Hobby Books

Google

General

Hobbies

Arts & Crafts

Applique
Baskets
Beadwork
Book Making & Binding
Candlemaking
Crafts for Children
Crocheting
Cross-Stitch
Dollhouses
Drawing & Sketching
Embroidery
Flower Arranging
Glass & Glassware
Jewelry
Knitting
Lapidary
Leathercrafts
Miniatures
Needlepoint
Origami
Painting
Patchwork
Pottery & Ceramics
Printmaking
Puppetry
Quilting
Radio Operation
Rubber Stamping
Scrapbooking
Sewing
Soap Making
Spinning
Stenciling
Stuffed Animals
Textile Arts
Toymaking
Weaving
Wood Toys
Woodworking

Collecting

Collectibles

Games

Games
Board Games
Card Games
Chess
Puzzles
Roleplaying Games
Video Games

Toys

Toys
Models
Model Trains
Remote Control Vehicles

Pastimes

Aquariums
Bird Watching
Cigars
Gambling
Gardening
Home Theater
Magic
Motorcycles
Sports

HobbyDo


Search Now:

ROLEPLAYING GAMES BOOKS

Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by Bruce R. Cordell. By Wizards of the Coast. The regular list price is $34.95. Sells new for $29.64. There are some available for $22.99.
Read more...

Purchase Information
5 comments about Expanded Psionics Handbook (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement).
  1. This one is 3.5 right? Hardcover. 224 pages - that's the most ever. Good enough right? WOTC is coming out with yet another hardcover psionic book on April 11, 2006, 160 pages. What the hell is that about? Psionics Handbook, Expanded Psionics, and now the most ironically entitled book I've heard since "The Closing of the American Mind" by Allan Bloom..."COMPLETE PSIONICS". I kid you not. And WOTC says it's supposed to "COMPLEMENT" the Expanded Psionics book. So if it complements that book and has 64 pages less, it's hardly frikkin' COMPLETE NOW IS IT!!!


  2. Much better than the original. Flows much more logically and makes alot more sense. However, I would not recommend getting it unless you plan on psionics being a major part of your campaign.


  3. I was really eager to add this book to my DnD library, and I'm not sorry I did. This book is a wealth of information. The psionic monsters are really interesting and well-written, and the variety of feats available could knock you over. The revamp of psionics from 3.0 was much-needed; all the classes are now much more balanced. You won't be dissapointed, and it's worth the money.
    I highly reccomend getting The Complete Psionic; it gives you a few new options that could enhance your psionic characters. Complete Psionic (Dungeons & Dragons Supplement)

    However, there are a few things lacking. First off, a lot of the prestige classes are almost identical. It would have been better to offer a wider variety of prestige classes, especially ones that cater to more of psion disciplines, and keep the similiar ones for a web enhancement. Also, they only give you ONE model of a psionic golem in the book, no guidelines for creating one, and no variety to choose from. This was very dissapointing and was never addressed in the errata (or The Complete Psionic, for all that matters). There were also only two racial feats available for maenads; I think they deserved a little more attention than that.


  4. For those looking for new material to get inspiration from, this is not the best thing to buy. But, it has tons and i mean TONS of new rules, feats, powers and items to enhance the D&D experiencie. The classes are very fun to play and the powers are also. Great for those looking for something new to start from.


  5. I've always enjoyed psionics, but this is the first version that has finally gotten it right.

    The only gripe I have, other than a few typos and errors, is the fact that psionic dragons didn't make it into a Dungeons & DRAGONS book about psionics. 4 out of 5 because of that.


Read more...


Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by David Noonan and Bill Slavicsek. By Wizards of the Coast. The regular list price is $29.95. Sells new for $19.77.
Read more...

Purchase Information
No comments about Dungeon Delve: A 4th Edition D&D Supplement (D&D Adventure).



Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by Richard Scott. By Osprey Publishing. The regular list price is $19.95. Sells new for $12.64. There are some available for $12.61.
Read more...

Purchase Information
No comments about Eternal Empire: The Ottomans At War (Field Of GLory).



Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by Matthew Sernett and Jeff Grubb and Mike McArtor. By Wizards of the Coast. The regular list price is $39.95. Sells new for $21.35. There are some available for $33.78.
Read more...

Purchase Information
5 comments about Spell Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying).
  1. This book was the 6th D&D book I purchased for our group. As I did not have access to the vast majority of various other books, from which these spells are taken, the book was a 'bargain' for me. It is also a shrewd purchase for gamers who are less interested in the flavor of some Wizards books and just want the game info. There is no page index for the book but the back of the book lists the new spells by class & level. Virtually the entirety of the book is the spells listed in detail alphabetically so the lack of pin-point page citation is not a big deal.

    The only complaint I have with the product is minor. They renamed some spells (primarily took out the 'Bigby', 'Mordenkein' etc). As an original matter having simpler spell names is probably a good idea, but to change them in a spell supplement is just a hassle for those gamers who want to go to a specific location for a spell. This change is only asking for compatibility trouble and confusion. The spell name changes are listed in the book.


  2. Few of Wizards of the Coast (WotC)'s books are worth the cover price (over-inflated due to glossy full-color pages - even on almost entirely B&W books (such as this one)) and this is no exception. However, what this book has going for it is a ton of new magic spells.

    There are all sorts of spells for the D&D game in this book and most work flawlessly into almost any and every style of play without any concern or specific review by the GM at all. There's little to cause a game to become unbalanced in this book (a nice change from some of the books WotC was putting out at the time this came out).

    The only significant drawback to this book is that it lacks the spells of the Player's Handbook and Campaign Setting rulebooks. It would have been nice if the book included all the spells from such books (at least the "SRD" (System Reference Document) spell materials) so that the "compendium" book would have been more complete and allowed for new ideas and avenues of magical ability into any D&D game a little more easily. The lack of some of these means this is another book you'll want to carry around (instead of replacing one, two, or more books you will have to carry around) with you.


  3. The Spell Compendium contains a wealth of new spells and spell ideas for any of your spellcasting characters. Some of these do edge towards the overpowered, while some go the opposite way, but regardless, they offer some special variety and uniqueness for your spellcaster to take advantage of. Many of them have appeared in one form or another in numerous modules or other sources. Now they are collected for easy reference. Some are certainly great utility spells that have been missing since 2nd edition. I even found one that was very similar to a spell I once created from scratch for a campaign I was in that I felt my character needed as part of a divinatory/investigative tool (Object Read).

    Also, the collected listing of Domains, their powers and spells is a welcome addition. So if you are looking for some potentially signature spell or style that will set your spellcaster apart from the usual, or want to throw something totally unexpected at your party of adventurers, this book may have it.


  4. I have been playing Dungeons and Dragons since 1st edition and have always wanted one book that encompasses all the spells there are out there all though it dosen't have spells from the PHB it has all the rest ranging from Draconomicon to Vile Darkness and everything in between anyone who plays any type of character in D&D would do well to buy this book and even if you don't play a player it's good for making a memerable reacurring villian that your players will always love to see what he pulls out his spell book next


  5. Spell Compendium is a solid resource for spellcasters of any class. Its major downfall, however, is that it does not include core (Player Handbook) spells. That said, it's fairly easy to navigate and contains a plethora of new, useful, and interesting spells from a variety of other "splat" books. A bit pricey, but worth it for serious spellcasters with the understanding that core spells aren't included.


Read more...


Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by Piggyback. By Prima Games. The regular list price is $19.99. Sells new for $0.95. There are some available for $0.99.
Read more...

Purchase Information
5 comments about Halo 3: The Official Strategy Guide (Prima Official Game Guides).
  1. There are some good tips and advice in the pages of this guide for legendary which I beat, but I was disappointed that they did not show the location of the skulls. It is fun to read through the guide to find some interesting advice. Its worth buying for this price. Enjoy


  2. This is very helpful for game play.I would greatly encourage the xbox live gamer to get it because it tells the respawn times for the weapons on each multiplayer map.


  3. I am not a "gamer" This was a purchase for my grandson at christmas. I am able to relate to his delight. Further, I feel that as intense as this game is the guide book was a good thing to include with the X-box and Halo game.Jamie says it is "way cool" with real great tips and tricks. I bet that you did not think that it was possible to get a big old bear hug from a 13 year old boy in front of his friends.


  4. i just bought this iteam.i love halo...i also just orderd halo3 ...i was wondering what is the content of the guid...help would be great


  5. This book is not recommended to those who want to play Halo 3 without any know how on how to play but it is a very very good book to those that are struggling on Legendary difficulty or that you might just want to know some ways to do the levels as quickly as possible. Note: Sometimes some pages might fall off though.


Read more...


Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by Margaret Weis and Don Perrin. By Wizards of the Coast. The regular list price is $7.99. Sells new for $4.10. There are some available for $0.92.
Read more...

Purchase Information
5 comments about Brothers in Arms (Dragonlance: Raistlin Chronicles, Book 2).
  1. This is the one series of books, that I never tire of. If a book has to do with Raistlin, the mage, or anyone related, I have read or ordered that book and I have never been dissapinted. The story tells well through all the continuing sagas. Thank you Margaret Weis and thank you Tracy Hickman. You are the epitamy of style, magic and entertainment.
    Toni from Petaluma, Ca


  2. If you are intrigued by Raistlin and want to know his detailed story, starting at age 6, this book, along with Book 1, are the books to get. All of the questions I had about him, and even some I didn't know I had, were explained.


  3. My son loves these books so as he read it in a couple of days must be good.


  4. Awesome Dragonlance novel :)

    This novel tells the story of how Raistlin and Caramon became mercenaries after Raistlin has taken the test of magic.

    This is every bit as good as The Soulforge (Dragonlance: The Raistlin Chronicles, Book 1). And definetly lives up to the Dragonlance standard.
    Only downside is that it only spans over around one year out of the five years the companions are separated before the Chronicles series, therefore, it does not say anything about what happenes to the twins during the remaining four years. Yet, if the story had to span over all the five years, it would have been a VERY long book :)

    Definetly worth reading if you demand to know more about Raistlin and Caramon :)


  5. For those of you familiar with the Dragonlance universe, I have to say this is a very different book from The Soulforge (which precedes this volume). This book starts out quite slow, but once it gets going is quite entertaining. It is interesting to speculate about what role Don Perrin played in this book given The Soulforge was completely his wife's work (Margaret Weis). The book generally aims to stay consistent with the other texts in the series and does not "offend" key plot points for what comes later.

    Another interesting aspect of this work is the development (furthered in Dragons of the Highlord Skies) of Kitiara. A character I always felt was quite narrow in the original trilogy (chronocles) is fleshed out considerably in these two volumes, and I 'almost' find myself liking her. It appears that a reasonable amount of military study has gone into preparing this book (at least at an elementary level) as it skips the deux au machina of the magic spell to end every conflict (which seemed to be evident in some more recent Dragonlance novels).

    This book is not deep and is a good actioner. Enjoy it for what it is, but don't expect the same degree of introspection as with The Soulforge.


Read more...


Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by James Wyatt. By Wizards of the Coast. The regular list price is $9.95. Sells new for $5.01. There are some available for $7.14.
Read more...

Purchase Information
5 comments about Lost Caverns of the Underdark: Dungeon Tiles 5 (Dungeons & Dragons).
  1. Not every encounter occurs in a manufactured dungeon or crypt... what about natural caves? This product provides the tiles for those encounters... and they fit nicely with previous tile sets as well! My game player's were pleasently surprised when I brought out these tiles... they added a wonderful new flavour to the game.


  2. ... if, that is, you want to set a role-playing adventure or miniatures skirmish in a cavern complex. As with all of WotC's Dungeon Tiles line, the tiles are make of sturdy material like that used for board game boards, and the artwork is very attractive. Thus far, "Lost Caverns of the Underdark" is the only WotC Dungeon Tiles release that actually specializes in caverns, though some of the flavor pieces from other sets can be used in the caverns with little difficulty. You get ordinary cavern floors as well as pits, columns, pools, and other such hazards. I recommend this product.


  3. This is my favorite set of tiles for the Dungeons & Dragons game from Wizards of the Coast. Like all D&D map tiles, they are made of durable 1/16th inch card stock and printed on both sides with a textured matte finish. The tiles are scaled for use with D&D Miniatures, and also work well with other poplular figures such as those from Reaper or Warhammer. The Lost Caverns set has everything you need for a classic dungeon crawl. Illustrated with rough hewn stone tunnels that twist and divide, pits that descend into unfathomable dark depths or pools of searing molten rock, and an underground stream, these tiles set the scene for limitless underground explorations. Large 4 x 4 and 4 x 8 tiles can be combined with border pieces to create cavernous rooms. Other tiles include images of the skull of an ancient Black Dragon, a blob of green slime, an inky black pool, and steep or rough terrain.
    None of the D&D tile sets include enough pieces, but the prices are low enough to buy multiple sets. Plan on buying two sets to start, or your dungeon adventure will be a short one.


  4. Solid construction and good lamination. Product should last for years of use, barring unforseen beverage spill accidents. Excellent art without being distracting. I appreciate how well the different sets work well with each other.


  5. This set of Dungeon Tiles, like the others, are high quality, beautiful, and contain enough various tiles to make infinite layouts for your games. I highly recommend this to anyone who plays tabletop RPGs with miniatures. Much better than simply drawing on a peice of paper or a whiteboard!


Read more...


Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by Stephen Stratton. By Prima Games. The regular list price is $19.99. Sells new for $6.72. There are some available for $4.00.
Read more...

Purchase Information
5 comments about Legend of Zelda: Phantom Hourglass (Prima Official Game Guides).
  1. This game is incredible. The clarity on the Nintendo DS and the gameplay is Awesome. Highly recommend this game if you are a Zelda fan. And purchasing from Amazon.com has always been a pleasure! I have not been let down yet.


  2. Most of the info in the book seems to be accurate. There are a couple spots in the game that I had to look some manuevers up online because the book either wasn't clear or omitted certain instructions. Again, for the most part the book is a lifesaver! :-)


  3. The seller sent this to me so quickly that I was surprised, even though I paid for standard shipping. It was in excellent conditon as well.


  4. Extremely helpful, Easy to use. If I didn't have this book, I would still be stuck getting the second sea scroll right now!!! Worth the money all the way.


  5. As a parent (not a video gamer!) and trying to help my child w/ this DS game, I ran into a lot of problems. This book is user friendly and offers many suggestions to help in the enjoyment of the game. I would recommend getting this book even if you don't think you will have any problems. Because of the hints and side notes in this manual, we are enjoying our time together playing instead of being frustrated!


Read more...


Posted in Roleplaying Games (Saturday, October 11, 2008)

By Wizards of the Coast. The regular list price is $29.95. Sells new for $18.99. There are some available for $16.59.
Read more...

Purchase Information
5 comments about Monster Manual: Core Rulebook III (Dungeons & Dragons d20 3.5 Fantasy Roleplaying).
  1. The Monster Manual provides hundreds of monsters, ranging from classic fantasy standbys such as orcs and goblins to downright bizarre creatures such as the digester and rust monster. For someone who plans on running a game of Dungeons & Dragons, it is an essential collection of some of the best monsters in the game.

    While the revision of the 3rd edition D&D rules was poorly received due to its release only a few years after the original 3rd edition core books, the Monster Manual is definitely an improvement over the original. That's not to say that the original was lacking, but the revision provides more monsters, more templates, and an overall better layout than its predecessor. More creatures equal more mayhem, which equals more fun in most D&D games. With so many monsters, one can play D&D for years without exhausting all of the options available in the core books alone.

    Like the other 3.5 core books, however, the Monster Manual does have its share of weaknesses. Specifically, the rules for improving and advancing monsters are not very well presented, making altering a monster more of a process of guesstimation than anything else. Also, unlike the excellent Monstrous Manual of 2nd edition, this volume contains very little on the way of ecology or personality for the monsters. We don't know how a beholder or a displacer beast acts when they are on their own without adventurers harassing them. Instead, each monster is essentially a piece of art with some combat statistics next to it. True, that's probably most of what you'll need in a D&D game, but it would be useful to have some information for gamers whose role-playing desires extend beyond combat.

    Overall, the Monster Manual is the essential tome of critters both malevolent and benign for your D&D game. Despite its warts, it is an improvement over the 3rd edition monster book, and provides enough information on its own to keep adventuring groups everywhere busy for quite a while.


  2. As one of the core books for D&D 3.5 this a must for DM's and players. The only reason I don't give the book 5 stars is because there should have been a better index and the few typos should have been fixed after the 1st printing. But, to have the iconic monsters to use or study in you're 3.5 campaign you have to have this book. Buy it now! heh :)


  3. I recently set up a Dungeons and Dragons group and I was having a bit of trouble coming up with different creatures (as far as what their stats should be and what type of attacks/spells different creatures have). The Monster Manual lists several different creatures and any stat that you will need to fight them. It has everything from how they attack to how strong they are (challenge rating). Definitely an invaluable source for Dungeon Masters who are starting out or even seasoned Dungeon Masters. It also teaches you how to eventually make your own creatures or characters so that you don't even need the book anymore.


  4. The drawings are a little cartoonish...but still a great book. Now I just have to find some Die Hard D&D players.


  5. The product came in the specified condition. A little beat up, etc. but all the pages are there, it works.


Read more...


Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by James Wyatt. By Wizards of the Coast. The regular list price is $9.95. Sells new for $5.52. There are some available for $6.13.
Read more...

Purchase Information
5 comments about Dire Tombs: Dungeon Tiles (Dungeons & Dragons).
  1. This is the third set of Dungeon Tiles I've gotten and this is my favorite one so far. While the other tile sets I've seen are fairly generic in terms of dungeon dressing, this one throws in things like skeletons, mummies and coffins. Good for a quick dungeon crawl you throw together.


  2. I've purchased all of the dungeon tile sets and this is my favorite one so far. Unlike the underdark set, this set contains a lot of nice big rooms - something I really need for a good encounter. It also contains far fewer small pieces - pieces I rarely use.

    Because the color of these tiles are unique, you may want to purchase more than one set. They won't work too well with the other sets so you'll want plenty of pieces to build whatever dungeon you want.

    The best way I have found to use these tiles is with a large poster board and some poster sticky putty. Sit down at a nice big table, lay out your dungeon on the poster board, and when you have it where you like it, use the putty to stick it to the board. Change it around whenever you wish and be sure it won't shift on you while you're actually playing.

    Within a day I had a nice dungeon built and an entire scenario written around an ancient tomb cracked open by a vile snake cult. I can't wait to play it out.

    After figuring out my poster board trick, I'm now a lot happier with dungeon tiles than I was previously. I recommend the purchase.


  3. This could very well be my favorate of all the dungeon Tiles sets released to date. However it does suffer from the fact that it is a different color then most of the rest of the sets (DT1, 2, 3 and 7)
    Depending on what you are looking for this could be a good thing if you want to give the impression that this area is a slight change of pace from the regular look of your dungeons.


  4. I have found this to be a very well put together game accessory. The tiles are of high quality; good artwork, nice and sturdy. A welcome addition to a D&D game.


  5. Solid construction and good lamination. Product should last for years of use, barring unforseen beverage spill accidents. Excellent art without being distracting. I appreciate how well the different sets work well with each other.


Read more...


Page 5 of 250
1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  20  30  40  50  60  70  80  90  100  110  120  130  140  150  160  170  180  190  200  210  220  230  240  250  
Expanded Psionics Handbook (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
Dungeon Delve: A 4th Edition D&D Supplement (D&D Adventure)
Eternal Empire: The Ottomans At War (Field Of GLory)
Spell Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Halo 3: The Official Strategy Guide (Prima Official Game Guides)
Brothers in Arms (Dragonlance: Raistlin Chronicles, Book 2)
Lost Caverns of the Underdark: Dungeon Tiles 5 (Dungeons & Dragons)
Legend of Zelda: Phantom Hourglass (Prima Official Game Guides)
Monster Manual: Core Rulebook III (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Dire Tombs: Dungeon Tiles (Dungeons & Dragons)

Copyright © 2005
*Amazon.com prices and availability subject to change.
Last updated: Sat Oct 11 12:17:19 EDT 2008