Posted in Video Games (Friday, November 21, 2008)
Written by BradyGames. By BRADY GAMES.
The regular list price is $16.99.
Sells new for $14.79.
There are some available for $4.35.
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No comments about Spectrobes Official Strategy Guide (Bradygames Take Your Games Further).
Posted in Video Games (Friday, November 21, 2008)
Written by Elizabeth Hollinger and Elizabeth M. Hollinger. By Prima Games.
The regular list price is $12.99.
Sells new for $39.95.
There are some available for $7.26.
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5 comments about Pokemon: Crystal Version (Prima's Official Strategy Guide).
- This guide is good. but not too much. It didn't give me much help on the unown puzzle. I recommend you buy this game guide if you really want it, or get the versus book or the nintend guide.
- this is one of the best things that happened to me i tried codes but they were so hard to do.after i get this,you will to! i tellin ya.it doesnt help on unowns or battle tower though
- This guide helped me BUNCHES with my Crystal Version. This has;
A calender of events A walkthrough A breeding section A pokedex guide to 251 pokemon (missing out Celebi) It is VERY GOOD. ^_^
- Game guides for the Pokemon series like these are usually for casual players, or used by serious players mainly for the maps. There are a number of online, in-depth FAQ's on sites like gamefaqs.com which cover strategy that printed guides cannot. Prima's guide is certianly eye-candy when compared to the text file FAQ's found online. The maps are large and useful (by contrast, their Ruby/Sapphire guide has smaller maps which are harder to read for some locations.) However, there are shortcomings. It's ordered by area, so there are times when you must flip back through the book (after Team Rocket moves from Mahogany to Goldenrod, for example.) The Battle Tower is barely mentioned, the Pokedex only lists level-up moves for Pokemon (not TM or egg moves), and team rosters are only supplied for major opponents. It does have a very good breeding section and a listing of items. I recommend Prima's guide for the player who needs good maps, or who would like help getting through the game without spoilers for everything.
- I waited about two weeks for my new book but received an old book with alot of rips marks tears!and I contacted you to see is there anyway you can solve it,but you never replied.bad seller,is that ture?
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Posted in Video Games (Friday, November 21, 2008)
Written by Michael Knight. By Prima Games.
The regular list price is $19.99.
Sells new for $10.68.
There are some available for $5.77.
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3 comments about Battlestations Midway (Prima Official Game Guide).
- This guide gives you details on all the ships and subs and how to win
- Make sure your computer meets the specifications of the program before you buy it. My video card didn't, I can't play it and I am stuck with it.
- This publication is a useful and helpful guide to play the game of Midway.
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Posted in Video Games (Friday, November 21, 2008)
Written by Mario Ferrari and Stephen Cavers and Giulio Ferrari. By Syngress.
The regular list price is $24.95.
Sells new for $11.25.
There are some available for $7.15.
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2 comments about 10 Cool LEGO Mindstorms Ultimate Builder Projects: Amazing Projects You Can Build in Under an Hour.
- Great mix of robots in this book--some "standard" variations on familiar prototypes (using UBS parts) and some pretty out there ones as well that I would have never thought of. Excellent book. I've seen the RIS one that came before this but didn't buy it--I'm going to go back and get it now.
- lego manuals without Colors are like the ocean without water.
The book is nice but I am not going to buy another B & W lego book.
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Posted in Video Games (Friday, November 21, 2008)
Written by Nintendo of America. By Nintendo of America.
The regular list price is $14.99.
Sells new for $45.00.
There are some available for $3.43.
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No comments about Banjo-Tooie: The Official Nintendo Player's Strategy Guide.
Posted in Video Games (Friday, November 21, 2008)
Written by James Ratkos and Elizabeth Hollinger. By Prima Games.
There are some available for $19.95.
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5 comments about The Legend of Zelda: Link's Awakening DX (Prima Strategy Guide).
- IT KICKS BIG BUT I BOUGHT IT FOR MY FREIND AND HE BEAT THE GAME IN ONE DAY! BUY IT NOW! ! !
- What can I say? This guide book is very well puttogether,aiding the young adventurer (i.e. you) thru his quest inbeating the Wind Fish and solving the elusive mystery of Koholint Island. It is very well thought out, with complete maps for everything. Of course, it being a guide book, if you really want to beat it you ought try to do it yourself first, and consult the book only when necessary. But they have done a very fine job.
There is one stint I have against it, however. At the beginning of each section, they have suggestions for things you ought to do. This is all well and fine - but one some of these they should direct you to the page number that dealt with that specific item or whatever it is. Example: they say in one of the later sections it is good to go and get your boomerang. You have to go back and find where they talk about the boomerang (which, as I remember, in the early part of the book, not the section it should be). But this is only a minor stint. Another good thing is they have a map, and on the back of that is where to get all the new pictures from the camera shop. The only problem with that is if you lose the map, you're basically [messed up] in the picture department. Visually very nicely laid out. You can very clearly tell where you need to go. The dungeons are taken step by step, and is an excellent example in the writing of guides. I would like to see more of their work: if its anywhere near this good, then they're great overall. They should be regularly featured guide writers (they probably are). The one problem I mentioned is only minor, and does not deserve to detract an entire star. Therefore, this guide book is 4 & ½ stars. Keep it up you guys!
- What can I say? This guide book is very well put together, aiding the young adventurer (i.e. you) thru his quest in beating the Wind Fish and solving the elusive mystery of Koholint Island. It is very well thought out, with complete maps for everything. Of course, it being a guide book, if you really want to beat it you ought try to do it yourself first, and consult the book only when necessary. But they have done a very fine job.
There is one stint I have against it, however. At the beginning of each section, they have suggestions for things you ought to do. This is all well and fine - but one some of these they should direct you to the page number that dealt with that specific item or whatever it is. Example: they say in one of the later sections it is good to go and get your boomerang. You have to go back and find where they talk about the boomerang (which, as I remember, in the early part of the book, not the section it should be). But this is only a minor stint. Another good thing is they have a map, and on the back of that is where to get all the new pictures from the camera shop. The only problem with that is if you lose the map, you're basically screwed in the picture department. Visually very nicely laid out. You can very clearly tell where you need to go. The dungeons are taken step by step, and is an excellent example in the writing of guides. I would like to see more of their work: if its anywhere near this good, then they're great overall. They should be regularly featured guide writers (they probably are). The one problem I mentioned is only minor, and does not deserve to detract an entire star. Therefore, this guide book is 4 & ½ stars. Keep it up you guys! Actually, on second thought, a full 5 stars.
- This guide helped me a lot to beat the game. I got stuck at the second dungeon so I bought the guide. The only problem is that the walkthrough for the seventh dungeon, Eagle Tower, I got lost and couldn't really figure out what to do, so I just walked around trying different stuff. But other than that, this guide is perfect and you should get it if you own the game.
- Excellent book!!! It helped my kids and myself complete the game! Help alot during complicated levels.
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Posted in Video Games (Friday, November 21, 2008)
Written by Dan Birlew. By BRADY GAMES.
The regular list price is $19.99.
Sells new for $200.13.
There are some available for $45.00.
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5 comments about The Art of Final Fantasy IX.
- When I bought this book, I expected mostly black and white photos and small screenshots from the game, but when I opened it up I was happily suprised with a book full of large, colorful artwork. Being a fan of the game series itself, this book especially appealed to me, as it probably would to many other FF players. But even those who do not play the game will find them selves impressed with the tons of fantastic artwork that fills its pages. I definitely recommened this book if you are a fan of the game or just love great art!
- I love Final Fantasy!! I have been a die hard fan since part one was released in 1990. There are several books out that show the visual effects from the Final Fantasy series, but this one is by far the best. It is strait forward, art, from the original designer of FF characters, Yoshitaka Amano. Page for page you will see the steps that he followed making this characters shine.
The main reason that I took one star away was because most of the art in this book is finished up designs from Amano. I am a very big fan of his work, ex. Vampire Hunter D, FF1-6,and 9 adn several other Japaneese work. I enjoy his early sketches better, they are much more fantasy like. But that does not mean that this collection is not beautiful as printed. This is a beautiful editon to any Final Fantasy collecton or just plain art or drawings collection. Dont pass this up.
- It's got all the characters, all the settings, all the fun. FF9 was my favorited in the series so I just had to get this homage to it. It's just fun to look at the sketches and rough-drafts and such. The town designs are really amazing.
If you're a fan of the FF series, anime, or just incredible art, I suggest you check this out.
- I got this book through another online retailer for half the price these U&N people are selling for. You just need to shop around.
I'm an artist, and I have a fondness for the Final Fantasy games. Final Fantasy IX was a challenge for me and after beating it, my claim is that it's the best in the series so far. After watching the last cutscene, I knew I had to have this book. I was very pleased when it arrived and have found it useful even today. FF9 is one of the most franchised game of the FF's(second to 7); I wouldn't waste that if you're a fan of it.
- First of all, I will say the few things I wish were included on this art book.
- More pictures of Kuja's design.
- Pictures of Queen Brahne in the characters section.
- A picture of Zidane on trance form.
- More data to identify characters, name when possible, place where they are found when not (I am not sure if Puck appears in this book or not, and I have to check the in game graphics to know who other characters are).
That's it. Those are the points that make this book not reach the absolute perfection for me.
That said, I still love what is in the book! There are designs for many characters, even some who are not very important in the story, and there are different designs for the non-playable characters when they have variations in their clothes or hair.
The equipment section and the airship section have lots of details. Those are great for fan-artists!
The section with pictures from the in-game animations has a poster-like selection that will make you remember all those moments from the story.
I'm afraid that everything I say now will sound very fan-boyish, since Final Fantasy IX is my favorite of them all (beating Final Fantasy V, something I didn't thought was possible), so I hope what I have already said helps you somewhat in your decision to buy this book.
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Posted in Video Games (Friday, November 21, 2008)
By Vanderbilt University Press.
The regular list price is $27.95.
Sells new for $19.24.
There are some available for $19.00.
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No comments about Playing the Past: History and Nostalgia in Video Games.
Posted in Video Games (Friday, November 21, 2008)
Written by Fernando Bueno. By Prima Games.
The regular list price is $19.99.
Sells new for $0.54.
There are some available for $0.01.
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No comments about The Golden Compass: Prima Official Game Guide (Prima Official Game Guides) (Prima Official Game Guides).
Posted in Video Games (Friday, November 21, 2008)
Written by David Hutchison. By Teacher Ideas Press, an imprint of Libraries Unlimited.
The regular list price is $30.00.
Sells new for $23.99.
There are some available for $33.92.
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1 comments about Playing to Learn: Video Games in the Classroom.
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Quick: name five video games. Can you do it? I can't. Video games are not part of my media environment. The few games I can recall are as a result of some recent news story about their violent or sexual content, or some state's effort to restrict youth access. Are all games bad--of course not. Why doesn't the mainstream media report more on the potential uses of video gaming in instruction? ( Well, that's an essay for another time.)
Can and should video games be considered as instructional tools, just as books, magazines, video and film are today? Yes, says "Playing to Learn" author David Hutchison, Associate Education Professor at Brock University. In this new text, published by Teacher Ideas Press, he presents a number of concrete ideas for integrating video games into English, Social Studies, Math, Science, Health, PE and more.
Writing the forward to this text, James Paul Gee (author of "What Video Games Have to Teach Us About Learning and Literacy") acknowledges that video games won't replace reading or writing. At the same time, he says, fans of video games are creating blogs about the topic and becoming active participants in fan based web sites.
Video games are a cultural phenomenon: one in which all educators should become more familiar. Reading "Playing To Learn" will certainly help all educators get up-to-speed in this exploding youth media culture. Interspersed with activity suggestions and lesson plan ideas, Hutchison has wisely included several discussion articles.
(This is a trend that I am in favor of: giving young people some current event readings and resources around a topic. Unfortunately, many of today's textbooks don't provide current readings nor corresponding critical thinking questions.)
In a discussion of the video game "Bully," several questions are posed for which the teacher might engage her students in a discussion. Another article raises a series of questions regarding video game violence and its reported impact on player attitudes and behaviors.
Content related to media literacy
Classroom teachers will find a host of ideas and suggestions for how video games/media literacy might be integrated into instruction. Among them:
Body Image: students discuss the relationship between body image and the physiques of both male and female video game characters
Hype/Fact vs. Opinion: students compare and contrast previews and reviews of a video game, looking for evidence of hype and fact vs. opinion
Foley Effects: students replace the sound effects in a game with those they have captured in and around school and home
Historical Place Analysis: students compare and contrast historically accurate video game environments with photos and descriptions of the same real-world settings
Newscast Production: after studying the structure of conventional newscasts,
students apply what they've learned to creating a live newscast of their own that reports on the video games news of the day
Race Relations: students examine how different cultural groups are represented (or misrepresented ) in video games
Video Game Review: students write a review of a game they are currently playing.
"Playing To Learn" is a wonderful new edition to the world of media literacy and youth media culture. Because it is aimed at the elementary-12th grade audience, it would be a welcome addition to any school library media center collection. I wouldn't be surprised to see both students AND teachers checking this one out.
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