Game Books

Google

General

Games

Board Games

Backgammon
Bingo
Checkers
Chess
Chinese Checkers
Dominoes
Go
Mah Jong
Monopoly
Scrabble

Card Games

Blackjack
Bridge
Canasta
Cribbage
Euchre
Gin
Hearts
Pinochle
Poker
Hold'em Poker
Solitaire
Spades

Gambling

Baccarat
Blackjack
Craps
Horse Racing
Lotteries
Poker
Roulette
Slot Machines
Track Betting
Video Poker

Puzzles

Logic & Brain Teasers
Crossword Puzzles

Role Playing Games

Role Playing Games
Ars Magica
Call of Cthulhu
Champions
Chivalry & Sorcery
Dragon Warriors
DragonQuest
Drow
Dungeons & Dragons
GURPS
Macho Women with Guns
RuneQuest
Shadow World
Shadowrun
TMNT
Traveller
Trinity
Vampire
Villains and Vigilantes
Werewolf
Witchcraft
World of Darkness

Video Games

Video Games
Strategy Guides

HobbyDo


Search Now:

GURPS BOOKS

Posted in GURPS (Tuesday, October 7, 2008)

Written by Alexander von Thorn. By Steve Jackson Games. There are some available for $3.99.
Read more...

Purchase Information
No comments about Tredroy: A Fantasy City (Gurps Fantasy Roleplaying).



Posted in GURPS (Tuesday, October 7, 2008)

Written by Lloyd Blanekenship. By Steve Jackson Games. The regular list price is $19.95. Sells new for $4.93. There are some available for $0.99.
Read more...

Purchase Information
2 comments about GURPS Supers: Super-Powered Roleplaying Meets the Real World.
  1. If you're watching those "Superman" cartoons on a daily basis, you may enjoy this greatly. But if you're recording them, like me, this is a must have. "Supers" is an indespensible book to have at your side during any Gurps campaign, PERIOD. But if you're into superhero rpg's of any kind, i.e. "Champions" or anything based on an existing comic book company's universe, you may very well hear yourself let out a sigh of relief. This game allows thorough freedom/creativity/POWERS!!! you name it, it's got it. Including a great deal of oddly appealing pre-made super powered characters. Ever wish that "Captain Laser" could battle Cthulu in space? Me neither, but it certainly is something to think about. I give this book all the stars in the world. 5, I suppose. See also other GURPS titles.


  2. A 'realistic' style of Supers gaming - read, pretty deadly. Fits well with Wild Cards, wihch they did a supplement for.


Read more...


Posted in GURPS (Tuesday, October 7, 2008)

Written by Lisa J. Steele. By Steve Jackson Games. The regular list price is $22.95. Sells new for $16.95. There are some available for $12.00.
Read more...

Purchase Information
1 comments about GURPS Cops.
  1. This isn't a review, per se; it is a description. Take the stars with that grain of salt.

    Cops is about portraying a police officer, detective, or federal agent in a role-playing game setting. The tone is dramatic (think NYPD Blue or Alien Nation), but cinematic play (Lethal Weapon, Supercop) is possible too.

    Chapters include:

    A short history of policing and police duties

    Campaign set-up, departments, sample police agencies (US, UK, Japan, Soviet model), types of officers and agents, and adventure ideas.

    Character templates, equipment, and notes on adapting GURPS to a police adventure or campaign.

    Typical adversaries, crimes, and other adventure ideas.

    A guide to solving crimes including basic crime scene investigation, interviews, and interrogations.

    A guide to trials in an RPG context, also a quick guide to doing time, jailbreaks, and extradition.

    Four densely packed pages of sources and recommended reading/viewing.

    Cops was published in December, 2001. It was in final editing on 9/11 and does not address the significant changes in policing caused by the war on terror, the Patriot Act, and the creation of the Department of Homeland Security.

    The book is designed as an RPG supplement, but may also be useful to writers and those interested in police and crimes.


Read more...


Posted in GURPS (Tuesday, October 7, 2008)

Written by Lane Grate. By Steve Jackson Games. The regular list price is $19.95. Sells new for $11.95. There are some available for $9.99.
Read more...

Purchase Information
1 comments about GURPS Blood Types: Dark Predators and Deadly Prey: Vampires and Vampire Hunters (GURPS: Generic Universal Role Playing System).
  1. I am a fan of Vampire the Masquerade and the GURPS books. The background info in this single book is far more interesting and the Vampires more versatile than in V:tM. If you haven't read it, I'd suggest you at least pick it up and give it a try. Highly valuable for GURPS GM's.


Read more...


Posted in GURPS (Tuesday, October 7, 2008)

Written by Chris McCubbin. By Steve Jackson Games. The regular list price is $19.95. Sells new for $3.99. There are some available for $4.15.
Read more...

Purchase Information
1 comments about GURPS Magic Items 1 (GURPS: Generic Universal Role Playing System).
  1. This GURPS supplement has new ideas for magic items broken down by categories and varying from low powered items that would be generically available in a fantasy setting to high powered unique artifacts. There are sections on the economics of magic selling and various types of magic sellers. There are great descriptions and useful ideas. This is gurps so it can be applicable directly to the gurps system or easily converted into others such as D&D.


Read more...


Posted in GURPS (Tuesday, October 7, 2008)

Written by Drew Bittner. By Steve Jackson Games. The regular list price is $19.95. Sells new for $9.99. There are some available for $7.98.
Read more...

Purchase Information
1 comments about GURPS Magic Items 2: More Sorcerous Shops and Mystical Magics (GURPS: Generic Universal Role Playing System).
  1. Definitely one of the best compendia of magic items ever published, by Steve Jackson Games or any company, it sets a high standard for similar works. An absolute must-have for any GURPS collection. I'm only a little surprised that an author search for "Drew Bittner" hasn't turned up anything else.


Read more...


Posted in GURPS (Tuesday, October 7, 2008)

By Steve Jackson Games. The regular list price is $24.95. Sells new for $14.95. There are some available for $16.22.
Read more...

Purchase Information
No comments about GURPS WWII: Motor Pool.



Posted in GURPS (Tuesday, October 7, 2008)

By . Sells new for $24.90. There are some available for $4.45.
Read more...

Purchase Information
4 comments about GURPS Prime Directive Core Rulebook.
  1. I'm a trekkie and a gamer geek so I bought this book almost immediately after hearing about it. The dissapointment I felt reading it was palpable. The opening of the book is a story that is, frankly, dull and fails to really give a Star Trek feel to anyting. See an episode of Star Trek you'll have a better grasp on what it is all about. The story is redone as an adventure idea at the end. Pages 23 - 42 give racial templates which while they have good write ups, really aren't much someone who has seen a bit of Star Trek couldn't come up with. Pages 50 - 99 are a minimal retooling of material in the GURPS Basic set. So about a third of the book is completely worthless if you already play GURPS. Then there's information from other Role Playing Games from the Star Fleet Universe. If you play those games, the information might be useful, but it really isn't useful for GURPS. Pages 142 - 152 are a simple timeline and are some of the few pages that would be actually useful in trying to play a Star Trek role playing game. Pages 154 - 158 require you to own GURPS Space to make sense, and GURPS Space does it better. Pages 159 - 164 are some detailed information of a few ships. After going through it, I highly reccomend just getting GURPS Space along with the basic set and Compendium I. If you want to play a Star Fleet Universe game, just buy one of them. Either choice will get you much better information. Of the 40 or so pages of worthwhile information in this book: 20 minutes of thought will probably give you better ideas than they present. Save your money. This book, with shipping & handling and tax, really is worth less than seven dollars.


  2. Gurps Prime Directive is a game about an alternative Star Trek reality. Based on Franz Josephs original Star Trek Technical Manual, Prime Directive expands and defines a reality that has the original series races and also many new ones. Star Trek fans are given a chance to play characters that hail from the UFP, Klingon Empire, Romulan Empire, Tholian Holdfast, and Gorn Confederation as they appeared in the original series. At this point however the timeline deviates from "TREK" and becomes The Star Fleet Universe, which includes new races and Star nations Such as The Hydran Kingdom, The Kzinti Hegemony, The Interstellar Concordium, and The Lyran Clans. The manual gives all the necessary mechanics to play using the GURPS system, including a wealth of racial templates, skills, advantages and disadvantages. Background information allows readers to see how the various Star Empires relate, including maps (which are few and far between for the "TREk" Universe.) It includes rules for converting ships from the Star Fleet Universe to GURPS Space and deck plans for the Free Trader class ship, which is well suited for roleplaying groups. For those players who want to jump into play there are several starting packages for characters and a reasonable list of equipment. As a bonus there are several examples play to alleviate confusion. In summary this product is packed full of good stuff for players interested in a Universe that takes some of the best elements from the original series and blends them in with new concepts creating a vision of the future that is dynamic and action packed. It is well worth the purchase.


  3. GPD Rocks. I am not a GURPS player (until now) and find this a fantastic piece of work. I've been playing the SFU's flagship game for 25 years and this is a most welcome product. GPD covers a wide range of material so it cannot go into very great detail but it is just the beginning with an ever growing list of additional products. I'm totally satisfied and look forward to more and more!


  4. One of the common complaints Trek fans have these days is a total lack of continuity in the source material. Well, 'bout 25 years ago a man named Steve Cole designed a tactical game system around another, alternate Trek universe based solely on the Franz Joseph Star Trek Technical Manual. In this universe, you don't find Cardassians, Borg, or the "different forehead alien culture of the week". What you do find, though, is a rich and diverse history with complete continuity from its very inception. This game provides players with a brand new Trek universe to explore, with lots of well thought out systems, technology, and places to play. If you're one of millions of fans who are sick to death of the mediocrity being served up as Trek these last years, then give this a try...you won't be sorry. Based on the popular GURPS system, the rules can be learned in no time. You'll enjoy the universe, though, once you get into it. The Backdrop? A massive, decade long conflict called The General War, pitting the Federation and their allies (the Gorn, the Kzintis, and the Hydrans) against their old enemies the Klingons, the Romulans, and a group of cat like people called the Lyrans. Full of intrigue, adventure and good old space opera fun, this is a great universe and a great way to learn it. Enjoy!


Read more...


Posted in GURPS (Tuesday, October 7, 2008)

Written by Phil Masters. By Steve Jackson Games. The regular list price is $29.95. Sells new for $14.99. There are some available for $22.06.
Read more...

Purchase Information
2 comments about GURPS Dragons.
  1. GURPS Dragons is a very informative book from the eastern to the western dragons and the others in between, if you want to be a savage dragon or an intellectual one. This book is a must for all fantasy world gamers. Even if you dont play GURPS is is a very informative book, even if your just interested in dragons.


  2. I've always loved the dragons in fantasy. And I really enjoy the GURPS system. This helps expand to bring that D&D feel into your GURPS world. I also find it very useful for references for other systems as well.
    A must have for your library.


Read more...


Posted in GURPS (Tuesday, October 7, 2008)

Written by Evan Jamieson and Richard Meyer and William H. Stoddard. By Steve Jackson Games. The regular list price is $20.95. Sells new for $11.90. There are some available for $7.99.
Read more...

Purchase Information
No comments about GURPS Low-Tech.



Page 12 of 32
2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  30  
Tredroy: A Fantasy City (Gurps Fantasy Roleplaying)
GURPS Supers: Super-Powered Roleplaying Meets the Real World
GURPS Cops
GURPS Blood Types: Dark Predators and Deadly Prey: Vampires and Vampire Hunters (GURPS: Generic Universal Role Playing System)
GURPS Magic Items 1 (GURPS: Generic Universal Role Playing System)
GURPS Magic Items 2: More Sorcerous Shops and Mystical Magics (GURPS: Generic Universal Role Playing System)
GURPS WWII: Motor Pool
GURPS Prime Directive Core Rulebook
GURPS Dragons
GURPS Low-Tech

Copyright © 2005
*Amazon.com prices and availability subject to change.
Last updated: Tue Oct 7 14:09:41 EDT 2008