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GAMES BOOKS

Posted in Games (Friday, October 10, 2008)

Written by Matthew Sernett and Dave Noonan and Ari Marmell and Robert J. Schwalb. By Wizards of the Coast. The regular list price is $39.95. Sells new for $12.40. There are some available for $12.95.
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5 comments about Tome of Magic: Pact, Shadow, and TrueName Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement).
  1. Not to insult other popular pencil-and-paper role-playing games of our time, but there's a reason why Dungeons and Dragons is the world's most renowned RPG of them all: Because the men and women who are responsible for its design are practically without peer in terms of sheer creative genius. Sure, I love the traditional themes of arcane and divine magic that almost all fantasy RPGs provide, and psionic powers are nothing to sneeze at, either. However, by delving deep into the esoteric aspects of world history and ideology and coming up with the three new types of magic for gamers and Dungeon Masters alike to add to their most cherished gaming campaigns, Wizards of the Coast has made sure that D&D Version 3.5 is everything they'd planned it'd be: dark, mysterious, inventive, and downright appealing.

    Divided into three chapters, the Tome of Magic supplement explains how DMs can incorporate the likes of Pact, Shadow, and Truename Magic into the mythical gaming worlds where their players' characters dwell in search of adventure. Players, too, can get an idea of what these more-or-less new forms of ancient power have in store for them and their allies as they sally forth into the depths of their alter egos' home realm. For instance, the chapter on Pact Magic introduces the Binder PC class and explains how participants in this occult and hence widely despised profession share their souls with a wide variety of Vestiges--beings whose existences in the world ended so tragically that their names have forever been carved into the stone tablet of history as their spirits transcended all reality into utter nothingness. Successful bondage to a Vestige grants a Binder that Vestige's powers and a physical trait that symbolizes the Binder's pact with his/her new patron. A failed pact grants the Binder the Vestige's powers as well as a successful one does, but the latter persona manifests himself/herself so heavily upon the former being that the Binder's behavior is warped by the spirit's own mentality, making the mortal perform eccentrically and--more times than not--downright irrationally.

    Similarly, Shadow Casters, who participate in Shadow Magic, draw their powers form the Plane of Shadow--a literally dark and spooky reflection of the campaign's real world. It is by unlocking the mysteries of this twisted alternate reality and harnessing its nearly limitless gloom that these mages learn not only how to utilize this most umbral of all elements as the base of their spells, but also how to merge their own mortal existences with the Plane of Shadow to perform feats that no other being of their realm can, such as surviving for days without food or sleep and resisting the effects of poison and disease.

    Finally, the Truenamer PC class is a student of the true universal language of all creation (called Truespeech) and as such learns the fundamentals of the third form of ages-lost mysticism, Truename Magic. By studying the fundamentals of this ancient tongue, a Truenamer can harness control over various objects and subjects, forcing them unto his/her will at the mere mentioning of their "true names"--namely, the names of their creation. To tell you the truth, the Truenamer PC class is a pretty fun one to play in a standard D&D gaming session--even more fun, in my opinion, than the standard Wizard or Sorcerer.

    Oh, and before I forget to mention it, Tome of Magic has quite a few adventures in store for Dungeon Masters to put to use in their next gaming sessions--not to mention fifteen total Prestige Classes for PCs and DMs alike to try our (five for each of the three basic Character Classes presented in this book). The monsters are pretty impressive, too, and not just because they're illustrated so well by the most talented artists in the gaming industry, either. Then again, players who are satisfied with playing one of the more established Character Classes from previous releases of the D&D 3rd Edition and Version 3.5 gaming manuals and supplements will still want to check out the new spells and feats presented in ToM, if for nothing else other than to add even more variety to their PCs.

    All in all, Tome of Magic is no disappointment in its quest to bring something new to the gaming table. I was definitely impressed, and I believe other Dungeons and Dragons fans will feel the same way I do. If you can find it in your local hobby shop or bookstore, then by all means, snag it! It's a definite keeper.


  2. Tome of Magic offers you three new styles of magic to incorperate into your game.

    The first, Pact Magic, bears a slight resembelence to the "summons" system from Final Fantasy VIII. They don't attack, as such, but instead provide you with interesting abilities. The only major draw back to Pact Magic is the fact that the book seems to set up the Pact users as almost inherently evil. The beings you have to make deals with are not nice in the least, and the complicated system of "I've used this one, so I can't use this one," will be tedious to a beginning player.

    The second, Shadow Magic, could easily take the place of the Shadow Weave in a Forgotten Realms setting or be incorperated into basic games as an alternate style to normal magic. Of the three new styles, this one is the most traditional, combining a blend of "domain-like" styles and specalized magics. In addition, their powers eventually become spell-like abilitites. The only real downside of the system is the sheer lack of volume of spells. Even bards get more. What they lack in versatility, though, they more than make up for in power.

    Finally, True Name magic feels incredibly similar to the Earth Sea book series, in that you discover more powers and abilitites with more names. The fact that this one is actually based off of a skill, the True Speak ability, makes it even more interesting. The Difficulty Classes on the skill's use are also very well done, ranging from 10 at lower levels, up into the 50's at higher levels. Best of all, the progression into Epic Abilities, though not really spoken of much, could be easily done by simply raising the DCs of things.

    A fairly good book, but not for everyone. Each of the new magics is interesting and dynamic, but this book is not for everyone. If you like playing wizards and sorcerers (or maybe even clerics), then this book is for you; however, if hacking and slashing or sneaking and stabbing is your style, let your D.M. pick this one up.


  3. The first time someone brought this book to the table, I'll admit that I wasn't immediately impressed by it. However, I thought I saw some potential, so I borrowed it from a friend at work to read over the weekend. I read the whole thing, cover to cover, twice, before Monday.

    This book has finally reminded me what it was I loved about D&D when I started playing second edition over a decade ago. Unlike most every other third edition book (and even more so with 3.5), Tome of Magic isn't just a gotta-catch-em-all collection of new feats, spells, magic items, and prestige classes. It is stuffed with truly new, fresh ideas. I had thought that the rules in the Expanded Psionics Handbook were a novel approach to spellcasting in D&D, but the alternate magic systems in Tome of Magic are worlds beyond psionics in scope and style. This book could easily serve as the basis of at least one, if not three or four, whole new campaign settings. Truly different, truly spectacular.

    And a special aside for Truename Magic. This system is the way spellcasting in a fantasy setting should be. Lets face it. Spells per day? Choosing spells in the morning when you wake up? Transparently artificial, rediculous, and illogical concepts. Truename magic fixes this and fixes it right, while still being a viable and fun system to use.


  4. This is one D&D supplement that isn't riddled with dead pages. The book is interesting cover to cover, which at the very least makes it a good value in terms of the ammount of the product you are likely to use.

    All three of the book's concepts are interesting and somewhat unique.

    However, all three have mechanical issues that are left completely up to you, the user, to resolve.

    If you are the type of person who wants a product to "works" out of the book, this is a bad product. Shadow Magic has its perks, but due to its design has massive spikes an lulls in power throughout your leveling. It is depressing how bad Shadowcasters are at levels 6 and 12, yet amazing at levels 7 and 13. This uneven growth can be very unsatisfying, leaving one to wonder "Why aren't I a wizard?" The binder has a very similiar problem, though somewhat less extreme.

    Truenaming carries similiar baggage as the number of skill raising abilities erraticly varies from campaign to campaign, the class's power fluxates wildly from campaign to campaign.

    Personally, I like the stuff in here, but its not very "plug in and play."


  5. I really like wizards and magic users so I really wanted to love this book. If you want something off the beaten track of magic, this provides some ideas. As an aid to most games, though, it doesn't provide much. It's a niche product for those looking for variants in magic.


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Posted in Games (Friday, October 10, 2008)

By U.S. Games Systems. The regular list price is $35.00. Sells new for $23.10.
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2 comments about Colossal Playing Card Deck.
  1. These supersized playing cards are so fun. It really makes the game more enjoyable. These cards are a full 12x8 inches and they are the life of any party.Go get some, baby!


  2. i absolutely love these cards and i cant wait for my family to see them at our annual gathering- they are going to die laughing!!!!!!!!!!!! wonder how you shuffle these things..........


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Posted in Games (Friday, October 10, 2008)

Written by Jannie van Schuylenburg Dekker. By Search Press. The regular list price is $13.95. Sells new for $6.91. There are some available for $9.34.
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No comments about Money Folding: Making Banknotes into Gifts You Can Spend.



Posted in Games (Friday, October 10, 2008)

Written by Judith MacKenzie McCuin. By Interweave Press. The regular list price is $26.95. Sells new for $17.79.
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No comments about The Intentional Spinner: A Holistic Approach to Making Yarn.



Posted in Games (Friday, October 10, 2008)

Written by Bruce Frey. By O'Reilly Media, Inc.. The regular list price is $29.99. Sells new for $13.12. There are some available for $9.51.
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5 comments about Statistics Hacks: Tips & Tools for Measuring the World and Beating the Odds (Hacks).
  1. This is an excellent resource to have. The tips are clear and easy to understand and the author's writing style makes it enjoyable to read. I am currently taking taking courses taught by Bruce Frey. He is an excellent teacher and his book is just as good. I am a PhD student and I love the book!


  2. 75 four-page sections on topics in statistics and probability, some textbook and some "popular science" and some nicely different. Brisk user-friendly style. Provides a useful view of a big picture of statistics for someone who's taken a dull statistics course in college. But this potentially great book is spoiled by too many misleading statements (almost everything we measure in the natural world [follows] the normal curve (#25); the more instances you can get [in a multiple regression analysis] the more accurate your eventual predictions will be (#55)). Wikipedia entries on the topics will probably be better written and more accurate.


  3. This is one of the funniest books I've read in a while, certainly the funniest non-fiction book I've read in a long while.

    And in 20 minutes of reading it over lunch, it explained more to me about basic statistics terminology than I got in the whole semester of statistics I took at Berkeley a couple of decades ago.

    I disagree with the reviewer who said the first 100 pages would make your eyes glaze over. For years I've been wondering what people really mean by stuff like "standard deviation" and at last, here is an explanation in plain English. Anyhow, as the author says in the book, you do NOT need to start with the first 100 pages. Just dip in wherever you like -- these are independent hacks.

    To be quite honest, I haven't even gotten to the main hacks yet, but I already feel like I got my money's worth. For the math-geek and absurdist humor alone. But just wait till I get through the Texas Hold-Em chapter by next poker night ...


  4. It's not very easy to use the words "entertaining" and "statistics" in the same sentence, but you can if you're talking about this book. Bruce Frey's collection of tips and tools makes the subject interesting, fun-- even funny-- and most importantly, approachable.

    It's important to understand that this book is not intended to be a statistics textbook, review, or reference manual. Rather, it is a collection of bite-sized hacks that relate statistical principles to the "real" world. Every hack is illustrated with some example, including many relating to gambling, games, and bar bets. Which properties should you buy in Monopoly? The answer is here, along with an explanation. How many people have to be in a room with you before you can be pretty sure that at least one of them shares your birthday? That's here, too, along with the explanation. Is there a way to predict the winner of a baseball game by listening to about twenty minutes of the middle of it? Yep.

    If you're looking for an authoritative, comprehensive, serious statistics text, keep shopping. If you're looking for a light but nonetheless very useful explanation/review of how and why statistics work in a real-world context, buy this book.

    I'm glad I bought it, and I'd do it again. I got more than enough entertainment and utility out of it to justify the expense.


  5. When I read this book, I laughed and learned - what more could you ask for?

    When students struggle with other stats books, I recommend this one and they have all been grateful!


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Posted in Games (Friday, October 10, 2008)

Written by Henri Arnold and Bob Lee and Mike Argirion. By Triumph Books (IL). The regular list price is $9.95. Sells new for $6.45. There are some available for $4.52.
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No comments about Jumble Explosion: A Puzzle Boom!.



Posted in Games (Friday, October 10, 2008)

Written by The New York Times. By St. Martin's Griffin. The regular list price is $6.95. Sells new for $1.91. There are some available for $0.01.
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2 comments about The New York Times Super Saturday Crosswords: The Hardest Crossword of the Week.
  1. I was completely disappointed in this book. It is quite possible that these puzzles ran on Saturdays in 1993 and 1994, as the copyright notation indicates. They are not, however, remotely in a league with the current Saturday level of difficulty. This is deceptive advertising at its most crass. It reflects very poorly on the editor, Will Shortz (who currently edits the NYT puzzles and surely knows that what I am saying is true), on the Times itself, and on Amazon, which ought to stop selling this slim but nevertheless sleazy volume.


  2. it isn't easy to find difficult puzzles. this book is great. i wish there were more of them. the harder the better. thank you


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Posted in Games (Friday, October 10, 2008)

Written by Barbara Seagram and Marc Smith. By Master Point Press. The regular list price is $18.95. Sells new for $11.76. There are some available for $9.98.
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1 comments about Bridge: 25 Ways to Compete in the Bidding (Bridge (Master Point Press)).
  1. One of the best-selling books on bridge, and an essential for novice / intermediate players, is Barbara Seagram's (with Marc Smith) popular text "25 Bridge Conventions You Should Know." We picked up a copy of this follow-on -- "25 Ways to Compete..." -- guessing that it would be the same quality as the earlier book and hopefully just as interesting and useful. We were not to be disappointed!

    Like "25 Conventions", "25 Ways" has 25 chapters, each covering different methods for getting into the auction once the opponents have opened the bidding. Rather than organize these topics somewhat at random by difficulty, this book organizes the topics by broad competitive area, dividing the discussions into six groups: Suit Overcalls (5 chapters); Takeout Doubles (4); Notrump Overcalls (2); 1NT Defenses (3); Bidding over Preempts (5); and General Competitive Issues (6). While some of the chapters are as short as 5 or 6 pages, others go into more detail by presenting more alternatives. For example, the chapter on conventional defenses over a 1NT opening describes Landy, Cappelletti, and DONT, while mentioning that plenty of others exist. As Eddie Kantar points out in his forward, there are even chapters (his favorites) introducing the subjects of the Law of Total Tricks and Hand Evaluation.

    While some of this material can be handled by advanced beginners, we suspect most of the techniques will appeal to intermediate players {experts will probably have already traversed most of these roads!}. Sometimes it takes frustration with current bidding limitations to see the real motivation behind many of the methods disclosed herein. But the chapter summaries, sample problems, and explanatory answers echo the quality we discovered in the author's other work. To become a nastier opponent, get yourself a copy of "25 Ways"!


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Posted in Games (Friday, October 10, 2008)

Written by Robert M. Snyder. By Random House Puzzles & Games. The regular list price is $14.95. Sells new for $21.36. There are some available for $1.47.
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5 comments about Chess for Juniors: A Complete Guide for the Beginner (Chess).
  1. Want to learn chess? If you are an absolute beginner or someone who has mastered the very basic skills then look no further! CHESS FOR JUNIORS will do the job for you. Yes, I am into advertising, but not as a profession for this book (if you know "Mr. Clean", "Hey, Mikie likes it" or "Where's the Beef" I was the person who made this possible on national TV". OK, you have got it! I am an old timer writing about a book with the "Youth Market" in mind. But then why has it been since it publication date of 1991 the #1 best selling chess book? It is GOOD, VERY GOOD!

    -->

    WHY:

    1. VERY CLEAR (Mr. Clean can see everything)
    2. VERY UNDERSTANDABLE (an 8-year-old or older name Mikie will like it)
    3. LOTS OF MATERIAL (you will not be left saying, "where is the beef!")
    4. WELL ORGANIZED (just like a "box of chocolate" - I was involved in that too!)
    5. BEST SELLER (couldn't be all that bad! - it is ranked as #1)

    -->

    SOME THINGS I LIKE:

    1. If you are using this book to teach someone who doesn't know a thing about chess (maybe you or your kid or your student?) then it starts off assuming no knowledge (everyone was once a beginner)
    2. Once you finish you can go back and find almost every important term or concept in the index (doesn't require a college education to find something - Gommer Pyle would find what he wants!)
    3. Written in a mature manner that an old guy will appreciate, yet the humor that kids will like in the book offers a perfect balance to make this a book for anyone who can read. (must only be beyond the reading level of - see spot run, run spot run)

    -->

    HOW:

    1. You have ordered here before (go for it you button pusher!)
    2. New, Used, or a Collectible Autographed Copy (like I have - I try and get whatever I can autographed just click on the right button of your choice)

    Now I absolutely love this book. My grandkids, parents and I all have a copy and so should you. Next time you are watching TV and see a commercial, or see the author's students "Will Smith" or "Nicolas Cage", then you will be reminded of this particular book!


  2. I run two after school chess programs at elementary schools and use "Chess for Juniors" as the text book. At first I was disapointed to see that this book has become difficult to get (if you can get a used copy grab it!). However, I found out is is going through a complete revision and will be a second edition when released later this year (as well as the entire "Chess for Juniors" series of books, including some new ones to be released).
    "Chess for Juniors" is the perfect text book for teachers who are running a class for elementary age students on up (yes, it is suitable for a class for adults) beginning with an introduction to the basic rules and leading into a lot of basic material on strategy found in all aspects of the game.
    What I found that sets "Chess for Juniors" (and the entire series) in a class by itself is the readability (ease of understanding the material) and comprehensiveness of the book.
    Whereas, a 3rd grade reader of average reading skill can understand it, it is not going to insult an adult who wants to learn from it. It is is structured so any teacher conducting a class can easily follow the building lessons (it provides the perfect format for a ready-made class outline!).
    Please hurry with the second edition!!!


  3. "Chess for Juniors" is obviously the work of superb teacher whose mind and heart have fully committed themselves to the playing and teaching of chess over a number of years. It's perfectly organized and will turn any prospective or current player who carefully studies and absorbs its twenty lessons into a 1200-1300 player at least. I'm looking forward to diving into Snyder's "unbeatable Lessons" books if they're as valuable as this one.

    Since I already knew the basics of chess before I bought this book, I was most interested in the approach Snyder took once he directed his readers on to the next step, since this is where introductory books on chess really show their true colors.
    Snyder covers the pins/forks/skewers tactics as well as anyone, but the best part is the in-depth attention he gives to openings, defenses, and what he calls "Tactical Motifs." What this entails are insightful, detailed looks at the Ruy Lopez (the "Spanish") and Giuoco Piano (the "Italian") openings, and a group of the best-known gambits (From's, King's accepted and declined, Bishop sacrifices, Petroff's Defense). He also looks at those three to four-move checkmates like the Fool's and Scholar's--how they can be sprung on novice/unsuspecting opponents and how they can be avoided so easily if you develop the sound opening principles Snyder sets forth. If you play over and completely absorb all these openings and the basic variations as Snyder sets them down here, you'll develop a strong sense of space and begin to understand the tactical and strategic consequences of the moves you make.

    Snyder also gives great explanations of some defensive responses, especially the Sicilian, the King's Indian and the Nimzo-Indian if you're playing black. The depth of Snyder's explanations is perfect, so that you learn what to do and why to do it without getting bogged down in needless details and variations. His lessons on King-Pawn, Queen and Rook endings are also perfectly set out. End games are essential of course but they are a bit dull to have to study. Again, I feel Snyder gives you just what you need to know so that you won't blow an end game with a loss, draw or stalemate when the use of a few core techniques could have made the game yours. Finally, there are a couple of instructive games which look especially at attacks on the weak f7/f2 squares and their outcomes, around which many wins or losses can revolve.

    All in all, this is a superb beginner's book, either for youths or adults. I would say that there are other good ones out there too which can be fruitfully studied in conjunction with Snyder--the beginner's books by Yasser Seirawan (Play Winning Chess), John Nunn (Learn Chess), and I. A. Horowitz (Chess for Beginners). I do think it's shameful that many advocates of Snyder's fine work try to undermine these other works by pumping "Chess for Juniors" and pushing down all positive reviews of his competitors by marking these reviews "unhelpful." There seems to be some kind of strategy at work, since they always put Snyder's title in upper case letters, recommending it after they have put down the other work. Sometimes they won't even review the other work, but will just mention Snyder's. It all seems orchestrated. I'm sure an author and lover of chess such as Snyder must be too classy a man to advocate this kind of lowball campaign. Apparently his students are not.


  4. I got this book a couple of years ago and now am chess club presendent at my school chess club in 7th grade. I loaned it out so many times it is getting worn out.

    When I went to get a copy now I found out it is temporarily not in print because it is going to be made a new edition. I plan to get the new edition for the chess club.

    What I liked about this book is that it isn't a silly little kids picture book. It teaches serious material using an easy to understand method by making the language basic enough and organizing it in an order to make it learning friendly. It would be good for anyone who can read as well as an average third grader right on up to adults. The index in the back makes it easy to find things and relook things up like terms, openings and rules.

    Everyone in the school chess club likes it and uses it for continued reference even after having read it. I think this is the best first book for kids and adults.


  5. I wanted to let people know that this top-selling chess book is now available under the title "Chess for Everyone: A Complete Guide for the Beginner". It has been updated and improved. The improvements include adding opening information, more detailed explanations at critical points and a less cramped, easier to read format. It is extremely complete in covering everything that a beginner needs to know to take him/her to the next level. It is a great book for students in grade 4 on up to adult. It is well organized and very suitable for textbook use by chess teachers. It uses a building format where lessons expand on material thorughout the twenty graduated lessons. It is one of only a few "beginner" books that are part of a comprehensive series that allows for direct follow-up material that is consistant. There are currently 5 books in print. In 2009, "Basic Chess Tactics: A Tactical Pattern Recognition Workbook for the Classroom" is scheduled for release. The "Chess for Everyone Teacher's Textbook Guide" is unlike any other teacher guide in that it provides lesson plans and information on how to teach chess to be used in conjunction with "Chess for Everyone".


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Posted in Games (Friday, October 10, 2008)

Written by David Noonan and Chris Sims. By Wizards of the Coast. The regular list price is $24.95. Sells new for $16.47.
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No comments about Demon Queen's Enclave: Adventure P2 (D&D Adventure).



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Tome of Magic: Pact, Shadow, and TrueName Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
Colossal Playing Card Deck
Money Folding: Making Banknotes into Gifts You Can Spend
The Intentional Spinner: A Holistic Approach to Making Yarn
Statistics Hacks: Tips & Tools for Measuring the World and Beating the Odds (Hacks)
Jumble Explosion: A Puzzle Boom!
The New York Times Super Saturday Crosswords: The Hardest Crossword of the Week
Bridge: 25 Ways to Compete in the Bidding (Bridge (Master Point Press))
Chess for Juniors: A Complete Guide for the Beginner (Chess)
Demon Queen's Enclave: Adventure P2 (D&D Adventure)

Copyright © 2005
*Amazon.com prices and availability subject to change.
Last updated: Fri Oct 10 19:27:07 EDT 2008