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GURPS BOOKS

Posted in GURPS (Thursday, July 24, 2008)

Written by Steve Jackson and Lisa Evans and Robert Traynor. By Steve Jackson Games. There are some available for $89.99.
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No comments about GURPS Scarlet Pimpernel.



Posted in GURPS (Thursday, July 24, 2008)

Written by Brian J. Underhill. By Steve Jackson Games. The regular list price is $22.95. Sells new for $14.92. There are some available for $18.95.
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2 comments about GURPS Cliffhangers 2nd Edition.
  1. GURPS Cliffhangers, like almost all GURPS books, is a gamemaster's delight. The book gathers handily in one place almost all the information you will want on the history and background of the 1920's - 1940's in one place. It not only covers the events and the background information for North America, but for almost all of the world. The layout is clean and well organized, and GURPS-specific rules are, as with all GURPS sourcebooks, confined to one chapter. This means that the book is easily usable as a source for GM's running campaignes set in the Cliffhanger era using different rulesystems. Several pages at the end are reserved for a very thorough bibliography of othe sources - not just books, but comics, films, and other games. If you're looking at running a cliffhanger/pulp style game, you can't do wrong by using GURPS Cliffhangers as a starting point.


  2. This sourcebook is designed to help you build a campaign along the lines of the pulps of the 30's and 40's. It gives a lot of history for the period and a few character types, but I found it to be incomplete. It doesn't give enough information for running a game. For example, if you want to run an Indiana Jones type game, you'll need to buy the WWII sourcebook for information about Nazis. If you want to do the Mummy, you'll need to buy the Egypt sourcebook for information on mummies and pyramids. If you want to steal jewels in an ancient Aztec temple, you have to buy the Aztec book. The list goes on and on. If you have a good idea of what kind of story you would like to play, it would be better to get the sourcebook directly related to that story. If you feel like playing a pulp-style game, but you don't have any story ideas, then this book may help you think of a few.


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Posted in GURPS (Thursday, July 24, 2008)

Written by Sean M.Games Punch and Kent Burles and Matt Cavotta. By Steve Jackson Games. The regular list price is $20.95. Sells new for $10.95. There are some available for $7.88.
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No comments about GURPS Undead.



Posted in GURPS (Thursday, July 24, 2008)

Written by Loyd Blankenship. By Steve Jackson Games. The regular list price is $19.95. Sells new for $45.49. There are some available for $3.95.
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3 comments about GURPS Cyberpunk: High-Tech Low-Life Roleplaying (GURPS: Generic Universal Role Playing System).
  1. When I first saw this book I thought, oh great, GURPS translated Cyberpunk 2020 into it's own system. Well I must admit it is better than that. This book is so hot it was seized by the US secret service, they raided SJ games, trashed the place and took it. That shows they know what's going on. Of course when you read it you will know it was a misunderstanding but it's quite amazing. The book has information on everything that was ever written in the cyberpunk genre and great ways to fit into a campagain. There a lot of role-playing possibilities in such a campaign, and "life is cheap" is one of several. Though characters are suggested to start off powerful (150-250 points) it still balances off. The fact that you can buy cyberwear with points is a neat thing to toy with. One of the major things I really like about it is it has a humongous bibliography of practically every book, periodical, comic book, movie and just about everything that has to do with cyberpunk from Neuromancer and 1984 to Akira and 2600. I would definitely recommend this book to anyone who wants to play cyberpunk, it has everything


  2. I have to say that this is one of the most complete game supplements I have had the pleasure to work with. It makes me wonder how much more complete it would have been with the material they did not get back from the Feds. Freedom of speech indeed. This contains everything you need to play in a dirty, gritty, backstabbing, government conpsiracy laden, mega-corp power game riddled, techno-hacking, assasin filled game....buy it...you won't regret it


  3. This one has it all... Cyberware, campaign notes, plot hooks and an entire culture between the covers. This book SINGLEY has everything needed for a GURPS Cyberpunk campaign and so much more. It is obvious that the writers and team have a great love for the Genre and it shows through in these pages.

    Great plot and campaign ideas...

    *Fantasy Cyberpunk (ala Shadow Run) *Fantasy Punk (with Golem-like body mods where magic replaces tech) *CyberSpace (bringing and edge to the tech in your space campaign) *Super-Punk (New cyber for your supers... OR Supers as a new subset of humanity in your Cyperpunk campaign) *Cyber-Horror (Call of Cthulhu meets Count Zero)

    All this.. and a Marvelous bibliography (and discography) that will prepare you for any campaign idea.



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Posted in GURPS (Thursday, July 24, 2008)

By Steve Jackson Games. There are some available for $16.95.
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No comments about GURPS Swashbucklers: Roleplaying in the World of Pirates and Musketeers.



Posted in GURPS (Thursday, July 24, 2008)

Written by Graeme Davis. By Steve Jackson Games. There are some available for $4.20.
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No comments about GURPS Vikings: Roleplaying in the World of the Norsemen.



Posted in GURPS (Thursday, July 24, 2008)

Written by John J. Miller and Steve Jackson Games. By STEVE JACKSON GAMES. There are some available for $36.99.
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3 comments about GURPS Wild Cards.
  1. This RPG suppliment details the world of George R.R. Martin's Wild Cards for the GURPS role playing game. The rules are provided in 1st edition format, so translation to 2nd edition is necessary. The time of this RPG suppliment sets it between book 3 and 4 of the first series. A copy of GURPS Basic set, GURPS Supers, and GURPS Psionics is required to play this game to it's full potential


  2. This GURPS Supers supplement, based on George R.R. Martin's Wild Cards universe, was good, but a little limited. There was an assumption that users would have read the books. Also, the character descriptions were pre-"Ace in the Hole" despite the fact that this book was published *after* "Ace in the Hole."


  3. A GURPS Supers setting for the Wild Cards Universe, a game which suits reasonably well.

    A lot of interesting info for the Wild Cards fan who is not a game, too, so worth grabbing if you come across it just for that reason alone, really, to see the characters detailed.


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Posted in GURPS (Thursday, July 24, 2008)

Written by Stefan Jones. By Steve Jackson Games. There are some available for $5.41.
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No comments about GURPS Uplift: A Universe of Wolfling Terrans vs. Scheming Galactics Based on the Arawrd-Winning Novels by David Brin.



Posted in GURPS (Thursday, July 24, 2008)

Written by Steve Jackson and David Ladyman. By Steve Jackson Games. There are some available for $8.68.
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No comments about GURPS Update - Rule Changes from the 2nd Edition to the 3rd Edition.



Posted in GURPS (Thursday, July 24, 2008)

Written by James Cambias. By Steve Jackson Games. The regular list price is $22.95. Sells new for $10.95. There are some available for $9.95.
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No comments about GURPS Planet of Adventure.



Page 5 of 32
1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  20  30  
GURPS Scarlet Pimpernel
GURPS Cliffhangers 2nd Edition
GURPS Undead
GURPS Cyberpunk: High-Tech Low-Life Roleplaying (GURPS: Generic Universal Role Playing System)
GURPS Swashbucklers: Roleplaying in the World of Pirates and Musketeers
GURPS Vikings: Roleplaying in the World of the Norsemen
GURPS Wild Cards
GURPS Uplift: A Universe of Wolfling Terrans vs. Scheming Galactics Based on the Arawrd-Winning Novels by David Brin
GURPS Update - Rule Changes from the 2nd Edition to the 3rd Edition
GURPS Planet of Adventure

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Last updated: Thu Jul 24 14:55:51 EDT 2008