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ROLE PLAYING GAMES BOOKS
Posted in Role Playing Games (Sunday, September 7, 2008)
Written by Various. By Fantasy Flight Games.
The regular list price is $19.95.
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No comments about Inkognito: The Card Game.
Posted in Role Playing Games (Sunday, September 7, 2008)
Written by Dave Arneson. By Goodman Games.
The regular list price is $35.00.
Sells new for $24.90.
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No comments about BLACKMOOR Dave Arnesons Blackmo *OP (Blackmoor).
Posted in Role Playing Games (Sunday, September 7, 2008)
Written by Richard Dansky. By White Wolf Publishing.
The regular list price is $10.00.
Sells new for $9.95.
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5 comments about Clanbook: Lasombra.
- All I have to say about the Lasombra is that they are all a bunch of self-righteous idiots who think they are god's gift to the Sabbat. Every word you read of this book makes you want to vomit! I can't believe such arogence exists ouside of clan Tzimisce, I mean, DAMN! Not even the TREMERE are that self-absorbed. Stupider than the do-boys (akashic brotherhood), reading this book made me a worse person. Just to prove how terrible a person I am after reading this SH*T, I'm goin to play a Lasombra in the next chronicle I'm in!
- Can't even trust them shadows when ya around'em. That's what some Nosferatu friend of mine used to say. Died of a Shroud of Night, poor wretch. And that Assamite dude back at the Tremere clan book, hey, he's just as bad, don't believe anything else. He poses as a Lasombra at every chance. Boy, he's got it, man ! He can stalk you in the shadows like few Lasombra I've seen. Better keep quiet. Well, anyway, Lasombra are not exactly what I would call a fallen angel, although some of them refer as that to them. Don't get me wrong, they ain't devils either, not half as bad and mad as the Baali, but, you know, kinda like not the people you wanna hang around with the whole time. You wouldn't wanna end up as some midnight snack, ya know... The good thing about the Camarilla is that they abolish sucking your brother. Good thing about the Sabbath: You know they will. Keep about a jaw's space between you and the Lasombra next table, and you should be able to have your drink in peace. As soon as you step outside, though..... the Marquis, vampire hunter and leech himself
- This is one of the first clanbooks I read. It is also one of the most revealing. While the Lasombra are initially made to be a dangerous, yet one dimensional foe, this book clearly shows their true powers.
- This is a excellent sourcebook, but its lack of comments in the Lasombra Antitribu keeps it from achiving 5 stars. At least, WW has corrected it by including that description in the new Guide to the Camarilla.
- WW did it again. They came out with yet another gaming clanbook that just plain ROCKS. It's been said before that WW was losing it's touch but I must disagree...this is a must have for anyone who plays the game and especially those that play sabbat or Lasombra..It takes you into the world of the sabbat and the Lasombra. It doesn't touch on the antitribu but why should it? After all the main game resources even point out that in the WoD there are not many anti's of the clan...It's a great resource for young players and even those who have been around will enjoy reading this story...it takes you inside the mind of the Keepers and their shadows...what evil lurks? I urge you to read this chronicle and tell me just how frightened of the shadows you become..
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Posted in Role Playing Games (Sunday, September 7, 2008)
Written by J. D. Wiker and Christopher West. By Green Ronin Publishing.
The regular list price is $19.95.
Sells new for $10.25.
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No comments about City Quarters: Temple Quarter.
Posted in Role Playing Games (Sunday, September 7, 2008)
Written by The Hackmaster Development Team. By Kenzer and Company.
The regular list price is $19.99.
Sells new for $9.99.
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No comments about Hackmaster: The Hacklopedia of Beasts, Vol 8.
Posted in Role Playing Games (Sunday, September 7, 2008)
By Steve Jackson Games.
The regular list price is $24.95.
Sells new for $14.95.
There are some available for $16.22.
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No comments about GURPS WWII: Motor Pool.
Posted in Role Playing Games (Sunday, September 7, 2008)
Written by Iain J. Brogan and Eric Olson. By Fantasy Flight Games.
The regular list price is $14.95.
Sells new for $6.96.
There are some available for $7.38.
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5 comments about Midnight: Forge of Shadow: A Sourcebook for Steel Hill [d20 system].
- This is the second release of this line since it's come under a new developer, and frankly, I think FFG needed to end the line if they weren't interested in producing it in house. The writing is flat and listless, and the feats and prestige classes are unbalanced. The authors seem to be trying to create a whole book out of what should be a small area in a main book, and I'm wondering why the push for all these new books, if a new edition of the main book is forthcoming. This information could have easily been put in there, instead of a freestanding item. A waste.
- Forge of Shadow is an incredibly detailed look at a whole city. Filled with gritty details of a conquered city, this book allows you to generate dozens if not hundreds of plot hooks and storylines. It is complete with descriptions of city districts, organizations, locations (`The Burning Elf' is my favorite) and personalities. In some ways it reminds me of the Freeport setting- dark and gritty, but under a unified oppressive yoke. While meant for the Midnight setting, I don't see why this can't be adapted to any other setting. If you want dark brooding city adventures, this is a must-have.
- I don't find this book worth the cover price, especially not with a new edition coming out soon. The authors try to portray gritty reality, but it comes off sounding like some sort of dime store novel. I found it to be overly dramatic, and very limiting on the GM. The NPCs are pretty much unbelieveable, and the product itself is lightweight. At least it's not as overpriced as some of the other products. Not reccommended.
- Forge of Shadow is a sourcebook/slash adventure novel for Fantasy Flight's outstanding Midnight RPG setting. I've raved in previous reviews about how outstanding the Midnight setting is and Forge of Shadow is no different. This sourcebook takes the players to Cruach Emyn, known as Steel Hill. Once the site where great weapons were forged in the battle against the hordes of the Dark Lord Izrador, it has now been corrupted and fallen under the control of the Shadow. The former ruler, Lady Eden, found herself betrayed by her own subjects led by Aushav Falan, now known as the Traitor Prince of Steel Hill and the new ruler.
Steel Hill is an important location for both the forces of the Shadow and those free peoples struggling against his tyranny. Slaves now work day and night in the mines to supply iron to equip Izrador's legions of orcs and other minions. The free peoples of Aryth will do anything to wrest control of the region or, at the very least, do what they can to hinder the mining and forging operations. Steel Hill and its surrounding areas, including the mines are described in great detail. Individual maps of each city ward are included as well as entire area maps. The maps detail the important buildings and locations that PCs can visit if they come to Steel Hill such as Inns, Taverns, Guard outposts, brothels, etc. Notes are also included on the system of law and justice, such as it is, in Steel Hill. Justice usually comes at the point of an orc-held sword in the city and visitors are advised to not step out of line. Other buildings are placed on the map as blanks allowing the DM to create Steel Hill in their own way.
The source book also provides large number of adventure hooks and details on areas that the DM can uses to create their own adventures. Enough detail is given in the book to provide weeks of adventures in and around Steel Hill. Notable characters and troop types are described in full. As in their other products, the characters in Steel Hill are well designed and fleshed out for the DM. Among the new material in the book are two new prestige classes although they are designed for the forces of shadow and thus would work best as NPCs. There is the Blood Rider prestige class. The Blood Riders are the elite forces of Steel Hill who are mounted forces that have such abilities as the Deadly Charge allowing them to do triple damage with this mounted charge. The other prestige class is the Sword Brothers, those who wield unholy blades and protect the temples of Izrador. There are also few feats, spells, and a new monster.
Steel Hill is another well-written sourcebook for Midnight. Midnight's unique, wholly evil and desperate setting continues to set the bar high for fans of fantasy RPGs. When you read through the Midnight material you truly feel immersed in the setting the writers/designers have created. The art throughout the book is very good as always. Another wonderful supplement!
Reviewed by Tim Janson
- Foge of Shadow is a supplement for the excellent Midnight setting about a small, yet very important, city: Steel Hill (or Cruach Emyn). The main purpose of the book is to describe the city of Steel Hill, but in doing so the authors also give us dozens of possible adventures ideas.
Art: The cover art is as dark and brooding and fits well with the book and its contents, and the interior art is excellent as well. The maps of the different wards and of the whole city are nice and clean, and not overly complicated.
The book has four chapters:
Chapter 1 divides the city into three general areas, with each area containing several wards. Each ward is mapped and detailed, with enough distinct and interesting locations such as the Jolly Orc Taver, Ironhammer Foundry, and the Garden of Death, and personalities to go along to provide any DM with enough ideas to run his party through the dirty and dangerous streets and alleys of Steel Hill.
Chapter 2 goes outside the wall and describes the immediate surrounding area. Chief among these places are the iron mines (ever hungry for more slave labor) and Tarish (the town at the base of the mines catering to those who can), with the authors describing the politics of the Great Mine and Tarish (and their relations with the authorities in Steel Hill) as well as giving ideas on possible adventures in the mines. I also love Morgatha's Cave (and Morgatha herself is excellent as well), and the Ancestor Stones.
Chapter 3 is all about politics and intrigue: who's against whom, who's betraying who and who is working with whom (at least, until they get what they want). And that's just the Shadow's minions. Also described are several resistance forces and local legends that could be real... or not. As with every book in Midnight, everything is left purposefully gray in order to allow the DM to run amuck.
Chapter 4 gives us a more detailed look at the important characters in Steel Hill including their stat blocks and personalities. This chapter goes hand in hand with the previous chapter, since it describes some personalities that were already discussed, but goes more deeply into their reasoning of why they act in certain ways. Also provided here are the forces that are in order in (and around) Steel Hill including numbers and examples of a typical individual from among the ranks.
The Appendix includes two new Prestige Classes (both for evil characters), one of them created especially for the forces of Steel Hill: the Blood Rider; a new monster; and a template for a Shadow Servant, those evil individuals who have given their souls to Izrador.
The book is very well written, and the authors have managed to capture the dark spirit of Midnight and put it into this book. It's interesting how every time I read it I get new ideas for adventures to run. Intrigue plays an important part in Steel Hill as the various factions vie for control and power giving DMs plenty of ground to play around in, fertile with mistrust and paranoia (exactly what a Midnight adventure should have).
In short, this is another very good supplement for Midnight. And as another reviewer has written, with a few modifications Steel hill could be dropped in another campaign and easily provide a dangerous and gritty city to run around in.
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Posted in Role Playing Games (Sunday, September 7, 2008)
By Fanpro.
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No comments about Fedcom Civil War (Classic Battletech).
Posted in Role Playing Games (Sunday, September 7, 2008)
Written by Steve Jackson. By Steve Jackson Games.
There are some available for $199.00.
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1 comments about Car Wars Compendium.
- The ultimate compilation of Car Wars material. This book features vehicular combat of all types (with the noteable exception of tank combat and submarine combat). Types of vehicles included are (but not limited to): motorcycles, compact cars, station wagons, pickups, vans, three wheelers, boats up to yacht sized, and helicopters. Design rules are included to make your own vehicles. Combat is done on a scale of one inch equals 15 feet with one second turns. All vehicles come with weapons and armor. Types of weapons include anything from machine guns to missiles to flamethrowers to lasers. Scenarios include anything from highway combats between two cars to helicopter attacks on other vechicles to arena combats (demolition derby with weapons). This games was one of the first designs to come out of Steve Jackson Games in 1981 or 82.
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Posted in Role Playing Games (Sunday, September 7, 2008)
Written by Gareth Hanrahan. By Mongoose Publishing.
The regular list price is $21.95.
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1 comments about Paranoia RPG - The Traitor's Manual.
- And the kicker of being the most treasonous as well.
Simply put, this book outlines every secret society for Paranoia XP, each one is given 3-5 pages.
Besides those pearls, there's a complete adventure in the back and a section on why and how the Secret Societies exist. Now that the corebooks have gone through the entire color spectrum once, I can safely say that if you have the core book and don't have any supplements yet, your best bet is to get either this for explanation on Secret Societies, or Flashbacks for some great adventures in all their hardbound glory.
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Inkognito: The Card Game
BLACKMOOR Dave Arnesons Blackmo *OP (Blackmoor)
Clanbook: Lasombra
City Quarters: Temple Quarter
Hackmaster: The Hacklopedia of Beasts, Vol 8
GURPS WWII: Motor Pool
Midnight: Forge of Shadow: A Sourcebook for Steel Hill [d20 system]
Fedcom Civil War (Classic Battletech)
Car Wars Compendium
Paranoia RPG - The Traitor's Manual
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