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ROLE PLAYING GAMES BOOKS

Posted in Role Playing Games (Wednesday, October 15, 2008)

Written by Anthony James. By Prima Games. The regular list price is $9.99. Sells new for $87.11. There are some available for $12.98.
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5 comments about Resident Evil Director's Cut (Prima's Official Strategy Guide).
  1. I'm the type of person that feels I game has to be experenced in it's true form... I beat Final fantasy 7 without a guide, I've gotten through about half of Resident evil,FF8,and I've just about beat Crash 2 without the guides but I do like having them for second go rounds... most give you tips,maps, and well disired secrets, with the Final Fantasy games they list much needed items list, world maps, and weapons. all and all I feel they have their good points, but someone shouldn't rely on them for walkthroughs because that's part of the fun in playing... long time gamer... Rat BOy


  2. This book is the best book for this game, best game and best book, buy it as soon as humanly possible.


  3. I've played through RE:Directors cut several times and always thought there was something missing. After reading this guide I was wrong. There is absolutely nothing in this guide that you can't figure out on your own or by reading the tricks section of any video game magazine. The maps are worthless, the boss stategies are the same old "Try not to get hit while trying to hit the boss", and even the way the walkthrough is laid out on the pages can be confusing. This guide walks you around like you have no idea how to play a video game. Save your money, it is truely the worst guide ever written.


  4. The book was very well written. It had everything you needed to defeat the game except...the maps were pitiful. If you need the map, do not get it. If you are fine without maps, get it! I also collect guides for fun, it is fun to read as well as helpful.


  5. why do the sellers try to sell it because they're trying to rip you off.I am willing to get this when these sellers lower their prices of this guide !


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Posted in Role Playing Games (Wednesday, October 15, 2008)

Written by Rifts. By Palladium Books Inc. The regular list price is $17.95. Sells new for $10.74. There are some available for $10.74.
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No comments about Rifts Adventures in Dinosaur Swamp (Rifts).



Posted in Role Playing Games (Wednesday, October 15, 2008)

Written by Gayle Arthur. By Alpha Books. There are some available for $6.99.
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No comments about Building With Basic: A Programming Kit for Kids/Book and Disk (Alpha kids).



Posted in Role Playing Games (Wednesday, October 15, 2008)

Written by Sam Witt and Anne Stokes. By Mongoose Publishing. The regular list price is $19.95. Sells new for $12.24. There are some available for $6.91.
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2 comments about The Quintessential Cleric (Dungeons & Dragons d20 3.0 Fantasy Roleplaying).
  1. I found this book to be interesting, but not as excellent as the first two books in the series. The "concepts" are not as spectacular as in the first 2, but the prestige classes are nice. It gives methods for tinkering with Domain Spell alternative, but none that are that great of a replacement.

    I do like the idea of telling which sacrifices are most appropiate for various gods depending on their domains granted. I also liked the idea of making sacrifices be worth something to do, although the boons granted as such seem quite weak.

    If you like clerics, buy this book. If you can take or leave clerics, just consider this one if you have the spare change.



  2. Being a cleric lover, I found this book to be better then the last.

    There is great focus on the duties of the cleric to his faith. Churches, congregations, conversions... their loyalty and actions to their God and people. It goes into depth of the vows a character should take, and the pennence of breaking such vows. Their place as a leader in the party and the community becomes stronger, more pronounced, and more important.

    It introduces the power of singing to a cleric, with domain hymns that can be offensive as well as defensive.( they seem to have omitted the sun domain, though ) They placed a fair limit on the use of such hymns, and applied it to turning. They have personal as well as congregational hymns, the more powerful requiring a congregation of people. It adds more possibility to clerics in campaigns that lack alot of undead, or makes an even trade for those that do.

    The feats in this book are wonderful. They touch the cleric as a leader, a spellcaster, undead destroyer, and self-sufficient person. Makes creating the cleric as a backup fighter seem a waste of such a "wise" character.

    The new spells are diverse, there is probably one or two you would adopt depending on your character, alignment, god, and campaign.

    This book brings new light to the class, and shows and helps a cleric to be more then the healer, but a critical leader of the party and their community.If you are a cleric person, this book is another must-have.



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Posted in Role Playing Games (Wednesday, October 15, 2008)

Written by Scott Bennie and Dwayne Butchino and Shawn Carman and Christopher McGlothlin and Aaron Sullivan. By Green Ronin Publishing. The regular list price is $26.95. Sells new for $16.94. There are some available for $10.91.
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No comments about Mutants & Masterminds: Worlds of Freedom.



Posted in Role Playing Games (Wednesday, October 15, 2008)

Written by OF. By BRADY GAMES. There are some available for $0.02.
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No comments about Sonic the Hedgehog 3: Official SuperSONIC Tips for SegaManiacs (Brady Games).



Posted in Role Playing Games (Wednesday, October 15, 2008)

Written by Christopher W. Dolunt. By Atlas Games. The regular list price is $10.00. Sells new for $2.95. There are some available for $5.00.
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2 comments about Nyambe: African Adventures (D20 System).
  1. As the first campaign setting I ever played in was loosely based on the African-like Chult, I thought this would be a cool book. However, the writers dropped the ball on this one. The new characters races are just renamed rehashs. He dismisses the classic classes and instead make new classes that could have easily been simple modifications of pre-existing classes.

    The main asset to this book is new feats, clerical spheres, and monsters, but they do not make this book worth the full price. This is a bargain bin buy, nothing else.


  2. Being a veteran Dungeon Master, I have sent my players on fantastic quests in Faerun, had them combat Sith Lords in the Star Wars universe, and even sent chills down their spine when I confronted them with the hellish things that inhabit the World of Darkness.

    Searching for new material to give my players an enjoyable experience, I stumbled across "Nyambe" and decided to give it chance. Africa hasn't been exactly been a popular setting for fantasy role play-which is sad considering the country's rich history and legends-and I wanted to give my next campagin a more exotic feel. But when the book arrived, I found its contents to be satisfactory and not spectacular.

    The prestige classes are merely renamed versions of the standard DnD archtypes. The cosmology of the world isn't explained. The history of the continent feels as though it was taken from the Kingdoms of Kalamar. The spells are not different from Faerun, and the monsters are too few for a book of this size.

    Although "Nyambe" does contain an interesting section on Orishas, this does not remedy the problems that run rampant throughout the rest of the text.

    I sincerely hope that Atlas Games thinks about reprinting "Nyambe" and adding more to it. This would actually make a phenomenal fantasy setting if it was done right.


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Posted in Role Playing Games (Wednesday, October 15, 2008)

Written by Chuck Wendig and Christopher Kobar and Howard Wood Ingham. By White Wolf Publishing. The regular list price is $24.99. Sells new for $11.00. There are some available for $12.49.
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5 comments about Vampire Bloodlines The Legendary (Vampire: The Requiem).
  1. What can I say, when I reviewed Bloodlines: The Hidden I said that if Legendary was even half as good as it, I would be pleased. Well, this book blows The Hidden out of the water, completely. The descriptions to the new bloodlines are more in depth, even more elequent, and extremely informative. The added Disciplines are a major plus, and even the illustrations are remarkable. The introduction does state that the bloodlines are "legendary" due to certain stories, not because they maybe over powerful (although a couple of them are extremely powerful). The "legends" that come with the bloodlines are in depth and descriptive, and they truly do make the bloodlines what the book titles them as. This book is a must have for anyone who runs a World of Darkness game. And those players who wanna sneak something unique into the game, this is what you need. The introduction also leaves it up for yet even more Bloodlines books which is some what disappointing and exciting. Again, I reiterate what I have said before, White Wolf knows how to market well, and yes, with these two books, I would buy everyone that comes out after them.


  2. I love to make wacky, "out there" characters, and I was hoping that, with bloodlines: hidden being mostly unimaginative templates, I had high hopes for the Legendary. And I was disappointed. I know that many complained about the brevity of the Bloodlines listed in Hidden, and that Legendary was trying to overcome that. However, when most of the fewer bloodlines in this book, less than in hidden, are ridiculous and just plain gross, and not the good kind of gross either. I think my biggest disappointment was the lack of Tremere, which I was hoping would be in this book. There ARE a few exceptions, that are better than even those in (the good ones) in hidden, but overall, it was a disappointment. For those who want more story about a bloodline, this book doesn't disappoint.


  3. Well I had initially bought this book in the hopes that it was on the same level as Bloodlines the Hidden, but this book fell short of what my hopes were. There were only a few intresting bloodlines that really stood out to me that I think I'll use in my chronicles. However to start with, the opening story that was put into this book was lacking and wasn't really that good, in fact after reading it I went back and reread another one of the better ones in the books (that being the Lancea Sanctum and Bloodlines:The Hidden). The only Bloodlines that really stood out to me are The Children OF Judas, a group of Deava who were born out of Suicide, The Galloi, a group of horrificly beautiful Nosferatu, The Macellarius, A group of Gluttonous Ventrue who weigh 300+ pounds and can eat human, werewolf, vampire or any other flesh, And Finally the PLayers, a bunch of Mekhet who get off on being the stereotypical vampires (they have the nicknames of: Wannabes, Posers, and other less printable names. And there character concepts made me laugh!. The other down side was the lack of Gangrel and Nosferatu bloodlines (it seems as though those are few and far between anyway) If however you really need to add more bloodlines, then Buy Bloodlines:The Hidden, thats the better book. However if you TRULY need this book, at least buy it used to save you some heartache and wallet ache out of the dissappointment you'll receive.


  4. Bloodlines: The Legendary presents nine new Bloodlines for Vampire: the Requiem, all focused around the theme of "legendary." Think more in terms of urban legends than epic Bloodlines and you're on the right track. The Bloodlines here are creepy and odd, the sort of Bloodlines vampires whisper about and give a wide berth. Stories of their odd powers and often horrific origins precede them and, in many cases, make it difficult for the Bloodline to interact with Kindred society.

    Most of these Bloodlines are, however, very playable which is a strong mark in favor of this product. Additionally, their histories and the bits of fiction and rumor associated with them are all very well done. While it is a small number of Bloodlines, each one is given enough attention that they feel very cohesive and escape some of the vagueness often found in other Vampire products.

    [...]


  5. I don't know what it is with White Wolf but they seem to be having a really hard time coming up with bloodlines that players will actually want to play as. This book is filled with interesting possibilities, but they are ultimately largely used solely by the storyteller to make colorful NPCs, as the majority of players don't really see much appealing in the chapters. My favorite bloodline out of this book is the "Players," where their disciplines are geared toward pretending to be something they aren't, which I find appealing from a player character standpoint. Otherwise, though, the book's use has been largely limited.


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Posted in Role Playing Games (Wednesday, October 15, 2008)

Written by Erica Balsley. By Green Ronin Publishing. The regular list price is $29.95. Sells new for $15.65. There are some available for $15.65.
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1 comments about True20 Bestiary.
  1. In my review of the True20 Adventure Roleplaying rule book, I gave the product four stars because I felt that the last seventy or so pages of the book were taken up with sample campaign settings which I considered filler. I'm please to say there is no filler in True20 Bestiary!

    The book's 192 pages are jammed full of monsters to populate a True20 game world along with advice on varying creatures to fit fantasy, sci-fi or horror settings. The majority of the creatures are the tried and true familiar creatures from the D20 SRD converted to the True20 conventions. Particularly interesting are the reworked dragons, demons, and devils which now corespond to the Virtue/Vice system that True20 uses instead of the D&D alignment system.

    Also included are new Power feats for Adepts, including Summoning, and a simple but elegant mass combat system to handle those really big encounters that pop up at higher levels.

    In all, a most excellent entry into the True20 line and a reference no True20 Narrator will want to be without. My only complaint is that the book is a paperback. For a manual that will be referenced so frequently, I would have preferred a hardback.


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Posted in Role Playing Games (Wednesday, October 15, 2008)

Written by Various. By Eden Studios. The regular list price is $30.00. Sells new for $22.99. There are some available for $23.30.
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3 comments about Conspiracy X 2.0 (Conspiracy X).
  1. I bought the original Conspiracy X book several years ago and greatly enjoyed the backstory, which details a decades-long battle between two super-secret United States shadow organizations, called Aegis and the National Defense Directorate.

    This book has it all: three races of aliens, cryptozoology, psychic, and supernatural phenomena, all lovingly detailed against the backdrop of recent US history.

    This playing of the new system (Unisystem) is hampered by the layout, however. There are a lot of rules which are in seemingly random places, and this results in a lot of flipping back and forth in the middle of a game session.

    The art is hit-or-miss, but the nice binding, cover art, and compact size are a plus. I still can't wait to see what hte next book in the series, the alien sourcebook, brings.


  2. I've been playing Conspiracy X since it first came out (I think) in 1996. If you're a fan of The X-Files, this is the rpg for you. Dark conspiracies, government coverups and an impending alien invasion makes for a great setting. I've found that this is one of the easiest rpg's to play, as it encourages great roleplaying.

    The new book is a great improvement over the first edition, and the Unisystem is a good set of rules. The quality of this product is top notch in all aspects.


  3. The 2.0 version don't differ much at all from the first, except that the book is smaller and has some new cover/interior art. The content/setting is basically "X-files gone RPG", which is good I guess. But here you can play the "bad guys" if you want, i.e the infamous men in black etc. Lots of cool gear and equip. , characters and some decent rules. The main flaw is the crippling layout.

    While the art that starts each new chapter is great (though the minor art on most of the common pages is simple and cruddy), the textlayout and parting of different topics is much like as if the town drunk with poor eyesight had been hired to do it. You can NOT, and will not, get a grip of the wholeness quick and intuitive (or find specific parts) unless you struggle and sloowly read it cover-to-cover thoroughly.

    It aint supposed to feel like your scouting through a damp and misprinted copy of the yellow pages, its supposed to suck the reader in and make you immersed! The story and setting, and...stuff...is great as mentioned - but the layout needs a major overhaul.


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Resident Evil Director's Cut (Prima's Official Strategy Guide)
Rifts Adventures in Dinosaur Swamp (Rifts)
Building With Basic: A Programming Kit for Kids/Book and Disk (Alpha kids)
The Quintessential Cleric (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
Mutants & Masterminds: Worlds of Freedom
Sonic the Hedgehog 3: Official SuperSONIC Tips for SegaManiacs (Brady Games)
Nyambe: African Adventures (D20 System)
Vampire Bloodlines The Legendary (Vampire: The Requiem)
True20 Bestiary
Conspiracy X 2.0 (Conspiracy X)

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Last updated: Wed Oct 15 21:18:07 EDT 2008