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RUNEQUEST BOOKS

Posted in RuneQuest (Tuesday, May 13, 2008)

Written by Ian Sturrock. By Mongoose Publishing. The regular list price is $34.95. Sells new for $22.80. There are some available for $39.99.
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No comments about Slaine (RuneQuest) (Runequest).



Posted in RuneQuest (Tuesday, May 13, 2008)

Written by Shannon Appelcline. By Mongoose Publishing. The regular list price is $24.95. Sells new for $19.25. There are some available for $17.58.
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No comments about Elfs: A Guide to the Aldryami (Runequest: Glorantha).



Posted in RuneQuest (Tuesday, May 13, 2008)

By Mongoose Publishing. The regular list price is $24.95. Sells new for $16.07. There are some available for $16.07.
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No comments about RuneQuest: Legendary Heroes (Runequest).



Posted in RuneQuest (Tuesday, May 13, 2008)

Written by Bryan Steele. By Mongoose Publishing. The regular list price is $29.95. Sells new for $19.27. There are some available for $19.27.
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1 comments about RuneQuest Spellbook.
  1. Well then, you have RQ and now what?You love RQ magic but feels the core rulebook lacks spells?This sourcebook is for you!The title defines perfectly what this book is: a spell book.Apart form some pages about magic professions,some rule additions of new types of spells and some monsters related to spells, almost 95% of the book is compeltely dedicated to describe spell for all three types of RQ magic: rune magic, divine magic and sorcery.The quality is a mixed bag, most are good, a few are very original and some and plainly awful or absurd. But I suppose this is logical with som much spells...I recommend it to everyone who loves magic and need an spell-boost for his RQ games!
    THE BEST:the compelte RQ spell index and some spells.
    THE WORST:the (amazing)quantity of attack spells listed, some spells are awful, or absurd, or both.
    THE COOL:Legendary magic and some legendary spell-abilities!


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Posted in RuneQuest (Tuesday, May 13, 2008)

Written by Gareth Hanrahan. By Mongoose Publishing. The regular list price is $24.95. Sells new for $25.90. There are some available for $25.90.
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No comments about Glorantha: Blood of Orlanth (RuneQuest).



Posted in RuneQuest (Tuesday, May 13, 2008)

Written by Matthew Sprange. By Mongoose Publishing. The regular list price is $24.95. Sells new for $16.36. There are some available for $10.50.
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5 comments about RuneQuest - Core Rulebook.
  1. The RuneQuest system is a good alternative for people looking to play a more realistic and gritty style of fantasy RPG. It's more Robert E. Howard and less J.R.R. Tolkien. It's been around since the early days of D&D, and had elegant, simple rules long before D&D got around to streamlining its own system.

    Unfortunately, this latest release of the game by Mongoose leaves something to be desired. While the game system remains solid, the presentation is somewhat weak. The book is nicely hardbound, and the production standards are better than most "indie" publishers, but it's still a far cry from the d20 books. Typo's abound, and the book is unsatisfyingly slim at less than a third of the content of its equivalent volume from the d20 system. And while it's true that this book presents the core rule set, you'll probably have to pick up some of the other volumes in order to get the real RuneQuest experience. (And even then, you'll have to flip back and forth between books to reference things. It was a poor choice to split the books between "core" and "companion" instead of "player" and "referee," in my opinion.) So, you won't be buying this product for the production values.

    But you will be buying it for the system itself, which is the important thing. Most of the system features of the previous editions remain in this edition, but some have been streamlined, and some new features offer some interesting tactical choices during combat and incorporate features that players used to d20 will find familiar. A few cherished game mechanics from previous editions are gone, such as the experience checkboxes next to skills for easy advancement and the overall hit points in addition to location hit points, but most of the changes seem to be for the better and will likely speed up gameplay considerably.

    Overall, the somewhat disappointing presentation is worth overlooking for the system beyond. And the fact that RuneQuest is being released under an open gaming license (not the same one as d20, but similar in philosophy) means that there will hopefully be a plethora of support materials available from other independent publishers, too...maybe even from you.


  2. Admittedly, this is my first exposure to the RuneQuest system, and I like what I see. Sure there are typos and grammatical mistakes that make me go "huh?" and then amuse - rather than offend - me because it's easy enough to see the intention. This edition of RuneQuest will have me clearing out more of my old AD&D books as RuneQuest is simply the better engine for the ideas provided in those books. I feel confident I can run this with just the core rules. When the RuneQuest version of Diomin comes out, I might pick that up too. I can definitely see why OtherWorld Creations thinks RuneQuest is the better base for that setting than d20.

    What I like:
    -Not class or level based
    -Explanation of the logic behind the roll low mechanic
    -Weapons influenced by skills

    What I don't like:
    -Random character ability generation
    -Separate rolls for attack and damage
    -Every die shape known to man, except d30


  3. This new version of the RuneQuest fantasy role-playing game is a great toolbox for you to build adventures on a human scale. It is not level-based, it provides just enough rules for you to run the game without bothering with sub-rules, sub-sub-rules and rules exceptions which could potentially bog it down rather than making it "more realistic" (whatever that may mean in a fantasy role-playing game of make-believe).

    RuneQuest allows its users to make it their "own". A rule you dislike? Change it! It doesn't take a master's degree in mathematics to design house-rules that would fit the game's tone.

    It allows has various settings, the first two being Greg Stafford's Glorantha and Fritz Leiber's Lankhmar. There will be more, that much is certain.

    So to summarize: simple, yet efficient rules system, easy to modify, deserved by great settings you can use as inspirations to create you own or as guidebooks to play in flavorful universes. What more could you ask for?


  4. The newest incarnation of Runequest takes a very simple approach. It has been streamlined to be short, sweet and to the point. Unfortunately it has also lost all that I have grown to love about the game. I fully admit to not reading the book through cover to cover but I have read enough sections to gain an overall feel.

    The 32 skills from the deluxe edition have been replaced with a smaller set of 20 skills and the experience boxes have been removed(now skills can be improved through skill points earned in adventures rather than through actual use of the skill as before).

    Total hit points no longer exist, only hit points per location. However it is still possible to die from limb wounds but no longer possible to die from many minor wounds(this may be a good thing will need to test it in actual play). Fatigue points no longer exist, fatigue levels are now used making it difficult for players to know their limits.

    The magic system has been changed drastically. Much of the magic is based on runes now, this is really something I can only evaluate in actual play so I can't comment much on it.

    The biggest thing I loved about the deluxe edition was the fact that adventurers were normal everyday people that sometimes would accomplish great things. A big change in this new version is hero points and heroic actions. Designed to set adventurers above the common man and the aid in fantastic adventures. I have never agreed with making people great. The best tales ever told involve everyday people who through a mixture of skill and luck accomplish something that songs will be sung about through the ages.

    Many small things have been adjusted, layered armor no longer adds its protection together. Armor point values have been reduced. Many weapon damages have been adjusted, some slightly lower, others dramatically higher. It feels as if the sense of balance between gear has been thrown off with these changes.

    Runequest used to have a chart and a rule for everything. Most of the charts have been removed and the rules have been whittled down to make the system easier to get a grasp off. Good for new players but very lacking in my opinion for veterans.

    Runequest has always been the most realistic roleplaying game to me. Some my embrace this new spin on a classic, I however will return to my battered and worn 1984/1993 deluxe edition.


  5. As some one who has played Rune Quest (or at least read each edition), I have to say it is both a pleasure and a disappointment to see yet another edition. Bak in the day of the 2nd edition, I might have said "well, you can't improve on it, it's just that good", and back then I did ditch AD&D in favor of this better system.

    By forth edition, RQ was becomeing a bit clunky, with all the dice and charts, and soon better, and additional rules (Fatique, uggh!) smoother systems (Warhammer FRP 1st ed always struck me as what a more stream lined RQ, might have been).

    Back then there was the aborted Rune Quest: Slayer- an edition that dumped everything RQ, for anew engine.

    And now, With the new book, we are back at square one (two?), everything old is, it seems, is new again. The same clunky engine revamped a bit, but essentially the same, and nearly as good as new.

    The system still far better then AD&D or any D20 varient, and certainly it stirs up a bit of nostelgia...


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Posted in RuneQuest (Tuesday, May 13, 2008)

Written by Bryan Steele. By Mongoose Publishing. The regular list price is $24.95. Sells new for $14.65. There are some available for $13.49.
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No comments about Runequest: Arms And Equipment (Runequest RPG).



Posted in RuneQuest (Tuesday, May 13, 2008)

Written by Gareth Hanrahan. By Mongoose Publishing. The regular list price is $29.95. Sells new for $18.73. There are some available for $18.73.
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No comments about RuneQuest Hawkmoon (Runequest RPG) (Runequest RPG).



Posted in RuneQuest (Tuesday, May 13, 2008)

Written by Lawrence Whitaker. By Mongoose Publishing. The regular list price is $24.95. Sells new for $20.00. There are some available for $20.95.
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No comments about RuneQuest Games Master's Handbook.



Posted in RuneQuest (Tuesday, May 13, 2008)

Written by Lawrence Whitaker. By Mongoose Publishing. The regular list price is $29.95. Sells new for $18.77. There are some available for $18.67.
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No comments about Elric of Melnibone RPG Core Rulebook (Runequest RPG).



Page 1 of 10
1  2  3  4  5  6  7  8  9  10  
Slaine (RuneQuest) (Runequest)
Elfs: A Guide to the Aldryami (Runequest: Glorantha)
RuneQuest: Legendary Heroes (Runequest)
RuneQuest Spellbook
Glorantha: Blood of Orlanth (RuneQuest)
RuneQuest - Core Rulebook
Runequest: Arms And Equipment (Runequest RPG)
RuneQuest Hawkmoon (Runequest RPG) (Runequest RPG)
RuneQuest Games Master's Handbook
Elric of Melnibone RPG Core Rulebook (Runequest RPG)

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Last updated: Tue May 13 12:35:08 EDT 2008