Game Books

Google

General

Games

Board Games

Backgammon
Bingo
Checkers
Chess
Chinese Checkers
Dominoes
Go
Mah Jong
Monopoly
Scrabble

Card Games

Blackjack
Bridge
Canasta
Cribbage
Euchre
Gin
Hearts
Pinochle
Poker
Hold'em Poker
Solitaire
Spades

Gambling

Baccarat
Blackjack
Craps
Horse Racing
Lotteries
Poker
Roulette
Slot Machines
Track Betting
Video Poker

Puzzles

Logic & Brain Teasers
Crossword Puzzles

Role Playing Games

Role Playing Games
Ars Magica
Call of Cthulhu
Champions
Chivalry & Sorcery
Dragon Warriors
DragonQuest
Drow
Dungeons & Dragons
GURPS
Macho Women with Guns
RuneQuest
Shadow World
Shadowrun
TMNT
Traveller
Trinity
Vampire
Villains and Vigilantes
Werewolf
Witchcraft
World of Darkness

Video Games

Video Games
Strategy Guides

HobbyDo


Search Now:

VIDEO GAMES BOOKS

Posted in Video Games (Saturday, October 11, 2008)

Written by Doublejump Productions. By Prima Games. The regular list price is $19.99. Sells new for $8.95. There are some available for $7.10.
Read more...

Purchase Information
3 comments about Shin Megami Tensei: Devil Summoner Official Strategy Guide.
  1. This guide is probably the guide that most people will consider to be one of DoubleJumps worst. Not because it is bad, but because it is, well, different. We are all used to DoubleJump guides being small and crammed to the brink with detail. This one is distributed through Prima so it is a full sized guide and as far as the detail, there isn't nearly as much to include. Almost all other DoubleJump guides are for epic RPGs and Tactical RPGs, games where there is so much stats and details that they will be huge guides. Since Devil Summoner is an action RPG, there simply isn't nearly the same amount of things to include to create a huge guide. What this one does have though, is sufficient.

    The guide goes through the basics and the overviews of characters, controls, etc. Pretty much the norm. Then it takes a page out of Nocturne's guide for anyone familiar with it. They show the area maps from each chapter in one section and then the actual walkthrough breakdown in the next one. While some people have issues with this, it can actually be quite nice for those of us who don't want to pass up any items, but also don't want to be lead by hand through the game either.

    The walkthrough is pretty much the meat of the guide, nothing too amazing. There is a secrets section, but surprisingly, there really isn't much in the way of hidden things in the game. There are several subquests or side stories covered in the walkthrough, but the secrets section itself only contains three or four major things (some of which are only for second playthrough).

    Luckily the wonderful job that DoubleJump has always done on bestiaries, demon fusion and item/magic tables hasn't changed at all. Everything is all laid out clearly and is easy to understand. For some people this may be the most used section, just to find out the enemies weaknesses.

    Overall, the guide isn't anything special. For those of us used to DoubleJump's monster "bible" guides, this isn't it. There just simply isn't that much information to put into the guide in comparison to those of other games. What is in the guide though, is done very well and in a clear and concise fashion. It is a good guide, but definately not a necessity for the game.


  2. I have never played a game like this. Not only do you solve crimes but you also get to fight with a sword and a gun, not to mention demons! You can capture demons to which after you can summon them into battle. You can also summon them to help you solve crimes effectively. I reccomend the stratagy guide because some parts I was stuck on for a bit, but also so you can get a heads up on extras and demons. Besides, what's a great game like Devil Summoner without a Stratagy Guide? They just go together.


  3. Awesome guide and the service / delivery was great too.


Read more...


Posted in Video Games (Saturday, October 11, 2008)

Written by Doug Walsh and Dan Birlew. By BRADY GAMES. The regular list price is $14.99. Sells new for $15.99. There are some available for $4.95.
Read more...

Purchase Information
5 comments about .hack Infection (Part 1) Official Strategy Guide.
  1. Ok, for one thing I agree that you might not need a stradegy guide for it but if you like to use them like me I sugest this stradegy guide! But they could of added some stuf the guide is pretty short but the game is pretty short too expecially for what you had to pay for it before 50.00!!!!!!!!!! Also i very recomend FF10.


  2. This guide isn't bad but it is missing some key info.

    1. Left out some item location. a few item locations were left out. While they are not that important, that shouldnt happen at all.

    2. Did not provide repsond for each character. Through out the game you can email you party member to gain GP. The proper respond allows you to gain extra points.

    3. Did not cover enough on the very important Monsieur and Grandpa sidequest.

    Other than that the guide has everything you would need about this game.


  3. Being new to the .Hack series, I have found the guide extremly helpful in pointing out few tips and pointers to help you with the game.

    Anyone wanting to know Monster Stats, Item, Weapon and Trading Lists will not be disappointed, plus the excellent Grunty raising guide which provides you with High Level Weapons and Items very early on in the game!.

    Overall a very satisfying guide!
    Thank you, Doug Walsh.


  4. This book was definitely helpful in a lot of ways. I did notice that there were some things that it did omit, but in a way that's a good thing. You can go through the game yourself this way and do a bit more exploring than the book goes through, so you can find things on your own. Over all this is a good buy.


  5. this guide was everything I needed it for. The dungeon maps and the lists of the different items I could get and where and from what have come in handy many times as I have played the game. Also, my main goal for the first time i play the game is to get thru the story to unlock the movies and so on.... this guide has so far helped me to do just that....


Read more...


Posted in Video Games (Saturday, October 11, 2008)

Written by Mark Cohen. By Prima Games. The regular list price is $14.99. Sells new for $19.88. There are some available for $0.25.
Read more...

Purchase Information
5 comments about The Lord of the Rings - The Fellowship of the Ring (Prima's Official Strategy Guide).
  1. Finally, a book I actually like, in and out! Tolkien amazes me with his ability to imagine the diverse characters and places in The Lord of the Rings. This book portrays leadership, and the long enduring of good in an evil world. I am very pleased with the detail that Tolkien puts into the novel so that the reader can understand completely each situation. Tolkien writes the book so that the readers feel as if it could be real. It's an outstanding novel that teaches us that we need to bear our burdens and stick together so that good can prevail in a world of such turmoil.
    Tolkien has made me think a lot more about my characteristics and whether or not I would be able to bear the ring. Would I be able to withstandthe temptation of putting on the ring? Or using it's power for my own good? It's an outstanding concept. This book leaves you in anticipation for the next. The suspense of what is going to happen next is nerve-racking.
    Overall, I just enjoyed the material, and I feel that Tolkein is a very experienced writer. He knows how to captivate readers, and enthral their minds into the book.


  2. This is a must have if you purchase the game. Now this is NOT the best game in the world. It is not advised to even purchase this game, it is slow... You'd be safer to go with the two towers. But if you do buy this game (probably for the same reason I did..which was it is LOTR and I just have to own it) this is the ideal companion for you. The beginning of the game is very very hard. It takes awhile to get around the Ringwraith riders, and when you finally do you go into another part of town where unless y ou know what you are doing you wont be able to find your way out. So dont expect the game to be simple, it isn't much fun, in fact it is quite aggrivating. But if you do buy the game you have to buy this so you actually know what you are doing, and not wandering around like a fool in the woods...as I was until I read some of this ;)


  3. Lord of the Rings:
    The Fellowship of the Ring
    By J.R.R. Tolkien

    The Lord of the Rings The Fellowship of the Ring is an action packed magical thriller. It keeps you on edge with every flip of the page.
    The book begins with the old Bilbo Baggins planning for his one hundredth and eleventh birthday. Half the Shire's been invited! It looks as though it'll be a night to remember. When Bilbo vanishes during his birthday speech, he leaves the crowd in awe. Seeing as how he is now leaving, for another adventure, and shan't be returning, he leaves his precious Bag End and all his possessions behind. His heir and second cousin one-removed, Frodo Baggins now has to carry the responsibility of taking the One Ring to Mordor to be destroyed.
    To get to Mordor, Frodo must leave his beloved Shire and travel through Old forests, empty plains, and rocky mountains. He soon reaches Rivendale, with the help of a strange Rider, Aragorn, and an elf named Arwin. From there, Frodo and his three faithful companions, Merry, Pippin, and Sam become part of the Fellowship of the Ring.
    To find out more, read the book!

    I found this book to be delightful at all hours of the day for all ages! I highly recommend it if you're looking for a great adventure with out even leaving your couch!



  4. This is the first of the three books in the series The Lord of the Rings. In the beginning, a hobbit called Bilbo Baggins celebrates 111th birthday. He then disappears to go live with the Elves in a place called Rivendell, and leaves everything to his nephew, Frodo Baggins, including a mysterious and magical ring that he found long time ago. Frodo is advised by Gandalf to go to Rivendell, and to take the ring, and to never wear it. Gandalf fears that it might be the Ring of Power (the ring that belongs to the evil lord Sauron), so he goes to Rivendell where a council is met. Frodo agrees to take the ring to Mount Doom with the help of others this group form the Fellowship. As they go, they meet various encounters, and in the end of the book, Sauron's army fights the group and steals some of the Hobbits.
    I chose to read this book because I heard it was very popular. Also, I heard that the book was a fantasy book tied in with magic, battles, and a great quest. I liked reading it and I knew what was happening because I read the book The Hobbit. Then I decided to read the prologue. I also liked to read the book because it was full of adventure and danger.
    My favorite part was when Gandalf faced off the monster in the shadow of the mines of Moria. It started when the Fellowship began to make their way to Isengard. Gandalf decided to lead the group into a climb through the mountains. They noticed a large group of crows flying their way. Figuring that it was some of Sauron's spies, they tried to go through the ice caps of other mountains. Then Saruman the wizard tried to stop them. So they had no choice but to go through the mines of Moria where a monster lives. This is a fire-demon monster that lives. Gandalf tried to fight the monster but Gandalf and the monster fell and the Fellowship thought Gandalf died.


  5. I haven't played many games of this type, but I'm a huge Tolkien fan so I decided to try the game. I have to be honest-I couldn't even get out of the Shire ( the first level) until I bought this guide! I ended up using it religiously along the way, because there were many sections where I wouldn't have had any idea what I was supposed to do otherwise. For instance, there's a section in Moria where, without the guide, I would *never* have figured out where I was supposed to go, even though I religiously explore every nook and cranny when playing these types of games.

    Once I bought the guide, it took me about a week to finish the game. Since then, I've decided to play it again, without referring to the guide, to see if I can make it all the way through by memory.

    The book is very comprehensive, and avoids using terms that the casual gamer wouldn't understand-it doesn't talk over your head, and it's very straight forward and easy to understand. The screen shots are helpful, so that you can see what sections of the game they're referring to.

    As a little added perk, this book, while showing you all of the ins and outs, still leaves a couple of tiny goodies out-not essential ones, just a couple little perks, so it still pays to explore as much as possible to see if you can find them. To me, that added to the fun, and I didn't feel like the book was doing *all* of the work for me. For instance, the book doesn't mention that, if you can find Gollum, you can get a little treat from him!

    I highly recommend this game guide; in fact, I'm off to the bookstore today to pick up Prima's game guide to another LOTR game!



Read more...


Posted in Video Games (Saturday, October 11, 2008)

Written by Mike Selinker and Rich Redman. By Wizards of the Coast. The regular list price is $29.95. Sells new for $5.75. There are some available for $3.67.
Read more...

Purchase Information
2 comments about Diablo II: To Hell & Back (Dungeons & Dragons Accessory).
  1. As an avid Diablo 2 fan I have anxiously awaited this new release in the Diablo storyline modules. The description of the product as covering the entire Diablo 2 game from Act One to Act Four merely wetted my appetite for more. Imagine my dissappointment to find a product containing poor guidelines for encounter levels, recycled artwork, pages of filler (repeated monster descriptions from Diablo 2: Diablerie,) and typos so obvious you would think that this was rushed into production and not seen by a proofreader. Any adventure whose pricetag is 50% higher than the price of the core books should be stunning in content and form, presented without errors, and be clear in the descriptions of game mechanics. I have only the highest praise for all the changes made to the new edition of the rules. The sliding exp scale, rewritten character classes, and the smoother combat all add to the enjoyment I and my players experience in our weekly sessions. The first Diablo adventure had us playing 8 hour marathon sessions each night for almost 2 weeks. Perhaps my expectations were too high for this product, but it is disappointing in falling short of the standards I have seen in other books recently. I am sure that any inconsistancies in the rules contained in the product will be brought up in a forum either on the web site or in Dragon Magazine, however nothing can take away from the flow of a session as greatly as a player stating "... but I read online that ..."


  2. This book was poorly made, not worth your money. i don't know [who] wrote this but he really needs to go back to english classes. The book was not put in order. They just took the diablo II computer game and put it in a book without worrying about the rules of 3rd D&D.

    Do yourself a favor...Don't buy this book!



Read more...


Posted in Video Games (Saturday, October 11, 2008)

Written by Michael Shalhoub. By Schiffer Publishing. The regular list price is $49.95. Sells new for $36.10. There are some available for $31.14.
Read more...

Purchase Information
1 comments about The Pinball Compendium, 1930s-1960s.
  1. I never buy books due to the fact you can read most stuff on the net. This book however, is so well researched and put together that I STRONGLY recommend buying it. There is so much informations, and a truck load of pictures of all sorts of tables.


Read more...


Posted in Video Games (Saturday, October 11, 2008)

Written by Kaizen Media Group. By Prima Games. The regular list price is $14.99. Sells new for $17.00. There are some available for $15.00.
Read more...

Purchase Information
3 comments about Legacy of Kain: Defiance (Prima's Official Strategy Guide).
  1. I don't have a huge problem with the guide other than that it is not needed. The game is very short and you could beat it in a rental. They aren't any powerup item to miss. I got lost twice and the guide did help me out then but that isn't worth the cost of buying a guide. Go to gamewinners if you stuck instead.


  2. The guide is helpful to find power ups and secret areas. Also tells you the bosses weaknesses. If you get lost somewere its better to go to gamefaqs or something but the artwok is good and great for those occasinol stuck places. Worth $10


  3. The developers didn't make much progress with plot development - so fans of the original Legacy of Kain will be disappointed in that regard. Although, if you've bought every single game up until this point, you're used to that.

    What is great about this one is that they have *finally* revamped the controls of Kain and Raziel so that fighting is what you would expect it to be given that you are superhuman, and the controls are greatly improved.

    Fixed camera angles bring their own share of joys and troubles. Just lettin' you know.

    I definitely recommend buying this if you can get it for less than $20. Totally entertaining.


Read more...


Posted in Video Games (Saturday, October 11, 2008)

Written by Bryan Stratton. By Prima Games. The regular list price is $19.99. Sells new for $39.95. There are some available for $18.99.
Read more...

Purchase Information
5 comments about Myst URU: Complete Chronicles (Prima Official Game Strategy Guide).
  1. It is a little tough to give a complete review for I just started the game. So far the guide has been helpful when I got stuck.


  2. As a long time explorer in the MYST universe, I am very familiar with its mythos and conventions, and therefore any product which deals with these comes under close examination for validity and usefulness. I am glad to report that as they so often do, PRIMA has gotten it right in their guide to MYST: URU. The guide serves two purposes, firstly to aid you in solving the game's puzzles if (and when) you get stuck, and secondly to enhance the players gaming experience with its artwork, hints and extra information both about the game and its creators, Cyan.

    The 'explorers aid' sections are divided between a fast walkthrough, giving the most direct path from beginning to end, and also a more immersive 'narrated' walkthrough giving softer hints for solving the puzzles and helping to creatively visualise the exploration experience. Both are useful, the former if you want only to complete the game and see all its 'puzzle secrets' revealed, and latter if you prefer to truly immerse yourself in discovering the 'artistic secrets' and exploring the ancient cultures and histories created by Cyan. This second portion is written from the point of view of a fictional explorer who has walked the paths of URU before you, and has left journals of their travels. Therefore the solutions to puzzles are revealed gradually, allowing players to read only so far and (hopefully!) solve the rest of each puzzle themselves.

    Also included in the guide is a substantial colour section on the origins of Cyan, the MYST series and how URU came to be. If you are interested in how the Miller brothers began this epic saga in the very beginning, or in the various fascinating techniques involved in producing a game like URU, then this section has some amazing personal interviews and historical information about Cyan and its employees which kept me reading until I had finished it; I couldnt put it down! In fact, this was the first part of the guide I read, and I think for many MYST fans, the most interesting.

    However, whether you are a diehard fan of the series, or if URU is your first foray into the universe of MYST, PRIMA's guide is an invaluable resource, both for its in-game assistance, and for its mind-expanding art and factual information. Enjoy!


  3. this was here so much sooner than the quoted time! thanks for such great quality and speedy delivery! i didn't even pay for a rush!


  4. Great to receive the book in a timely manner.

    Regards

    Joyce Parratt


  5. An incredible game. While the online portion of this game has been on- and off-line several times due to technical and non-game-related issues, this offline version is very playable. A series of fascinating worlds that as of this date, five years after its original release, fail to be duplicated even nearly by any other game. While some games will have much more sophisticated-seeming graphics *techniques*, this game is much more sophisticated *artistically*. The puzzles are intelligent and immersive (see my review of Myst 4 and 5), and are engaging enough that you'll want to play it, then give it to your kids to play, and help them play it, it's very viral and intelligent.


Read more...


Posted in Video Games (Saturday, October 11, 2008)

Written by BradyGames. By BRADY GAMES. The regular list price is $19.99. Sells new for $65.99. There are some available for $29.99.
Read more...

Purchase Information
5 comments about Street Fighter? Anniversary Collection Official Strategy Guide (Bradygames Take Your Games Further).
  1. The Street Fighter Anniversary Collection Official Startegy Guide is a very good, it goes well with the game. Very well actually. There is alot of useful information is this guide about both of the games present in The Street Fighter Anniversary Collection. The guide list every character present in both Hyper Street Fighter and Street Fighter 3 Third Strike, plus it also lists every move in each mode in Hyper Street Fighter for each character and it also lists every move for each character in Third Strike with a brief description of each move and frame data of each move. It also lists some strategys for each character and bad match ups for each character. And as an extra treat it comes with the Third Strike soundtrack. This is definitly worth reading. FINAL ATOMIC BUSTER!!


  2. I got the guide in the mail today. Just upon flipping through it quickly, it is definetly a good guide. So before I criticize it at all: If you want to learn to play SF3: Third Strike, this is a great guide, and is the best way, [...]so it's worth it without a doubt.

    Anyway, so when you actually use the guide, and try to use it to get better with a character, you may run into some problems. First off, there are definetly some mistakes. From looking at the Oro page, some of the descriptions don't match the actual move, as in just a typo, printing error..but still could confuse a newbie.

    Also, the thing that REALLY annoys me about the guide is how it labels each move of a character. For an example of what I mean, everyone knows Ryu's special moves: Hadou-Ken, Shoryuken, and the whirlwind kick. But have you ever heard of...Sakotsu Wari? Me neither. But apparently, Sakotsu Wari is F+MP, Ryu's overhead punch. Now, that would be fine, but it is definetly NOT fine when the guide says to use Sakotsu Wari when the opponent is crouching, and I have no idea WTF Sakotsu Wari is, so I have to flip back to the moves index, only to find out that I would have understood them 100% if they had just said F+MP, which they said previously in the guide anyway. That applies to all of the characters.

    My last beef is the so called "matchups". It seems for most characters, the matchups are total bull****. For example, Q's good matchup is...Twelve? Uh, okay. Twelve sucks. Everyone's good against Twelve. Let's look at Twelve matchups. Twelve's good matchup is...CHUN-LI? I don't think so. I think most scrub Chun-Li's would beat the [...] out of any Twelve. But the guide's reason for this is that Chun-Li has no standard anti-air...uh..so what? He's frickin Twelve. He sucks.

    ANYWAY, those aside, this is a really awesome guide. What surprised me is that it even goes into advanced tactics like Makoto's Kara-Karakusa/her Abare Tosanami combos. With that said, some combos and tactics are noticeably missing, like Makoto's 100% stun combo, Kara-Oroshi/Fukiage, etc., but that's alright.

    Overall, I'd say this is something that people who want to get into 3rd Strike should pick up, because it has up-to-date tactics, and most of the combos and info you're going to need when you want to learn a character, and an easy-to-read and easy-to-find page for each one. Plus, it comes with the 3rd Strike soundtrack. That alone is worth the 10 (LESS!) dollars that this'll cost you.


  3. It's really simple: if you own and actively play 3rd Strike, and have any will or drive to be a competitive player, then you really should own this. Frame data, matchup information -- all the good stuff that you should want and should expect to see in a GOOD fighting game strategy guide is included here. This is not your old-school, garbage Mortal Kombat guide that you bought on a whim while browsing the bookstore: this is real information provided by real, top competitive USA players of the game. Do yourself a favor and pick this up.


  4. Didn't tell me much that i didn't already know. It's not a bad reference though.


  5. I grew up playing SFII and later versions in arcades and pizza shops, so I'm more old school. However, when I transitioned to SFIII, I started to enjoy the controls and gameplay. I bought the guide for playing Third Strike on my PS2. The illustrations are great in this guide. Practice makes for a better player.


Read more...


Posted in Video Games (Saturday, October 11, 2008)

Written by Bryan Stratton. By Prima Games. The regular list price is $19.99. Sells new for $3.19. There are some available for $3.00.
Read more...

Purchase Information
1 comments about Ratchet: Deadlocked (with DVD) (Prima Official Game Guide).
  1. I got this guide a little bit after the game. It's really helpfull. It helped me beat the game. It gives you descriptions of every gun and mod, and armor. The walkthrough is also good too. And it gave me a really good tip on how to beat Vox in the end. So if you have trouble with this game, buy the guide, it will help.


Read more...


Posted in Video Games (Saturday, October 11, 2008)

Written by Scruffy Productions. By Prima Games. The regular list price is $14.99. Sells new for $10.00. There are some available for $2.97.
Read more...

Purchase Information
No comments about Sudeki (Prima Official Game Guide).



Page 197 of 250
10  20  30  40  50  60  70  80  90  100  110  120  130  140  150  160  170  180  187  188  189  190  191  192  193  194  195  196  197  198  199  200  201  202  203  204  205  206  207  210  220  230  240  250  
Shin Megami Tensei: Devil Summoner Official Strategy Guide
.hack Infection (Part 1) Official Strategy Guide
The Lord of the Rings - The Fellowship of the Ring (Prima's Official Strategy Guide)
Diablo II: To Hell & Back (Dungeons & Dragons Accessory)
The Pinball Compendium, 1930s-1960s
Legacy of Kain: Defiance (Prima's Official Strategy Guide)
Myst URU: Complete Chronicles (Prima Official Game Strategy Guide)
Street Fighter? Anniversary Collection Official Strategy Guide (Bradygames Take Your Games Further)
Ratchet: Deadlocked (with DVD) (Prima Official Game Guide)
Sudeki (Prima Official Game Guide)

Copyright © 2005
*Amazon.com prices and availability subject to change.
Last updated: Sat Oct 11 20:10:54 EDT 2008