Posted in Video Games (Sunday, September 7, 2008)
Written by BradyGames. By BRADY GAMES.
The regular list price is $24.99.
Sells new for $11.50.
There are some available for $8.50.
Read more...
Purchase Information
5 comments about Age of Conan: Hyborian Adventures Official Strategy Guide (Bradygames Official Strategy Guides).
- I guess my main issue is with the way the book presents material. It doesn't give any hard numbers for feats or skills. On any given feat or skill it'll say something like "give small chance" or "gives small increase". What I want to know is, is it worth my time to learn that skill or feat. How much of a chance does it give? That's what I need to know. Half the book is on character creation and all the info they give is fuzzy. Not really useful at all.
Also the maps are useless. They are there but they have no info on them. No markers on where people or places can be found. Aside from looking nice they have no function. You get better info from the in game mini-map.
Professions and crafting are there but once again they're missing important info. If you want to make potion X this book will tell you what ingredients you need to make it. That's good. But the book doesn't tell you what potion X is or what it even does.
All in all this book is good for some quest info. I had some trouble locating a few things in dungeons that had no mini-map. Sure, it had a quest marker but with no map I had no idea how to get there. So the book did help with those which is why it gets 2 stars instead of one. But that info can be found online for free.
Don't bother with this book. We didn't even get an in game free item for it.
- There's a lot of unknowns in Age of Conan: from the peculiar stat system to the actual numerical effects of certain buffs and skills. I purchased this guide hoping it would expand on the pitiful game manual -- suffice to say, it doesn't.
Everything in the guide can be read from the game tooltips, and there's no in-depth explanations at all. Class descriptions are sanitised and mostly the same ("an excellent solo class, but don't forget to buff up before a fight blah blah"). The back of the guide even devotes pages to "maps" of hyboria that are simply screenshots of the game... just press the "m" key.
A total waste of money, especially considering the massive patch changes that Funcom continues to implement.
- This was sort of helpful in picking what class to play, but didn't really give in depth guides to anything.
- This guide is incomplete, its a rush rush job with very little help full detail. Maps are blank with no important details.
you can't get updates from the website either.
Wait for V.2 of the book to be released.
lvl 45 ranger
Wishbone
- Complete waste of time and money. This "guide" frankly isn't any help at all. Most of the graphics are just screenshots and are very small and fuzzy. I can't believe that this is "official."
Read more...
Posted in Video Games (Sunday, September 7, 2008)
Written by Kaizen Media Group. By Prima Games.
The regular list price is $19.99.
Sells new for $11.12.
There are some available for $4.99.
Read more...
Purchase Information
5 comments about God of War (Prima Official Game Guide).
- This is highly addictive action adventure game that will make you lose track of time. This game is an instant classic with unbeatable graghics. It also has a good storyline and suprise twists all this way until the end of the game. I highly recommend it to the mature gamer.
Walt Hickman
Snellville Georgia.
- This book is EVERY detail you'll ever need to play this game. Game is so intricate, you'd miss so much without it.
- I ordered this new direct from amazon because of the great ratings on the included DVD, however, after an extremely long wait, the DVD wasn't included with the guide, so I ordered a replacement copy, same problem! I ended up buying a used one because amazon couldn't supply it. At least they offered me a refund and return postage. Overall a great guide if you can find one with the DVD.
- where have you been that you dont own this one and finsihed it twice yet lol a game both genders can love go get it now so you can get and finish GOWII lol
- After finding more extensive walkthroughs online I regretted spending the money on this book. Could have bought a game. It is a very well done, glossy book. There are maps and explainations of weapons etc. The game is fantastic and this is a great collectable companion. However. It's not necessary in playing the game. As I mentioned before. You can get walkthrough and other information on the web.
Read more...
Posted in Video Games (Sunday, September 7, 2008)
Written by Matthew L. Helm and April Leigh Helm. By For Dummies.
The regular list price is $24.99.
Sells new for $13.41.
There are some available for $13.40.
Read more...
Purchase Information
5 comments about Genealogy Online For Dummies (For Dummies (Sports & Hobbies)).
- I've been researching my genealogy on the web for about a year now, and I'd already found everything included in this book. If you're a basic web surfer, and can use a search engine, don't bother with this book. I also found that it was very difficult to reference, and jumbled together both the excellent resource sites, as well as the ones that are pretty much useless. Spend your money on "The Source" it will be worth the extra investment.
- This is a very helpful book. I have been doing genealogy research for years, and found all of the tips I would give someone who has just started research within its pages. I also found things that I hadn't previously thought of that I was able to use and I accomplished a lot. This is a perfect handbook for those who are interested in using the internet to further their research.
- Pros: Covers lots of topics and is a very valuable source for beginners with great, well written, summaries of many skills and sources needed for doing family history
Cons: No real cons. I was a bit surprised, however, not to read more about the incredible land patent database of the former General Land Office offered through the Bureau of Land Management's Eastern State Office. There is no mention that people can actually download from the office's site copies of early land patents of ancestors after discovering how and where they received federal land. Yet, this only points out that one book, though great, cannot cover everything. I was interested to review this book since I do a lot of genealogical research and wanted to see what more I could learn. I wasn't disappointed. There's plenty to be discovered through the great information supplied by this fine book. Though one of the "For Dummies" series for beginners, there is much here for people who aren't dummies but are advanced in their genealogical studies. The authors have their own website, "Helm's Genealogy Toolbox" at www.geneaologytoobox.com, and that is featured as well as other web sites and links. The book also contains a CD with three items: 1) a trial version of "Family Tree Maker," a popular genealogy database, 2) an evaluation copy of "Homesite 5.5," a popular HTML editor, and 3) a gazetteer designed for genealogists,"World Place Finder." This CD runs on Mac OS system software 7.55 or later, which is useful if you haven't yet stepped up to OS X. This book is indeed a fine source for all genealogists, covering not only what can be found on the web (an incredible amount), but also great tips for basic "how to do" skills. There is even information in one of three appendixes for the real beginner without many computer skills, such as getting set up with a service provider. The other appendixes include terms and more information on using the CD. As to its organization, the book begins with the needed first steps about recording easily available information needed to "ground" what you later discover. Progressively you also learn about preserving notes and photos, organizing your records, and many other valuable tips to get started. Later chapters (a total of 16 in the book) continue with planning genealogical research trips and strategies, plus lots of great information about the almost countless sources that have developed on the Web to aid family history buffs. This includes some information even on foreign sources and archives. The book also covers the increasing availability of various source records, such as census and vital statistics posted on the Web, plus the value of using comprehensive genealogical indexes, surname forums, and the incredible national GenWeb project which coordinates state and county records. And that's only a sample of what this useful book covers! The helpful index allows you to easy find the variety of specific topics in this great "how-to" book,. Overall, its easy-to-follow style, like other "for Dummies" books, makes this a real winner for both the beginner and advanced genealogist. It is well worth the price.
- Genealogy Online for Dummies is a handy how-to, where-to, what-to, who-to, and why-to book. Matthew L. Helm, one of the authors, is executive vice president and chief technology officer of FamilyToolbox.net, Inc. With a bachelor's degree in history and a master's in library and information science, he created and he maintains the Helm's various genealogy websites. April Leigh Helm, the other author, is the company president. She has degrees in journalism and higher education administration. They are no dummies, and anyone who reads this book will be no dummy about genealogy online.
The book has 16 chapters organized in five major sections, also three appendices, an index, a genealogy Internet directory, and a tear-out "cheat sheet." The text covers in part one doing the groundwork, in part two focusing the online research effort, in part three expanding research online, and in part four using the computer and web to organize and share information. In summary, part five lists ten handy databases, ten things to remember when designing your genealogical website, ten sites that offer help, and ten tips for "smooth sailing." Throughout the text are addresses of useful websites, research tips, definitions of genealogical terms, step-by-step instructions, and warnings. Examples of warnings are "don't violate any copyright laws by sending large portions of written works through email" (p. 215), and don't post on your website "any information that could land you in the doghouse with any of your relatives - close or distant" (p. 246). The text features sidebar discussions of issues like copyright (p. 250) and privacy (p. 248), and even a "mandatory lecture on privacy" (234). But the tone and message are generally positive: You can do genealogy online. The text explains not only the software, the search engines, the online resources (websites), but also the hardware appropriate for different tasks, and the basics of HyperText Markup Language (html) needed to create a website. One appendix provides the basics of going online, for anyone not already connected to the Internet. A second appendix defines genealogical terms. The third appendix provides a long list of software available on the CD inserted in the back of the book, mostly demo software for Windows; but the CD itself contains only the demonstration software for Reunion 8, and a very useful list of genealogy-related urls. The index is detailed. At the center of the book is a 30-page genealogy Internet directory, organized into clear categories and fully annotated. The cheat sheet provides instructions for using the Helm's Genealogy Toolbox at www.genealogytoolbox.com/, as well as the addresses for 14 websites. The final chapter's "ten tips for genealogical smooth sailing" take the reader back to the big picture: (1) start with what you know, (2) get organized, (3) always get proof, (4) always cite your sources, (5) focus, focus, focus; (6) share your information, (7) join a society or research group, (8) attend a conference or workshop, (9) attend a family reunion, and (10) don't give up. Before the reader gets here, the text has provided clear, detailed guidelines for thoroughly researching, organizing, and presenting genealogical information. The organization and layout of this 332-page book are great. I found it easy to locate specific information, and I found the information clear enough for the beginner and yet substantive enough for the advanced genealogist. The graphics clearly illustrate the text, and the text is easy to read. The occasional 5th Wave cartoons are appropriate and humorous. I am adding this manual to my desktop reference collection of books that I want within arms reach.
- This book is for the beginner genealogist. It tells you how to plan your research and what kind of computer equipment to have. It takes you step by step in certain websites. It is extremely boring, even for a genealogy book. I was hoping for more info on what is contained in individual websites, where to find certain types of documents and explantions of software available to the genealogist. It is great if you don't have a clue but if you can navigate the internet on your own, you don't need this book. I will use it occasionally but The Genealogy Sourcebook and The Source: A Guidebook of American Genealogy are much more in depth.
Read more...
Posted in Video Games (Sunday, September 7, 2008)
Written by Mike Searle. By Prima Games.
The regular list price is $16.99.
Sells new for $3.99.
There are some available for $3.00.
Read more...
Purchase Information
5 comments about Sims 2 Castaway: Prima Official Game Guide (Prima Official Game Guides) (Prima Official Game Guides).
- There's a lot of information in this book. I purchased it because I was stuck and unable to find additional areas, despite being sure I knew where they were located--I could "see" the area, but was unable to enter it. I am playing PSP, so the guide was not a perfect fit, but the only information I was able to find online in November 2007 pertained to the Nintendo DS, which is a different game. The downside to this book is that it not organized in what I would consider a logical manner, and I have had a tough time finding the tip I need when I need it. Overall, it has helped me progress a bit further, though.
- I was very happy with everything about the product, the delivery, the product itself everything.
- While the book was a very good read, it was useless to me as the web site never stated what platform the guide was for. I brought it for my DS game, and the guide only covered the PS2 and Wii versions. There is a VERY small spot actually on the picture of the guide itself (you have to enlarge the photo to see it clearly. The web page needs to clearly state what system the book is for. While it read very well, and IF I HAD the game, I'm sure it would be a great help, I gave the book to a friend. It was useless to me.
- If you like the TV show, Lost, you will probably like this game. It is like the show, but you get to control what is happening.
We were totalling addicted to it. We played everyday until we accomplished all the goals. Now, we don't play anymore. We had a great time all playing. All of our family members had fun playing the characters and making things.
- This guide is pretty useful for this game. It definately helps out. I've found every question I had answered by finding it in the book.
Read more...
Posted in Video Games (Sunday, September 7, 2008)
Written by Mojo Media. By Prima Games.
The regular list price is $19.99.
Sells new for $11.89.
There are some available for $11.61.
Read more...
Purchase Information
1 comments about NCAA Football 09: Prima Official Game Guide (Ncaa Football).
- This is a very informative book, but it's mainly geared for the Xbox 360 and PS3 games. There is some good info for the PS2 and Wii games.
It gives good explanations on gameplay and the different formations and plays for both offense and defense. It explains what formations and plays are good for certain situations.
The book breaks down all 120 FBS teams, offenses, defenses, formations used, favored plays, and impact players. It doesn't have the players names.
It's a good reference for the questions asked in the Campus Legend mode exams. Mascot names, team nicknames,trophies, etc.
Something like this in condensed form, and specific for each game console, should have been included in each game package.
It's not a must have, just a decent supplement for the serious NCAA Football game series fan.
Read more...
Posted in Video Games (Sunday, September 7, 2008)
Written by Jesper Juul. By The MIT Press.
The regular list price is $36.00.
Sells new for $26.71.
There are some available for $23.96.
Read more...
Purchase Information
2 comments about Half-Real: Video Games between Real Rules and Fictional Worlds.
- In Half-Real, Jesper Juul presents us a not only a new definition for games (computer-based or not), but also an original perspective on videogames and how they operate. Going beyond the 'Ludology x Narratology' discussion, Juul balances the 'Rules' and 'Fiction' elements of video games, emphasizing how they relate to each other.
The book is very insightful, containing information that will be valuable to game designers, academics, gamers and new media enthusiasts. Although you could find some of the its content on Juul's previous articles available on the internet, they are much more complete polished in Haf-Real.
- Very good book on the theory of videogames. Accessible, innovative, thoughtful, and centered on concrete (and popular) examples. He also includes lots of screenshots, which is good.
Juul takes what might be called a "grassroots" approach to game studies, not bringing heavy disciplinary baggage to colonize the area, but instead trying to build a formal theory of games from the ground up. He takes his lead primarily from game and culture theorists like Huizinga, Caillois, Crawford and Sutton-Smith rather than from literary theory or media studies. But he really charts his own course and stakes out his own ground in many ways.
He has a strong interest in game rules, which has led some to criticize him for being overly formalistic, but I find this a refreshing and interesting contrast to the more standard "new media" approach to video games.
Read more...
Posted in Video Games (Sunday, September 7, 2008)
Written by Brian A. White. By Que.
The regular list price is $34.99.
Sells new for $21.54.
There are some available for $21.11.
Read more...
Purchase Information
5 comments about Second Life: A Guide to Your Virtual World.
- This is a superbly done, informative, beautifully illustrated (and printed), densely packed yet easy-to-understand, highly informative, tour-de-force introduction to everything you want or need to know about Second Life. They don't get any better than this. If you are interested in SL, you've got to get this book!
All the best,
will
- I love this book!! It rocks!! It really helps you get around in Second Life (SL) as a struggling "Newbie" those first few days and weeks. The book is beautifully presented, with high quality illustrations, great tips, and the author's Avatar; "Ansel Gasparini" is a cool dude : ) It really enhanced my whole SL experience.
After you read the book and get on Second Life, go visit the in-world site where you can see some of the stuff in Brian White's book. I highly recommend this book to anyone wanting to start their Second Life adventures..! Let's get this party started... let the adventures begin!!
See you in Second Life!! : )
- A good intro that is well illustrated. Almost all the tutorials work like they are supposed to. Much better than the Official Guide.
- This book is very helpful when you are trying to learn how to use Second Life.
- This is an excellent first book for those who have signed on to Second Life, fooled around some, and have lots of questions. My advice is put a few hours into Second Life, then read this book. The presentation level was just right for me as an intro. But start by going on Second Life, THEN read the book.
Read more...
Posted in Video Games (Sunday, September 7, 2008)
Written by BradyGames. By Brady Games.
The regular list price is $16.99.
Sells new for $8.39.
There are some available for $9.90.
Read more...
Purchase Information
3 comments about Silent Hill Origins Official Strategy Guide (Bradygames Strategy Guides) (Bradygames Strategy Guides).
- I found this guide a little more confusing than guides for the previous games, but it is a must for people who are new to the Silent Hill series. The thing I found most confusing with this guide was how items were identified on the maps. I didn't like the system the author used. It made finding some items difficult.
- The only complaint is that this (like all other SH strat guides) is DARK. When using it while playing the game you can easily lose your place because of the backgrounds on the page. That being said, its a well written, step-by-step walkthrough that doesnt have too many "reveals" but still gets you through with minimum damage. Recommended.
- This is a really well-written book about the game, Silent Hill: Origins, for PSP. It has step by step instructions about the mystical world. Where can I find this? Can I go through this door? All these questions and many more can be answered in this handy manual. It even has battle plans for destroying bosses! Don't hesitate! Buy this incredible book right now!
:D
Read more...
Posted in Video Games (Sunday, September 7, 2008)
Written by Dan Birlew. By BRADY GAMES.
The regular list price is $16.99.
Sells new for $16.86.
There are some available for $0.68.
Read more...
Purchase Information
4 comments about Metal Gear Solid 3: Snake Eater Official Strategy Guide.
- Metal Gear Solid 3 is an incredible game no matter how you play it. But go through it without some help and you're bound to miss something. This guide is almost perfect in everyway possible. But there are some troubling things that keep this guide down a little.
First of all, this tome is jampacked with tons of helpful tips. Everything you need in the opening pages to know about the game is there. The guide details on all the basics of CQC. From the basics to the advanced tactics. You'll be a master of CQC. The guide also spends a lot of time detailing everything about the food.
The food section tells you if you can use it on enemies or not and how. They also tell you how it taste and whether its worth eating or not. The cure section tells you all you need to cure wounds and how to do it.
The walkthrough is very well written. Each section has a detailed set of maps, the location of every guard and the location of every item. It's very well written too, with EXCELLENT boss strategies that help out really well. Each portion of the walkthrough is broken down by area rather than objective. This is great in the sense that it's more organized. The walkthrough is actually done really well with great tactics. This is easily one of the most well written walkthroughs I've ever read.
The Easter Eggs and secrets are really cool. They go into detail on some of the better ones and talk about the bonuses and such. The secrets chapter is also done well. Alongside that, the Snake vs. Monkeys is also done really well. Each strategy to take on the monkeys helps you get excellent times and even first place assuming you take them in the recommended orders.
Then there's the stuff after the meat of the game. The interviews are spectacular and help you learn more than anything about the production of the game and the MGS series. After that there's an excerpt from the Konami Comic Book of Metal Gear Solid. This is an incredible comic. It may actually make you want to by the series.
But the guide isn't without a few faults. For one, the walkthrough is only written for Normal mode. There are areas where there are more guards and such and the guide doesn't talk about that. What's the difference between playing the game on Normal and Extreme? You'd be surprised how many hardcore MGS fans just jump to Hard Mode without ever touching the lower difficulty levels.
The guide also mentions that there are "secret" frequencies to call but they never tell you what the frequency is! They mention that you have to interrogate a guard in order to get it. But they still don't detail what the frequency is or what it does...
Then there's the biggy (and the reason five stars was an impossible feet), there are several easter eggs and secrets missing! They don't mention that you can get the EZ Gun on other difficulty levels nor do they mention anything of the infinity face paint. Not only that but they never mention how it is you're supposed to come across certain ranks. All the ranks are listed but how do I get say... the "FOX" ranking? The guide doesn't detail it.
It really is a good guide, almost perfect. But the small tidbits (and the one rather large rat) are annoying at times. I wish it was a bit more detailed on some of the secrets and gave more insight for the different difficulty levels.
Either way though, this is the perfect MGS3 companion. You shouldn't have any trouble getting through the game without it. It'll help you conquer the game and even master it at some point. But be warned that this guide is only good for its walkthrough and not much else.
- Bradygames brings us this strategy guide for Metal Gear Solid 3: Snake Eater for the Playstation 2. This is a fairly large paperback edition and is filled with details about the game and color screenshots from the game. The most important thing to note about this guide is that it only covers the walkthrough of the game on the "Normal" difficulty setting. While the maps would be the same on "Easy" or "Hard", the number of enemies and their locations would change on the more challenging difficulties. The location of certain items may also change, but this guide does not cover any other difficulty but "Normal". Since I played through the game on "Normal" mode, I can speak for how helpful it was for that difficulty.
The first thing to note is that this guide is packed with information. The guide begins by covering all of the items, weapons, camouflage, and different fighting techniques. Everything is listed at the start of the guide. This is very nice, but I didn't find myself flipping back to check out the techniques or items. I just used whatever basic moves that I could remember and worked my way through the game and took whatever came my way.
The real reason to buy a guide, however, is the walkthrough of the game. Before every section of the game, this guide includes a map of the area and small diagrams of where the enemies are and what sort of patrol pattern that they walk. This is helpful, but not nearly as much as it was in the guide for Metal Gear Solid 2. The problem here is simply that instead of being inside a building the entire game, the player is mostly outside in a forest or swamp. So, while the guards may walk a particular pattern it was difficult to determine just where you are on the map. What the map truly helped with was to give a general idea of where the enemies are, how many, and a general idea of where the items are. The text walkthrough (with some screenshots) is where the true value of this guide is. The text is clear in where you are, where you are going, and what you have to face. I've been playing video games for at least fifteen years, but Metal Gear Solid 3 is a challenging game without a walkthrough. The boss strategies are also quite helpful and helped me to beat them (as well as helped me defeat a couple of bosses with only the tranquilizer dart).
There is also a section which covers little "Easter Eggs", like hidden posters and figurines which reference previous Metal Gear games. It isn't terribly important, but it does add a little extra flavor. There is also a walkthrough of the Snake Vs Monkey mini-game (which I didn't bother playing).
Without this guide I would have missed many items (I have no doubt about that), been spotted by guards more often than I was (which was often), been killed many more times than I was (very few times), and spent quite a bit more time than the 24 hours that it took me to conquer the game. While this guide could have been more clear and helpful with maps and enemy locations, it was invaluable in getting me through this game. The guide is probably not essential to get the player through this game, but I have to say that it helps a lot.
-Joe Sherry
- Sorry but this guide is good for the getting through the storyline-After that its nearly useless! The book doesn't tell you all the secrets! or what happens if you kill all the toy frogs!
- maps are a bit confusing. Picture illistration are small and not very clear. the control pictures in the illistations are also hard to see.
Read more...
Posted in Video Games (Sunday, September 7, 2008)
Written by Guinness World Records. By Time Inc Home Entertainment.
The regular list price is $19.95.
Sells new for $5.40.
There are some available for $3.88.
Read more...
Purchase Information
5 comments about Guinness World Records Gamer's Edition.
- My name is Doug Parsons, and I'm an official adjudicator for Guinness World Records, so I felt the need to address some of the comments listed on this page.
The Guinness World Records Gamer's Edition 2008 was compiled by industry insiders who are experts in their field. All records and facts have been carefully researched and have been found to be up to Guinness World Records' rigorous standards. While any book of this scope is bound to contain a few grammatical or spelling oversights, all of the facts, statistics, and information within the book are certified to be true at the time of printing. [...]
As Guinness World Records is the global arbiter for official record keeping, and I am an adjudicator within the organization, I felt the need to address some of the concerns. Please be assured that Guinness World Records takes any comment, positive or negative, about our products seriously, and use them to ensure that future books will be filled with even more records and facts that our readers will enjoy.
- My son loves this book, if you are a Guinness Book fan, then you'll love this one.
- Guinness World Records Gamers Edition marks Guinness's first romp into the gaming culture. The gaming culture is bigger than it's ever been before. For the casual gamer, this book is like a starter kit to getting you into the gaming scene. There's a lot of good information scattered throughout the book. However, for gaming aficionados, there's not a lot of stuff here that you probably don't know. Just the same, it's not a bad book.
By the looks of the Guinness World Records, you'd probably think right out that this was a book for the younger gamers. The page layout and design is similar to those World Almanac for Kids books that became popular among the youth. While this may bother a few other gamers, it does show that the book is very inviting.
It begins with a lengthy introduction chapter. This will show some of the highlights of 2007, including talking about some of the heavy hitting games like Halo 3, Super Mario Galaxy and Pokemon Diamond and Pearl. Again, though, if you're big on the gaming scene and you keep up with the news, this is nothing new to you. Even a lot of what they mention is stuff that has been hammered into most gamers head time and time again.
After the introduction, there is a history of gaming. This showcases everything from the Magnavox Odyssey all the way up to the current generation involving the XBOX360, Playstation 3 and Wii. Afterwards, it goes into talking about some of the more mainstream consoles on an individual basis starting with the Nintendo 64 and Gamcube and ending with PC gaming. This section may have better had the consoles been talked about in the chronological order they were released. It is, after all, a history section. At least for all the hardware it gives you all the specs and a few factoids and some trivia concerning each console. These sections are also accompanied by crystal clear screenshots. At the end of the hardware history section there is a list of the top 5 bestselling games on each console. After all this is over with, we finally get into some of the records and trivia on some of the biggest selling gaming franchises in some of the industries most popular genres.
In the Record Breaking Games section is where the book can quickly become redundant for long time gamers, but a treat for newcomers to the gaming scene. It talks of some of the most popular games in the industry such as Halo, The Legend of Zelda, Grand Theft Auto, Super Mario Bros and Sonic as well as several other franchises that have made a huge impact in the gaming industry. Each section presents a few factoids to the series. Telling you things like whether or not it was the fastest selling in the series, the number of copies the bestselling in the series, etc. Perhaps the most interesting is when it shows you speed record completions for certain games. And despite all that, it isn't quite enough for some of these franchises. They only get two pages a piece. However, there are some interesting facts presented for many of them. This portion of the book spans through out several genres. From the Action/Adventure to the Puzzle genre.
As this section progresses there are also interviews, timelines and historical dates noted. It's also is decorated to the brim with pictures and screen shots.
After all this information, you get to see them count down the 100 best arcade games and then you see charts of high scores. The book ends with an index that'll help you find anything you need.
The biggest problem with the guide is, as I said earlier, that a lot of this information is not new to the experienced gamer. Much of the sales records and trivia has become common knowledge amongst most gamers. However, for many, I'm sure there's still a lot of information that's new to them.
You couldn't possibly expect the book to cover everything. There are many books with more comprehensive history and more trivia. But for what you get with this, it's detailed. It's not the Ultimate Gamer's Manual, but it serves as a great introduction and start for anyone curious to the video gaming culture.
- The GWR-GE 2008 is the company's first effort to bring together a book for computer gamers, showing gaming records and facts. As such, it's a good dip of the toes into the big wide world of gaming.
The book itself is well presented. Not just a list of facts, it pleases the eye with easy-to-read double page spreads, boxes for additional information and plenty of graphics. One issue with the graphics - while they're mostly linked to the text, the references are not always easy to find and the order of the links is not clear.
The book itself is fairly platform-agnostic. It's split into game categories, and after providing an overview of the category history details some of the games in each category. This is where it starts falling down, with some notable gaps. Under action-adventure we read about Colossal Caves but no mention is made of Zork. And where is the Kings Quest series? Under role-playing games the Ultima series is mentioned, but not Wizardry!
The section on simulation games does at least mention Flight Simulator - but neglects the fact that combat flight simulators are an enormous market. And what about space combat? Nothing on Wing Commander, no X-Wing or anything else in this category.
In racing games, the Need for Speed series is mentioned briefly but really deserves more space. Hands up if you've played chess against your computer? Well sorry, but it doesn't rate a mention in the puzzle and maze section - no Chessmaster, no Kasparov or any other champion-branded games.
On the weird side, there's a section dedicated to "music games". Huh? These have been around for five minutes guys - surely there are better uses of this space.
So, in summary: a nicely presented overview of gaming and gaming records, but hopefully the next edition will be more thorough.
- There are a couple of misprints/errors here and there, but overall this is a must-have for any gamer. The amount of content is unbelievable for the price you pay. Whether you only played Super Mario as a kid, or spend hours a day on WoW, you'll love how much this book has to offer...
Read more...
|