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ROLE PLAYING GAMES BOOKS
Posted in Role Playing Games (Thursday, July 24, 2008)
Written by Mike Boaz and Jess Heinig and Scott Taylor. By White Wolf Publishing.
The regular list price is $17.95.
Sells new for $22.18.
There are some available for $8.99.
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1 comments about *OP Laws of Ascension Companion (Mind's Eye Theatre).
- Companion not only includes the Merits and Flaws left out of Lasw of Ascension, but it also contains information on the Technocracy, more optional rules, information on Archmages, Wonders, more rotes and even ideas for places to host your LARP game.
I have found this book to be absolutely necessary for my game.
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Posted in Role Playing Games (Thursday, July 24, 2008)
By White Wolf Publishing.
The regular list price is $14.99.
Sells new for $8.49.
There are some available for $10.44.
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4 comments about Exalted Storytellers Screen: Return to the Tomb of 5 Corners.
- Honestly, when I opened the screne, I did not expect the amount of info it contained. I have used some screens, mostly froma other companies (not WW), having only recently purchased the Vampire: the Requiem Storyteller Screen. And I must confess, I`ve really found this screen even more useful! Lots of hard-to-remember tables put together and a really nice pictures with a strylish map on the other side... If you're a ST and have problems remembering all the rules of Exalted (and let`s confess, most of us don`t), then this product is surely for you!
- This GM screen is you typical one, with handy reference charts for the GM, but no real information on the player's side. A few charts I would have liked to see on here were omitted. But it is the most solidly-constructed GM screen I have ever seen, made of the same material as the hard-covers on the main books themselves.
- Normally I like all stuff from White Wolf, really.
Yet this guys somehow dont really know what HAS to go in a Storytellers Screen and what is USELESS to have there. As with ALL storyteller screens so far that I have from White Wolf this is the SAME = USELESS.
Ok. Art is so cool and the idea to put the Map of Creation is cool, really. Also it is thicker and resistant to all hazards. Thats why I give this product a 3.
YET... I am a designer and I feel that many tables should be taken away and more important info should be added instead. Like Healing Tables, Diseases, Poisons, Essence recovery reference page, short combat rules, less extended weapon and armor stats, experience reference page, actions and DVs, dont know would make it easier and somehow indispensable. So many space and wasted with things that one really never uses or needs. :(
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I just got this to day and it is a great tool for new Storyteller's lake me get if your new to Exalted.
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Posted in Role Playing Games (Thursday, July 24, 2008)
By White Wolf Publishing.
The regular list price is $28.00.
Sells new for $65.00.
There are some available for $5.75.
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5 comments about Werewolf: The Wild West: A Storytelling Game of Historical Horror (Werewolf-The Apocalypse).
- I really wanted to like this book. I really did. The illustrations were excellent, and the book was well written. However, it was also a little disappointing. I really had been hoping to get some more information on the lost tribe on the Bunyip and some relatively new antagonists for my players. However, the only new tribe was the Iron Riders, a more archaic name for the Glass Walkers. And while there were some fairly original fomori, they weren't terribly interesting. Some of the totems and gifts were all right, but overall I think White-Wolf could have done so much more with this book.
- If you own WWtA STOP. This books is nothing but a rehash with about 20 pages of origional material, a few new gifts and rules for gun duels. Af ar as plot info you may as well look it up on the net. The only reason to buy this book is if you don't have WWtA and never intend to buy and or play it.
- The civil war draws to a close and the battle continues between the Weaver and the Wyrm. An ideal setting to play Werewolves... all the fun of kicking the crap out of bad-guys while not having to worry about cities full of bystanders. The West lends a more magical feel to the game than Apocalypse had. The lawlessness of the land contributes to a more straightforward kick-in-the-door style, while the lack of real exploration allows for a feeling of "who knows what could be out there?" One of White Wolf's best.
- This special version of Werewolf has a bizarre but uniquely fasinating appeal all its own. And I do highly recommend it, and not just because of the new information it contains for more variety.....
While it *is* true that the new bits of info can be downloaded from various areas of the internet, there's a HUGE plus for Werewolf buffs to actually buy the book...IT HAS DROP-DEAD GORGEOUS ART DIRECTION! Even its cover is weirdly original (it has a fake bullet hole actually drilled through it!), and the illustrations, reproduced in traditional "western" brown on light-brown paper, are so beautiful that I simply can't take my eyes off of them--they are even more gorgeous (especially in the drawings of various werewolves) than most of the illustrations in the original "Apocalypse" books! If short, get the book so you can experience the whole look and feel of Wild West, and not just the new rules! Fans of the game won't regret it.
- I got this book just for the heck of it, but it turned out to be an amazing WoD addition. It is very in depth, and is a must have for a WW:tA fan!
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Posted in Role Playing Games (Thursday, July 24, 2008)
Written by White Wolf. By White Wolf Publishing.
The regular list price is $14.99.
Sells new for $7.50.
There are some available for $7.00.
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3 comments about Vampire: The Requiem Storyteller's Screen.
- Maybe it's just me, but I haven't had to purchase a Storyteller's screen in a long while, and this met and exceeded my expectations. Was expecting a thin cardboard foldable that would hide my secrets. What I got was four segments of the same material that's used on the book itself. This material feels thick and sturdy, and will last as long as you need it to.
Haven't been able to test the usefullness of the content inside, still convincing my gamers to make the move from V:tM to V:tR, but it looks like the standards I'd be looking up.
The only thing preventing this from getting a 5 is the outer artwork, the screen is the deep red you'd expect from the book, and features the same glossy rose petals you'd see on mentioned book. There are however small, I want to say 4 in x 2 in, pictures along the bottom that distract from the subtleness of the screen.
A screen well worth the purchase, and one you'll be sure to use for a long time to come.
- As a storyteller, anything that allows me to put my book down and play a game without ever having to reference it at the table has my vote. These new screens are filled with necessary information and really make life a lot easier. There is no storytelleg guide with these new books, but you really don't need one with these screens. Plus they are very sturdy and pretty to look at. For storytellers, this is a must.
- I've just started a new campaign for V:tR recently and my biggest problem has been the players knowing what is comming up next for them to deal with because they eventully see the notes of the sharaters they would be fighting from across the table, not only do I have small handwriting, but a big table. So I started using empty binders but that was more of a hassell because I don't have all the roles memorized. Then a friend (not a member of the group) gave this to me and I fell in love with it. It has almost everything that a storyteller needs for his characters that are in the requiem, it is made out of nice sturdy material, and it looks really cool. The only thing that it missees is the diciplines dice rolls, which can be rolled frequently in some game sessions, espcially if a charter has auspex. Other than that It is a great thing to have, and if it wasn't given to me I would go buy one immideatly
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Posted in Role Playing Games (Thursday, July 24, 2008)
Written by Dennis Detwiller and Greg Stolze. By Impressions Advertising & Marketing.
The regular list price is $20.95.
Sells new for $7.97.
There are some available for $14.99.
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1 comments about Will to Power.
- I gave this four out of Five stars due to the tthin page count for a hardcover. Great bok and a good addition for the GODLIKE game. Lots of examples of characters and background info on the Nazi superhumans. The book is a must for anyone GMing GODLIKE and a good read for those just playing or just wanting to be entertained, Dennis Detweiler is an excellent writer and does in research. It shows in this book.
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Posted in Role Playing Games (Thursday, July 24, 2008)
Written by Keith Herber. By White Wolf Publishing.
The regular list price is $12.00.
Sells new for $61.70.
There are some available for $1.83.
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5 comments about Clanbook: Tremere.
- It was a great book with all kinds of good knowledge for Tremere players, and storytellers. It was the best of all the clan books, I just wished it talked more about the servants of the clan.
- Now, dont get me wrong, I am a serious Tremmy Fan, and I was truly impressed with what it said about Clan history, facts, rumours, and the inter power games. The Tremere Code was pretty interesting too, and even the section in the back describing the councilors worked quite well . What I was truly dissappointed in however, is that The new Rituals, Paths, and variant clan concepts were lacking. Badly. In that sense, the book didn't tell me anything I didn't already know. However, as I said, it for the most part is extremely useful.
- This clanbook rocked! A must read for any serious fan of this wonderful clan of messed up magi. (Saulot had it coming, if you ask me.)
- I thought it was well writen book it had a lot of good info for playing what is in my humble opinion the best clan of the Kindred. It could have included more about the history of the Tremere {EG:Why Tremere chose Saulot to commit Amaranth upon}, But other then that it was a great Book and for any Serious Vampire The Masquerade player it is a must.
- Unfortunately, this clanbook, even at the time it was published, lacked detail and was not possessed of the highest production values - as Dragon magazine once put it, White Wolf took a long time passing Apprentice rank in the Sphere of Proofreading. However, it's not entirely without interest - still, if you're looking at this in 2003, you needn't even get it a second look, your dollars should go to Blood Magic (supreme!), House of Tremere (respectable), the new clanbook (not half bad), or Blood Sacrifice (unknown to me, but not really about Tremere).
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Posted in Role Playing Games (Thursday, July 24, 2008)
Written by Colin McComb. By TSR.
Sells new for $10.95.
There are some available for $4.75.
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1 comments about Islands of Terror (AD&D 2nd Ed Fantasy Roleplaying, Ravenloft RR4/9348).
- This macabre sourcebook details the lost islands of Ravenloft - dread I'Cath, lost Saragoss, Timor and shadowy Pharazia, and more... each of the 9 realms is given a unique, unsettling focus, in a highly evocative manner that makes you want to dive right in and create new adventures to scare the bejeezus out of your PCs. For all levels, and recommended. Happy Hallow! :)
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Posted in Role Playing Games (Thursday, July 24, 2008)
Written by L5R RPG Staff. By Alderac Entertainment Group.
The regular list price is $34.95.
Sells new for $33.99.
There are some available for $24.99.
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No comments about Legend of the Five Rings: The Four Winds, Lotus Edition (Legend of the Five Rings (AEG)).
Posted in Role Playing Games (Thursday, July 24, 2008)
Written by Christoffer Trossen. By Catalyst Game Labs.
The regular list price is $34.99.
Sells new for $32.50.
There are some available for $30.09.
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2 comments about Handbook House Davion (Classic Battletech).
- Very good book, a great history tool for those who are battletech fans and those who are also fans of House Davion.
- THIS BOOK WAS NOT TO BAD. I WAITED A LONG TIME FOR IT TO COME OUT. I AM STILL WAITING FOR THE OTHER GREAT HOUSES BOOKS.
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Posted in Role Playing Games (Thursday, July 24, 2008)
Written by Chris Pramas and Robert J. Toth and William Simoni. By Green Ronin Publishing.
The regular list price is $27.95.
Sells new for $15.40.
There are some available for $13.99.
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2 comments about Freeport: The Freeport Trilogy (Dungeons & Dragons d20 3.5 Fantasy Roleplaying).
- I know I'm going to the underworld for writing this review. I know that I will appear to be trolling, which I am not. I know that this may invite waves of flaming to engulf me by legions of the faithful. But I have to be honest. My gaming pals and I spent months engulfed in the apathetic nothingness of this trilogy. Even with a good GM, this was just a stinker. Want to go to a town mired by who-cares internal politics? Play it. Want to go to a town filled with monotonous adventures (let me guess -- ANOTHER underground lair of ANOTHER arm of the Cult of the Yellow Sign) and monotonous npc's? Play it. It's one thing to be stuck in a town beset by Peyton Place-level internal politics, but it's even worse when you HAVE NO REASON TO CARE and the CHARACTERS ALL SEEM ALIKE. It was like being stuck in a Pirandello play. There was no reason for our characters to stay, but we did for the sake of the GM, who is a swell guy and runs D&D as well as any human can run it. A major reason we had no reason to stay was that the town was full of people either too corrupt, too spineless, or too apathetic to do ANYthing to stop the Lovecraftian evil that was PLAINLY obvious to, essentially, tourists. I know that npc's can't be too active, because that would leave the player characters with nothing to do, but it's nice if a few of them seem to care that their town, corrupt as it is, is going even further down the tubes. Our heroic actions at the end were done with a sense of resigned resentment, and we only did it because we knew that would allow us to leave. It was just endless. The villian would be obvious to even a Pakled, but no one seemed to care. Frankly, the town of Freeport deserves what would be coming to it if the bad guy got his way. I really disliked this adventure. I realize that others love it. I think it won some awards. I envy the positive experience that others had with it. But for us, even with a GREAT GM, it was sheer heck. Our party was delighted to leave. Maybe it would be good if you rolled up specific, piratey characters. But for standard dungeoncrawlers, it was dull. Good luck to those who try it, and my deepest envy to those who had a good time with it. Three stars because it's detailed as heck, and because others seem to like it. My "fun" was a one-star.
- This is a great update and re-issue of the classic Freeport series. These modules originally appeared with the debut of version 3.0 of Dungeons and Dragons. This edition has been fully updated to the current version (3.5) with new artwork and the addition of a few filler mini-adventures in between each main module.
All in all, this is a great product that will help a DM run a campaign in the exciting but dangerous city of Freeport.
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*OP Laws of Ascension Companion (Mind's Eye Theatre)
Exalted Storytellers Screen: Return to the Tomb of 5 Corners
Werewolf: The Wild West: A Storytelling Game of Historical Horror (Werewolf-The Apocalypse)
Vampire: The Requiem Storyteller's Screen
Will to Power
Clanbook: Tremere
Islands of Terror (AD&D 2nd Ed Fantasy Roleplaying, Ravenloft RR4/9348)
Legend of the Five Rings: The Four Winds, Lotus Edition (Legend of the Five Rings (AEG))
Handbook House Davion (Classic Battletech)
Freeport: The Freeport Trilogy (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
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