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VIDEO GAMES BOOKS

Posted in Video Games (Tuesday, October 7, 2008)

Written by Kaizen Media Group. By Prima Games. The regular list price is $14.99. Sells new for $2.99. There are some available for $1.37.
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4 comments about Sonic Heroes (Prima's Official Strategy Guide).
  1. Since I own the game, I am forced to say that the book is not a must-buy. The game is very easy and the only thing you'd possibly read is just the chaotix team section and how to find some keys. In my situation, I'd only buy it to find out an easy way to get all the chaos emeralds since I've already "beaten" the game (not quite, though, since I need the emeralds) I give it two stars because-although it might be complete and stuff-it is not necessary.


  2. THIS BOOK HAS BEEN VERY HELPFUL DUE TO THE FACT ' THAT THE GAME WAS HARD NOW EVER SINCE I BROUGHT THE BOOK I FINALLY COMPLETED THE GAME AND IT TOOK 6 MONTHS TO FINALLY BEAT IT 'THIS GAME IS FULL OF COLORFUL PAGES ' VERY NEAT COLORFUL ALSO ' IF YOU HAVE TROUBLE WITH THE GAME THIS BOOK IS A MUST BUY YOU WILL ENJOY IT :)


  3. Unfortunatly, an opportunity to provide a guide for mastery is wasted. Instead, we simply get a "by the numbers" guide to finishing Sonic Heroes.


  4. get this book if you need help with teams like me, i need help with team chotix, team rose, and team dark, or get it just for the pictures! i'm getting it to help me beat story mode with team chotix, team rose, team dark, and team sonic, and i'm not not sure but i hope it has pictures of all the teams and the stages for each team and for battle mode! get it if you need help with teams or for the pictures, i'm getting it to help me with all four teams, plus for the pictures! i also wanna thank sega, and sonic team for making such a great sonic game ever! and ever since the first sonic games they've kept making them and i love them!


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Posted in Video Games (Tuesday, October 7, 2008)

Written by Allen Sherrod. By Charles River Media. The regular list price is $54.99. Sells new for $32.88. There are some available for $29.69.
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No comments about Data Structures and Algorithms for Game Developers (Game Development Series).



Posted in Video Games (Tuesday, October 7, 2008)

Written by Dimension Publishing. By Prima Games. The regular list price is $14.99. Sells new for $40.98. There are some available for $4.78.
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3 comments about Okage: Shadow King: Prima's Official Strategy Guide.
  1. not exactly a rave review. this guide [,]actually[,isn't very good]but it is helping a little. I bought this guide because I needed dungeon maps. Okage's mapping system is asinine as anyone who has played it will know. And I was sick of fumbling around in the escapeless abyss practically blind. Well the guides maps are almost worthless. They don't show the details like which are stairs, where are the urns, where are the pits, but with sherlockian skill I was able to put these feeble maps to use. The town maps while more explicit are in such tiny type that you need a goldarn'd magnefying glass to see what the heck they say. Item lists and magic spell/monster lists are a little better although the item lists have descriptions such as :wonder what this does? Hmmm...well me too that's why I bought a guide. I hope prima's other products aren't this feeble.


  2. Bought this for my kids; yet they still have trouble getting through the game using this book..


  3. I was really lost without the guide...being as that the tiny gears are invisible...so you need the guide to tell you where they are...it's also helpful in finding treasure chests and other items...the dungon maps are not great in the guide but are better than what the game gives you...and the detailed map for the final dungon...probably saved me from wandering around being needlessly attacked for hours!!!! finished game with guide in 32 hours!


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Posted in Video Games (Tuesday, October 7, 2008)

Written by BradyGames. By BRADY GAMES. The regular list price is $12.99. Sells new for $50.76. There are some available for $2.99.
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2 comments about Dino Crisis Official Strategy Guide (Brady Games).
  1. This is the worst game guide book I have ever seen. It is lacking in screen shots, map explanations...everything. The only reason I am giving it one star is because that is the lowest the ratings go. Dino Crisis is a game where you need a little help...and this book offers little. I would suggest going with Prima Publishing...either that or head to Adrenaline Vault...both have much MORE to offer than this waste of money.


  2. This game guide is okay, but may not be the best according to others. (I never read any of the other Dino Crisis strategy guides) There are some mistakes, which take of a star in the rating like for example, one of the deceased bodies are named 'Mark Doyle' not 'James Doyle.' I don't know where the author found that. And secondly, the second crane game's instructions from the guide are wrong, they don't work. As far as the walkthrough goes, its pretty straight-forward. There are not plenty of screenshots, but there are enough. The author needs to do some more revising and editing in his future books, and the only reason I rated it 4 stars is because of the errors, otherwise, its an okay game guide.


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Posted in Video Games (Tuesday, October 7, 2008)

Written by Ron Dulin. By Prima Games. The regular list price is $19.99. Sells new for $13.59.
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No comments about Rise of the Argonauts: Prima Official Game Guide.



Posted in Video Games (Tuesday, October 7, 2008)

Written by Steve Honeywell. By Prima Games. The regular list price is $19.99. Sells new for $5.97. There are some available for $1.34.
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3 comments about Command and Conquer Generals: Prima's Official Strategy Guide.
  1. C&C generals does not need a strategy guide. This book is pretty much an easy way to beat the game, although there are some interesting strategies.


  2. Prima used to put out excellent strategy guides, but this was very sub-par. I would have liked to have seen the use of numbers in damage and armor of the units, but instead you get the same description as is in the manual. This book doesn't go into a whole lot of detail, but then again, the campaigns are not overly difficult so there's not a whole lot to say...

    The Game itself is AWESOME...but I'd suggest playing it first to determine if you really need this guide...



  3. this book only help us through the single player mission.
    if u can't think a way to beat those mission, u buy this.
    but doesn't help much in the multiplayer games...............
    i would say try to make yourself lose, i say again, make
    yourself lose 20 to 30 games in the multiplayer games , u can write a better one.


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Posted in Video Games (Tuesday, October 7, 2008)

Written by Phil Brucato and James Estes. By White Wolf Publishing. The regular list price is $16.00. Sells new for $7.66. There are some available for $1.23.
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5 comments about World of Darkness: Sorcerer.
  1. Hedge Magic was much a better idea for magic than true magick. It was a lot simpler to understand and a much better new type of magic


  2. I am of an alternative religion, and have always striven to bring my characters to be as close to my true self as possible, and this book lets me turn my self into a realistic, playable character. As has been said, they don't have the overpower complex magic of Mage, but do have an edge over other mortals. In the end, if you want to play a mortal with a chance of survival, this is one of the best books for it!


  3. WoD: Sorcerer is a great book, detailing a system for"hedge wizards," IE, sorcerers you don't have to break yourneck reading the Mage book to understand. The seven or eight Sorcerer lineages bring all kinds of fresh occult material to a World of Darkness where you thought you'd seen everything (just because you know what vampires, werewolves, and wraiths are). With juicy descriptions and a bunch of "hedge paths," of magic, WoD Sorcerer brings much-needed mystery and diversity to any WoD game. It has rules for awakening or being embraced *after* sorcerous study, too, so if you really want to complicate your Vampire or Mage chronicle from the start, this is your book.


  4. Despite the complaints of some of the other reviewers, the Mage system is not complex - it is only slightly more difficult than anything else. However, as far as WoD: Sorcerer goes, not every spellcaster in the WOD can act as a Mage - that is, not everyone can bend reality at a whim. The Sorcerer book discusses the rigid paths of magic studied by mortals. While it does not take into account new canon (see Sorcerer:Revised), it's systems are more simplified than the new Sorcerer book, and in addition, lists a /great/ deal of Rituals. Anyone that wishes to run a game based around dark and gritty magic (something to the effect of Call of Cthulu magic), ought to pick up this book. /Don't/ buy this book just because "Mage hurt my wittle head".


  5. This older book delves into "hedge magicians" for the World of Darkness in general, not just Mage: the Ascension. Unfortunately, its nowhere near as good as the revised edition, but theres still some good info to be found here. The introduction makes a point of how "sorcerers" have been overlooked by "True" Mages, and also tries too hard to make distinctions. Basically, the introduction gives a look at what "hedge magic" is and why people practice it, as well as what its like to play as a seeker after occult knowledge (from the point of view of an Arcanum investigator). It then closes out look some "basic rules" (ie sorcerers aren't members of Crafts, they don't work True Magic, etc) which are basically artificial distinctions that few Mages pay attention to anyway.

    The next chapter takes a look at Sorcerer societies. Five groups get full write-ups complete with histories, magical styles and connections to other supernaturals, including the high ritualists of the Ancient Order of Aeon Rites, the Balamob Mayan shaman, the Mormon mystics of the Nephite Priesthood, the Nigerian Uzoma priests and the new age Thal'hun. Minor groups like the Irish Fenian, Mogen ha Chav kabbalists, Dozen Priests of the Pythian Order and others also get brief mention. However, as good as the full write ups are, some of the things have now changed with the metaplot (ie, Balamob and Uzoma joining the Dreamspeakers, Nephites becoming Choristors and the Thal'hun disbanding and being reabsorbed into a new group called the Star Council).

    The next chapter covers character creation, including a handful of new Traits, Archetypes and Backgrounds, as well as some appropriate Merits and Flaws. Some of the stuff is a bit overpowered though (immortality for instance), but most of it fits the mood and themes of the World of Darkness. Theres also a chart for converting "hedge magic" into Disciplines, Arcanoi or Spheres (for sorcerers who die, Awaken or are Embraced). Its an okay system, but again slightly unbalanced. Following this is an entire chapter on "hedge magic" covering casting, systems and common foci and styles. Theres also over a dozen Paths (and associated rituals), magical effects such as shapeshifting, divination, speaking with spirits, alchemy, healing, controlling elements, making magical items and so forth. Unfortunately, the Paths aren't always well defined.

    Theres also a chapter of templates, like the shapeshifting hitchhiker, antiquarian, street prophet and secret agent/witch. Nothing interesting, but it seems like all of the sorcerers in this chapter are not members of any of the above described groups. The appendix includes sorcerers of note, like Cagliostro, the wandering African Uzoma thief Taneela Rangi Ya Fedha and the disturbingly mysterious "Gretchen", as well as some cool magical items like the love poppet, vision skull and a demonic mask. In addition to a character sheet, theres also a decent bibliography and list of websites. Overall, this is a good book, especially if you want information on things like the Balamob, Nephites or Uzoma. Otherwise, just save your money and buy Sorcerer revised. You get more up-to-date systems and mechanics (including way more paths), plus it meshes up better with the current setting.



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Posted in Video Games (Tuesday, October 7, 2008)

Written by Prima Development and Prima Temp Authors. By Prima Games. There are some available for $9.00.
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5 comments about Banjo-Tooie: Prima's Official Strategy Guide.
  1. This strategy guide is SO is easy to follow! It helps you find things such as jiggies, jingos, and cheato pages. It tells you were new moves are and it helps to beat the EVIL Gruntilda!


  2. This strategy guide helps you find jiggies, jingos, and other cool things. It is very easy to follow! SO, JAM ON INTO THE GAME!!!!!


  3. This guide helps u find things such as jiggies, jingos, and much more. With the eight new worlds (which are cool!) they help u beat the EVIL Gruntidila! GOOD LUCK!


  4. I have just got the game and the book and I am going great guns with it. I have found the book to be really helpful in getting at those jiggies. I know that some of the other reviews have said that the maps are not very good, but I prefer to find my own way around the worlds. I especially like the tick sheet at the back of the book, so that you can tick off each jiggy, cheato page or other item that you have got in each of the worlds. It makes it easy to leave the ones that you find difficult to get and then come back at a later time and have another go at getting them. A hit as far as I'm concerned!


  5. This guide is amazing! It will help you find EVERYTHING! It tells you exactly where to find every Jiggy, Jinjo and it also helps you through EVERY mission. Check out the great features, every character is introduced, every move is listed and there's even a checklist in the back of the book! Wow! The only bad thing that I would have to say about this guide is that the maps (which help gratefully alot) are sort of undetailed, but if you're good with your left and right, you shouldn't have too much of an issue. I've had the game and guide for years, and mine's falling apart, but it still serves it's purpose. You won't need any other guide than this. It's loaded with everything a perfect guide should have.


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Posted in Video Games (Tuesday, October 7, 2008)

Written by Michael Lummis and Paul Edwards. By BRADY GAMES. The regular list price is $7.50. Sells new for $1.23. There are some available for $0.01.
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5 comments about Soul Calibur 2 Official Fighter's Guide.
  1. This Fighter's Guide is a pretty good source for all the noobies out there. If your sick of button mashing your way thru battles and jamming random buttons, this book is definately for you! It helped me defeat this Mexican dude who kept using Raphael's Queen's Guard and kept doing the same moves over and over again.
    Great book!!


  2. The Soul Calibur 2 Official Fighters Guide is a great "hintbook" but that doesn't neccessarily mean it's a "Strategy Guide". Which isn't bad. The guide is after all, a "Fighter's" guide and therefore it helps you to master the combat of Soul Calibur 2 but not the game itself.

    To begin, the game REALLY helps out for someone who isn't familiar with fighters or the Soul Calibur franchise for that matter. It helps you learn all the basics quite well.

    Each character has a combo's list and tips on how to use them. Detailing their strentghs and weaknesses and even tells you for some of them which characters are good to match against others. It doesn't mention characters to use all the time, but you get the general idea of who should match who.

    I also like that when reading this guide, its as if it's speaking to you. Therefore, it really is a good reference. Should you be a master at SCII then it probably won't matter, but let's just assume you actually got the guide to help you improve your game. A master player of Soul Calibur shouldn't need to buy this guide unless you're a collector.

    I do have a couple of gripes. The guide doesn't go in-depth on the many modes the game has. The Weapon Master Mode does a great job detailing what it is... but how do I go about it?

    Also, the fact that the combo guide and such is taken straight from the in-game is sad. It DOES tell you combos that aren't in the game itself at least. There's a moves list for all the characters as well.

    My last gripe is actually a big one. I LOVE that they have every character but for three specific characters (Assassin, Berserker and Lizardman) they give you a command list but they don't give you the strentghs and weaknesses of these characters. It's as if when they got down to those three they got lazy.

    A list of all the weapons for every charater is included as well as an art gallery.

    In short, where the guide fails to please is mostly at the fact that it's mostly a "Character" guide. It's great to learn about the games basics but if you want to master the game itself the guide will only get you halfway there.

    On the positive side
    +Covers every character
    +Strentghs and Weaknesses detailed
    +A great leg up for those wanting to improve their game in combat.
    +The text speaks to you
    +The Game Basics are great for those new to fighting games and Soul Calibur

    The Bad
    -It is, sadly, only a "Fighters" guide and not a full blown "Strategy Guide"
    -Assassin, Berserker and Lizardman aren't detailed enough
    -Not going to help you master the game



  3. First off, note that this is a "Fighter's Guide", not a "Strategy Guide." It includes a section on Weapon Master Mode, mostly to tell you about the weapons. It includes a section on the game features, mostly to tell you about how they affect the characters. The only reason to buy this guide is because of the quality analysis it offers in the character sections. Strengths, Weaknesses, effective tactics, useful combos, and most of the moves that were left out of the official movelist. However, the guide is obviously one author's opinion, and while Lummis has obviously played the game against good competition and knows advice for each character's strengths and weaknesses, he's not as brutal about abusable moves or difficult characters as he could be.

    As a case study, the guide recommends forward,A,A,A as a good move for Kilik to use when expecting a counter hit, and lists several reasons why this is so. It also includes a handy picture in case you weren't sure which move forward,A was. In the movelist, it includes forward,A,A:B+K, a superior followup on counter hit which is not in the in-game movelist, but does not note that it is a Just Frame attack requiring precise timing. Neither movelist includes forward,A,A:A+B+K, an alternative non-offensive followup to the move. In this case, as in many others throughout the guide, Lummis offers detailed information on how to improve your Soul Calibur game for players who aren't used to thinking critically about their character, and improves upon the game's training modes, but is not completely exhaustive.

    If you're a beginning or intermediate player struggling to beat your button-mashing friends and the master of your local arcade, this guide is great. It provides a lot more information than a simple movelist, and the vast majority of it is quality information. However, don't hesitate to consult other sources.



  4. Strategy Guides of fighting games are helpful, but not necessary. You can actually look online for guides and walkthroughs written by fellow fans and get more satisfaction. Some of the more grand, epic RPGs practically make it necessary to have a Strategy Guide in order to unlock their best features (Xenosaga and Final Fantasy are guilty of this). Those games, with their captivating but elaborate plot, will be difficult to play without a good quality strategy guide. However, a fighting game is fairly straightforward. Fight enough battles, spend countless hours in Practice Mode, memorize the Command List for your favored character, and you will unlock all of the features.

    This is a good guide to have for people who like to spend many hours per week playing Soul Calibur 2. It serves as a handy referrence to the needed inputs for each character move. For example, some of the characters have a very long string of inputs that you need to enter to execute their most damaging commands. Ivy is the prime example. In order to perform her best attack, Summon Suffering, the player is required to enter a string of commands within a short period of time. Not only that, but Ivy has to be standing in a particular location, relative to the enemy. It's easy to forget the commands. And having a handy strategy guide can help you find the answer without having to boot up your computer and go to the internet just to look it up.

    Think of a strategy guide as a luxury item. It's a very handy referrence material that can answer your questions without the inconvenience of having to browse the internet while you're in the middle of your precious gaming time.


  5. Soul Calibur 2 is one of those rare games that a casual gamer can pick up and play without know anything about it. But it also is a very deep game for the dedicated gamer to and if you are one of those then this is a must have.
    When you get the guide and see how big it is you won't believe all SC2 has to offer.


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Posted in Video Games (Tuesday, October 7, 2008)

Written by Tim Bogenn. By BRADY GAMES. The regular list price is $12.99. Sells new for $19.95. There are some available for $7.57.
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4 comments about Conker's Bad Fur Day Official Strategy Guide (Official Strategy Guides).
  1. I played this Game earlier this month and it was incredible! My Friend had this stratagy guide, and it made the game a lot less fustrating and a lot more enjoyable, it is a step by step easy to follow guide on how to master this funny and amusing one of a kind game. I liked his guide so much I just bought my own on amazon about 5 minutes ago!


  2. This has got to be the worst guide for Conkers Bad Fur Day.When you buy a great game you want a great guide too but thbis guide is abousoloutly [a let-down]...


  3. This is the best book on Conker available! I've seen the others in stores and my friend had this one and the game coverage and maps are very detailed. The multiplayer section is unexpected and over the top with information on all the modes.


  4. Yo my name is Moises Barajas im from a town called Wilmington in the ca and im a proud owner of this mag , and game. I rated this game 5 because of graphics,sound,and vizualization for me this is the best game ive ever played this is the game of the year and I love it especially when you put the gameshark codes man you are unstopable so this is why im rating this game a five star.


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Sonic Heroes (Prima's Official Strategy Guide)
Data Structures and Algorithms for Game Developers (Game Development Series)
Okage: Shadow King: Prima's Official Strategy Guide
Dino Crisis Official Strategy Guide (Brady Games)
Rise of the Argonauts: Prima Official Game Guide
Command and Conquer Generals: Prima's Official Strategy Guide
World of Darkness: Sorcerer
Banjo-Tooie: Prima's Official Strategy Guide
Soul Calibur 2 Official Fighter's Guide
Conker's Bad Fur Day Official Strategy Guide (Official Strategy Guides)

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Last updated: Tue Oct 7 23:28:58 EDT 2008