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STRATEGY GUIDES BOOKS
Posted in Strategy Guides (Thursday, July 24, 2008)
By Papercut Ltd.
The regular list price is $15.80.
Sells new for $15.48.
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No comments about The Ultimate Nintendo Wii Gaming Guide.
Posted in Strategy Guides (Thursday, July 24, 2008)
Written by BradyGames. By BRADY GAMES.
The regular list price is $9.99.
Sells new for $57.87.
There are some available for $7.40.
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1 comments about Eternal Darkness(tm): Sanity's Requiem Official Strategy Guide (Brady Games.).
- This game will stay with you for years after you play it! Play this game for an amazing haunting experience!
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Posted in Strategy Guides (Thursday, July 24, 2008)
Written by Joe Grant Bell. By Prima Games.
The regular list price is $19.99.
Sells new for $6.66.
There are some available for $5.61.
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1 comments about Caesar IV (Prima Official Game Guide).
- As a frequent player of strategy games, I have enjoyed user guides such as this one to enhance my gaming experience. I recommend them.
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Posted in Strategy Guides (Thursday, July 24, 2008)
Written by Prima Games. By Prima Games.
The regular list price is $14.99.
Sells new for $2.99.
There are some available for $2.98.
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3 comments about Mario Kart: Double Dash!! (Prima's Official Strategy Guide).
- when i bought mario kart double dash!!, i thought it was an amazing game-however! i found playing it through in 150cc was redicuosly hard, and that's where this comes in! so i bought this. it's my bible. it shows everything there is to mario kart double dash, digging unexpected bits you never thought possible. it shows every last nook and cranny through the game, and even digs out all the fun you could possibly have with it. all fine and dandy, exept one minor con:- as with all racing game strategy guides, it's not surprising that reading the drive through part can be quite hard to take in when your having fun racing around with your friends. however, there is still so much more to it such as the training and the tips (not to mention over 2700 kart combos!)and there are exellent maps of all 16 circuits, which show you best routes, hidden roads, items etc
also you will find tons of secrets to the game. finnaly, if you've got the game, use this as your guide to driving. it will sure have effective help!!!
- It sometimes can be very frustrating when strategy guides come into place for video games. They all don't seem to have it very well, but sometimes you don't need the guide to play the game. The strateggy guide for Mario Kart: Double Dash!! from Prima, is a very much straight forward strategy guide for Nintendo Gamecube buffs, but the courses are so simple and easy to play, you probably don't seem to need the strategy guide inorder to finish this race. It does tell you the strengths and the weaknesses of all the hidden racers and all the courses very much in good detail, and the regular racers from Mario & Luigi, Bowser Jr., Yoshi, Princess Toadstool a.k.a. Peach, and all the other racers. All in all, the strategy guide by Prima is nice, but it really isn't as helpful as the one Nintendo made. Even if you don't have this guide, or the other strategy guide Nintendo made, you probably don't need one for aid, if you are a vigorous player of Mario Kart: Double Dash!!
- You don't need this guide to beat this game. You can figure what you can unlock by yourself. I beat this game without the guide. Don't get this guide unless you're horrible at this game!
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Posted in Strategy Guides (Thursday, July 24, 2008)
Written by BradyGames. By Brady Games.
The regular list price is $17.99.
Sells new for $0.01.
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1 comments about Manhunt 2 Signature Series Guide (Bradygames Signature Series Guides) (Bradygames Signature Series Guides).
- this was the first time i have used amazon and i was very unhappy with this item, i believe i paid over the odds for an item i believed to be new and when it arrive, it had been draw on the back... i email amazon to inform them i was upset and still they have not got back to me... putting this aside, the item arrive very quick.
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Posted in Strategy Guides (Thursday, July 24, 2008)
Written by Off Base Productions. By Prima Games.
The regular list price is $16.99.
Sells new for $5.80.
There are some available for $5.84.
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3 comments about Kameo: Elements of Power (Prima Official Game Guide).
- Good walkthrough but would have benefited from having the extras (elemental fruit and elixirs) mixed into the walkthrough instead of at the end in an "extras" section. I had to go back and walk through many of the same areas to find the stuff I had missed.
- Great guide for the money. Really help me through the end of the game. I would by more guides for my other games after using this one.
- Occasionally the book was either wrong or would tell you a much harder way of doing things. In all it was a good book though. I would buy another book from them.
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Posted in Strategy Guides (Thursday, July 24, 2008)
Written by Paul Carr and Graham Pond. By St. Martin's Griffin.
The regular list price is $9.95.
Sells new for $4.50.
There are some available for $2.70.
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5 comments about The Unofficial Tourists' Guide to Second Life.
- I bought this book because I was curious about Second Life. I had visited the Second Life web site and didn't find a lot there to get me excited or really curious, so I thought this promised overview might provide a more convincing argument.
It doesn't.
The book isn't bad. It is quite informative, in fact. But it leaves me with the impression that Second Life is just another roleplaying game of the kind that interested me a couple of decades ago but long ago lost their appeal.
The authors make it clear that Second Life is the same old thing in new dress. People looking for cybersex; people looking to control; people looking to escape reality, but dragging their real-life problems with them. In short, Second Life is just another online game with great hype.
Granted, there are many people who enjoy frittering away hours in roleplaying environments. I am not one of them. To that end, this book has served me well: it convinced me that Second Life was not worth trying.
The authors do provide a thorough overview of Second Life and its "attractions" and venues. For people who enjoy this kind of thing, it would be a good introductory guide. To the authors' credit, they don't try to make Second Life appear to be a musn't miss experience; in fact, they take pains to acknowledge that it is just a game and that some people appear to take it far too seriously.
Jerry
- As a 35-year veteran of online worlds, everything from irc to chat to the Palace to the Sims, I was skeptical about Second Life. Whatever fancy technology is involved, people are still people, and I figured it was in essence a chat room with new bells and whistles. And it is that--the core behaviors of online chat have not changed much in 35 years--but I was pleasantly surprised to discover that there is much more to Second Life than chat. I was helped in this discovery by the authors of this book. The official book from Linden Labs mostly tells you how to do things. This book goes another step, and suggests things to do. The news media seem mostly focused on commerce and sex in Second Life. And there is that. The people in Second Life are similar to the cyber-denizens you will find anywhere online. The real difference here is the places: the worlds that people have built. Even if you never talk to anyone else, you can have amazing experiences simply exploring: a mystical forest, a sinister cathedral in the sky, an amusement park where you can ride a roller coaster, a Victorian village, an urban wasteland, and romantic sunset beaches are among thousands of places imagined and created, not by the owners of Second Life, but by its "residents." This guide helped me find all of them, giving hours of enjoyment even to this ancient cyber-skeptic.
I also appreciate that the authors have taken some time to bring readers up to speed on the culture of Second Life's residents. In any online community--well, any community really, online or off--there is always a subtext that new people struggle to understand, consisting of previous events and interpersonal struggles. The authors have shed light on this history for us in a most amusing way. In short, I'm grateful to have read this book at the beginning of my Second Life experience; it was very, very helpful and has increased my enjoyment of Second Life considerably.
- The review here by Jerry Saperstein is a lot of hooey. Jerry is either ticked off about something and using subtle cues in his text to bash the book and its author, or else is an overstuffed blowhard who didn't take the time to explore SL. If he had looked thoroughly at Second Life, he would have found what most find sooner or later: it's not a game. It has no game rules, no scoring, no winners and losers. Rather, it is a large-scale social network where people build their environments and connect with people they wish to know. And it's completely safe. You can't be killed there. He makes it seem bad that people are looking to escape reality. Duh! That's what role-playing is all about. He overlooks the vast array of human knowledge on display in SL. This is fast becoming a center for online education in social sciences, physical sciences, arts and letters. The opportunities for learning through exploration are amazing. This book is a great way to start searching for that excitement in a world beyond reality.
- I've been playing Second Life for only about a week and was curious to see if there were any books written about it. I must admit I was surprised to see that there are several available, but I bought this one because it was the only book I saw on Amazon that appeared to have been reviewed by actual people, and not just by the author's Second Life avatar. (I have also ordered the new edition of the Official Guide due out next month.)
After receiving the book last night I understand and appreciate Jerry Saperstein's earlier review on this page. I feel fortunate to have at least tried Second Life before seeing this book, and I still have hope that Second Life is more than what is described in this book.
There is some useful information here, but the stuff I really want to know (like, if I buy "new land" can I choose the location?) I guess I'll just have to find out on my own. Thanks to this book, I now know that Amsterdam Second Life is a really good place to get my Second Life genitals, an aspect of the game that had not occurred to me, and frankly really doesn't interest me. If the book is right, and cybersex is really what Second Life is all about, then maybe the $10 I spent on this book has saved me a lot of time wasted in this game.
- A Great and direct intro to Second Life. I keep a copy next to my PC and use it to Navigate in SL.
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Posted in Strategy Guides (Thursday, July 24, 2008)
Written by BradyGames. By BRADY GAMES.
The regular list price is $19.99.
Sells new for $9.99.
There are some available for $2.78.
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1 comments about Complete Myst Hints and Solutions (Bradygames).
- This book is a must buy for all of you duds in the computer gaming industry that can't ever seem to conquer level one. All the hints, tricks and codes you need to get you on your way. Don't take me wrong though, it won't play the game for you, and in the end only raw skill and talent will only win it for you.
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Posted in Strategy Guides (Thursday, July 24, 2008)
Written by Joe Grant Bell. By Prima Games.
The regular list price is $16.99.
Sells new for $4.67.
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1 comments about TimeShift (Prima Official Game Guides).
- Nice strategy guide. It has good photos and helpful descriptions of the levels. If you tend to get stuck in games (as I often do), it's nice to be able to refer to this for help.
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Posted in Strategy Guides (Thursday, July 24, 2008)
Written by Jason Busby and Zak Parrish. By Sams.
The regular list price is $59.99.
Sells new for $37.79.
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No comments about Advanced Level Design with Unreal Technology: Using Unreal Engine 3.
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The Ultimate Nintendo Wii Gaming Guide
Eternal Darkness(tm): Sanity's Requiem Official Strategy Guide (Brady Games.)
Caesar IV (Prima Official Game Guide)
Mario Kart: Double Dash!! (Prima's Official Strategy Guide)
Manhunt 2 Signature Series Guide (Bradygames Signature Series Guides) (Bradygames Signature Series Guides)
Kameo: Elements of Power (Prima Official Game Guide)
The Unofficial Tourists' Guide to Second Life
Complete Myst Hints and Solutions (Bradygames)
TimeShift (Prima Official Game Guides)
Advanced Level Design with Unreal Technology: Using Unreal Engine 3
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