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VIDEO GAMES BOOKS

Posted in Video Games (Saturday, November 22, 2008)

Written by Rusel Demaria. By Prima Games. There are some available for $9.19.
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5 comments about Breath of Fire Authorized Game Secrets (Prima's Secrets of the Games).
  1. What can I say? This is a hallmark of Prima's work in the art of strategy guides. There is no question...Prima is the best company on the market for strategy guides and this book is no different. This book includes everything you will need to have a complete and thorough game. There is a secret in the tower that you have to use the tablet to get into that this guide doesn't tell you...it is a chest hidden behind a wall in the upper floors. Look and you will find a steel bow for Bo. My gift to you!


  2. i have played this game for 3 years and have beaten it every time and everyway i can think of.


  3. I'm an avid game collector and thus I also collect many player's guides. I have around 50 player's guides and I think this one is definately one of the best. It has extremely useful maps and good strategies for beating all of the bosses. I beat the game before I got this book, but I decided to get it anyway and I think this book is well worth the money. Rusel is one of the best player's guide authors; I have many of his books. So, if you got this game, get the book, it's well worth the price and you won't be sorry.


  4. This is the greatest book ever ALL I CAN SAY IS i read it once and now i know everything about the game. people must read this!


  5. This guide is in black and white so it is clearly completely worthless. I wouldn't have paid a cent for it had I known.


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Posted in Video Games (Saturday, November 22, 2008)

By Prima Games. The regular list price is $14.99. Sells new for $1.37. There are some available for $0.01.
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5 comments about The Sims: Hot Date: Prima's Official Strategy Guide.
  1. It was the best expanision pack ever. I played it for hours apon hours and i never got bored. I would definatly recommend getting it. If you love sitting in front on the computer getting surprise after surprise get this game. Different and interesting things are always happening. Get it!


  2. I went to the amazom.but I new about the sims.Because a kid told me about it.I went to the compter store.you no want I seen a book.but I was so happy!

    !!!



  3. I found the list explaining the new characters and new social interactions very useful. The object list is very basic (original Sims and Hot Date objects only), and you can find things like the cheats on fan sites easily. However, it was also useful in keeping track of which objects were original Maxis objects since I have collected so many fan site objects now! I was, however, somewhat disappointed that no living large objects or house party objects were mentioned in this guide. Then again, it is possible to own hot date without ever having owned living large, SIMS DELUXE, or house party. (Not as much fun though, and if you purchase these expansion packs later, chances are you will have to reinstall your game (be sure to back up your neighborhoods and downloaded custom objects, skins, walls, floors etc. first BEFORE reinstalling). So I recommend to get the prior expansion packs first to avoid the hassle of reinstalling.)


  4. This is a excellent book to help your dating skills in "The Sims Hot-Date". It provides very useful information about how to act downtown, what to do, how to act on a date, what to say, and basically anything you need to know inorder to succeed.

    It contains a section about the Hot-Date EP as well as an Introduction to the Sims. Some people might find the intro a little repetitive but again, it also gives very helpful tips on how to succeed in the regular house as well.

    Overall it is a great book for reference for the game. You won't be disappointed. Pick it up, and if you do, youll be dating and marrying the whole town!



  5. this book is a great guide and it really help me understand more of the game. since im new to sims i had to buy 2 games(sims and hot date) this book intrudced me to the world of sims! thankyou hot date it feels good to date


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Posted in Video Games (Saturday, November 22, 2008)

Written by Doug Radcliffe. By Sybex. The regular list price is $19.99. Sells new for $22.00. There are some available for $0.51.
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3 comments about Dungeon Siege: Sybex Official Strategies & Secrets.
  1. I haven't read this book but i bet it has good information on Dungeon Siege. You're welcome for all the help...


  2. This Strategy Guide is one of the best I've run across. With step-by-step walkthroughs for each Quest your success is greatly enhanced. This colorful book contains thorough maps and detailed stats. Worth the price!


  3. I usually don't buy strategy guides but this is a rare exception. This book is great! It has useful strategies and a comprehensive statistics section that I have made much use of.


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Posted in Video Games (Saturday, November 22, 2008)

Written by Tim Bogenn and BradyGames. By BRADY GAMES. The regular list price is $14.99. Sells new for $1.69. There are some available for $0.01.
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No comments about Auto Modellista Official Strategy Guide.



Posted in Video Games (Saturday, November 22, 2008)

By Nintendo of America, Inc.. Sells new for $12.99. There are some available for $3.00.
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1 comments about The Official Mario Kart 64 Nintendo Player's Guide.
  1. I always have to admit that I simply adore the thrill of the race. That has been so true with the Maro Kart franchise for the Nintendo 64. Mario Kart 64 guide for the Nintendo 64 system is a very well put detailed guide that shoecases where you can find all the different courses from the Wario Stadium to the twists and turns from the Rainbow Road, and the multiple paths of the Yoshi Island. The maps here are very helpful, and detail each of the characters and how you can unlock the extras that are highlighted such as the mirror mode, and the other title screen display. It also tells you the best and worst attributes from Mario, Yoshi, Bowser and Toad. The guide is a great buy for anybody who has the need for Kart Speed.

    Price: A-

    Maps: A-

    Help: B+

    Overall: B+


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Posted in Video Games (Saturday, November 22, 2008)

Written by Pcs. By Prima Games. The regular list price is $9.95. Sells new for $20.63. There are some available for $2.67.
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No comments about Mortal Kombat 3: Official Arcade Secrets.



Posted in Video Games (Saturday, November 22, 2008)

Written by John Moore. By Charles River Media. The regular list price is $49.95. Sells new for $0.30. There are some available for $0.24.
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5 comments about The Flash Webisode Production Handbook (With CD-ROM).
  1. I really enjoyed this book. I love the book samples. The author not only knows flash, but his samples are excellent artistically. This book is definitely a good buy for anyone wanting to learn how to animate/create content using flash.


  2. I really liked this book/cd-rom. This book not only gives you the nuts and bolts of how to make flash content, it also gives you some basic internet trend information ( how many narrowband users vs. broadband users...). This information helped me pitch my flash content to my department head! The cd-rom has some good samples and software. The loop section is very cool.


  3. I really like the fact that this book covers more than just one product. It covers ACID pretty well. some of the samples are funny. The cd-rom has plenty of software and samples (much better than most of the other computer books I've recently purchased). I really liked chapter 18. This is a good book if you have some time to really pick apart the samples. The first three chapters start off slow but the book really picks up the pace towards the end.


  4. 50 bucks for this, I wouldn't have paid 50 bucks for this if I would have known half the book isn't about Flash. I guess that's ok, because it teaches you to build a webisode from all aspects: graphics, sounds, distribution, and gif links. However, I don't have Acid, Fireworks, or the other programs mentioned. I liked the fact that the author gives you fast loading games (actionscrit) to play as your epic webisode is loading. Some nice touches. The cd is good, but for 50 dollars, I wish there were more about Flash.


  5. This book is so outdated and basic. The pictures & examples are quite rudimentary. For a better value check out The Flash Animator.


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Posted in Video Games (Saturday, November 22, 2008)

Written by Kaizen Media Group. By Prima Games. The regular list price is $16.99. Sells new for $0.49. There are some available for $0.01.
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No comments about Golden Eye: Rogue Agent (Prima Official Game Guide).



Posted in Video Games (Saturday, November 22, 2008)

Written by Tim Bogenn and BradyGames. By BRADY GAMES. The regular list price is $9.99. Sells new for $47.27. There are some available for $7.09.
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4 comments about Grand Theft Auto: Vice City Official Strategy Guide for PC.
  1. This is the single greatest guide for a game. I had already finished the best game in the world, twice, before i bought the book. I have to say, "thankyou Tim Bogenn for writing a Arse Guide For A Kick Arse Game" Must go and play Vice City.
    Great book


  2. Can't solve the missions? Can't find the hidden packages? This book is for you. Of course, it doesn't hurt to improvise to use your own ideas too. The game contains a real funny prize at the end of the game.


  3. Okay, firstly, I'm a little late on the GTA:VC thing. Only just bought the PC version in November 2004. At any rate, after being faced with the myriad of possibilities within the game, and the challenges that the many missions and rampages introduced, I opted to purchase the game guide to help me along to the coveted 100% completion.

    I typically buy a game guide for any semi-complex game I play on my PC. But this one by far has to be the worst. As far as the missions, rampages, etc are concerned, the guide offered little information over what could be found online or within the game itself.

    There is however, a complete guide to all the vehicles, which may be handy to some, but not really for me. Missions are somewhat detailed, with accompanying maps, but generally contain wordy overviews. A series of maps round out this flimsy tome, all of which can be found in various incarnations online.

    One glaring oversight is a map/chart for all controls. The bulk of the info you find online is related to the PS2 version, and the manual that ships with the game itself lacks detail. In particular, controls for helicopters never seem to be mentioned in the guide. I'm still trying to find out how to increase my health by means of the local prostitutes.

    Overall, it's nice to have a book (albeit a slim one, only 192 pages) to refer to while playing the game, but it lacks any real advantage over trial-and-error, or by looking info up online. I'm just glad I had a $5 Amazon gift certificate, otherwise I would have felt a lot more cheated.


  4. get the book it help me to play the game & win


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Posted in Video Games (Saturday, November 22, 2008)

Written by Rob Baxter. By Arthaus. The regular list price is $29.99. Sells new for $22.71. There are some available for $14.69.
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5 comments about *OP WoW More Magic and Mayhem (Warcraft).
  1. As a freelance RPG writer with very little actual printed work under my belt (so many unprinted, but paid for, products... *sigh*), I know that my opinion on such things is not often asked for, but here in this review I will give it, nonetheless. Simply and objectively put, this is a solid, well designed supplement. It contains nothing that supercedes the original Magic and Mayhem too terribly, although it does reprint some items whose creation methods and overall effects have changed between V3.0 and V3.5 "fantasy roleplay" (Just say it, D&D). The reprints are useful, however, and well described. The feats are, by and large, balanced and well composed, as are the spells (finally, Mages can use Firebolt!). While I personally would have added rules to the Core Classes for such things as the Paladin's new Seal spells (making them class abilities instead of wasting precious spell slots on them), or made Enchantment a series of Feats on the same level as Alchemy (thus allowing any character with the inclination to become an Enchanter), the methods used here are stable enough to be adapted to just about any game.

    However, this book, much like the new edition of the WoW RPG, suffers from journeyman level editorial and proofreading mistakes that, honestly, should have been caught - a simple spell check would have done it. Page 196, for instance, the word "at6" in the Exploding Sheep description would have become the appropriate "at" had the body text been spellchecked. Also, much like the new WoW book, stylistic errors are also present in a good many places, such as a style type marker for the Shaman/Witch Doctor 2nd Level Spell list being retained instead of the proper style being implemented. Widows and Orphans - hanging sentences or "abandoned" words and sentences - are not as prevalent in this text as in others, but are still there. I admit I haven't been looking for it very hard, but thus far, I have not seen the customary "Page XX" reference.

    A solid book, with some very easily-caught (at least I would have thought so), mistakes. Overall, I'm very impressed by it.


  2. More Magic and Mayhem adds magical, alchemical, runic, and technological options to the World of Warcraft RPG. Other than the occasional editing gaff and one minor annoyance, it's a great buy. Note that this is NOT a stand alone role playing game. If you do not own the World of Warcraft RPG (the hardback, not the PC game), it is pretty useless on its own. The rest of this review assumes that the reader is familiar with the (hardback) World of Warcraft RPG.

    There are three new classes: The Inscriber is an Arcanist variant that can use individual Runes. The Witch Doctor is a Healer variant that has special abilities (cheesily labeled 'Mojo') that enable it to create especially potent magic potions. The RuneMaster emblazons Runes on his body to augment it in various ways, and can also cast Runes from Rune Patterns. The class concept is utterly opposite of a typical Dungeons and Dragon's Monk, but outside of casting Runes the class abilities are similar: extra damage from unarmed strikes, fast movement, immunity to disease, extra attacks during a round but each attack is at a -2 to hit, etc... etc... The main difference is that a Runemaster has a list of special abilities to choose and may pick one at level 1 and every 3 levels after.

    There are four prestige classes. The Argent Dawn Templar sacrifices class abilities in gained from previous classes in order to gain powerful new abilities. The Enchanter captures the energies released when a magic item is destroyed and can use that energy to add new abilities to other items. If your high level party has three dozen +1 magic items lying around, he can turn them into a pile of scrap metal and a +5 magic item in a matter of hours. The Ley Walker uses the ley line energy that crisscrosses the universe. She can grant herself fast healing for a few rounds, spontaneously cast dimension door or teleport, use a small number of metamagic feats without using a higher spell slot, and change any damaging spell to do half of its damage as 'ley' damage - which cannot be resisted. The Steam Warrior specializes in piloting Steam Armor.

    There's a nice selection of new feats. Most revolve around runes and runecasting or the new rules for Alchemy. The Alchemy section has dozens of new concoctions an alchemist can create. They offer substantial benefits - +4 to an ability for an hour, recovering 6 levels of spell slots, invisibility, healing 8d6 damage. On the other hand, using the Craft (Alchemy) rules from the main book means that the typical PC or NPC that does alchemy work will require a week or two to craft a very simple elixer and months to put together a complex one.

    The Runes introduced into the book all fall into categories called Rune patterns. The Inscriber class learns individual runes just like spells. The RuneMaster class attunes himself to one pattern at a time (more than one pattern at a time with feats), and can cast any rune within his attuned rune pattern by spending a spell slot of the corresponding level.

    The spell section introduces a new action type to the game, a 'Swift' Action. A swift action is like a Dungeons and Dragons free action, but a PC can only make one per round. Some spells can be cast as swift actions. A small variety of new spells are introduced.

    The magical item section is huge. The technological item section is nice, but it would have been nice to see something nearly as big as the magic item section. Technological 'Mods' add technological features to existing items, like rapid reload for firearms, vibrating blades, and armor that shocks those that touch it.

    The last bit delves into a new system for determining the capabilities and features of steam armor. These rules replace the ones in the World of Warcraft book. (That is my annoyance with the book, which I mentioned at the beginning. I dislike when a new set of rules just ignores the previous set, instead of building upon it.) They cover such things as passenger compartments, extra shielding, adding hit points, etc... etc...
    My only other pet pieve for this section is that size Large and Huge steam armor boosts the wearer's Strength by +10 and +15, respectively. I would think it more logical to provide independent Str scores for the armor once it reached a certain size. Goblins are among the foremost Steam Armor builders on Azeroth, and their -2 racial Strength penalty make them a poor choice for Combat Steam Armor pilots.

    The only thing I hoped for but did not see was rules for the creation of Phlogiston, the special fuel many Warcraft technological devices require. Apparently 'Magic & Mayhem' details its creation, but this book does not.


  3. I won't go into a detailed review here as those above have covered it quite well and I don't want to end up repeating what was said,but there was one small problem I did have...in the magic items second set items from the MMORPG were mentioned...but strangely enough not all the basic suits were covered. Where is the Dreadmist,the Wildheart,etc. Even the tier I epics are not covered (which I can accept that one),but the other zero tier's should have also been there. But again this is a small problem in what is otherwise an excellent book.


  4. As any WOW fan would know it is an online world full of advantture and role playing. The world is complex and difficult to learn for a newbie. So a book on how to navigate this complex world, full of hints and tips would be very helpful. Even at the heavey price of this book! Well this book with its hardcover and hundreds of pages of information does not have anything in it about the online role playing. It is printed as a optional board game for people who prefer playing a dundeons and dragons scenerio. This book is very misleading in its content and worthless to the online gaming fan.


  5. This book is a necessary addon for the RPG, so it must be purchased. It add some good stuff and all the spells.


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Breath of Fire Authorized Game Secrets (Prima's Secrets of the Games)
The Sims: Hot Date: Prima's Official Strategy Guide
Dungeon Siege: Sybex Official Strategies & Secrets
Auto Modellista Official Strategy Guide
The Official Mario Kart 64 Nintendo Player's Guide
Mortal Kombat 3: Official Arcade Secrets
The Flash Webisode Production Handbook (With CD-ROM)
Golden Eye: Rogue Agent (Prima Official Game Guide)
Grand Theft Auto: Vice City Official Strategy Guide for PC
*OP WoW More Magic and Mayhem (Warcraft)

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*Amazon.com prices and availability subject to change.
Last updated: Sat Nov 22 14:42:10 EST 2008