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TMNT BOOKS

Posted in TMNT (Monday, May 12, 2008)

Written by Daniel Greenberg. By Palladium Books Inc. The regular list price is $7.95. Sells new for $4.95. There are some available for $1.44.
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1 comments about Turtles Go Hollywood (Teenage Mutant Ninja Turtles Game).
  1. But not the best in the TMNT Series of RPG books. It has some useful stuff for the TMNT and Other Strangeness world, but all in all, unless you are a hardcore TMNT gamer I would not recomend this particular book unless you own the rest of the series. But then again, now that the line is out of print it might become a nice collectors item.


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Posted in TMNT (Monday, May 12, 2008)

Written by Kevin Siembieda. By Palladium Books Inc. The regular list price is $7.95. Sells new for $8.00. There are some available for $7.00.
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No comments about Truckin Turtles (Teenage Mutant Ninja Turtles Role-Playing Series).



Posted in TMNT (Monday, May 12, 2008)

Written by Erick Wujcik. By Palladium Books Inc. The regular list price is $7.95. Sells new for $4.14. There are some available for $0.44.
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3 comments about Mutants Down Under (Teenage Mutant Ninja Turtles and Other Strangeness Role Playing Game Supplement).
  1. Technically part of the After The Bomb line this book is chock full of new mutant species, some of which you might not even have known existed in real life. It also includes some intresting to not so intersting setting information on post apocalytpic australia and the surrounding regions, including the menacing human empire of jakarta. Very goofy in a deadpan ad&d way, very eighties. But it holds a place in my heart as one of the earlier rpg's I ever played. I'll never forget the night my mutant platypus named Guido got in a fight with Cristos's porcupine character over who got the last jolt soda in real life. Ahhh, those were the days.


  2. What I loved about this book was the simple element of absurdity and fun it brought into not just "After the Bomb" but the entire Palladium Universe. What other game system could make a Trans-Dimensional Platypus Character possible? If you take RPGs too seriously, and you wish you were a Wizard this book is not for you. But if you're looking for a good way to spice up your Heros Unlimited or Rifts game, be sure to spend the [$$$] and add this book to your collection.


  3. One of the few RPG supplements to take a look at Australia.

    In this case, a postapocalyptic setting where you can play mutated animals, such as the Teenage Mutant Ninja Turtles, but this time from Oceania and surrounds.


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Posted in TMNT (Monday, May 12, 2008)

Written by Erick Wujcik. By Palladium Books Inc. There are some available for $3.56.
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4 comments about Teenage Mutant Ninja Turtles and Other Strangeness.
  1. My friend and I picked this up quite some time ago and we both, along with a few other friends find it thuroughly enjoyable. As an RPG, it's very fun as long as you can figure out how to play. The rules are vauge and inconsistant, and leave tons of room for interpretation by the GM. I have found that the other books for this RPG (After the Bomb, Transdementional TMNT, etc.) are good quality also, but are hard to link into an already existing game.


  2. This is a great RPG not only for fans of the original TMNT comics, but also for those who like mutant animals or good role-playing in general. Forget the turtles cartoons, it can definitely have a very gritty and serious feel if that's what you're after. It's also compatible with several other great RPGs!


  3. The first time I played this RPG was eight or nine years ago. Still, I think of it as the basis by which all other games I play are judged--which shows how much of an impact it has made on me.

    First off, this was the first product (besides the original comic book) featuring the Teenage Mutant Ninja Turtles to be released. To that end, the entire game, as well as the gameplay, retain the "edge" that the comic had when it was first released in 1984.

    If you've never played a Palladium game, then I highly recommend this one. The character generation system is unique, providing a flexible way to generate thousands of variations of major animals--including psionics, animal powers, and size levels. You can create characters that range from intelligent animals with all of their natural abilities intact (claws, teeth, etc.) to completely human-looking creatures who have only slight flaws that reveal their animal background, as well as any of the types in between. There are tons of supplements, as well as easy crossover to any of the other settings Palladium has established. (Rifts, Heroes Unlimited, and Ninjas and Superspies, to name a few). I know it might be considered blasphemy to the "Siembiotes" (fans of the Palladium CEO--Kevin Siembieda) out there, but Erick Wujcik is the more talented writer of the two. His direct, often funny style, makes you forget that you're reading a game book.

    On top of all that, the book is filled with great illustrations from Eastman and Laird that are of exceptionally high quality--and you won't find them printed anywhere else. Also included is a short B & W comic.

    My copy is frayed and torn from use. A bargain and a great introduction to the Palladium "Megaverse" at large.



  4. If your a RolePlayer , this is deffinetly a game to have. Jam packed with adventures and fun filled things to use. If your a DM/GM this book is also great for using with other adventure games.


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Turtles Go Hollywood (Teenage Mutant Ninja Turtles Game)
Truckin Turtles (Teenage Mutant Ninja Turtles Role-Playing Series)
Mutants Down Under (Teenage Mutant Ninja Turtles and Other Strangeness Role Playing Game Supplement)
Teenage Mutant Ninja Turtles and Other Strangeness

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Last updated: Mon May 12 10:57:28 EDT 2008