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VIDEO GAMES BOOKS

Posted in Video Games (Saturday, November 22, 2008)

Written by Prima Games. By Prima Games. The regular list price is $14.99. Sells new for $19.50. There are some available for $0.99.
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No comments about Star Wars Jedi Starfighter (Xbox) (Prima's Official Strategy Guide).



Posted in Video Games (Saturday, November 22, 2008)

By Indie Game Magazine. The regular list price is $2.95. Sells new for $2.36.
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No comments about Indie Game Magazine (Indie Game Mag).



Posted in Video Games (Saturday, November 22, 2008)

Written by Kaizen Media Group. By Prima Games. The regular list price is $19.99. Sells new for $9.99. There are some available for $6.50.
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4 comments about Wild Arms: Alter Code F (Prima Official Game Guide).
  1. When at first I came upon the Wild Arms Alter code F guide, the first thing that came to mind was simple: It's Prima. And when I saw it was Prima I was immediately thinking, these are the guys who did the guides to Legend of Legaia, Legend of Dragoon, and Legaia 2. All of them, for games by Sony Computer Entertainment America, all of them ridiculously thin, and all of them lackluster. I'm proud to say that this guide is not like those guides. It's actually detailed, doesn't stray you wrong, and is actually a Wild Arms guide worth getting!

    The guide begins quite simplistically. It doesn't waste time at all, it jumps right into the characters section. There are no bios but it does detail just about everything you need in terms of their abilities. It also includes those for the hidden characters as well. The game then jumps into the games unique system itself. It covers all of them perfectly within the first eight pages.

    The walkthrough is much better than any Wild Arms guide before it. Each area begins by telling you how many chest are in an area, and if any of them need duplicators. It then shows the tools you'll need to clear the area (progress) and the tools you'll need to fully complete the area. This means getting all the chest because some of them are simply not accesible the first time through. The guide will tell you when to come back.

    Each area is also detailed with excellent maps. In town, there are simple call outs using the ABC method. This means that if you see an "A" on the map, you look for section "A" in the walkthrough where it'll tell you what to do at that point. If it's something you can't do, they'll tell you what you need in order to access the area first. The walkthrough also has important call out tips in a separate box.

    For dungeons it's a little different. It does not use the ABC method, but it still points out chest in the key, and tells you what tools you need. Instead, however, their maps are numbered by floor. This makes the guide simple to use. If you get stuck on Floor 1, for example, they have a description on what to do on that floor. This eliminates the old flaw the Versus Books Wild Arms 3 had, which was disorganization. This guide is perfectly organized. This makes it so that each "area" of the map has it's own section. It makes the walkthrough easier to use, and it gets to the point much faster. Likewise, it keeps the guide from revealing the plot and spoiling the story for those going through Wild Arms for the first time.

    Likewise, boss strategies in the walkthrough are better than your average RPG guide. Most of them will simply state a weakness and expect you to attack. This guide tells you exactly who should do what, and they even explain why. And if you don't believe them, well you'll the results for yourself when you lose. The author of this guide (former Versus Books author Gerald Guess) doesn't dilly dally with boss strategies either. Right to the point.

    The walkthrough is also helpful enough to make call outs to side quests and optional events in the walkthrough instead of you having to constantly flip to the back of the book to check for availibility. You'll still have to flip to the back for the quest itself, but that's not a problem. I personally don't like it in guides when they stick optional quests in the walkthrough, I usually tackle them when I find it best for me, not the moment they're availible.

    All puzzle solutions are perfectly explained, as well as the just all out confusing situations some of the dungeons will trap you in. No plot spoilers also help the guide, especially if you didn't play the classic Wild Arms in 1997.

    After the walkthrough, the guide tackles all the optional things you can do. This section is huge, and helps you complete areas such as the Devil's Playground, the Abyss, and Gardening, among what else the game has to offer. They also depict the location of every EX File Key.

    The best thing about this guide is that it does something the Versus Books Wild Arms guides were too lazy to do. Give you a strategy for optional bosses. I don't know about you but when it came to Versus Books Wild Arms 2 and 3 guides, I couldn't stand not having optional boss strategies. I got stats, but no strategies. Here, I have strategies, and you know what? They're pretty GOOD strategies.

    The appendices are incredible, most notably the monster list in the back. Most people don't like it when there no pictures in the bestiary. To them I say, you can read, right? No worries! Just know the name of the monster you're fighting, no problem. They also seperate the monsters found in the abyss from the ones found elsewhere.

    As a bonus, the guide has a few Penny Arcade Comics. Not a whole lot, but they're particularly funny. Each of them (save for one) stars characters or monsters from Wild Arms. They're funny and memorable in the original Penny Arcade humor. Of course, for some of them, you have to know Wild Arms, but I'm assuming you got the guide because you have the game.

    If there were any major problems with this guide, I'd say the only thing I don't like is that they don't call out how much HP enemies have in the walkthrough. They give a list of monsters you find in the dungeon (and tips on how to beat 'em), but they don't tell you how much HP they have, forcing you to flip all the way back to the monster index. It's forgiveable, though, and it shouldn't cause much stress. I don't mind flipping back, but some people do, so I thought I'd warn you of that.

    The other big problem is that the game doesn't have a download list of regular enemies for Emma. Bosses are listed, but not regular enemies. Gerald Guess himself has seen this flaw and took time to post a download list on GameFAQs.com and it isn't too much paper to print it out either.

    This guide to Wild Arms: Alter Code F is the perfect companion. Very easy to use, user friendly and the way it's written is more like someone is talking to you than like an instruction manuel. Well organized efforts make up for the lack of quality in Prima's earler guides for RPGs.

    The Good
    +Excellent Walkthrough
    +Some of the best boss strategies
    +All secrets and sidequest revealed
    +Overall well organized
    +Clear screenshots
    +Nice appendices (they even include locations of extra items such as Migrant Seals--all 20 of them)
    +Penny Arcade cartoons provide the guide with some humor

    The Bad
    -In including everything else, they didn't stick in a world map, which could've helped in some cases.
    -There's no download list for normal monsters, but Gerald Guess has posted an FAQ for it if you need one.


  2. Thsi guide have been a great help for those who get stuck in the game. The guide is extreamly detailed and covers all skills, items, enemies and ect. Great to have if your stuck.


  3. I found this strategy guide to be helpful, although at points in dugeon exploring it skipped rooms. But its worth the buy, because the game is different from the original PS1 game.


  4. I received this much faster than expected! AND it was in brand new condition.


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Posted in Video Games (Saturday, November 22, 2008)

Written by P. D. Joyce. By Sybex. The regular list price is $14.99. Sells new for $7.95. There are some available for $7.77.
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3 comments about Jet Grind Radio: Sybex Official Strategies & Secrets.
  1. glits, glamour ingorged phliping fun. warning if you feel the hairs on your neck doing the lambada. That would be your extreme dream game Jet Grind Radio taking adrialine to a NEW LEVEL. With great gaffiti, new wave style techno world graphics, give this game "a cartoon with a aditude" feel. The controls could use some work but so could every human being in the world woops sorry! I already been sweating out day after day on the ever more engrossing replay value. I pity the dream cast owner that does not BUY THIS GAME.


  2. I'm Korean. I can't English. sorry...... Jet Grind Radio Official guide is very good. good bye


  3. First glance of this was a really hit in the face. The graphics are superbly neat and realistic even though they are animated. It's great fun and this is the best title for you to keep you in-doors in a wet afternoon.


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Posted in Video Games (Saturday, November 22, 2008)

Written by Michael Jan Friedman. By Pocket. The regular list price is $15.95. Sells new for $3.84. There are some available for $0.01.
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5 comments about Tomb Raider Tech Manual (Pocket Books Media Tie-In).
  1. I like this book it tells all of Lara's gadgets and gizmo's that Bryce comes up with for her. It was very interesting to look at. The only thing is dont look for this book to actually read. It is more of a picture kinda book with a little of words describing the item and how much Lara likes it. On the other hand it is very cool! check it out!


  2. This book is an excellent guide to the Tomb Raider Movie. It shows you all of Lara's weapons and gadgets used in the movie and some that "Bryce developed for her" but were not used.It is amusing to read how Lara is never completley happy with what Bryce gives her. But the book would have been better in a more detailed version with labelled diagrams, etc. Like the "Star Wars Visual Dictionaries" or "The Secret World Of 007". But it is a good book, especially if you loved the gadgets from the movie.


  3. Super good book,,,really captures the movie and overall Lara Croft story-liked the pictures much,amazon.com keep up the great work!!!a real lara croft fan-


  4. If you're a fan of the Tomb Raider movie, I'd recommend it. It was very entertaining to read and there were lots of detailed pictures (close ups of her guns, motorcycle get up - helmet, glove, boot) a nice shot of the Land Rover and all the gadgets and nick nacks inside... I kinda wish they'd release one for the "Cradle of Life" there were even MORE gadgets and cool "toys" in that one!


  5. I read this book and kept expecting to see diagrams and descriptions of things that nobody else but the Countess could possibly have had, some of the unusually high-tech equipment that she used in the film, the highly specialized things reminiscent of Batman. But her high-tech binoculars and her high-tech piton pistol were NOT SHOWN. There were only things like her .45-caliber pistols. I mean, come on! I can identify the *gunsmith* already. There was nothing particularly unusual about them, one can even get them as toys! Why would anyone be particularly interested in them? Then there was her run-of-the-mill BORING BORING huge Land Rover. Pfagh! A sop to the foolish masses who are interested in accursed immoral *monster trucks*! A gas mask. Gas masks are not unusual. A stupid, unrealistic robot. A security system. What is interesting or unusual about a security system? Gloves, boots, *clothing*? I have no interest in what clothing the Countess chooses to wear.


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Posted in Video Games (Saturday, November 22, 2008)

Written by Editors of ELECTRONIC GAMING Magazine. By ZIFF DAVIS. Sells new for $5.99.
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No comments about Electronic Gaming, September 2008 Issue.



Posted in Video Games (Saturday, November 22, 2008)

Written by Leeanne Mcdermott. By Prima Games. The regular list price is $11.95. Sells new for $2.99. There are some available for $0.01.
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No comments about Super NES Games Secrets Greatest Tips (Secrets of the Games Series).



Posted in Video Games (Saturday, November 22, 2008)

Written by BradyGames. By BRADY GAMES. The regular list price is $12.99. Sells new for $11.49. There are some available for $4.75.
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1 comments about Vigilante 8: 2nd Offense Official Strategy Guide (VIDEO GAME BOOKS).
  1. I recently purchased this guide and it was invaluable in playing the game. The maps give exact locations and the pictures showing the objectives are clean and crisp. Well done!


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Posted in Video Games (Saturday, November 22, 2008)

Written by Phillip Marcus. By BRADY GAMES. The regular list price is $9.99. Sells new for $5.87. There are some available for $1.18.
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3 comments about Pokemon Stadium 2 Official Strategy Guide.
  1. This book is surprizingly good, it has tips and strategy to help you with all the different cups. This book tells you how to beat everything in the game, what all the "secrets" are... and teams that they think you should use, they even have their "unbeatable" teams... but over all this book is very helpful, i should be through the game in no time at all.


  2. Before, I was stuck in the Poke Cup Master Ball stage and needed help to get past this psychic trainer. Grrrrr! No matter how hard I try, even if I use my mew from Gold, I can't get by this psychic trainer! His espeon beats me every time and he always always brings the espeon into battle with him! I got Mew from a Pokemon Gold and Silver mall tour my mom took me to and the super duper nice guy installed mew onto my Pokemon Gold cartidge for Game Boy and it is level 100 and I can beat almost any enemy I encounter except this aggravating psychic trainer! Grrrr! This book was the answer and it tells stats on all the trainers from all the cups including the new ones and it tells about the school and the lab and the mini games and that kind of stuff. It also tells about all the Pokemon and attacks. I don't like how you can't use items in the game and also your uploaded Pokemon don't gain experience on this game while battling. I also don't like that you can't use an uploaded Pokemon in the mini games. You have to play with the preset Pokemon for each game. Thanks a lot for this book! Now I'm finally past that grueling psychic trainer!


  3. This really helped me figure out how (including tips and hints) to play the game.


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Posted in Video Games (Saturday, November 22, 2008)

Written by Editors of X-BOX Magazine. By TIME WARNER. Sells new for $9.99. There are some available for $7.49.
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No comments about X-Box, September 2008 Issue.



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Star Wars Jedi Starfighter (Xbox) (Prima's Official Strategy Guide)
Indie Game Magazine (Indie Game Mag)
Wild Arms: Alter Code F (Prima Official Game Guide)
Jet Grind Radio: Sybex Official Strategies & Secrets
Tomb Raider Tech Manual (Pocket Books Media Tie-In)
Electronic Gaming, September 2008 Issue
Super NES Games Secrets Greatest Tips (Secrets of the Games Series)
Vigilante 8: 2nd Offense Official Strategy Guide (VIDEO GAME BOOKS)
Pokemon Stadium 2 Official Strategy Guide
X-Box, September 2008 Issue

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Last updated: Sat Nov 22 15:30:31 EST 2008