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ROLE PLAYING GAMES BOOKS

Posted in Role Playing Games (Monday, September 8, 2008)

Written by Jamie Chambers. By Margaret Weis Productions. The regular list price is $9.99. Sells new for $4.05. There are some available for $3.97.
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1 comments about Battlestar Galactica Quickstart Guide (Battlestar Galactica).
  1. I purchased this and ran it for my group. Not bad at all. It uses the same system as Serenity the RPG. It is just a module for starting off the series. Not real heavy on setting. Rules lite.

    My group had a lot of fun escaping Caprica during the initial Cylon attack.


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Posted in Role Playing Games (Monday, September 8, 2008)

By Pegasus Spiele. Sells new for $17.95.
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No comments about World of Cthulhu 1 (8/04).



Posted in Role Playing Games (Monday, September 8, 2008)

Written by Shawn Carman. By Alderac Entertainment Group. The regular list price is $24.95. Sells new for $12.82. There are some available for $7.98.
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No comments about Way of the Shugenja.



Posted in Role Playing Games (Monday, September 8, 2008)

Written by The Hackmaster Development Team. By Kenzer and Company. The regular list price is $19.99. Sells new for $9.99. There are some available for $10.00.
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No comments about Hackmaster: The Hacklopedia of Beasts, Vol 5.



Posted in Role Playing Games (Monday, September 8, 2008)

Written by Blake Mobley. By TSR. The regular list price is $10.95. Sells new for $25.00. There are some available for $4.75.
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1 comments about Feast of Goblyns (Advanced Dungeons & Dragons/Ravenloft Module RA1).
  1. Feast of Goblyns - the first adventure module ever put out under the Ravenloft label! Still considered the most atmospheric gothic module of all time, with the sole exception of I6 - Ravenloft itself. In this dramatic story, your bold adventurers are pulled from the realms they know, into the dread mists of Strahd's domain... there, they'll find themselves caught up as deadly puppets in a chaotic web of intrigue, as the great dark powers seek to manipulate them to their own ends in a nefarious quest for the accursed Crown of Soldiers. A huge epic - features a 96-page book, 2 screens, and a giant poster map!


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Posted in Role Playing Games (Monday, September 8, 2008)

Written by Stephen Cawood. By O'Reilly Media, Inc.. The regular list price is $24.95. Sells new for $11.50. There are some available for $1.49.
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5 comments about Halo 2 Hacks: Tips & Tools for Finishing the Fight (Hacks).
  1. He was a little disapointed with the item. He thought it was a book not a magazine


  2. Halo 2 Hacks is a very well written book and easy to understand. The pictures and "visual aids" are very helpful. A definate must for EVERY Halo 2 fan! The section on modding is really well done too. A good introduction to modding, a good source for "how-to" find/use gameplay secrets. A well done book. 5 Stars.


  3. Do you want to know the type of work that is currently being done by the Halo community? If you do, you're in luck! Author Stephen Cawood, has done an outstanding job of writing a book that will show you how to explore the new dimensions of Halo 2 games and some of the most interesting Halo 2 mods that you can create on a modded Xbox.

    Cawood, begins by showing you some of the more interesting Halo 2 jumping techniques. Then, he covers the most mysterious of Halo 2 Easter eggs, the skulls. The author continues by showing you how to find some more interesting Easter eggs. Next, he introduces you to interesting things that you can do in the Halo 2 universe. Then, the author covers some interesting anomalies in Halo 2. He continues by showing you the best software tools available for changing the way Halo 2 functions. Then, he shows you how you can create your own weapon variations. The author continues by covering mods that can be made to Halo 2 vehicles. Next, he introduces you to some mods that alter the Halo 2 environment. Then, the author covers mods that relate to the presentation of Halo 2. He continues exploring mods that affect the Halo 2 game engine. Finally, he introduces you to some of the best modded maps that have been produced to date and gets you started on making your own.

    In this most excellent book, each hack stands on its own. This book has been written with the same goal in mind, that is, to give you afresh way to enjoy your Halo universe.


  4. A good book for those who love Halo 2 and those to need a little help gettin' the edge on the enemy!!!


  5. I bought this book, because I'm a big Halo 2 fan. I play Halo 2 all the time. And let me just tell you, this book is the greatest.

    Don't let the name Halo 2 Hacks fool you, the first half of this book shows you plenty of Easter Eggs, techniques, glitches, and awesome stuff in the game. The second half shows you modding tools, where to get them, and how to use them. It does absolutely nothing to show you how to cheat on X-Box Live, which is good. I'll bet you didn't know that you can mod a map so when you crouch, you get an ariael view of the sky. You can jump a bazillion feet into the sky. You can put a Scorpion turret on the back of a Warthog. You can even make your shotgun fire dozens of plasma grenades, and this book shows you how to do ALL of those.

    See people with interesting textures on their modded maps? This book shows you programs you can use to make those. You can inject meta (I bet you don't even know what that is, but this book will show you!) to make a picture of George Bush apppear over the map. Now I don't know why you would want to, but you can!

    I bet you had absolutely no idea before that the Scarab gun is in the form of a Plasma Pistol on Metropolis. This book shows you how to get it. There's a giant soccerball on Metropolis, also. This book shows you how to get it. There's a skull that changes the physics of the game and makes everything explode bigger. This book shows you how to do that. This book shows you EVERYTHING!

    In overall, I give this book a 11/10. It is the best guide book I have ever read.


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Posted in Role Playing Games (Monday, September 8, 2008)

Written by The Hackmaster Development Team. By Kenzer and Company. The regular list price is $19.99. Sells new for $9.99. There are some available for $9.49.
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1 comments about Hackmaster: The Hacklopedia of Bests, Vol 6.
  1. It fits nicely in with the other 7. Don't leave home without it.


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Posted in Role Playing Games (Monday, September 8, 2008)

Written by Russ Ceccola. By Prima Games. The regular list price is $14.99. Sells new for $39.95. There are some available for $14.95.
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3 comments about Tomba 2 The Evil Swine Return (Prima's Official Strategy Guide).
  1. This book is very good. It helped me beat the leavels very easaly. It aslso made it fun for me to play


  2. This strategy guide has excellent info on all of the Events and Evil Pig Locations. If you are planning on buying Tomba! 2: The Evil Swine Return, then I suggest that you also buy this guide. After three weeks of unsuccessful attempts on completing several events I had to pick this up to help me along. I think that A strategy guide is a neccessity to any gameplayer.

    Perfect_Soldier_01

    "I am the new Angel of Death, YOURS!"



  3. The title says it all, this is a crazy game of pigs and pink hair. The hero Tombi has to stop all the evil pigs from taking over the world basically and this guide is perfect for the game. Chances are if you don't have a guide you won't get to the end of Tombi 2. I got to the end using this guide, when i borrowed it from a friend, and he said he bought it from here, so i thought i'd write a review. The game is brilliant and the guide is even better. In full colour, illustrated, and with easy to follow instructions i recommend this guide to anyone who wants to complete this classic game, although the first game was better :-)


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Posted in Role Playing Games (Monday, September 8, 2008)

By White Wolf Publishing. The regular list price is $15.95. Sells new for $4.00. There are some available for $3.57.
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1 comments about *OP Hunter: Holy War (Hunter: The Reckoning).
  1. Yeah I know, the word "Jihad" conjures up all manner of ignorant prejudices about Islam and the Middle East. The authors made a poor choice of words when they came up with the title for this release. Nonetheless, this is probably one of the best setting books released for Hunter: the Reckoning. Part of the Year of the Scarab setting, this book takes a closer look at Egypt and the Middle East. In fact, the introduction even goes a long way towards trying to dispell western stereotypes about the Middle East (even recommending further reading and viewing for more info on Islam, Arabic culture and the Middle East), and it does a wonderful job immersing itself in Arabic and Middle Eastern culture.

    The first chapter introduces us to a number of Kiswah (the Arabic name for Imbued) and provides us with information on the Middle East. Theres a lexicon of terms used by Middle Eastern Hunters (all of whom share Arabic for some mystical reason; generally its held as proof that God chose the Hunters, as Arabic is seen as the language of God), as well as a basic introduction to Arabic culture. The major religions of the Middle East, such as Islam, Christianity and Judaism, are all mentioned. Then theres the "survival guide", which mentions general information on what to do, where to go and what monsters exist in Bahrain, Egypt, Iran, Iraq, Israel, Lebanon, Saudi Arabia, Syria and several other Middle Eastern countries. Chapter Two goes into the Kiswah's first attempts at working together, as well as theories on their purpose and origins, ranging from righteous Muslims who believe they were inspired by God to pre-Islamic Arab to skeptical scientists, and pretty much everything in between. It also looks at how Arab (and Jewish) Hunters view the different Creeds using Arabic and kabbalistic terms. Very nice for the setting.

    In the next chapter, we are given some information on the Thalmudites (walking dead), Amalikites (spirits), Adites (vampires) and Midianites (shapeshifters) after four civilizations destroyed by God. It also gives some advice on the Hunt, including advice for each of the three Virtues on how to use your advantages. The next chapter gives even more advice on working together with other Kiswah, as well as other useful things for working in a group, such as the effort to unify all Kiswah, and the issues of cultural, ethnic and religious difference. As the book points out, there is a great deal of diversity in the Middle East beyond Arabs; Persians, Kurds, Turks, Yezidis, Druze, Bahai and lots more too. In addition, special mention is made of women's roles in society.

    Chapter five finally starts giving us useful out-of-character information. An examination of the differences in theme and setting is given, along with some character creation guidelines. There aren't "special rules" for creating Kiswah that differ from mainstream western Hunters. What is given, though, is information on how certain Abilities and Backgrounds are going to be different in a Middle Eastern setting, along with some information on Abilities or Backgrounds that are very likely and which ones should be restricted (like Firearms and Arsenal, due to heavy restrictions on guns in many countries). In addition, an alternative look at the Creeds and Virtues is given, one which draws upon Arabic and Islamic culture. These changes are merely cosmetic, but do help establish the setting much better than the western names. In addition, a handful of new Edges are presented. Theres also a couple new systems, one for Al Ha'it (True Faith basically) and one for the Middle Eastern version of the Word (which always appears in Arabic).

    The book closes out with a nice little chapter of ST specific material. This chapter goes more into detail on the setting, the reasoning behind the Word being in Arabic, Al Ha'it and even the secret police of the Kiswah. It closes up with a look at the Jinn (generic term for monsters) and some Kiswah of note. But this chapter should definately be left to STs, if only for the enjoyment of the game. Overall, I found this to be a wonderful book. While I'm not a big fan of the title, it really does do a nice job removing alot of stereotypes about the Middle East. The book is steeped in Arabic, Islamic and Middle Eastern culture, and makes it possible for anyone to understand and appreciate the setting. I strongly recommend that Hunter: the Reckoning players and STs check out this book, if only for a change of pace and an exciting new location, and any others in the Year of the Scarab series.



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Posted in Role Playing Games (Monday, September 8, 2008)

Written by Clark Mitchell. By White Wolf Publishing. The regular list price is $12.00. Sells new for $9.75. There are some available for $0.01.
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1 comments about *OP Rage Across New York (Werewolf).
  1. This is a sourcebook for Werewolf: the Apocalypse, 1st edition. As such, many of the rules are a bit out of date. However, the source material stands up very well.

    "Rage Across New York" provides everything you'll need to run a campaign set in NY state, with caerns for your characters to defend, figures for them to interact with, and an evil organization to combat. Though the Seventh Generation (the aforementioned 'evil organization') has been destroyed in the Revised version of the Werewolf setting, there's no reason you can't use them in your own chronicle, or use this information to start a campaign around the remnants of this evil faction.

    Overall, "Rage Across New York" is perfect for any Storyteller who needs a setting with lots of potential conflict, intrigue and detail. Definately worth picking up... if you can find a copy...



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Battlestar Galactica Quickstart Guide (Battlestar Galactica)
World of Cthulhu 1 (8/04)
Way of the Shugenja
Hackmaster: The Hacklopedia of Beasts, Vol 5
Feast of Goblyns (Advanced Dungeons & Dragons/Ravenloft Module RA1)
Halo 2 Hacks: Tips & Tools for Finishing the Fight (Hacks)
Hackmaster: The Hacklopedia of Bests, Vol 6
Tomba 2 The Evil Swine Return (Prima's Official Strategy Guide)
*OP Hunter: Holy War (Hunter: The Reckoning)
*OP Rage Across New York (Werewolf)

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Last updated: Mon Sep 8 05:46:15 EDT 2008