Posted in Video Games (Tuesday, October 7, 2008)
Written by BradyGames. By BRADY GAMES.
The regular list price is $15.99.
Sells new for $12.47.
There are some available for $2.57.
Read more...
Purchase Information
3 comments about Mega Man? Battle Network 5 Official Strategy Guide (Official Strategy Guides (Bradygames)).
- Every single strategy guide for this game has been unbeleivably helpful in helping me complete the game with full satisfaction. This game lists every single chip, all the souls, maps to the roads of the 'net, and much more. This guide is most needed in getting the full satisfaction from the game.
- I dont need it beacuse i can just look at the FAQS at gamespot or gameFAQS its the same thing exept it doesnt have pictures but i still bought it ^_^ its really good i like the pictures and stuff and it tells you stuff about both . for ppl that dont want to spend money look at FAQS. i used the FAQS for only a little until magnetman beacuse i dont like to get online much .
- I found this book to be really helpful and the delivery speed was great
Read more...
Posted in Video Games (Tuesday, October 7, 2008)
Written by Prima Games. By Prima Games.
The regular list price is $7.99.
Sells new for $4.25.
There are some available for $2.12.
Read more...
Purchase Information
No comments about Codes & Cheats Spring 2008 (100% Verifed Codes): Prima Games Code Book (Codes & Cheats) (Codes & Cheats).
Posted in Video Games (Tuesday, October 7, 2008)
Written by Kip Ward. By Prima Games.
The regular list price is $19.99.
Sells new for $14.75.
There are some available for $2.38.
Read more...
Purchase Information
No comments about Birthright: The Official Strategy Guide (Secrets of the Games Series.).
Posted in Video Games (Tuesday, October 7, 2008)
Written by David Knight. By Prima Games.
The regular list price is $14.99.
Sells new for $21.90.
There are some available for $0.62.
Read more...
Purchase Information
No comments about The Chronicles of Riddick: Escape From Butcher Bay (Prima's Official Strategy Guide).
Posted in Video Games (Tuesday, October 7, 2008)
Written by J. Steven York. By Roc.
The regular list price is $6.99.
Sells new for $36.42.
There are some available for $6.86.
Read more...
Purchase Information
5 comments about Fortress of Lies: A BattleTech Novel (MechWarrior: Dark Ages, 8).
- This MechWarrior novel gives us a look at the SwordSworn Faction. Headed by Duke Aaron Sandoval, the reader learns about the Duke's plans to carve a piece of the Republic for House Davion. Aaron's cousin, Eric Sandoval, returns as a more developed character who is coming into his own as a player in this interstellar power struggle. The book moves at a rapid pace and does a good job at advancing the Dark Age storyline. As another reviewer noted, it is interesting to see the Sandovals, in essence, breaking their oaths to the Republic, but at the same time, their loyalty to House Davion remains strong. It will be interesting to see if WizKids continues the old BattleTech trend of having the Davions/Sandovals win all of the time at the expense of the Capellans/Kuritas. This book seems to be leaning towards that interpretation, but with the twist of Sandoval greed and selfishness thrown in instead of Davion "honor." Fans of the series will most likely enjoy this book due to its inclusion of some of the major characters from the game and for the continuity of the families from the previous BattleTech series.
- I must say that this was one of the best MW:DA books yet. The story was interesting and informative, and the characters contained much more depth than found in many Dark Age novels. One problem I had was that some of the characters' personalities, i.e. Erik, seemed inconsistant with previous writtings, but this seems to be one of the trends with the Dark Age books.
Although some of this book was predictable, it was still quite enjoyable to read.
- Those still unhappy with the changes the Mechwarrior: Dark Age sagas have wrought to the original Battletech universe cannot help but warm up to the new series with efforts such as this one by J. Steven York, the eighth novel in the new series. Fortress of Lies is not heavy with actual Mechwarrior combat, but its plethora of political intrigue offers further illumination on the weakening of the Republic. It also boasts some compelling, complex characters in the form of two different generations of the legendary Sandoval family line (as well as a somewhat stereotypical but very entertainingly independent ship's captain).
The destruction of the Hyper Pulse Generator has seen the Republic start to fracture; with instant communication among the worlds no longer possible, ambitious men exploit the situation to make power-plays of their own. Duke Aaron Sandoval, Lord Governor of Prefecture V, is one such man. The insurgency of the House Liao faction of the Capellans has provided the Duke with the opportunity to build a coalition of his own, as he has been hard at work promising neighboring worlds the stability the Republic is no longer able to guarantee. Due in no small part to the heroics of his nephew Erik Sandoval, the Duke has achieved an important victory on the world of New Aragon. He needs allies and, more importantly, the war materiel they would bring to his coalition in order to further his plans, however. Only then will he feel emboldened enough to declare his loyalty to the House of Davion rather than the weakening Republic. Erik is to play a key role in the Duke's strategy,
After the abrupt end of unsuccessful negotiations with the leaders of New Canton, the Duke's plans are almost waylaid permanently by the work of an assassin, but Duke Aaron Sandoval is a survivor in the best Swordsworn tradition. If anything, the brush with death inspires Aaron to accelerate his plans. He sends his nephew Erik to Shensi to secure an alliance with a reluctant but militarily strong potential ally; it's a tough deal to sell, as the Shensi seem likely to seek peace with House Liao. Aaron has a few cards up his sleeve, however, including a staged attack by the "Capellans" in the midst of Erik's negotiations. Erik, like the Shensi, believes the Capellans are attacking, and he is none too happy to find out later that his uncle sent him into grave danger without informing him of the attackers' true identity. This incident of deception on his uncle's part marks a turning point in Erik's life, as the seeds of mistrust for his uncle begin to sprout solid roots. His eventual self-interested move must wait for a later day, however, as the Swordsworn suddenly face the prospect of a back-breaking defeat on another pivotal world.
Mechwarrior fans will most likely wish for longer and more detailed Mechwarrior battles, as the one extended fight seems to end a little too abruptly. Somewhat offsetting this deficiency, though, is the added insight one gets into the state of the Republic in the new interplanetary communications dark age. It is hard to overstate the significance of Duke Standoval's formal rejection of the Republic and public statement of loyalty to House Davion. Fortress of Lies sheds much light on the state of growing factionalism that is quickly replacing the peace achieved under the central leadership of the Republic.
York's first Mechwarrior novel is an absorbing read full of fascinating, well-developed characters. On the surface, it would seem that Erik is the noble character wronged by the evil Duke, but I actually liked and respected the Duke more than I did Erik. I had particularly ambiguous feelings toward Erik's new mindset at the end of the book, as his actions fell slightly short of noble. Still, he is a Sandoval, and he is beginning to live up to his heritage. It is obvious that there is quite a story left to be told about the future of the Swordsworn, and I personally hope that J. Steven York is the writer chosen to tell it.
- This is a terrific book, one of the best from the MW line. York has a way of making you truly enjoy the characters, even if you hate them. I truly hope we see more from him in the MW universe.
- I've been an avid fan of Battletech since I was in the second grade back in 1988. I've read nearly every Battletech novel and was heartbroken when I learned it was coming to an end. Then, lo and behold, Wizkids managed to breath life into that universe again and I made my way to the bookstore and dove into Stackpole's "Ghost War," which left me fairly pleased. Well, several books later, especially after Martin Delrio butchered the Inner Sphere, I forced my way through Coleman's "By Temptations and By War," after which I put away the last two Mechwarrior books I had purchased ("Fortress of Lies" and "Patriot's Stand") unread. Three years and several dozen NON-mechwarrior novels later, I got the bug and decided to give Mechwarrior: Dark Age another shot - and I'm glad I did. This book, although not GREAT, was good and showed that it doesn't necessarily take heavy hitters like Colemand and Bills to write a decent novel in this universe. The action was there, as well as all the back-stabbing political mayhem that I always look forward too. This book does leave quite a few questions unanswered, but it is well written and (I thought it) was fun to read. I've since started going back to collect the books I missed in the mean time. I'm currently half-way through "Patriot's Stand", which, I'm sorry to say, is another piece of... well, you know. Either way, a new Stackpole Mechwarrior novel is on the way this April and I'm trying to play catch-up so I can be up to speed in time for its release.
Read more...
Posted in Video Games (Tuesday, October 7, 2008)
Written by Shawn Holmes. By Course Technology PTR.
The regular list price is $29.99.
Sells new for $17.77.
There are some available for $3.95.
Read more...
Purchase Information
2 comments about Focus On Mod Programming in Quake III Arena (The Premier Press Game Development Series).
- Don't let the size of this book fool you.
ID put together an incredible program with Quake series, and this is THE book to read about it! Good Job.
- The Book refers you to a web site for additional code; however, the web site does not contain any information about the book. This makes it difficult to follow the instruction.
Read more...
Posted in Video Games (Tuesday, October 7, 2008)
Written by Nintendo Power. By Nintendo of America Inc..
The regular list price is $14.99.
Sells new for $1.99.
There are some available for $0.89.
Read more...
Purchase Information
No comments about Official Nintendo Battalion Wars Player's Guide.
Posted in Video Games (Tuesday, October 7, 2008)
Written by BradyGames. By BRADY GAMES.
The regular list price is $14.99.
Sells new for $34.95.
There are some available for $11.00.
Read more...
Purchase Information
1 comments about Alundra 2 Official Strategy Guide (Official Guide).
- At first glance, it looks like a fairly comprehensive guide. But once you sit down and try to play through the game with it, it's flaws (and there are many) really begin to show. As Alundra 2 is a fairly linear title, there was a concentrated effort on providing a walkthrough of all the game's dungeons, rather than fill up pages with diagrams of towns and plot spoilers. This is a strong point of any strategy guide, this one in particular. However, being that a majority of the game is puzzle solving, a text based approach is simply not effective most of the time. The book mentions the puzzles to you, and merely says "solve the puzzle and the door will open" (or something to that effect) 50% of the time. This doesn't help players who can't figure out how to do this on their own (that's why they purchased the guide!). The few screenshots that accompany the generously margined pages are quite blurry, and thus do not help the player achieve any sense of orientation. And more often than not, these "screen shots" are placed 4 or 5 paragraphs after the solution (if there is one) is mentioned! Sometimes I had to flip back a page just to see what the caption was talking about. All of the major areas (and some of the minor ones) are mapped out in the back of the guide, but in such a small scale that it's impossible to make out anything from them, save where one room leads in to another. Every aspect of one game area was locked onto one or two pages (i.e., the first town, which has 2 areas, takes up one page, while one of the larger dungeons, with over 25 areas, also takes up one page--get the picture?). These maps are additonally incompletely labeled; you'll find no mention or pointing out of the powerful items, or half of the game's secrets for that matter. Mini-games are mentioned, but not in any bit of detail save where to find them. And forget about finding the puzzle pieces, special rings, and trading items. The only ones mentioned in the walkthrough are things I guarantee this author found; no effort was made to make this part of the book complete, and that was quite frustrating. The only other thing I consider a strong point to this book would be the enemy compendium and boss guide. Not that any of the game's creatures were that challenging, but an effort was made here to give the player as much information about the enemies as possible--this is as should be. But having this one piece doesn't make the guide outstanding. You're better off with an online FAQ to get you through the tougher puzzles and to help you locate the game's secrets.
Read more...
Posted in Video Games (Tuesday, October 7, 2008)
Written by Steve Benner and David Bruni. By Sams Publishing.
The regular list price is $39.99.
Sells new for $17.44.
There are some available for $0.01.
Read more...
Purchase Information
3 comments about Tricks of the Doom Programming Gurus/Book and Cd.
- Tricks of the DOOM Programming Gurus is an excellent book due to the fact it is easy to follow and *all* lessons are required to do otherwise the end WAD will not be complete (unlike some other how-to computer books) Pictures, Diagrams and tables are included to help the reader understand the various elements in Doom. An excellent feature of this book is that when you finish reading it you will be fully qualified to make excellent WAD files without ever needing to refer back to the book, and its another point of its easy-to-understand feature. Overall, the book is an excellent work and good. However, its only let-down is that Doom gets out-of-date very quickly with more modern games, and it doesnt teach you much for the future; however, this is of no fault of the authors.
- Now that Doom has become 3d with all these new ports (DosDoom, Zdoom, DoomGL) people really want to learn how to edit levels, quickly and beutifully. This explains step by step. A very good book! I'd suggest it to anyone that wants to male there own Doom levels!
- i got this book waaaayy back when it first came out and it has been a companion for me for editing doom which i still do as a hobby today. doom has to be the easiest game to edit on the planet and the possibilities are endless. this book is huge first off and theres a reason why. it gives you step by step instructions on level editing, graphics editing and miscellaneous editing to make your own custom doom. every chapter explains how to use the editors and also surprisingly tells how they work and how they can work for you. theres also another book that came out which is newer, 3-D alcemey however you spell it which is a continuation of this book. i recemmend this book to anyone with barely any computer programming knowledge who wants to make their own game out of doom.
Read more...
Posted in Video Games (Tuesday, October 7, 2008)
Written by Greg Kramer. By Prima Games.
The regular list price is $19.99.
Sells new for $24.99.
There are some available for $13.82.
Read more...
Purchase Information
1 comments about Sid Meier's Pirates! (Prima Official Game Guide).
- There is nothing wrong with this book. It is well done, covers a lot of ground, and explains a few details and tricks that you might now know otherwise.
However, the game itself is not that complicated. I would argue that there is not much of a reason to buy a strategy guide for a game this straightforward. It is a bit of a shame, because this book isn't bad (perhaps even better than a 4-star review would suggest), but there just isn't much need for it.
Read more...
|