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ROLEPLAYING GAMES BOOKS

Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by Joshua Timbrook. By White Wolf Publishing. The regular list price is $20.00. Sells new for $44.60. There are some available for $11.47.
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5 comments about *OP Litany of the Tribes 2 (GF,F, GW) (Litany Series , Vol 2).
  1. This book features the Fianna, Get of Fenris, and Glass Walkers. Included are new facts, gifts, rites, fetishes, and just about everything you could want to know about them. Learn where the tribes came from and never worry about losing one book..all three are finally together!


  2. This book contains the Tribebooks of the Black Furies, Bone Gnawers, and Children of Gaia. Contents are pretty standard--Camps, Fetishes, New Gifts, and tribe histories make any Werewolf flow better. If you play any of these tribes this book is a must... if you don't, it is still a good buy.


  3. Once again White Wolf reprints information from previous books without giving credit to the orginal authors like they should. For instance, each tribe book was written by different individuals. They don't care to mention this here, but then they were only guns-for-hire freelance writers that don't get any royalites anyway. I hope that everyone that enjoys these books understand that the people that orginally wrote the stuff really cared about what they were writing, because they surely aren't getting the credit they deserve for the work that they did for a good game system that they helped to nurture.


  4. This book is just like the one they publised last. There is no more than about a page of new source material.


  5. Litany of the Tribes is a compilation of the now out of print Tribebooks Silverfang, Stargazers, Uktena, and Wendigo. The Tribebooks are helpful for building better thought out and fleshed out characters for your Werewolf games. I particulary found this one useful as I tend to play a Silverfang or a Wendigo more often than other tribes.


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Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by Jeff Van West. By Microsoft Press. The regular list price is $19.99. Sells new for $3.89. There are some available for $0.23.
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5 comments about Microsoft Combat Flight Simulator 2: WW II Pacific Theater: Inside Moves (EU-Inside Moves).
  1. Good graphics and concise writing are key to the quality of this book. The author's knowledge of flying and aerodynamics is obvious. He knows how to teach; his explanations are smart and clear. Excellent reference for anyone who wants to maximize their use of this game.


  2. CFS2: WW II Pacific Theater is a very informative addition to CFS2. I recommend it highly. I have some experience with CFS2 and have studied the tactics and plane specs closely. I found CFS2: WWII Pacific Theater very informative. The author is a pilot and obviously has a great deal of knowledge and insight on the tactics he describes. I only wish chapter 7, Combat Maneuvers and Aerobatics, had more depth. Chapter 5, Takeoffs, Landings and Advanced Flying goes into great depth including several demonstrations of concepts that you can fly through. If the same depth had been given to the Combat Maneuvers chapter the book would have been unbelievable. As it stands the Overhead Attack and High Side Attack merit only one short paragraph. I find these two maneuvers of particular usefulness and the lack of analysis is a letdown.

    Another area where the book is somewhat a letdown is in "tweaking" CFS2. The book flatly states you can not fly AI aircraft. This simply is not true - you only have to make a minor modification to add these wonderful aircraft to your inventory. Still the author devotes a good deal of attention to these aircraft and if you choose to fly them you will find good advice in the book. I just wish the author had devoted some time to the tweaks in CFS2.

    If you play CFS2 you simply must have this book. Even with it's shortcomings it's well worth the price.



  3. If you enjoy CFS2 or CFS3 this book is worthwhile. The reason I say CFS3 is because this book covers a lot of the basics of flight which can apply to CFS2, 3 or FS2004 for that matter.

    This book, along with the CFS2 manual, makes the game / sim wonderful. Without these two resources I would have been lost.



  4. microsoft puts together a nice game in combat flight simulator fun to play and many options . the book is detailed and has a tremondous information but for ww flight simulators il 2 offers a lot more


  5. This is my favorite Combat Flight Sim. Considering the graphics technology when this sim was introduced, it is excellent. Scenery is accurate. Aircraft are a little "fuzzy"looking. The ships and carriers need to look more realistic. Combat is fun. In the manual, advice on how to handle dogfights is given by fighter Ace Joe Foss and a few Japenese pilots of the time. Flying this sim enticed me to read Greg "Pappy" Boyingtons book, THE BLACK SHEEP. Carrier landings are challenging. It's a good sim, buy it.


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Posted in Roleplaying Games (Saturday, October 11, 2008)

By Alderac Entertainment Group. The regular list price is $24.95. Sells new for $11.66. There are some available for $11.47.
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4 comments about Maximum Black.
  1. Every illustration seemed to jump out and strangle you. Every image is beautiful, scary, erotic and exotic. The techniques used by the artist are great, with wonderful exactness and precision, but somehow out of control at the same time. The reading is quite interesting as well. Especially interesting are the sketches.


  2. This is a fascinating work,definitely worth placing a special order for. How can beings so threatening be so beautiful? Bradstreet combines, in all his work, a sense of both easy grace and very real menace. The tattoos adorning his characters are as integral a part of them as the pelt markings of a leopard or tiger are to those animals: they are patterns of both power and beauty. Now,if we can ever get to see Red Sky Diary...!


  3. I have followed Timothy Bradstreet's artistic progression since his collaboration with Tim Truman on Dragon Chiang. He has a style and an intrepretation of his subjects that is unrivaled and unequaled by the popular artists that glut the market today. Maximum Black shows the progression and graphic expressionism of his world. This is a world that everyone should be able to become immersed in, to lose your soul only to have it renewed and hopefully expanded. Discover Mr. Bradstreet and experience Maximum Black you will not be disappointed.


  4. I have met Tim Bradstreet, and he like his work are simply amazing. His book, Maximum Black issimply outstanding. His use of the basic black and white create touching, erotic, and images that strike awe in the viewer. Overall, his book is only a piece of what mastery the man has over the pencil, pen, and ink!


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Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by Rusel Demaria. By Prima Games. The regular list price is $19.95. Sells new for $28.44. There are some available for $0.01.
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4 comments about TIE Fighter: The Official Strategy Guide.
  1. i, being a veteran of x-wing the game, think that this is an excelent guite to tie fighter. the game is better than x-wing because there are more ships and more shooting. the guide is the best cause i cheated with it


  2. I bought this book after I had already beaten the game. I only bought it because I am a Star Wars collecter, I wouldn't normally have bought a game guide. I was reading through it, and to my surprise it was written basically in the form of a first person novel. I really enjoyed the fresh perspective of a civilian worker (Maarek Stele) on a Star Destroyer, and this book is well worth reading.


  3. An excellent guide to an excellent game. Very detailed analysis of the mission strategy, craft data, weapons, tactics, aso. that may kill you (could have been a bit less though). An innovative idea that makes this book a bedside novel one is the short story that links each after action report (for each mission) to a plot with a lot of characters of acceptable depth, but narration and plot wise this short story lacks (as expected so this is not really a flaw). The problem here, again, is the damn colour. Please we need some, we are not colour blind. All pages in black and white is a bore to the eye for a STAR WARS epic game. It's the same mistake PRIMA did with other strategy guides of superb graphic space combat simulations (see my other reviews). All and all a very good book that guides only for the basic game (up to Campaign Seven), needs its supplyment (Balance of Power guide), offers bedside excitement and bores you to death with black and white pages (I'm not racist but...)


  4. "We have seen the end of bad gaming, we will soon see the end of the rebellion." This game is a high strategy game with enough firepower to destroy a computer! Using digital sound and lighting, a 2-D and 3-D effect blend, and amazing controlled colors and handling, this has become one of the hottest games around.


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Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by Richard Neale. By Mongoose Publishing. The regular list price is $34.95. Sells new for $12.55. There are some available for $14.99.
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1 comments about Ultimate NPCs d20 Supplement.
  1. If you want detailed NPCs on the fly this is the book for you. Period. It is easy to browse and find what you want. Though I would NOT say this is necessary for the DM, it IS cool and can be a good idea spark for an important NPC.
    I give this product 4 of 5 stars and was satisfied with the seller.
    What I write here is of course, my opinion. Your opinion may differ.

    Bob


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Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by John Boston. By Wizards of the Coast. The regular list price is $4.50. Sells new for $24.51. There are some available for $5.00.
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5 comments about Naked Came the Sasquatch (Tsr Books Series).
  1. The suspense in this book is great, but it isn't just the tense moments that make it so good. Normally when a book gives you a rundown of the character's life it's kind of dull. Boston takes these character development areas and makes them wet your pants funny. It's the first book I've ever read that didn't have a single dull moment.
    Keep in mind that I have a warped sense of humor.


  2. I was lucky enough to have been working in a bookstore when this book first came out. I walked past it everyday and it always caught my eye so I finally bought it. This may be the best book I have ever read. It has great characters, fantastic imaging from the descriptions, suspense, murder, humor, and monsters. It has gotten to the point that when I read this book, I actually visualize it as a movie with Bruce Campbell playing the main character Michael Fenberg and Janine Turner as Elaine Mitikitski(oh if it would only happen). It's a truly visualizing book from the reflections of Tuberski's See-Em-Dead Zoo Bar and Grill Massacre to Fenberg's giant truck to the Mogonogonovich Brothers brutish antics; it's a riot and so enjoyable. You'll read this book until it falls apart (then you'll tape it together over and over again).

    I have recommend this book to numerous people and all of them are grateful for having got it. I got my wife to read it and well to make a long story short, we read it so often that I've had to buy three replacements because they get worn out (my prize one is I managed to snag a John Boston autographed copy). By all means, have no doubts, GET THIS BOOK! You will not be displeased.



  3. It's great, great fun. Read it. Enjoy it. Lend it out and share the experience with others. "Naked Came the Sasquatch" has quickly become one of my favorite books and I recommend it to all. If you loan it to someone and they don't like it I believe you have justification for ending any relationship you have with that person. I knew I was hooked when I started to end my conversations with my brother with "ps - bed wetter".


  4. it was exhausting to read. Ingenious, witty, amusing, well-written, yes. But it's like being in the company of someone who is always "on," and quick with a witticism or comeback. Sometimes just a normal paragraph or two would have been nice, especially at 320 pages. There was a dip about 5/6ths of the way through that made me not want to pick it up again, but it does race towards the conclusion at least. Worth reading, but too clever for its own good.


  5. I first picked up this book a few years ago because of the cover (I am something of book cover whore. I am easily pleased.) and I've never regretted it. I've never come across another book that was able to mix comedy and horror so well. As hilarious as this book was there were also numerous scary moments that didn't lose any of their power when it was preceded by a light humorous moment.

    Anybody who reads it will fall in love with Fenberg and his multi-named brother who have to fend off curses, werewolves and vengeful rednecks to save the people they love. The story is off and running from the first page and you won't want to put it down, so don't!

    My only complaint is why hasn't John Boston written another book?!


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Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by Steve Kurtz. By Wizards of the Coast. Sells new for $189.72. There are some available for $30.31.
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5 comments about The Complete Book of Necromancers (Advanced Dungeons & Dragons, 2nd Edition, Dungeon Master Guide Rules Supplement/2151).
  1. Author Steve Kurtz went out of his way to find fictional examples of the various types of Necromantic Kits, and since most of them are from such stellar writers as Mary Shelley, Bram Stoker, H.P. Lovecraft, and Clark Ashton Smith, this book -- or at least the kit descriptions -- is an excellent introduction to the literary genre of the Necromancer. The one glaring ommision was the failure to mention Robert Louis Stevenson's "The Body Snatcher," about the 19th Century "Resurrection Men" who stole (and sometimes CREATED) corpses for medical students; also missing were such creepy types as Burke & Hare, and Dr. Knox. ("Down the close and up the stair/But and been with Burke and Hare/Burke's the butcher, Hare's the thief/Knox the man that buys the beef!") And let's not forget Sweeney Todd and those delicious meat pies Mrs. Lovett made!


  2. This is definatly a great supplement, but that is all it is... a supplement. This book is not the be all end all campaign creator. I find this book, enjoyable to read (I admire the necromancer class) and a very excellent addition to building mysterious and dangerous necromancer NPC's (this book includes an suggested necromancer dragon!).

    With this book you can make an NPC to scare your players away, and show them just how powerful the dark arts really can be. The warned, this book is mainly for the DM for creating NPC's. It is not meant to be used as a Player "Class" option. However, I would possible let a player create one of these unique necromancer kits in the right setting.

    A must have for magic user freaks, and a DM looking to add a twist to their adventure.



  3. This book adds depth to the most durable nemsis NPC your PCs could face. Evil spellcasters have long been a favorite and this book presents many new and powerful options. When used in conjunction with other books (e.g., V.R.'s Guide to the Lich, etc.) the value of this book becomes even more apparent. However, other books aren't necessary to get a wonderful experience out of this work. I definitely recommend it to any DM wishing to use priests and wizards who use the dark arts.


  4. THIS IS A BOOK THAT CAN VERY QUICKLY BRING BACK SOME BALANCE TO A CAMPAIGN THAT MAYBE THE CHARACTERS ARE A LITTLE TO STRONG. THE DARK ARTS ARE POWERFUL INDEED, AND WITH THE HELP OF AN EVIL POWER (GODS, DEMONS, POWERFUL UNDEAD ECT...) NPC'S CAN GIVE YOUR PARTY REAL FITS, THIS IS ALL DRAWN OUT AND VERY EASY TO ACCESS IN THIS HANDY LITTLE BOOK. UNDEAD ARE COMMON TO AN ADVENTURING PARTY AND HAVING SOMEONE OR SOMETHING IN CONTROL OF THEM ADDS A LITTLE FLAVOR IN THE GAME. AS PC'S THIS BOOK THIS ALSO COMES IN HANDY IF YOU WANT TO PLAY A CHARACTER THAT HATES UNDEAD. ON A FINAL NOTE, THERE ARE SOME HANDY SPELLS AND POWERS (NEAT EXTA BONUSES AND PENALTIES) THAT AD A REAL TWIST TO A CAMPAIGN.


  5. Not only odes this Suppliment provide a possible source of balance for the campaign and a number of interesting advetures. It is also a great sourse for odd Ravenloft Dark Powers. Futher the new spells and Kits allow Necromancers with a touch more character then the traditional raise dead/take over world Necromancers. As a DM I love this book! It is one of the finest supliments that I have read. As a player this is a great book as well, though it is for DM's, it can allow a player to make an in depth character that if used wisely can be one of the funnest and even "Goodest" charcters he'she has played. Very Well Done!


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Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by Fantasy Flight Staff. By Fantasy Flight Games. The regular list price is $24.95. Sells new for $7.95. There are some available for $7.97.
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5 comments about Seafarer's Handbook: Sourcebook of Ships, Oceans, and the Beasts Therein (Legends & Lairs, d20 System).
  1. A great resources if you want to add a splash of water to your campaing or want to sail away from the adventure your DM wants to plunge you in.

    Published under the open gaming license, this book fits in great with the WOTC rules for D20 3rd edition D&D. Giving you a couple of new races, that I would never use for a PC, but that can be very cool NPC's, both supporting and opposing the players.
    The new feats and skills fit in great with the thema of the book.

    The best part for me personaly is the chapter about ship construction and the chapter with the already designed ships. There is also a chapter concerned with moving and fighting ship based. The fighting part is realy detailed and nice, but I am afraid I will nearly never use it. That could just be personal, if you want to have ships fight, the rules do make sense and seem very balanced.

    The only reason I did not rate this a 5 star book is the fact that it is in black&white. Besides that, the artwork is good quality and so is the binding of the book.



  2. Calling it realistic may be a stretch since I'm no expert on wooden ships, but I would say that it's more realistic than any of the 3rd edition competitors I've seen.
    This is mostly a book for lovers of "crunchy bits". It has lots of good rules for expanding your characters into aquatic adventures and a lot of rules for building your own ships. I think it may be the best D&D sailing supplement either, even knocking out the venerable Of Ships and the Sea.
    If you've ever thought you'd like to try a Pirates or Treasure Island campaign, then this is the book for you. The only moderate disappointment is the lack of color illustrations, but the artwork is mostly very good and none of it is bad.


  3. I just recently bought and read this book with the aim of adding some watery adventures to my (typically) land-based adventures.

    I was not disappointed. I'm only 2/3 way through this book at this time, but felt compelled to write a review because I just WANT TO RUN A WATERY CAMPAIGN now! :)

    The book details three underwater races and provides ideas on how their cultures interact with each other and the land-based races. There are prestige classes, spells, etc. as with other supplements, and I found these ones a nice fit with the context of the book -- especially the Reef Warrior for added mystique. There's also the ships (as detailed in other reviews) and a few rockin' adventure ideas/hooks.

    I highly recommend this book. It beats many of the WOTC-published books I've purchased in terms of value & aid to my campaign.



  4. This is truly an outstanding supplement for those planning on running adventures on the high seas. As I went through this book, I kept asking myself "Why isn't this in Stormwrack?" For those that aren't aware, "Stormwrack" is the official D&D supplement covering adventures in Aquatic environments.

    Don't get me wrong, the material in Stormwrack is good. I'd give it 4 stars as well. However, there is a TON of great stuff in here that Stormwrack doesn't mention. For example, how are skills affected underwater? There are some really good adjustments DM's should consider to certain skills when used underwater...most notably things like Listen, Spot, and so on.

    There are also some good and reasonable feats for use in aquatic environments, some nifty spells, and really tons of other material that I would very nearly deem "essential" for those running campaigns aboard ships or under the waves. Again, it makes one wonder why Wizards of the Coast didn't have some sort of similar material in Stormwrack.

    I should also add that the book is good quality, and that the art and so on are good quality as well. This isn't a cheap supplement of low quality, like some OGL stuff tends to occasionally be. This won't fall apart on you. I will mention however, that when I ordered it anyway, Amazon had it on 6-8 week backorder, so make sure you check availability before buying it here. If it's not available here, I'm sure you can find it elsewhere on the net.

    I highly recommend this product in addition to Stormwrack, for those who are planning to play or run games where the Sea is a primary setting location.


  5. Seafarer's Handbook: Sourcebook of Ships, Oceans, and the Beasts Therein is a great book on pirates! A must for all pirate buffs!


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Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by Jackie Cassada. By Arthaus. The regular list price is $22.95. Sells new for $60.00. There are some available for $57.60.
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2 comments about Van Richten's Guide to the Walking Dead (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Ravenloft Setting).
  1. This is the best of the Ravenloft supplements so far. It gives a nice structure to the undead and some of the new creature concepts are very nice and will come in quite handy to add some terror in the campaign. Much of the information would work very well even outside of a strict Ravenloft setting. Keep up the good work.


  2. It's Ravenloft at it's finest and undead at it's prime. What could be worse than fighting against Ravenloft's custom undead creaters that stalk the night, haunt the forests, and hunt the living? Ravenloft answer making those undead stronger and giving you the ability to make your own Ravenloft undead monsters. This can be achieved through this book it gives you a comprehensive list of abilities, powers, and appearances that you can give to any character. So if you had a really nasty villian that you loved and your players recall with infamany you can bring em' back to the land of the living to scare the crap of them one more time in ways they would never see coming. I would recommend this book to any self respected horror fan, Ravenloft fan, and anyone gamer that wants a second chance at their players with their favorite villian.


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Posted in Roleplaying Games (Saturday, October 11, 2008)

Written by Aaron Rosenberg and Dustin Wright. By Chaosium. The regular list price is $19.95. Sells new for $16.21. There are some available for $13.95.
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1 comments about Call of Cthulhu Gamemasters Pack (Call of Cthulhu Horror Roleplaying, 8801).
  1. Since the amazon.com description doesn't give too many details, here's what you get with the d20 Call of Cthulhu Gamemaster's Pack: A tri-fold GM screen, four handy bookmarks, a booklet of official-looking forms, and a largeish booklet that comprises the Gamemaster Pack proper.

    The screen is complete and stands up well, but is slightly smaller than most screens I've worked with. The side facing the players features the incredibly cool artwork for Chaosiums current edition of the Call of Cthulhu RPG. Unfortunatley, the screen doesn't have the game's skill list, so you'll need another method to keep track of which skills can be used untrained and other skill details. Other than that oversight, the screen is so handy that I hardly have to consult the rules book while playing.

    The bookmarks are nice and functional. Each is customized for a different section of the rules and features a mini-index of relevent information. Between these and the information on the screen, finding information during a game session is not a problem.

    The book of forms is rather useless to me. While it is nice to have official looking forms (dental records, asylum records, etc.) as play aids during a game, these are all customized for an Arkham setting - little use in my Chicago-based games!

    The main Gamemaster Pack book is largely comprised of a nice adventure, "The Lost Temple of Yig". The 30 page strikes a good balance between adventure and exploration. Game stats are given for both the d20 and the original version of the RPG. Further background for "The Lost Temple of Yig" or your campaign is given about its Vanguard Club. The official errata follows, which isn't as bad as you'd think - it just seems that some of the authors of the original book didn't communicate too well as most of the errors are internal inconsistancies. A conversion system for using original Call of Cthulhu material with the new d20 version is pretty straightforward - you determine the level of the character you're converting and buy skills and feats from there. Next up are the record sheets, which along with the GM screen, are the shining stars of the pack. There is a redesigned two-page character sheet (with an old-school insanity track), minor character sheets, and monster master and minion sheets. The graphic design of these sheets (and the whole package) is outstanding.

    Overall, while I would've preferred paying a little less for just the screen, bookmarks, and sheets alone (errata should always be free!), the adventure and background information is good enough that [this]is a bargain for the whole package. More than a screen, this is a pack to make any d20 Call of Cthulhu Gamemaster's job easier.



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*OP Litany of the Tribes 2 (GF,F, GW) (Litany Series , Vol 2)
Microsoft Combat Flight Simulator 2: WW II Pacific Theater: Inside Moves (EU-Inside Moves)
Maximum Black
TIE Fighter: The Official Strategy Guide
Ultimate NPCs d20 Supplement
Naked Came the Sasquatch (Tsr Books Series)
The Complete Book of Necromancers (Advanced Dungeons & Dragons, 2nd Edition, Dungeon Master Guide Rules Supplement/2151)
Seafarer's Handbook: Sourcebook of Ships, Oceans, and the Beasts Therein (Legends & Lairs, d20 System)
Van Richten's Guide to the Walking Dead (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Ravenloft Setting)
Call of Cthulhu Gamemasters Pack (Call of Cthulhu Horror Roleplaying, 8801)

Copyright © 2005
*Amazon.com prices and availability subject to change.
Last updated: Sat Oct 11 05:01:19 EDT 2008