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ROLE PLAYING GAMES BOOKS
Posted in Role Playing Games (Monday, September 8, 2008)
Written by BradyGames. By BRADY GAMES.
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3 comments about Resident Evil 3: Nemesis Official Strategy Guide (VIDEO GAME BOOKS).
- I beat the game without dying onbe time it is really the best out there and cheapest here buy it now only one word wow
- This is a very helpful RE3 guide. I like the maps, and how it tells you what to do on the map. The only downside is it tells you the name of the items in the area, but it doesn't tell you where to find them. But it really helps in tight situations. I have to recomend this guide
- Being a novice at video games, a friend recommended Dan Birlew's game guides. Wow! Dan makes it possible for even someone like me to play this game and actually feel like I can someday master it. Video games of this level are intimidating for the novice but with a game guide like Dan Birlew's, how can you not learn? Dan's expertise do not keep him from thinking on a level of a novice like me and yet maintaining the quality of an expert, presenting the challenges and nerve wrecking strategies that make you want to back down, but at the same time, gets the adrenaline going and you can't wait to go at it again!
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Posted in Role Playing Games (Monday, September 8, 2008)
Written by Frank Chadwick and Shea Ryan and Janet Aulisio. By Heliograph, Inc..
The regular list price is $21.95.
Sells new for $13.55.
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2 comments about Cloud Captains of Mars & Conklin's Atlas of the Worlds (Space 1889 Sci-Fi Roleplaying).
- If you are planning to play Space: 1889, this is THE supplemental book to get. It gives much greater detail to Mercury & Venus than the rulebook, and adds to the information on Mars. The information on Victorian Earth is lacking, though the travel times and world maps of 1889 Earth are helpful.
Cloud Captains provides interesting detail on Karkarham, "the Casablanca of Mars" - where just about anything goes. It is a great place to set a campaign for ribald adventurers.
- After the core rulebook, this volume contains the two key volumes of the now OOP series. Cloud Captains is the dramatic heart of Space: 1889 and Conklin's Atlas is second only to the core rules as the definitive sourcebook of the S: 1889 universe. If you are intending to play the game, buy this book.
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Posted in Role Playing Games (Monday, September 8, 2008)
Written by Robin Laws. By White Wolf Publishing.
The regular list price is $19.95.
Sells new for $16.90.
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2 comments about House of Tremere (Vampire: The Dark Ages).
- it could have used more info(More! More! Tell me the answers to the mysteries of the universe!) and their was an error or two. I liked it in general
- This is a detailed look at the current and historical set up of the chantry of the Tremere clan in the Vampire role-playing game. I went into this thinking that there would be a ton of stuff on the magic that they use... I was wrong. Most of this book is dedicated to the structure (literally and figuratively) of the chantry. If you are REALLY into the Tremere then go ahead and get this. If you dont want a guide to someones house then dont bother.
I gave it 3 stars becuase the information that they have is good, but I didnt think that the information was all that important...
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Posted in Role Playing Games (Monday, September 8, 2008)
Written by Scott Gearin. By Alderac Entertainment Group (AEG).
The regular list price is $24.95.
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1 comments about Spycraft: Fixer/Pointman Class Guide (Spycraft D20).
- The Fixer/Pointman Class Guide is the latest supplement for the Spycraft campaign setting. It is written by Scott Gearin with contributions by Alexander Flagg, Cameron Haigh, Patrick Kapera, and Clayton A. Oliver. Interior art is by Paul H. Way and cover art by Veronica V. Jones. The book is 128 pages in length, carries a retail price of $24.95 and is published by Alderac Entertainment Group (AEG).
The book is divided into four distinct focus points: prestige classes, new rules, "tradecraft" and an official mission guide. The prestige classes include the Cleaner (who handles worst case scenarios), Courier (specializes in transporting packages), Forward (a covert scout who works far behind enemy lines), Goodfella (respected member of an organized crime syndicate), Grifter (specialist thief), Inventor (tinkerer who can make almost anything), Ninja, Officer, Provocateur (specialist in indirect warfare), Ranger (wilderness expert), Saboteur and Smuggler. The new rules include new backgrounds and how fixers and pointmen fit into existing departments (along with four new departments). There are new skill uses and new feats of several types. There are new rules for remotely operated vehicles that include chases and combat. Wrapping up the chapter are new vehicle-related rules including gadgets. Tradecraft is the subject of chapter three. Here are topics and rules suitable for fixers and pointmen. Such topics include ambushes, brainwashing, harassment, interrogation, police actions, and using the streets to gather information, make contact and set up deals. Twenty generic sample NPC packages are included to make it easier to flesh out those contacts. The final chapter expands upon the foundation for designing threats that is presented in the core Spycraft book, which is called the Mastermind System. Tips for developing a landmark serial, which not only brings a mastermind villain but also raises the danger level to agents, is described in detail. Threat resources allow evil organizations access to areas and things they normally would not have, such as favor checks, special minion types or even nuclear weapons. Instructions on how to use the Mastermind System to create multiple threats (instead of the single linear ones that are most common) at the same serial are included through the use of threat agendas. The biggest addition to the rules, however, is action sites. These are locations that support threat resources and simultaneously provide the GC/GM with a dedicated clue chain for his agents. Agents visiting these sites will encounter both challenges and rewards, along with the clues that will eventually lead them to the evil organization's headquarters. The biggest asset of this book lies in the expansions of the core rules. The broader abilities of the Mastermind system coupled with the development of action sites really help in breaking away from the linear "one bad guy at a time" plot. The new rules are presented in a fashion that not only makes sense, but is also easy to comprehend and adjudicate. This is a book useable by both player and GC/GM. Many of the prestige classes are better suited for NPCs rather than players, although some would be suitable for heavy role-play groups. This has been a bit of an ongoing issue with the Spycraft/Shadowforce Archer line in that in trying to develop more player options, some classes aren't really a good fit. Once again, AEG has succeeded in broadening the world of Spycraft. The Fixer/Pointman Class Guide opens the rules up to another dimension by letting the Game Control craft more complex and realistic scenarios that mirror both real world events and headlines, but yet maintain that "hot and fast" feel of a Hollywood movie. Living Spycraft players can expect to see this book added to the list of useable sources in the near future. The flavor is good and the writing top notch as usual. For Spycraft fans, it's a must.
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Posted in Role Playing Games (Monday, September 8, 2008)
Written by Joseph Goodman. By Goodman Games.
The regular list price is $20.00.
Sells new for $6.00.
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No comments about Dinosaur Planet: Broncosaurus Rex: Core Rulebook.
Posted in Role Playing Games (Monday, September 8, 2008)
Written by Brett King and Rucht Lilavivat and Tadd McDivitt and Penny Williams. By Arthaus.
The regular list price is $22.99.
Sells new for $19.95.
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No comments about *OP Ravenloft Van Richtens Guide to t Sh (Ravenloft : Sword & Sorcery).
Posted in Role Playing Games (Monday, September 8, 2008)
Written by S. Coleman Charlton and Peter C. Fenlon and S. Marvin and Angus McBride. By Iron Crown Enterprises.
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No comments about Spell Law (Rolemaster #5522).
Posted in Role Playing Games (Monday, September 8, 2008)
Written by Mel Odom. By Prima Games.
The regular list price is $12.99.
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2 comments about Xena: Warrior Princess: Prima's Official Strategy Guide.
- This book helped me out of all the tough stages,and guided me through virtually the whole game.Tough stages and bosses were no problem for me after reading this book!.Mel Odom guides players through the game very skilfully.A must buy for every gamer!Buy It!
- This book helped me out of all the tough stages,and guided me through virtually the whole game.Tough stages and bosses were no problem for me after reading this book!.Mel Odom guides players through the game very skilfully.A must buy for every gamer!Buy It!
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Posted in Role Playing Games (Monday, September 8, 2008)
Written by C.A. Suleiman and Steve Kenson and Ari Marmell. By Green Ronin Publishing.
The regular list price is $39.95.
Sells new for $20.74.
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No comments about Egyptian Adventures: Hamunaptra (Mythic Vistas).
Posted in Role Playing Games (Monday, September 8, 2008)
Written by Phil Masters. By Steve Jackson Games.
The regular list price is $29.95.
Sells new for $15.40.
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2 comments about GURPS Dragons.
- GURPS Dragons is a very informative book from the eastern to the western dragons and the others in between, if you want to be a savage dragon or an intellectual one. This book is a must for all fantasy world gamers. Even if you dont play GURPS is is a very informative book, even if your just interested in dragons.
- I've always loved the dragons in fantasy. And I really enjoy the GURPS system. This helps expand to bring that D&D feel into your GURPS world. I also find it very useful for references for other systems as well.
A must have for your library.
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Resident Evil 3: Nemesis Official Strategy Guide (VIDEO GAME BOOKS)
Cloud Captains of Mars & Conklin's Atlas of the Worlds (Space 1889 Sci-Fi Roleplaying)
House of Tremere (Vampire: The Dark Ages)
Spycraft: Fixer/Pointman Class Guide (Spycraft D20)
Dinosaur Planet: Broncosaurus Rex: Core Rulebook
*OP Ravenloft Van Richtens Guide to t Sh (Ravenloft : Sword & Sorcery)
Spell Law (Rolemaster #5522)
Xena: Warrior Princess: Prima's Official Strategy Guide
Egyptian Adventures: Hamunaptra (Mythic Vistas)
GURPS Dragons
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