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STRATEGY GUIDES BOOKS
Posted in Strategy Guides (Friday, October 10, 2008)
Written by Greg Lynch. By Mongoose Publishing.
The regular list price is $49.95.
Sells new for $49.29.
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No comments about Babylon 5: Guide To The Station (Babylon 5).
Posted in Strategy Guides (Friday, October 10, 2008)
Written by Dimension Publishing. By Prima Games.
The regular list price is $14.99.
Sells new for $1.68.
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No comments about Primal (Prima's Official Strategy Guide).
Posted in Strategy Guides (Friday, October 10, 2008)
Written by Tim Bogenn. By BRADY GAMES.
The regular list price is $14.99.
Sells new for $0.50.
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No comments about True Crime: Streets of L.A. Official Strategy Guide.
Posted in Strategy Guides (Friday, October 10, 2008)
Written by Steve Honeywell. By Prima Games.
The regular list price is $14.99.
Sells new for $179.61.
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1 comments about Koudelka: Prima's Official Strategy Guide.
- This book is great! I really needed a good guide to help me through the game, and this book has everything I need! From a pretty good walkthrough to listings for everything else, I am very satisfied with this Strategy Guide. Prima books are pretty good books to start with!
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Posted in Strategy Guides (Friday, October 10, 2008)
Written by Rick Barba. By Prima Games.
The regular list price is $19.99.
Sells new for $49.00.
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4 comments about Jedi Knight: Dark Forces II: The Official Strategy Guide.
- This book is wriiten very well and covers all aspects of what gamers are looking for. It gives plenty of maps for reference, and is excellent to user for either getting past a rough bit or finding all secrets. It begins with statistics for all the enemies and general stats for weapons, etc. Then ofcourse are maps and write-ups for all the levels; including help and secrets. Since it was written with the help of the creators, everything you'd want to know is included and seems accurate. A great buy for help or just good 'ol cheating.
- Never saw this book because I hate starategy guides. They tell you how to win. isn't the whole point of the game to figure out how to win. It also cost to much. Jedi Knight is the coolest video game ever but all strategy guides are horrible.
- The book has maps of all levels, it has many easter eggs (like Max from the comic and cartoon). It has strategies for beating bossess, and for attacking enemys. It also lets some thingsfor you to figure out. It has info about the multi-player mode and strategies for it. It also gives you info on if you are having trouble with the game or hardware. Overall, this book rocks.
- The Emperor has transferred his mind into one of his clones and the rebellion believes the Emperior is dead. The Emperor is referred to as Palptine. Luke frees a Dark warrior, who becomes an apprentice to Luke.
Luke has become a Jedi Master and discovers a race of people on an ancient Jedi world, who are strong in the force; and Luke hopes to raise up an army of new Jedi warriors. The Emperor plans on destroying the rebellion and Luke Skywalker. The Emperor has created a new weapon called the galaxy gun. The Emperor uses the galaxy gun to destroy a rebellion stronghold, but the rebels don't seem to be on the planet, as Luke approaches just before the usage of the weapon.
Bobba Feta chases the Han Solo, Lelia, and Chewy into a plasma cloud. The group blast free and escape. The falcon needs fixed and Hans and Leila are anxious to see the twins, strong jedi. Hans and smugglers troops help the rescue the children.
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Posted in Strategy Guides (Friday, October 10, 2008)
Written by Kaizen Media Group. By Prima Games.
The regular list price is $14.99.
Sells new for $2.99.
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4 comments about James Bond 007: Everything or Nothing (Prima's Official Strategy Guide).
- This is great! The guide offers the ultimate walk through of 007: everything or nothing! If you are having trouble locating an objective, or just want a basic overview of the game this is for you. There are sections on multiplayer strategy, and general sigle player stratgey. The guide has detailed maps of each level. If I was you I would get out and buy this guide and the game also because they are gonna go quick!
- This is not a bad guide at all, but first of all, it's a universal guide, covering all three consoles. This is fine, except that I prefer a guide tailored to my own system, so that instead of the guide saying, "press Action to...whatever," it says, "press X or Circle..."
Also, the guide assumes you'll play the game at the second difficulty level and doesn't account for the fact that some people, me included, play at the easy level at first. The guide is then very confusing, because it tells you to do stuff that the game doesn't want you to. There really should have been two sections, detailing the Easy and the Hard walkthroughs separately. Though it can be tricky, the game itself is awesome. The guide on the other hand could have been better.
- You can always trust Prima when it comes to game guides, and you can still trust them. This guide has everything for someone playing through EoN for their first time. Maps that layout entire levels, pointing out important things like weapon pick ups and bond moments. And the walkthrough itself will get you through any level, single player and co-op. It isn't whats in the guide that made me shy of giving it five stars or calling it a must-buy, but what they left out. First off, there are three difficulty levels, operative, agent, and 00agent. this guide is for agent only. It points out armor locations and objectives for agent. It doesn't point out which objectives are left out in operative, or which armor locations aren't there in 00agent. Sometimes htere will be another person here or there on 00 that there isn't on agent, but it still gets left out. Another thing that's missing, a section on how to get the gold awards. If you cant quite get 450,000 points on the last mission, it will take more than the listed bond moments to get you there. Another problem is that there really isn't a guide for getting platinum medals on the levels. There are paragrpah long tips at the end of a mission walkthrough on how to get platinum, but no real guide. The largest problem I had with this guide was that it was either too vague or nonchalant about how to obtain the gold and platinum medals throughout the game, and basically left you guessing once you tried to unlock them. This guide is only good (but very good) for getting to the last level on agent, and ignores helping you unlocking the awards.
- The guide is very detailed and informative. It tells step by step how to play each stage and how to obtain all the 007 moves. I highly recommend this guide to the serious Bond player.
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Posted in Strategy Guides (Friday, October 10, 2008)
Written by BradyGames. By Brady Games.
The regular list price is $14.99.
Sells new for $2.14.
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No comments about WWE Day of Reckoning 2 Official Strategy Guide (Official Strategy Guides (Bradygames)).
Posted in Strategy Guides (Friday, October 10, 2008)
Written by Blaine Lee Pardoe. By Roc.
The regular list price is $6.99.
Sells new for $5.59.
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4 comments about Mechwarrior: Dark Age #28.
- _Fire At Will_ continues the focus of the MW:DA series on the
actions surrounding the borders between the Lyran Commonwealth, the
(formers) Free Worlds League, and (to a lesser extent) the Republic of the
Sphere. This is a marked departure from the start of the series, which
focused on the Republic alone; but this also has made for more interesting
books, with more politics and wider-scale action, more along the lines of
the Battletech novels published just before the MW:DA time jump.
In this case, the novel focuses on the Lyran invasion of the
FWL. As we learned in _Pandora's Gambit_, the League is finally beginning
to re-merge into a single political force once again, after decades of
internal fighting; but the associated saber-rattling has offered a
much-desired excuse for the Lyran government to pre-emptively invade their
neighbours.
I was somewhat surprised at how well this novel fit in with its
predecessor; we don't often get both sides of the same general war in such
quick succession. Both the Lyrans and the various Marik factions came
across as sympathetic and thoughful; only the main villains' plans (Duke
Brewster) really came across as ludicrous.
I still wish it was as good as _Surrender Your Dreams_, Pardoe's
best work to date. But this was pretty good. I didn't feel like I wasted
my time.
- Fire at Will follows the Lyran decision to take war to the Marik fiefdoms; the seperate factions of Marik that all claim their stake to a unified House Marik. The novel starts slowly and seems to threaten to be another slow book that may be difficult to finish.
However Fire at Will does a good job of brining you in and holding your attention as the story progresses. There is good mech combat in telling of the story and interesting use portrayal of strategy, something that is missing from some of the other MW:DA novels. It is worth a read and will leave you satisfied once the final page is turned.
- The big problem I had with Mechwarrior was that it departed too much from Classic Battletech in story as well as design (sure, spend twenty-five years building up to something huge and then just skip it because the new minatures sure look cool...that God for Classic Battletech). I mean there was a time when the thought of a hundred battlemech regiments waging a Sphere-wide conflict was not so far fetched. Then along comes Mechwarrior and you replace battlemech regiments with tiny engagements where the fate of a planet is decided by a single fracking Tri-cycle or souped up cargo loader.
And the story was equally reduced. No longer a game of thrones Mechwarrior Dark Age reduced it to a game of inches.
Well finally they are getting back to their roots. What...thirty novels in and only in the last few have a larger, more dynamic story come about. This is one such. Power, politics, business and war all mixed in with battlemechs and planetary assaults. If you like Classic Battletech, you'll like this book.
H
- Finally the MWDA books are getting back to there roots. Classic Battletch novels and games are where the MWDA line was born from, and we finally are getting a taste of that classic action.
The past few books show excellent combined arms actions, focusing on entire units, but stressing the importance of battlemech action. The storyline moves forward nicely focusing on the Lyran - Marik War that is currently being waged. Along with this you see the battle from the viewpoints of multiple commanders each with their own agendas.
Overall a very good book.
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Posted in Strategy Guides (Friday, October 10, 2008)
Written by Elliott Chin. By Prima Games.
The regular list price is $14.99.
Sells new for $4.50.
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1 comments about Yu-Gi-Oh! The Dawn of Destiny (Prima's Official Strategy Guide).
- I have been waiting for it to come through the regular mail system, but it hasn't arrived. I wrote a complaint, but the people who sent it replied they don't do refunds. So I am totally dissatisfied with my purchase, and probably will not buy products through Amazon anymore.
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Posted in Strategy Guides (Friday, October 10, 2008)
Written by Jim Keith. By Illuminet Press.
The regular list price is $14.95.
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4 comments about Black Helicopters II : The End Game Strategy.
- Mr. Keith does a very good job of blending material from eyewitness accounts, newspapers, and books into a series of chapters that will keep the reader very interested. You will want to know more after reading this.
- Jim Keith (1949-1999) died suddenly on Sept 7, 1999, as the government was finally revealing it covered up some of the truths of Waco. Most people don't get Keith's writings, that as a reporter he reported, with humor and insights, with tongue-in-cheek intellect. In the future when the mystery of the helicopters, be theyblack, green, or dark blue is revealed, interested historians will refer to this book. Not for the wild theories of UN stormtroopers or other items Keith merely was repeating, but for the fact that things were seen, unknown and unidentified, which may have had a link to missions not yet fully understood. Was there special helicopters over Waco? Yes, of course there was. This book gives a sense that things are happening which may be merely a part of a plan still unexplained today. Unfortunately, Keith will not be around to see his works appreciated within this new enlightenment. That's too bad. And sad.But his books remain, for all to mine for the little gems. Don't be dismayed by the theories. Look at the data.
- This book contains information that is worth thinking about. Most details are well documented, and while some of it seems out there, one has to wonder about the author's death not too long after this book was published. Hmmmmmm...
- BLACK HELICOPTERS II (1997)
by Jim Keith
This book uses the black helicopter phenomenon as a launch pad to explain the possible use of military force against U.S. citizens. The book definitely has a very "1990s" feel to it, alleging that the stage is set for a "new world order" totalitarian state. However you do not have to subscribe to the NWO theory in order to find the information here disturbing.
I'll be upfront: there is a lot of stuff in this book that I think is quite silly. For example, on page 54 Jim states that he believes that staged UFO abductions are a pet project of U.S. intelligence. Chapter 12 is entirely devoted to the idea that stickers on the back of road signs are coded instructions to foreign soldiers. Many of the photos are from "The Spotlight", the magazine of the infamous occult-populist Liberty Lobby organization run by Willis Carto.
Nevertheless, Jim Keith was a thorough researcher, and compiled quite a bit of useful information into this volume. There are three timelines in the book, each of which simply lists incidents related to a specific theme:
-The black chopper chronology (chapter 1) lists first-hand accounts of the helicopters taking place from May 1994 to June 1997.
-Police state chronology (chapter 8) shows how a number of agencies began accumulating more power for use over domestic citizens. Activities are not limited to search and seizure without warrant and soviet-style surveillance techniques. Groups in question include the BATF, Bureau of Land Management, DEA, Delta Force, FBI and FEMA as well as various state troops and local police departments.
-Invasion chronology (chapter 10) lists the use of U.S. money and troops for international tasks and also the presence of foreign national and U.N. troops on U.S. soil.
There is also some useful information on the origins of FEMA and largely forgotten programs such as REX84. In the event of a disaster, there are measures in place to minimize chaos that include relocation camps and the suspension of civil liberties. The concern is that these measures could be implemented at will by the executive branch. These are called "continuity of government" programs. If continuity of government and FEMA protocols interest you, I would also recommend the book 'Inside the Shadow Government' by Harry Helms.
This book contains some excellent material but will probably be ignored due to some of the weirder claims. Since it's publication, however, the federal government has accrued more spying power and is even less accountable. The problem isn't only federal: In the aftermath of Hurricane Katrina, Mayor Ray Nagin placed New Orleans under martial law and Police Chief Edwin Compass III began confiscating firearms. This goes to show that it does not take an internationalist power grab to deprive citizens of their constitutional rights in the U.S. of A.
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Babylon 5: Guide To The Station (Babylon 5)
Primal (Prima's Official Strategy Guide)
True Crime: Streets of L.A. Official Strategy Guide
Koudelka: Prima's Official Strategy Guide
Jedi Knight: Dark Forces II: The Official Strategy Guide
James Bond 007: Everything or Nothing (Prima's Official Strategy Guide)
WWE Day of Reckoning 2 Official Strategy Guide (Official Strategy Guides (Bradygames))
Mechwarrior: Dark Age #28
Yu-Gi-Oh! The Dawn of Destiny (Prima's Official Strategy Guide)
Black Helicopters II : The End Game Strategy
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