Posted in Strategy Guides (Monday, September 8, 2008)
Written by Bryan Stratton and Prima Temp Authors. By Prima Games.
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3 comments about WWF SmackDown! "Just Bring It": Prima's Official Strategy Guide.
- This book is full of useful info.
- ...the only good thing about it is that it has Edge in it...
- I am a big fan of Prima Guides. This was my first disappointment. This guide does not go into the game as deeply as their other guides. If features several tips, but is more of a deluxe instruction manual.
There is a list off all the unlockable item cards, but the guide doesn't explore that list. For instance, the game features 62 pre-made move sets. Prima should have listed thes movesets. In the game, they are offically called "UWKK", "UWBT", "UWER", etc. These letters mean Unknown Wrestler K-Kwik, Unknown Wrestler Booker T, Unknown Wrestler Essa Rios, etc. A person could make famous wrestlers faster if one had such a list. Plus, two of the move sets are BUGGED! I learned this the hard way. If you automaticly give a wrestler Goldberg's or Grandmaster Sexay's moves, the game will freeze once you save. These bugs can be counter-acted if one knows about them beforehand. I didn't. Now, I must start unlocking stuff all over again. (A week's worth of effort lost forever.) There are a few other bugs in Smackdown: Just Bring It. Many aren't harmful, but Prima should have listed them. Perhaps this guide isn't very deep because it features a guide for the GBA game, "Road to Wrestlemania." Why on Earth is this guide with this book? These games have absolutely nothing to do with each other. Maybe Prima thought a RtW guide was too brief to publish alone. I can understand that from a business perspective. But if that is the reason why the JBI guide suffers, Prima made the wrong choice. I expect better from Prima.
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Posted in Strategy Guides (Monday, September 8, 2008)
Written by Inc. Acclaim Entertainment. By Prima Games.
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1 comments about Legends of Wrestling (Xbox & GameCube) (Prima's Official Strategy Guide).
- This guide is completely useless when it comes to the Gamecube. All the info is for the playstation version of the game.
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Posted in Strategy Guides (Monday, September 8, 2008)
Written by Michael Lummis. By BRADY GAMES.
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1 comments about Far Cry(tm) Instincts Official Strategy Guide (Bradygames Official Strategy Guides).
- The Guide was very helpful. It really let me understand the game better. It was worth the money.
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Posted in Strategy Guides (Monday, September 8, 2008)
Written by Tim Bogenn. By BRADY GAMES.
The regular list price is $19.99.
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4 comments about Grand Theft Auto(tm) Double Pack Official Strategy Guide (Brady Games.).
- It is a tough, challenging and very amusing video game experience! Plus it looks fantastic on the XBOX!! By all means buy the strategy guide !!! It has everything you'll ever want to know about the exhaustive world of GTA 3 & Vice City!
- This Strategy Guide lays a basic foundation for a richer gaming experience with GTA III and Vice City.
You get a bunch of little sectional views from different areas of, for example, Vice City (Ocean Beach, Starfish Island, Downtown, etc.), but these make navigating throughout these games anything but smooth. You won't find a single, comprehensive map detailing all of the packages, weapons, mission locations, sub-missions, etc. in here. I had to keep flipping back and forth to compile the info I wanted. Another thing is that this guide has ABSOLUTELY NOTHING in the way of cheats -- button combinations which, when executed in the proper sequence, restore your health, give you armor, different arrays of weaponry like a Rocket Propelled Grenade launcher, flame thrower, mini-gun, MP5, PSG-1 S/A sniper rifle, etc. Or make a Rhino (Tank) plop in front of you on a street letting you take a drive (roll?) over to the local Police station to deliver your own high explosive brand of support. I didn't even know Cheats were available for the Xbox version of GTA III/Vice City until I found out about them while reading a gaming mag while in line at the supermarket! Had I read only this "complete walkthrough" guide, I never would've found out! Do an online search for Vice City Xbox (or PS2, etc) Cheats and you'll get higher grade intel than anyhing you might find in this guide. On a positive note, this guide IS a very good source of general reference material, providing a full write up on all weapons, cars, basic Crayola-grade maps, nicely arranged mission descriptions, and info on the different, colorful personalities found in these two RockStar Games. I'm not a professional gamer, just an average American consumer with an Xbox at home, so take my review with a grain of salt. Then again, it seems to me that professional gamers might not really need this book in any case. Do you need this book?
- This Strategy Guide lays a basic foundation for a richer gaming experience with GTA III and Vice City.
You get a bunch of little sectional views from different areas of, for example, Vice City (Ocean Beach, Starfish Island, Downtown, etc.), but these make navigating throughout these games anything but smooth. You won't find a single, comprehensive map detailing all of the packages, weapons, mission locations, sub-missions, etc. in here. I had to keep flipping back and forth to compile the info I wanted. Another thing is that this guide has ABSOLUTELY NOTHING in the way of cheats -- button combinations which, when executed in the proper sequence, restore your health, give you armor, different arrays of weaponry like a Rocket Propelled Grenade launcher, flame thrower, mini-gun, MP5, PSG-1 S/A sniper rifle, etc. Or make a Rhino (Tank) plop in front of you on a street letting you take a drive (roll?) over to the local Police station to deliver your own high explosive brand of support. I didn't even know Cheats were available for the Xbox version of GTA III/Vice City until I found out about them while reading a gaming mag while in line at the supermarket! Had I read only this "complete walkthrough" guide, I never would've found out! Do an online search for Vice City Xbox (or PS2, etc) Cheats and you'll get higher grade intel than anyhing you might find in this guide. On a positive note, this guide IS a very good source of general reference material, providing a full write up on all weapons, cars, basic Crayola-grade maps, nicely arranged mission descriptions, and info on the different, colorful personalities found in these two RockStar Games. I'm not a professional gamer, just an average American consumer with an Xbox at home, so take my review with a grain of salt. Then again, it seems to me that professional gamers might not really need this book in any case. Do you need this book?
- This review applies only to the GTAIII section of the guide, as I have not yet had chance to use the Vice City half.
This guide is very useful in navigating your way through the main story missions, but if you're looking for 100%, it falls short. We'll start with what it does right. Story missions are organized into the three islands of the game and the person who gives them. Several of these contain "advanced strategies" that usually make that particular mission a cakewalk. The more basic strategies walk you through every step of the way and are helpful enough to ensure you complete the majority of the game.
But this is GTA, and as you may know, there's alot more to it. Tons of side missions are required to obtain that coveted 100% statistic, and in this category the guide is a huge let down. Hidden packages are done well, with maps and brief descriptions of the location of each one. Rampages and unique jumps, on the other hand, are handled only by maps. With the latter, you can arrive at the specified spot and not know what to use as a ramp (it's not always obvious), how far you have to fly to get the jump to register, and so on. Rampages are even worse. If you fail them at one location, the icon initiating it moves to a different spot. The maps in here only mark ALL the first locations and ALL the second locations of the rampages with the same two icons (which are also hard to see on these tiny maps) with no indication of which ones match up with which. Some of the hardest tasks in the game are four different offroad mission throughout. Only the basic rules are outlined, with no explanation of how exactly to complete them, something you'll desperately need. The entire guide is set up this way, and supplementary printoffs from the internet WILL be required if you wish to do everything. From what I've seen and heard, the Vice City guide is much better off. Either way, for the price, it's worth getting for what it does do correctly.
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Posted in Strategy Guides (Monday, September 8, 2008)
Written by BradyGames. By BRADY GAMES.
The regular list price is $17.99.
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5 comments about WWE SmackDown! vs. Raw 2006 (Bradygames Official Strategy Guide).
- This strategy guide reminds me of why Brady Games' Mortal Kombat guides used to be good. The layout of the guide is excellent and is printed on sturdy paper. The guide contains all of the wrestlers moves and gives a rating for how much a move impacts a certain spot on the opponent. It even contains match strategy for each wrestler based on their individual strengths/weakness and move sets.
Unfortunately, I didn't see anything about story mode in it. Even though it does say it in the product description above. Same for the gm mode. The guide does though list the rules for all challenges and how to win all the trophies.
Overall, I give it **** out of *****. If your only interested in the move list and strategy I recommend you buy this guide.
- The previous smackdown guides went into more detail concerning the controls, and also gave some strategies on how to create a wrestler, complete the shopzone challenges, and what to expect in storymode. Now, I don't care about the latter, but the expanded controls listing and the strategies I could have found useful--this is a strategy guide after all--and there were no strategies and the control list was just a rehash of the manual...with pictures. The previous reviewer mentioned that he liked the book because it showed all the wrestlers moves, which body parts they affected, and how strong they affected that body part. To that reviewer, you wasted your money; as will the rest of you who buy this book, because you could have done that in the game. Just go to Create A Mode and choose Create A Move-Set. Choose any of the wrestler' move sets and you can see everything that the strategy guide gives you, with the added addition of seeing an animated sample of the move as opposed to a still photo in the strategy guide.
Oh, and as far as the shopzone challenges go, the guide just mentions what they are. It does have all the challenges for all 4 difficulty levels whereas the game only reveals the challenges from the first two difficulties; However, if you don't complete all the ones the game gives you, than it won't matter because you won't have access to the higher difficulty challenges anyway. The guide doesn't give you any tips on how to complete the challenges; it just lists them all...and that's it.
Again, don't buy this book, it's thicker than most strategy guides I've seen recently, but bradygames was very deceptive. This guide tells you nothing. Bradygames was never my favorite strategy guide publisher, but they've published way better guides than this crap.
- This Guide book is Great when it comes to Knowing their movesets. This also advises you on The trophies and challenge mode. There is no Carrer or GM modes, though.
- A great help for hints and tips on the finer points of this game.
- I have to agree with the other reviewers of this item. This strategy guide is decent, as far as listing all the movesets, and giving strategy for fighting as, and going up against EVERY wrestler in the game.
However, as others have mentioned, it not only gives no tips about GM mode, but mentions it barely, if at all! Also, they DO list what the various challenges are, but gives no tips about how to complete them, or which wrestler(s) might work best for which challenges.
The quality of the book itself (layout, paper, print quality, etc.) is actually very high, and on that alone, I'd have given this 5 stars. However, the glaring oversight of having left out so much information about features that make Smackdown vs Raw 2006 decently replayable, leaves me a bit more wary of purchasing future guides by Bradygames. That said, I can only justify giving this guide 3 stars.
If you (somehow) can't find enough about the wrestlers' moves online, or just want something in a pretty package, go ahead and buy this. Just take my word for it...don't pay cover price, or anywhere near it. If you need the info in this guide, definitely buy it used.
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Posted in Strategy Guides (Monday, September 8, 2008)
Written by BradyGames. By BRADY GAMES.
The regular list price is $16.99.
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No comments about Stuntman: Ignition Official Strategy Guide (Bradygames Strategy Guides).
Posted in Strategy Guides (Monday, September 8, 2008)
Written by Inc. IMGS. By Prima Games.
The regular list price is $19.99.
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4 comments about Dark Age of Camelot: Catacombs (Prima's Official Strategy Guide).
- I must say that I am extremely pleased with how this book has turned out. Deadlines prevented us from getting everything 100% nailed down, but we did manage to get this book looking really good! The maps by Kallisti and Brasse alone make the book worth the price. These maps are far superior to any maps previously published in a Prima Guide (those familiar with Kallisti's maps know what I am talking about).
Not only are the maps extremely well done, but the listing of items and monsters is very comprehencise, and has the sort of information that a player will need.
The new character classes are amazingly detailed in this book as well. There is the added bonus that each class has a section written by the developer hiimself! This way you get an inside view into the class, as well as getting a player's perspective on the class.
And the additional material included makes for very enjoyable reading! There is a lot of background lore on Catacombs included as well as some RvR strategies, information on housing, and the ever popular humour from Kwip!
- Ranorian Syraandor here, author of most of the Albion section and the Passage of Conflict/Darkness Falls strategy sections. Like Larian said, this book is totally worth it, and invaluable for exploring the new zones. Even if you're not that interested in Catacombs, the New Frontiers maps are great, especially considering they have all the individual regions named, and have mob lists.
The book itself is packed with information: Mob lists, zone writeups, gorgeous full-color maps with NPCs, zone points, and dungeons clearly marked, along with class writeups <<by the developers!>>, strategies for the Passage of Conflict and Darkness Falls dungeons, backround on the new classes, the lore of each of the new zones, and even a full loot list for the new Darkspire instanced epic dungeon! There's also blurbs explaining Arulite and instanced dungeons.
Trust us on this one, the guide is really worth the money. Of course, it's not 100% accurate, but pretty darn close. Total accuracy is almost impossible, since the game literaly changes every week due to Mythic putting through new patches. But like I said...it's VERY useful, even with a few minor flaws.
- I found this helpful in that most of what I needed to learn about Catacombs is in one place. Much less time spent searching for new merchants,other NPCs, mobs and drops. The maps are a lot nicer than the ones found in earlier DAOC Prima guides and in color. As stated in earlier reviews you also get maps for the New Frontiers.
The downside is that as the game continues to evolve some of the info will be out of date.
- This book is INDISPENSABLE in using the expansion pack of Catacombs. You can play without it fine, but with this book, you can play Outstandingly. Maps are out of this world!!! Explanations of changes are marvelous. I highly recommend this to any DAoC player ! :)
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Posted in Strategy Guides (Monday, September 8, 2008)
Written by Eric Mylonas. By Prima Games.
The regular list price is $16.99.
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5 comments about Ninja Gaiden Black (Prima Official Game Guide).
- This is good for just a general guide. It provides little information on the boss fights in the game and little on tips on how to beat them. I used this and a Free game FAQ walkthrough while playing (and am still playing by the way), and the walkthrough had loads of information on item locations and how to defeat Bosses and other enemies as well. I don't regret buying this guide as it has had some benefits, but unless you have money to burn, I would get a free walkthrough and use that.
- im very happy to have this book thanks and the timing was perfect
- unless you are a complete newbie at ninja gaiden, this guide is worthless. full of empty space and pictures with very little information. the worst offense? "ALL ITEM LOCATIONS" in huge print on the cover. But, as i discovered, this guide doesn't show item locations for level other than normal!! The guide has pretty much no discussion of strategy for weapons, even omitting strats for some weapons ( like kitetsu ) because they are "secret". terribly uninformed and underresearched, this guide is a greivious offense to an amazing game.
- I can't help but agree with most of the reviews on this page; this guide is nearly useless. The Prima (the leader in half-assing every guide they've ever gotten their hands on) guide "walks" us through a game where chest locations are off and inaccurate, enemies don't appear in the right spots, the data on the Fiend Challenges is basically: "kill the guys that um... you know, attack... uh yeah." There's misspellings in a few cases and grammatical errors. Also keep in mind: their boss strategies aren't crucial to your survival, I bearly used 'em. The only slightly useful piece of this guide is the Golden Scarabs. One note on that, once you find the 50th GO BACK AND TURN THEM IN. I made the mistake of not trudging back to town due to being anxious about beating the game. In summery: don't buy this unless you really need feel you need a very small amount of visual support. You're better off on your own.
- This game guide from Prima is nothing more than a glorified map. There are no strategies at all, and only very basic (sometimes inaccurate) strategies for the bosses. An example of the innacuracies would be their advice to defeat Lesser Alma. The guide tells you to use Flying Swallow. Unfortunately, Ninja Gaiden Black was retooled to be more challenging, and just about every boss has been tweaked so that the Flying Swallow move is MUCH LESS EFFECTIVE than in the original game.
There is no breakdown of the general foes you come across (various types ninja, fiends, soldiers, etc.) or their strengths and weaknesses.
For instance, how do you effectively combat the black ninjas? The guide says, "Slice them to ribbons!" Gee...that's great advice. How about some tactics to help me "slice them to ribbons"?
If you just want a map to tell you where to go, then get this book. If you are looking for a real guide with combat strategies to help you become proficient at the game, search the internet. There are free online tutorials that are 20x more helpful and accurate than this "guide".
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Posted in Strategy Guides (Monday, September 8, 2008)
Written by Rick Barba. By Prima Games.
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2 comments about Real Myst: The Adventure Becomes Real Prima's Official Strategy Guide.
- It helps out alot , especially with impatient gamers like me .
- the book is writen like a journal, and really helps develope the myst story. I bout this guide book and started to read it just to se what the beging of my game was going to be like, but i couldnt put it down! i had to read the whole way through! its like a nother myst book. Myst: the book of REal MYst. lol its awsome. get it.
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Posted in Strategy Guides (Monday, September 8, 2008)
Written by Scruffy Productions. By Prima Games.
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1 comments about Whiplash (Prima's Official Strategy Guide).
- This book is very necessary to clue you in on some of the extra things you need to break or might miss - you do want to bankrupt that nasty company don't you?
And of course it offers locations of those sometimes hard to find yellow orbs so you know where you're going while you're tracking all over areas you've previously been.
Not to mention the extreme cuteness of Redmond and pal weasel photos.
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