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VIDEO GAMES BOOKS

Posted in Video Games (Wednesday, October 8, 2008)

Written by Doublejump Productions. By DoubleJump Books. The regular list price is $19.99. Sells new for $36.95. There are some available for $19.89.
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5 comments about Rogue Galaxy (DoubleJump Official Game Guide).
  1. This being about the eight millionth Strategy Guide I've used, it suddenly occured to me that I should be a bit more methodical about reviewing them. After all, no one reads a Strategy Guide from cover to cover. Instead, they glance at it a bit and then start playing. It's not until you run into a tricky situation that you will grab for the guide. At that point organization and access to information are critical.

    Take this guide. The walkthrough is actually only about a third of the book. It is terse, but sufficient. The maps are a bit crude but adequate for the most part. The weakness is in access to information. Don't get me wrong, the information is there, and mostly accurate. But it is arranged so that you may have to visit several different charts to piece together the answer to a question. This is irritating when what you are trying to do is accumulate enough kills to meet a particular monster quota or create a better weapon from those currently available.

    Another key question is whether the guide actually enhances the game. This can be important, especially in this day and age where sidequests and special contests are squirrelled away so that the average player armed with the usual skinny game manual will miss them, even after several plays. This quide comes through here, providing information that will nearly double play time. Rogue Galaxy is a game with a wealth of extras in it and the guide will get you to them.

    Oddly enough the big extra in this Strategy Guide is that it actually devotes some time to strategy. Rogue Galaxy can be played several ways, everything from hack and slash, run for the conclusion to my style that compulsively seeks to work through every nook of the game code. The guide takes the time to cover these options in a game where overall goals will effect game play.

    So this guide could have been better, but is good enough to significantly improve the game experience. There are a couple of errors, as another reviewer has noted, but nothing fatal. In other words, if you follow the Guide you will win the game and enjoy doing so.


  2. This guide is full of tips and hints on the gameplay. Most of the information is quite detailed and very useful. However, the Factory diagrams are a bit confusing and the Frog Log is a bit overwhelming. But overall, the guide does a good job of leading you through the game for a thorough gaming experience.


  3. This is a very thourogh guide that covers everything in the game. It even covers all the new features only found in the american release of the game. If you appreciate a guide that can help you find absolutely everything there is to find in a game then this is the guide you need.


  4. The Guide is informative, if nothing else, it can help in a few key spot's, though, like many official guides, tends to miss out on varying strategies for bosses or dungeon's.

    I only wish picture's included were more informative than most guides provide.

    Another thing I would like to see recommended more often is included levels/skills and thing's, which, this guide has though it does not go in too deep as to why they are so useful.

    And another, mayhaps it is better suited as a strategy if the writer's went through the game at lower levels, giving challenge to each strategy and thusly really giving meat to the guide.

    Still, it is a great guide for what it is and very helpful when needed.


  5. As a Doublejump strategy guide you expect the best walkthroughs and the most in depth charts and guides and maybe some extras (artwork, interviews etc.) and you get that for the most part. At almost 400 pages (with only about 100 dedicated to the walkthrough)this guide is huge and the best part about it is that all of the pages include pertinent and relevant information, absolutely no fluff and the charts are colorful, easy to read and in the case of the weapon fusion guide fun to wade through. The walkthrough is spoiler free and the maps are large and each item is clearly marked. The layout on each page is very colorful with beautiful artwork throughout and the design of the sections (a general layout of the game, the walkthrough, optional quests, sidequests and weapon, monster and items charts at the end) allows you to stay the course and at the same time jump the gun if you want to do that. However there are two major flaws with the guide:

    1. The weapon fusion/optimal weapon chart is not always correct (you'll have to go online to find the correct ones, try Gamefaqs). Early in the game this is a big annoyance because it makes it difficult to get the desired weapon, later on as you get the more powerful weapons it won't matter as much because all the different combinations of fusing eventually lead to a single powerful weapon.

    2. The other big flaw in the game is the factory chart is printed in reverse! From a top down view all of the northern parts should be on the south and vice-versa. I was banging my head against the wall trying to figure out why my factory wouldn't work till I finally solved the problem.

    If you can overlook those two problems then get this guide. For a game as deep as this one is the strategy guide is a necessity for anyone RPGer who is a completist.


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Posted in Video Games (Wednesday, October 8, 2008)

Written by BradyGames. By BRADY GAMES. The regular list price is $19.99. Sells new for $39.99. There are some available for $22.95.
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5 comments about Xenosaga Episode III: Also Sprach Zarathustra Signature Series Guide (Bradygames Signature Series).
  1. great game. I am still playing.


  2. This guide contains everthing a guide should have except one maps! MAPS! MAPS! It contains absolutely no maps! But everything else is well done. Overview of storyline, character strengths, weaknesses, and abilities. The guide itself is also good and contains absolutely no spoilers. It has good tips for bosses. In the back details all side quests and missions that can be completed as you play through the main story line. And man does this game contain one heck of a story line just like the first two!! Gotta love Xenosaga! Overall a good investment!


  3. Xenosage is one of the best roll playing games I have ever played. The story is unfolded over three episodes which allows for great character development. The story line is wonderful and kept me never let me down. I would say it is a must for anyone who likes roll playing and quest games. I will playing it again. This guide was very helpful and full of hidden secrets and information that helped me in my quest to get everything I could out of the game.


  4. Great and fantastic series.

    Never thought I'd play a game on a console but this one changed all that.
    Each game changed a little and added something special each time. Loved the ingame movies and the characters are not to be forgotten. They changed with each game and for the better. Great story line and the graphics are fantastic as well.


  5. This guide is pretty complete and very good-- I never feel like I'm missing anything while I'm playing along. There is complete sidequest information (while a little bit more space devoted to Hakox would have been nice) along with good boss strategies among other things.

    The one thing it is sorely lacking, however, is MAPS. Even a little poorly-done overhead sketch of some of the areas would have been appreciated, but this guide has nothing. Unfortunately, the long, drawn out pages of text are not always sufficient in helping me to find a specific item or location. Things could be said in significantly less words if simple maps could have been provided.

    I do recommend the book, overall-- it is very helpful in getting all one can from the game.


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Posted in Video Games (Wednesday, October 8, 2008)

Written by Catherine Browne. By Prima Games. The regular list price is $19.99. Sells new for $13.59.
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No comments about Prince of Persia: Prima Official Game Guide (Prima Official Game Guides).



Posted in Video Games (Wednesday, October 8, 2008)

Written by Michael Knight. By Prima Games. The regular list price is $19.99. Sells new for $11.67. There are some available for $12.10.
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3 comments about Battlefield: Bad Company: Prima Official Game Guide (Prima Official Game Guides).
  1. After purchasing and loving the Shadowrun Prima guide, I was expecting the same great guide for Battlefield: Bad Company. However, I was very disappointed.

    The pages are not nice and glossy paperstock. They are thinner and feel more like a newspaper feels.

    There is way too much focus on single player. Over 100 pages are dedicated to the single player campaign. Only 10 pages about Multiplayer. There are top-down diagrams for single player maps, but none for multiplayer maps.

    After the in-depth treatment Prima gave to Shadowrun, I thought they would do the same for BF:BC. They did not.



  2. I agree with other review. Feels really cheap and quickly put together. The pictures are really small and the paper is cheap. I wanted to pick this up to get a good review of the multiplayer maps but there aren't any layouts like in the RB6 or the COD4 guide. They actually covered each map on just one page. They give you 1 by 1 inch pictures of a house or base and what can you do with it. There is not a reference point to match it to on a map. For two of the maps they had so little to say they fit both on one page.

    I looked at this in the store and decided to skip it.


  3. This book was a disappointment and is very incomplete.

    Multiplayer problems:
    As stated earlier, no top views of the maps and a very limited look into the multiplayer area. Most of the info is from the videos included in the "Gold Edition" of the game.

    Stats:
    The weapon descriptions are the general rant with little info in how they perform in the game. The numbers do not include the handling stats and they do not have a table for easy comparison to help you choose what weapon is best. The specialist weapons have little info on how to use them correctly, especially the Snipers goggles witch I am still having problems with.

    Single player:
    The majority of this book is centered on the single player campaign. This is set up with short paragraphs scattered on a page to follow along the way the writers played the game. This largest disappointment with this is if you try to read and go you will miss some vital info. One example is I started a tough battle and then read I should have picked up the mortar designator two objectives previously which was not mentioned in the explanation that was two pages previously.

    This guide is similar to the layout of the Kameo guide. Which also blew? The problem with Prima guides is it seems to be a crap shoot. Half of the time the guides are well laid out and helpful. The other times they aren't. This is the only guide out there and it does have some info to help complete the game and find the collectables and such in the single player. It also included the point values for actions in the multiplayer.


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Posted in Video Games (Wednesday, October 8, 2008)

Written by Craig A. Anderson and Douglas A. and Buckle Katherine E.. By Oxford University Press, USA. The regular list price is $32.50. Sells new for $25.90. There are some available for $26.27.
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4 comments about Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy.
  1. It seems like everyone's an expert on this topic lately. And frankly, I, as both a gamer and a game developer, am sick of it. For every so-called study that concludes games and media are a direct influence on violent behavior, three more clinical studies conclude just the opposite. Read this book if you like, it's an interesting look at another person's view (I'm not using the word "opinion," since the authors try to remain fairly neutral while presenting as much material as possible). Quite a few studies are cited, although several of them were not in controlled environments.
    The fact of the matter is, it's very difficult to rule one way or another. Violent behavior is a result of many factors; often genetics, parental attention, environmental stimulus, internal psychology and sometimes pathology, and an infinite number of other variables. The authors present this idea as well, and they do it better than some other politically minded "ban violent videgames" type books.
    The truth is, as the authors have written, digital media is only one factor that needs to be monitored by parents, where the responsibility should ultimately lie. Certain age groups should not be exposed to certain stimulus, least of all without proper guidance, which many parents seem to ignore.
    All in all, this is a decent book. Much better than several others, and better than listening to Hillary Clinton's and Jack Thomson's accusations and generalizations. My personal feelings obviously color this review, but don't let it color your opinion of the book: it is actually pretty good for a topic where there is as much misinformation as information.
    Read it, do some of your own research, and form your own opinions.
    And most importantly, pay attention to ratings on all media. They exist for a purpose.


  2. Great book for all of you who are interested in Video game violence. I am in Graduate School studying video game violence and am using this great book for my thesis. It is very up to date, and a lot more reliable, in a topic/genre with a lot of unrealiable sources.

    I got the book faster than I thought I would, about a week early!!!


  3. It's interesting when reading about how video games influence violent behavior. It's like reading up on studies about ESP, they are interesting to read about but very clearly flawed in many ways. Putting aside the fact that many of the studies presented in this book lack the basic requirements of an acceptable study (Double-Blind Experiments with no room for observer bias) In the end this book presents generic ideas that can be changed slightly to apply to anything. Video games desensitize children to violence and promote aggressive behavior. Competitive sports desensitize children to having fun and increase likelihood of back-stabbing and double-crossing to get ahead and win.

    Nonetheless this topic brings to mind the subject of angry, ignorant parents who will no doubt eat this up like another garbage-filled episode of Dr. Phil. To those parents I say this. Don't want your kids to play violent video games? Fine, don't buy it for them. There are ESRB ratings for a reason. Don't know what ESRB ratings are? Big surprise, hence making you an ignorant, angry parent. Let's forget the fact that all video game systems have parental controls on them and that each video game sold has a rating on it that states if there is any mature material on there, let's just focus on vague correlations that say that kids who play video games are more prone to aggressive behavior. Hey while we're lying to ourselves we might as well believe that we're actually in IRaq to spread democracy. Let the good times roll.


  4. I tend to suspect a bias when a researcher claims the debate is over. The authors of this book make this claim in their introduction: "Nevertheless, the scientific debate about whether exposure to media violence causes increases in aggressive behavior is over and should have been over 30 years ago."

    After reading this book, one should also read "Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do" by Lawrence Kutner and Cheryl Olson.


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Posted in Video Games (Wednesday, October 8, 2008)

Written by Steve Rabin. By Charles River Media. The regular list price is $69.95. Sells new for $42.00. There are some available for $9.49.
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5 comments about AI Game Programming Wisdom (with CD-ROM) (Game Development Series).
  1. "Artificial Intelligence" means different things to different people. One useful application is the control of nonplayer characters (NPC) in video games. This is the first book to address this field. Like any collection of papers, it is uneven and does not systematically cover the subject. It should be read in conjunction with a traditional AI text, such as Murphy "Introduction to AI Robotics", Russell and Norvig "Artificial Intelligence: a Modern Approach", Tom Mitchell "Machine Learning" or perhaps Bruce Blumberg's forthcoming "Synthetic Characters".

    I teach AI at DigiPen Institute of Technology and made this one of the required books. It is good in showing which techniques are most useful in games and what you need to consider when designing your AI. Some papers are overly general and some are too specific. That's probably unavoidable, but game programmers can pick and choose the most appropriate ideas. Unfortunately, some of the better introductory articles on A*, finite state machines, flocking and fuzzy logic are not in this book but in "Game Programming Gems".

    Once you understand the basics of AI, this book can save some major headaches by helping with the selection of an appropriate architecture. The CD has source code to help you get off to a good start. Reading the appropriate articles will let you anticipate problems before they happen and design around them. Professional game programmers will likely find at least one technique that pays back the cost of the book.



  2. Published by the same folks who brought you Game Programming Gems (and edited by one of the more prolific AI authors in that series), AI Game Programming Wisdom provides a wealth of real knowledge by actual game programming professionals, not professional authors. As a game programming professional, the number of game programming books that sit on my shelf is fairly small. Most have nothing interesting or meaningful to offer beyond rudimentary descriptions and concepts.

    AI Wisdom is definitely a cut above the rest. The topic selection is intelligent and relevant, and the articles are all of a consistent quality and polish. I've already referenced articles several times when writing production code, and several co-workers have borrowed it when they had a particularly tricky problem to solve. This is simply a must-have resource for any professional AI programmer, period. Or, if you're an amateur or hobbyist looking to see the tricks and techniques professionals use, then this is a book you absolutely can't afford to miss.



  3. Being in the game development business, I am always on the lookout for new and different tricks, techniques and strategies. When most programmers go to the lectures, panels and roundtables at the Game Developers Conference, we are looking to pick up this same sort of material... we share ideas and approaches - but rarely get the chance to get down to the code details to make it easy for us to implement those ideas into our own work. This book makes that possible.

    Along the lines of the other "Gems" series of books, this collection is filled with ACTUAL techniques and code chunks that are used by some of the top professionals in the industry. Just flipping through the list of the contributors to the book is like going around the room at one of the AI roundtables at the GDC... in fact, Steve Woodcock and Neil Kirby are 2 of the "3 AI guys" that RUN those roundtables! (The 3rd being Eric Dybsand who has contributed to the "Gems" series but not this title.)

    Many books on game development are informative. This one is actually USEFULL. I have personally adopted Steve Rabin's source code from the section "Implementing a State Machine Language" into my own game and it has saved me many hours of development and improved the readability and understandability of my code for the rest of the team. Just that section alone has netted at least a 1000:1 return on the cost of this book. Other sections have given me a different approach on how to handle the economic strategy layer that I could have come upon myself... but was able to implement a lot quicker than if I had done it myself. It was definately worth the price.

    Are any of these sections worth the purchase price for YOU? I suppose that depends on how much you value you your time. Once you equate the cost of the book to the man hours you save, it's a no brainer!



  4. This is the best book in my library.
    Write by professionals, with usefull techniques and well explained details of almost every cool aspects of AI in the game programming world.


  5. It's hard to find good information about game programming and design. The trouble is that people working in the industry have an incentive to keep their techniques secret -- they don't want their competitors to learn them. The people who aren't in the industry can write about games but don't have the experience to back it up.

    Game AI Programming Wisdom gives us wisdom from people who have worked on real games. Each section is a short explanation of a particular problem (like pathfinding, tactical reasoning, or pattern recognition). Since they're short and independent, you can pick the section that applies to the problem you're trying to solve and read that without having to read everything in order. However, each section is written by a different person, so if you try to read the book straight through you will be distracted by the change in writing styles and level of detail.

    I'm quite glad to see this book. It's actually the first game programming/design book that I purchased. (I'm quite picky when it comes to books. I'm sure Amazon doesn't like that.) Most of the game books I see go into low level programming details. This book teaches you the principles and techniques that will be useful for more than the specific problems they cover.



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Posted in Video Games (Wednesday, October 8, 2008)

Written by Brad Anthony. By Prima Games. The regular list price is $19.99. Sells new for $11.24. There are some available for $11.97.
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5 comments about Wild Arms 5: Prima Official Game Guide (Prima Official Game Guides).
  1. Watch Video Here: http://www.amazon.com/review/R6HV2B21DOXIH Hello everyone. Sean A. Rhodes here bringing you my first ever video review on Amazon.com! I know, it's on a strategy guide, but let's just say this serves as a test to see if a video review can actually be done. So think of it as a pilot for a television show. I hope you all enjoy it. Crafting a video review takes more work than it looks. If you can't stick around for the entire review (at 5 minutes it's a pretty long review for a strategy guide) I'll gladly lists the pros and cons for you right here:

    Pros:

    -Exhaustive Game Basics Section
    -Great Info on Combat
    -Well Put Together Walkthrough

    Cons:

    -Lots of Spoilers
    -Not All the Sidequests are Detailed and Prima will Refer You to Their Website

    Finally, keep all comments respectful. If you'd like, give some suggestions on what you'd like to see done in future video reviews. Being that some of you are probably gamers, I will more than likely have video game reviews in the future as well.


  2. When I find out that Prima is writing a guide for a game, I cringe. Case in point: Breath of Fire III: Prima's Official Strategy Guide. Blech. This one, however may just trump the BOFIII guide as the worst I've seen yet. Here's why.
    The guide begins with 25 pages of stuff that can be thrown out the window. All of the game basics, like button configurations, battle system, and anything else found in the included instruction manual are spread out lengthily in the first section of the guide. This wouldn't be too bad, until the guide removes sections to make room for this, which I'll get to later. Then there is a character guide, which is helpful enough for combination arts (which you won't use after a certain point in the game anyway) and badge combinations (which you could probably figure out on your own). Now comes the fun part.
    The actual walkthrough is nothing but maps. That's right, nothing but maps. And the worst part of that is, you can see the exact same maps by pressing the START button in any dungeon! The only text you will find is in boss strategies, story spoilers, or little boxes giving you simple solutions to some puzzles. Then they have a treasure table telling you in what area (each dungeon is divided into areas, each screen is an area) each treasure is in. That's it. No exact location, no detail on how to get to it, just what area it is in. Fantastic. This wouldn't be too bad either, but a certain sidequest (and Ex. File Key requirement) will have you gritting your teeth at this throughout the whole game. For a straight walkthrough, it's functional, but little more than that. Also, if there is an area in an early dungeon that you can return to much later in the game once you have gotten a certain item, you must flip all the way back to that dungeon in the guide just to find out what you'll get if you return. There aren't even any reminders when you get the item to go back, you have to flip through the whole guide every time you get a new item. This is just faster and more convenient then going back through the every dungeon, I guess.
    Now we come to my favorite part of this guide, and by favorite, I mean least favorite. The sidequest section offers some good info, but is far incomplete. Some sidequests are simple fetch quests, and the guide goes into enough details for those, while other quests involve great detail that the guide just doesn't see fit to mention. For example, there is an extensive walkthrough on solving all 20 Puzzle Boxes, but when you first start the game, you notice you can't find the boxes on the map. Why is that? The guide won't tell you, but I will. You have to talk to Brad from WA2 at Meisis Station to activate the Puzzle Boxes. Oh, now you can't find Carol's ultimate weapon? That's right, the guide doesn't describe that either, but just talk to Brad after completing the Puzzle Boxes and he will hand it to you. Those are some simple things the guide just left out, and you would have to go online for hours to research. Also, there is a sidequest where you need to open every treasure chest in the world, and then open and battle the Black Chest on the world map. Funny thing is, the guide doesn't detail 4 treasure chests in the actual game itself, so you may always end up at least 4 chests short, if not more! The guide also doesn't list the location of all 30 Neutrino Medals in the walkthrough itself, but it does in the sidequest section. You won't know you're short the medal in area 18 of the Lightless Shaft until you're about done with game, however. There are also 4 optional dungeons in the game that contain 12 of the 30 Neutrino Medals, and 47 of the 365 treasure chests. The guide doesn't cover a single bit of the optional dungeons. For your $[...], you get a prompt to go to [...] to find walkthroughs, detailed exactly like pages from the guide, on all four optional dungeons. If I wanted to go online for a guide, I would go to [...], and I did. Also, the locations of all the secret armors obtained from old Wild ARMs characters, are never revealed, nor are there strategies on fighting 6 optional bosses on the overworld map, not including the black chest.
    If you're patient like me, you will spend hours online finding out what you missed by using the guide. Isn't that exactly what a guide is supposed to prevent us from doing? I put 60 hours into getting everything on WA5, but in total, what with browsing the internet, printing off guides, and comparing this guide to other online walkthroughs, I probably spent 85 total hours on this game. Sure, this guide will help, especially with treasures found on the world map and puzzle solutions, but just know that this guide is incomplete, and you will be looking elsewhere for help.


  3. Great coverage of the main storyline, bonus features are a little vague. Maps for the 4 optional dungeons are not included (you have to go to the website to see them, which is hard to use while playing the game.) Overall a decent guide but you will find yourself checking other sources for info on some of the bonus material.


  4. When i purchased the Wild Arms 5 guide,thanks to the other reviews, i had an idea of what i was getting. Then i opened the guide.......

    While the guide gives out some good info, there is no way you will come close to finishing the game 100% with it, which is what i purchased the guide for in the first place.

    For example, there are multiple versions of how mediuyms work in both the front and back of the guide. This space could have easily been put to better use by inserting info, like the hidden dungeons instead.

    The guide also doesn't show you what can be won after battles when you are standing on certain hex spaces. That is a must if you want to get items like duplicators after battles, so you don't have to buy them from the black market.

    The walkthrough section has nice pictures of the dungeon layout, but the info given to you on how to complete puzzles is mish-mashed all over the page, instead of in an orderly fashion.

    Also, while the guide gives you a list of all Asgard's equipment, it doesn't tell you where to find it. It's not all found in chests, but also won after battles, and being in the correct hex.

    I could continue on, but from what i've stated, this guide gives you a partial leg up on the game, period. Go to a faqs site if you really want the 100% completion.


  5. You really need the guide if you are going to find everything in this game. The guide was missing stuff itself though that I went online and found the holes.


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Posted in Video Games (Wednesday, October 8, 2008)

Written by Brian Johnson and Duncan Mackenzie. By For Dummies. The regular list price is $19.99. Sells new for $1.40. There are some available for $1.00.
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5 comments about Xbox 360 For Dummies (For Dummies (Computer/Tech)).
  1. Hi... I'm not a gamer, but I have one in my household. I can't tell you how many game consoles we've purchased over the last 20 years, but I don't think we've missed very many. I'm a bit surprised I haven't gotten the hard-sell from "da kid" on getting an Xbox 360 yet. But after reading Xbox 360 for Dummies by Brian Johnson and Duncan Mackenzie, I'm somewhat tempted to get one anyway for myself... :)

    Contents:
    Part 1 - Xbox 360 Out of the Box: Meet the Xbox 360; Setting Up Your Xbox 360
    Part 2 - The Xbox 360 Blades: Dealing with the Dashboard; The Live Blade; The Media Blade; The System Blade; The Games Blade
    Part 3 - Xbox 360 in Your Entertainment System: HDTV, EDTV, Plain Old TV; Getting the Best Audio Experience; Customizing Your Console
    Part 4 - Pushing the Outer Limits: Parental Control; LAN Parties; Windows Media Center Extender
    Part 5 - The Part of Tens: Ten Great Web Sites; More Than Ten Great Games; Ten Tips for Parents; Ten Ways to Make Friends; Ten Great Accessories; Original Xbox Games; Index

    Xbox has definitely crossed the line from being a gaming console with extra features to being a multimedia computer that happens to play games really well. Johnson and Mackenzie do a very good job of covering and demonstrating all the features of the Xbox 360, how it all meshes together, and how to get the most out of the platform. This includes everything from, of course, playing games, to making the device the central point of a multimedia setup for your home. The Xbox 360 integrates with Windows Media Center, so you can use it to watch TV, record shows, play music, etc. In fact, it's very possible to buy an Xbox 360 and never even play a game on it. :) Add in network connectivity, and now you can reach out to others as part of Xbox Live. The capabilities are truly impressive, and this book is an excellent way to delve into those areas that you may not have yet uncovered.

    Granted, most 12 year olds will probably have most of this figured out an hour after opening the box, all without reading the directions. Yes, and my DVD player still flashes 12:00. At least it's not a VCR any more. But a book like this will appeal to those of us who are interested in the latest and greatest, but want a little structure and guidance added to our exploration.

    Now to keep this book out of my kid's hands...


  2. Not a bad book, although it is more written for someone with little to know computer/gaming experience.


  3. If you want to know your Xbox 360 really well then this books for you, it covers everything about the system and the hardware that can be added later on. The book even covers Xbox Live and also some games. you will not be sorry if you purchase this book, it is a perfect addition to anyones home library.


  4. I love this book -- everything is well explained. It also explains the concepts in an easy to understand style for parents who are not too game savvy.

    Only problem though is that the book is too US centric -- the Xbox 360 is sold all over the world with slightly different specifications, and this book just ignores everything except the US Xbox 360.


  5. This was a fantastic resource. I have never really played video games until my wife bought me this Xbox 360. I didn't know all the ins and outs so I bought this book. It has been truly helpful in finding the many things i can do, plus it has some valuable web links for some extra stuff that really works.


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Posted in Video Games (Wednesday, October 8, 2008)

Written by Rich Hall and Derek Ball and Barry Shilmover. By McGraw-Hill Osborne Media. The regular list price is $24.99. Sells new for $4.76. There are some available for $4.95.
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5 comments about How to Do Everything with Your Dell Axim Handheld, Second Edition (How to Do Everything).
  1. This book does not offer what I was looking for, namely some in-depth information on the Axim PDA. There is a lengthy chapter devoted to the stupid games you can play on this device. But I was hoping to learn how (if at all possible) you can create a shortcut to rotate the display. Or how to always have Word and Excel start up at a predefined zoom level. Instead the book tells you how to play BallBreaker.


  2. Without more detailed information about the operating system and its methods, this book is a useless waste of time. I threw it in the trash after 15 minutes.


  3. xim Handheld Second Edition. I thought it was a hardcopy of the Axim X51V manual that dell no longer offers so I ordered it form amazon. Well, this Second Edition was not really a manual but a hard copy of what the Axim X51V can do. It is a very nice book but since the Axim is very new to me I needed a manual of everything I could do with the axim including on how to accurately work the wireless capability. I enjoyed reading this handheld second edition and it did help me a lot in understanding the axim. But, of course it was not a true manual that is very murch needed but not offered anymore by dell because people would loose their manuals and want replacement manuals that are probably expensive to reproduce since the manual would be so large. In closing I do believe as the Dell Axim Handheld Second Edition book goes it is very nice but still it does not in detail train a person in "How to Do Everything" like a Axim X51v manual would do it you could still buy one. Sincerely Yours, Robert J Miguez


  4. Not a bad book but the Axim is pretty self explanatory without it. It may come in handy if you want to use yours for a GPS or want to add something cool to the CF slot like a camera. Other than that, I probably could have learned just as much surfing the Web for other users.


  5. This book was very informative and helpful and I would recommend it to others who have handhelds and don't know its full potential. I am not very "follow the directions" literate but the book was easy to follow and step by step for the dummies in all of us!


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Posted in Video Games (Wednesday, October 8, 2008)

Written by BradyGames. By Brady Games. The regular list price is $17.99. Sells new for $10.47. There are some available for $9.99.
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1 comments about Bully: Scholarship Edition Signature Series Guide (Brady Games) (Bradygames Signature Series) (Bradygames Signature Series).
  1. This game is fairly simple, but you have so many things to do that you might gonna forget a few things. That is the reason I bought this game and I got 100% easily. Everything is covered inside, all missions, side-missions, items, etc. I am really happy with this purchase and if you are looking to get 100% completion, this guide is for you.


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Rogue Galaxy (DoubleJump Official Game Guide)
Xenosaga Episode III: Also Sprach Zarathustra Signature Series Guide (Bradygames Signature Series)
Prince of Persia: Prima Official Game Guide (Prima Official Game Guides)
Battlefield: Bad Company: Prima Official Game Guide (Prima Official Game Guides)
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy
AI Game Programming Wisdom (with CD-ROM) (Game Development Series)
Wild Arms 5: Prima Official Game Guide (Prima Official Game Guides)
Xbox 360 For Dummies (For Dummies (Computer/Tech))
How to Do Everything with Your Dell Axim Handheld, Second Edition (How to Do Everything)
Bully: Scholarship Edition Signature Series Guide (Brady Games) (Bradygames Signature Series) (Bradygames Signature Series)

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Last updated: Wed Oct 8 07:19:35 EDT 2008