tiled Layers

    Building the Wanderer 2 Example Program

    Designing the Tiled Layer Maps

    Writing the Program Code

    Testing the Finished Product

    Summary

    Extreme Game Makeover

    12. High Seas: A Game for the Pirate in You.

    The Scoop on High Seas

    Designing the Game

    Putting Together the Water Map

    Putting Together the Land Map

    Developing the Game

    Creating a Drift Sprite

    Declaring the Member Variables

    Assembling the start() Method

    Piecing Together the update() Method

    Drawing the Game Screen

    Starting a New Game

    Safely Placing Sprites

    Testing the Game

    Summary

    Extreme Game Makeover

    13. Teaching Games to Think.

    The Least You Need to Know About AI

    Exploring Types of Game AI

    Roaming AI

    Behavioral AI

    Strategic AI

    Developing an AI Strategy

    Teaching Sprites to Think...Sort Of

    Designing the Chase Sprite

    Coding the Chase Sprite

    Building the High Seas 2 Example Game

    Writing the Program Code

    Testing the Finished Product

    Summary

    Extreme Game Makeover

    IV. TAKING ADVANTAGE OF THE WIRELESS NETWORK.

    14. Mobile Game Networking Essentials.

    Multiplayer Game Basics

    Turn-Based Games

    Event-Based Games

    Network Game Problems and Solutions

    State Synchronization

    Input Synchronization

    A Hybrid Solution

    Communicating over a Network with Sockets

    Stream Sockets

    Datagram Sockets

    Network Programming and J2ME

    Creating Datagram Packets

    Sending Datagram Packets

    Receiving Datagram Packets

    Building the Lighthouse Example

    Designing the Client and Server

    Writing the Program Code

    Testing the Finished Product

    Summary

    Field Trip

    15. Connect 4: A Classic Game Goes Wireless.

    The Scoop on Connect 4

    Designing the Game

    Graphics and User Interface

    Game Logic

    Networking

    Developing the Game

    The Connect 4 Client and Server

    The Connect 4 Game Canvas

    The Connect 4 Game State

    Testing the Game

    Summary

    Field Trip

    16. Debugging and Deploying Mobile Games.

    Game Debugging Basics

    Single-Stepping Code

    Watching Variables

    Using Breakpoints

    Game Debugging Strategies

    Bug Prevention

    Bug Detection

    Choosing a Debugger

    Deploying Mobile Games

    Understanding Over-the-Air Provisioning

    Preparing Your Game for Deployment

    Tweaking Your Web Server

    Testing OTA Provisioning with KToolbar

    Summary

    Field Trip

    V. SPRUCING UP YOUR GAMES.

    17. Optimizing Mobile Java Games.

    Understanding Mobile Game Optimization

    Optimizing for Maintainability

    Optimizing for Portability

    Optimizing for Size

    Optimizing for Speed

    General Mobile Game Optimization Tips

    Reducing Memory Usage

    Minimizing Network Data

    Eliminating Unnecessary Graphics

    Java Code Optimization Tricks

    Compiling Without Debug Information

    Eliminating Unnecessary Evaluations

    Eliminating Common Subexpressions

    Taking Advantage of Local Variables

    Expanding Loops

    Code Shrinking and Obfuscation

    Profiling Your Mobile Game Code

    Monitoring Mobile Game Memory Usage

    Putting Mobile Game Optimization into Perspective

    Summary

    Extreme Game Makeover

    18. Space Out: Paying Tribute to Space Invaders.

    The Scoop on Space Out

    Designing the Game

    Developing the Game

    Creating a Moving Sprite

    Declaring the Member Variables

    Assembling the start() Method

    Piecing Together the update() Method

    Drawing the Game Screen

    Starting a New Game

    Adding Aliens, Missiles, and Explosions

    Testing the Game

    Summary

    Extreme Game Makeover

    19. Keeping Track of High Scores.

    The Importance of Logging Your Achievements

    Getting to Know the Java RMS

    Understanding Records and Record Stores

    Exploring the RecordStore Class

    Preparing High Score Data for Storage

    Building the Space Out 2 Example Game

    Designing the Game Enhancements

    Writing the Game Code

    Testing the Finished Product

    Summary

    Field Trip

    VI. APPENDIXES.

    Appendix A. Java Game API Reference.

    The GameCanvas Class

    Member Constants

    Constructor

    Methods

    The Layer Class

    Methods

    The Sprite Class

    Member Constants

    Constructors

    Methods

    The TiledLayer Class

    Constructor

    Methods

    The LayerManager Class

    Constructor

    Methods

    Appendix B. Mobile Game Programming Resources.

    Micro Dev Net

    J2ME Gamer

    J2ME.org

    Forum Nokia's Mobile Games Community

    Wireless Developer Network

    GameDev.net

    Gamasutra

    Game Developer Magazine

    Gamelan

    JavaWorld

    The Official Java Website

    Appendix C. Creating Graphics for Mobile Games.

    Assessing Game Graphics

    Determining the Game Screen Size

    Reaching the Target Audience

    Establishing a Game Setting and Mood

    Adhering to a Graphics Style

    Exploring Graphics Tools

    Image Alchemy

    Paint Shop Pro

    Graphic Workshop

    Creating and Editing Graphics

    Line-Art Graphics

    3D Rendered Graphics

    Scanned Photography and Video-Captured Graphics

    Background Graphics and Textures

    Animated Graphics

    Finding Graphics

    Bonus: Java Programming Primer - CD-ROM.

    Index


  3. It's the only Java 2 ME game programming book I love ! This book explains all about Java Game in Mobile device and in an easy way. I bought this book on September 2005 and becoz of this book, I grabbed the 3rd national J2ME programming competition in my country on November 2005. Very useful for beginner and intermediete. But this is only a game book, so it doesn't tell u about how to make form, list, choicegroup, textfield, etc. U must have another book that teach u those. Congrats to the author for making this quality book !


  4. I have been using this book as a textbook for a one-semester introductory course to game programming. Thanks to the book the students can learn the main principles of game development in an environment that guarantees that they implement their own variations withing a tight time constraint.

    The course has a heavy hands-on component based almost completely on the game samples from the book. Amazingly, the students are in the lab when I come, and they stay when I leave.

    I used the book successfully in a Linux lab with Eclipse, EclipseME, WTK 2.2, GIMP, Rosegarden, Audacity, and Tiled, with some small help from timidity and awk.


  5. This was the book that got me interested in mobile games. I love it. Well written, good examples that are easy to follow, and it covers everything including graphics, audio, and AI. It also uses MIDP 2.0 which is the de facto standard. Another book by Wells is not bad but Wells assumes MIDP 1.0 and teaches from a single game project, Star Assault, which is too big and besides, not always easy to follow. However, Morrison is really straightfoward in comparison. If there is a downside, it might be that Morrison, like all the others I've looked at, assume the Wireless Toolkit. Firstly, the WTK has no debugging facilities which makes learning and fixing games harder. Secondly, games in Morrison are WTK 2.1 which means you'll have problems if using WTK 2.2, the latest version at the time of this writing. If you are serious about learning and writing J2ME games, you need to get Eclipse and the Eclipse plug-in, EclipseME. You'll still have to get the latest WTK since EclipseME depends on it. However, you can import all of Morrison's projects and single-step debug them. (Remember to read the EclipseME pages on setting up the J2ME debugger; otherwise, the debugger won't work.) I've also used Morrison with Sun's NetBeans Mobility Pack. I prefer Eclipse since it seems to have a larger community.


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Posted in Woodwinds (Sunday, September 7, 2008)

Written by Ralph W. Zeitlin. By Amsco Publications. The regular list price is $21.95. Sells new for $13.37. There are some available for $7.05.
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5 comments about Basic Recorder Lessons Omnibus Edition (Recorder).
  1. As an adult picking up the recorder again after 15 years, I found this one of the best soprano recorder guides I've found. A great compilation, and perfect for either teacher/student lessons, or self-teaching for adults. It's both very easy to follow and very thorough, but paced sufficiently to be easily absorbed. It's a 4-volume compilation, so you can progress quite far if you'd like.

    Like the other reviewer, I also think there really needs to be a f Alto recorder version of this omnibus as well. This guide is excellent for soprano, and it would be great if one of similar format and structure were available for the Alto recorder.


  2. For learning to play the recorder, no matter what your age, this is a wonderful resource. Reading music is taught along with playing the instrument in bite-size lessons that my daughter has had no trouble comprehending. Although it is written to be used along with a teacher's lessons, it is detailed and complete enough to teach yourself. Songs are taught along with the notes, helping the student gain confidence as they go along.
    The style is more mature than most beginning recorder books, which are geared toward very young children, however, I don't feel that the book is lacking because it doesn't include cartoon characters.
    I highly recommend it. I have also used this series for learning guitar, and would seek it out for any instrument.


  3. I'm teaching myself to play the recorder and this book has been extremely helpful! The lessons are easy to follow and hold my interest. It has fingering charts for each new note learned and teaches fundamentals of music, such as note-reading, measures, time signatures, note values, rhythm, etc. Each lesson uses short tunes to teach various concepts, so you're not just playing boring single notes and rhythms. The last chapter (Book 4) is packed with lots of great music! I highly recommend this book for anyone who would like to learn to play the recorder. It makes learning fun!


  4. Well, Amazon's feature of showing reviews on "related" products really tricked me with this one. Let me state clearly, I am reviewing Basic Recorder Lessons 1, NOT the omnibus version (even though this review shows up on that page as well). When you view the Lessons 1 page, you see all these 5-star reviews...but look closer and you see these are actually for the Omnibus edition which is a totally different product. I've seen Amazon do this with other products, showing reviews for items that aren't really the same, and it really does a disservice to the customer. In this case, instead of getting a very complete set of lessons for the recorder, I got just the basics. Now, the information in here is really well-presented and I felt the songs and progression in difficulty for the most part was quite good. But it stops far, far too soon, and at this level, there are very few duets included as well. For the price, there's little reason to get this version over the complete 4-lesson omnibus. So be sure you buy the right version!


  5. I initially started learning the soprano recorder using this book, then drifted away for awhile due to lack of time. I have recently started practicing again, and this book is a GREAT book! The lessons move quickly enough to make fast progress (although you can, and should, only move on to the next lesson when you're ready), and they are in bite-sized chunks that are easily digested. Since the time I started playing again, I have added the tenor recorder (plays an octave lower for a much mellower tone, but uses the same fingering as the soprano). I have also started learning the alto recorder. This recorder is in the key of 'f' rather than the key of 'c' that the soprano/tenor uses, so it uses different fingering. While buying books to learn the alto, I picked up another excellent book... "The Recorder Guide" by Johanna E. Kulbach and Arthur Nitka. It is structured much the same as Zeitlin's book, but includes dexterity excercises and arpeggios to practice. For those that are disappointed in the lack of a Zeitlin book for the alto, this is it! It teaches BOTH soprano and alto together... when a note for the soprano is introduced, the same fingering (albeit different note) is introduced for the alto. The practice songs and exercises are presented for both the soprano and alto, and there are even duets for the soprano and alto playing together. These two books together should get you a long way in your soprano lessons, and when you're ready, teach you the alto recorder too! A double value for the money!


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Posted in Woodwinds (Sunday, September 7, 2008)

Written by Winslow Yerxa. By For Dummies. The regular list price is $21.99. Sells new for $14.95.
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No comments about Harmonica For Dummies (For Dummies (Sports & Hobbies)).



Posted in Woodwinds (Sunday, September 7, 2008)

Written by Phil Duncan. By Mel Bay Publications, Inc.. The regular list price is $7.95. Sells new for $3.93. There are some available for $3.50.
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5 comments about Mel Bay Qwikguide : Basic Chromatic Harmonica Book (Qwikguide).
  1. This is an excellent and affordable introduction to the chromatic harmonica for all players, whether on a tight budget or not. The book offers a nice overview of music theory in general while presenting the fundamentals of harmonica technique in a clear and practical manner. Inclusion of a CD makes the package a truly remarkable deal and speeds up the learning curve tremendously. Of course, there are books that go into greater depth, but this is a winner for beginning players.


  2. I wasn't expecting much for only $5.95. However, I was blown away at the quality of just the CD alone. It contains 27 songs with soft acoustic guitar accompaniment to Phil's clear harmonica playing. He does not blow you away by showing off his harmonica skills. It is a pleasant CD to just listen to if you like the sound of the harmonica. It is easy to pick up your own chromatic harmonica in the key of C and play along with him. Each song is repeated three times so it gives you a good chance to practice the song. By the end of the third time through you are getting the hang of it.

    I would have paid $15 just to get the CD. The book includes all 27 songs with the harmonica tabs. This is a great package for anyone wanting to move up to the chromatic harmonica.



  3. There are not many books for chromatic harmonica so I was pleased to find this intro. It covers music notation and has well paced exercises even for those who already know how to read music. I did not give it 5 stars because I think it could have benefitted from having more well known tunes to practice besides the music drills. I am sorry I did not know there was the possibility of purchasing the version with a CD.


  4. Cracks the code on the transition to Chromatic harmonica playing.
    Guides you through the basics scales with some fun to play songs


  5. If you are looking for a set of notations, accompanied by CD -
    it is your choice.
    If you need some step-by-step introduction, it is not what you are looking for.


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Posted in Woodwinds (Sunday, September 7, 2008)

Written by W. A. Mathieu. By Inner Traditions. The regular list price is $50.00. Sells new for $26.00. There are some available for $24.49.
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5 comments about Harmonic Experience: Tonal Harmony from Its Natural Origins to Its Modern Expression.
  1. This book has changed the way I hear music. I hear things I never heard before, but were always there. I am much more sensitive to tuning now. And I'm only at the beginning of the book! Wonderful


  2. Mathieu's Harmonic Experience is a delight to read and look at and ponder over. Incredibly, one day I ordered some CDs of his piano compositions, mentioning that they would provide nice listening while I make my way through the book. The next thing I knew, I got an email, "Hello. Allaudin Mathieu here. I'm glad you are reading "Harmonic Experience" and evidently getting something from it. I'm glad you bought some of my records. I have a wee request. Please don't even THINK about using my music as a background for reading my book. It will do both of us more good if you really listen to music when you listen to it, and really read my book (and do the practices best you can)when that's what you're doing."

    And this is still my problem, I am reading but not practicing, and I am still missing the real point of this book, which is EXPERIENCE, not just technical mastery of his elegant method of fathoming harmony. Perhaps this admission will prompt me to finally take the bold step of actually playing the drones and singing the intervals and really gathering the experience. Meanwhile, I love and treasure the book; it's beautifully written, profound, complicated but within our grasp, and fun. It's time to take a swim beneath the surface - I think I'll start right now.


  3. Mathiew really helps you get into your bones what all the tuning systems are about and, in process, I really got some deep insights into a variety of scales.


  4. I purchased this book from Amazon, upon the suggestion of the author, after lamenting that I had not seen it available in local bookstores.

    This book offers food for the soul - as it blends the technical with the experiential in its lucid exposition of the universal art of music.

    Here, analogy and humor balance with science to evoke a deeper cognizance of the varied facets of this multi-cultural form of human experience.

    Here too, the universal power of the 'Divine Art' of Music is well-expressed, so that it may be passed on - in the tradition of the 'bards' of every age.

    Any musical novice, journeyman, or master would benefit from the experience that this book offers. Many thanks to Maestro Mathieu.


  5. ...I don't know what the other reviewers read but seriously doubt it was this book...after wrestling with it off and on now for almost seven years, I finally realized it must be some sort of pathetic joke...before I could make any headway I first had to go through and white out all the meaningless transcendental, hypermystical shambala dakshana gumballpollyanna references...then I had to go through and practically rewrite every sentence into a more conventional subject-verb-object format...and I also had to translate a great deal of his explanations into conventional music notation since, of course, only oddball frequency ratios and Indian swaras meet his elevated criteria for understanding harmony...so don't you know I was SERIOUSLY disappointed when I realized, after doing all that, even if I did finally understand what on earth he was trying to achieve that I STILL wouldn't be able to find a single practical use for anything I MIGHT learn...so if you're looking for practical information about harmony then consult any of the many available theory and harmony texts; if you want a deeper understanding of harmony and its inner workings then look at books by Charles Taylor, Leon Harkleroad, and Ian Johnston...but unless you're a swami looking to boogie down on some heavy hamds and naats then I recommend leaving Mr. Mathieu's new age gibberish on the shelf.


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Posted in Woodwinds (Sunday, September 7, 2008)

Written by William Lee Johnson. By LTP Products. The regular list price is $19.95. Sells new for $14.64. There are some available for $0.04.
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2 comments about HARMONICA METHOD BK/CD: FOR BEGINNERS (Progressive).
  1. It was a great book. I had never picked up a musical instument or looked at a sheet of music before. Now I'm pretty good and can play Ode To Joy by Beethoven.


  2. This is the forth harmonica book I have purchased and it is the best so far. The music is complete; not like other books with only parts of songs. The size of the book is good because the music is not compressed and allows easy reading. I also like the songs in it. I must say that I have no musical abillity and I was able to play songs in a short a time. If I were to buy one book this would be the one.


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Posted in Woodwinds (Sunday, September 7, 2008)

By G. Schirmer, Inc.. The regular list price is $39.95. Sells new for $32.58. There are some available for $17.98.
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No comments about Keyboard Strategies: A Piano Series For Group or Private Instruction Created For the Older Beginner, Master Text II.



Posted in Woodwinds (Sunday, September 7, 2008)

By Hal Leonard Corporation. The regular list price is $9.95. Sells new for $6.19. There are some available for $6.66.
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3 comments about Daily Warm-Up Exercises for Saxophone.
  1. If you've been frustrated by practice books that show you a pattern in one key and then say "Transpose and memorize this in all 12 keys," then this book should make life a lot easier for you.

    Jackie spells out all his exercises in all 12 keys. He even notates all the accidentals for you. So with a minimum of mental gymnastics you can get down to the physical gymnastics of drilling his favorite practice patterns into your fingers until your muscle memory takes over.

    By placing equal emphasis on all 12 keys from the very beginning, this book will get you all around your horn with maximum efficiency. Many of the exercises change key twice per measure, so you have no opportunity to get stuck in a "easy key" rut. Instead you'll find yourself adopting a "wholistic" mindset as Maclean runs you through the major, minor, dominant, diminished and augmented scales.

    My only nitpick is that a CD would have been nice. But the patterns aren't rhythmically complicated or hard to read so I guess a CD isn't really necessary. Also you should know that this is a fairly short book. The idea is that once you've got them thoroughly memorized you'll be able to run through the whole set of patterns in 45 minutes and they'll become your regular warm-up routine.

    Two of Mclean's most popular original compositions are included at the end of the book as a bonus.


  2. The exercises contained in this book have started off all of my practice sessions for the past decade. The exercises are designed to work together in order to work the full range of your instrument, as well as get your fingers ready by running you through major and minor scales, along with major, minor, augmented, and diminished chords in every key.
    Not only does it give a great way to internalize the mechanics involved when playing scales and chords, it's also a great ear training workout. While I feel that it's important to actually know what notes make up the various scales and chords, actually "thinking" about it while you play just makes the music stagnant. Working through this book on a regular basis will engrain what each key sounds and "feels" like. Internalizing these tools, and allowing them to "just happen" while you improvise, is vitally important when it comes to making your music flow.

    Creating music is a combination of both sides of the brain. This, coupled with a good book of etudes (Klose's "25 Daily Exercises for Saxophone," is my personal recommendation,) is a perfect way to hone the left brain in order to let the right brain make with the expressiveness.


  3. Excellent study guide for learning all of the major scales, plus arpeggios, and so forth. I would recommend this book to any beginner and intermediate musician who wants to be fluent in playing in all of the major and minor scales, while building finger speed.

    Start off slow and build up your speed at your own pace is the focus of this book.


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Posted in Woodwinds (Sunday, September 7, 2008)

Written by Phil Duncan. By Mel Bay Publications, Inc... The regular list price is $24.95. Sells new for $16.02. There are some available for $9.50.
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Purchase Information
1 comments about Mel Bay's Complete Chromatic Harmonica Method.
  1. While the books is supremely authoritative and the author is great teacher and performer, I personally fount it lacking of juice a little bit. It is not boring but sort of uninspiring. May be I'm wrong on that. I appreciated the DVD shows the angles and the selection of tunes is quite good and progresses from relatively simple pieces. If you are serous about learning chromatic get the set!


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32 Etudes and 40 Studies for Clarinet (Dover Chamber Music Scores)
Beginning Mobile Phone Game Programming
Basic Recorder Lessons Omnibus Edition (Recorder)
Harmonica For Dummies (For Dummies (Sports & Hobbies))
Mel Bay Qwikguide : Basic Chromatic Harmonica Book (Qwikguide)
Harmonic Experience: Tonal Harmony from Its Natural Origins to Its Modern Expression
HARMONICA METHOD BK/CD: FOR BEGINNERS (Progressive)
Keyboard Strategies: A Piano Series For Group or Private Instruction Created For the Older Beginner, Master Text II
Daily Warm-Up Exercises for Saxophone
Mel Bay's Complete Chromatic Harmonica Method

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Last updated: Sun Sep 7 01:09:02 EDT 2008