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GAMES BOOKS
Posted in Games (Thursday, July 24, 2008)
Written by Avinash K. Dixit and Susan Skeath. By W. W. Norton.
The regular list price is $108.75.
Sells new for $51.76.
There are some available for $50.00.
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5 comments about Games of Strategy, Second Edition.
- I'm learning game theory on my own and found this book an excellent starter. The book provides a wide range of topics, building from what strategy means in game theory, to the sequential and simultanous play of games, to more specialized areas and applications of the theory.
Although it keeps the mathematics rather minimal, you'll need to do your own workings to better understand the text. To get more from this book, you'll need to be involved in the examples the book provides... breezing through may not help you understand the theory better. While I do read other books on game theory, I find myself going back to Games of Strategy to review the basics and the examples. The example on the tennis game has provided me some starting ideas on the issues I've to face in some research areas I'm working on.
- This is a fantastic introduction to game theory. I'm in a graduate-level game theory course with a much more confusing textbook, and this one has enabled me to learn the concepts more clearly. Once I study the text and examples in Dixit & Skeath, I'm comfortable moving on to the harder problems in my other text. I definitely recommend this book to anyone interested in learning game theory -- you'll even get a few good laughs out of some of the examples and the authors' jokes.
- The author is a fine economist, but he's written a lousy textbook. The only positive is that it's easy (indeed, almost to the point of being simplistic) so the uninitiated can learn from it rather readily. But it takes away any positive it provides by being rather nonstandard in its terminology and notations. Plus, I doubt anyone taking a college-level game theory class would be so untrained so as to need this sort of babying. Finally, the contents don't justify the sky-high price.
If you need a good game theory text, buy Gintis for the intro. students and Osborne and Rubinstein for the reasonably advanced. These are affordable paperbacks that I think are as good as any hardcover. Don't waste money needlessly.
- Pros:
* Well written
* Plenty of Examples
* Exercises are generally well worded and defind
Cons:
* Explanations can get a bit lengthy (2+ pages)
- Usually, attending class is required to find out what the professor is going to focus on in the book. Using this book, attending class was required because the book is so shallow, the lecture actually goes into more depth then the book.
This is a very introductory text book, and at times can be frustrating trying to go the next step that is needed for comprehension of a concept. If you are looking for an introduction to Game Theory concepts and examples of the introductory games, this is a good book. But once to try to go the next step and start analyzing the boundary cases or a more complicated game, this book will not have the answers.
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Posted in Games (Thursday, July 24, 2008)
Written by Doug Radcliffe. By Sybex.
The regular list price is $19.99.
Sells new for $5.80.
There are some available for $5.79.
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5 comments about Microsoft Flight Simulator 2004: A Century of Flight: Official Strategies & Secrets.
- I purchased this book after I read the other reviews. Some of them were not as good as others. I have long been a fan of Flight Simulator and I have purchased all the hints book to go along with each one. I found this book to be a great resource and I have used it daily.
- I was most happy with all those V-speeds I can't seem to find anywhere else. Good advice inside.
- This product doesn't run. I could never get it to work, even after applying all the fixes that Microsoft had ready on its website. I'm still not sure what to do with it.
- Although there are some interesting excercises in this book, it didn't have the extensive, detailed "nuts & bolts" information I was looking for. Each subject is a basic overview followed by "see the learning center for more information".
I was hoping for detailed information on all controls and instruments, the information that's NOT found in the FS2004 learning center.
In short, don't waste your money.
- Might be a good book for someone who is unfamiliar with MS Flight Sim. For me it was way too basic. Suggest you try something else if you have any experience with any MS Flight Sim.
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Posted in Games (Thursday, July 24, 2008)
Written by Kathy Weaver. By Agreka Books.
The regular list price is $15.95.
Sells new for $9.54.
There are some available for $10.37.
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5 comments about More Art Puzzles By Number: From Easy to Mind Bending.
- I am interested in books for advanced solvers. I am not well, and books like this help me pass the time when I am confined to my house.
- As a reader of large-print books, I adore Kathy Weaver's puzzles. I never have to dig out my magnifying glass. And the pages of this book do not fall out the way her other book did.
- Very entertaining and absorbing. Great stress reliever and gets the brain really working. A wonderful way to "get away". You feel like you have really accomplished something when you solve the puzzle. Hours and hours of great entertainment.
- I truly enjoy Kathy Weaver's creativity, but I'm making the same complaint I made with the last book. Most of the puzzles are too easy! She has a tendency toward symmetry which almost gives away the puzzle.
I would think it would be a wonderful book for beginners, though! If you've never tried Hanjie and you're thinking about it, give this book a shot. Good quality paper is combined with reasonable sized grids and the final results are the puzzles are usually fun! Also, if you're looking for a book to carry in your purse to fill in time while waiting at the dentist's office, this is the way to go.
- I was pretty disappointed with this book. I haven't found a single puzzle in it that would be anywhere close to "mind bending". I personally love doing this type of puzzle, and purchased several different books of this variety, and this one was definitely my least favorite. I finally got tired of the monotony of these too easy puzzles, and gave the book to my 9-year-old. She's not having any trouble solving them either.
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Posted in Games (Thursday, July 24, 2008)
Written by Yoshiko Hase. By Japan Publications Trading.
The regular list price is $13.95.
Sells new for $7.92.
There are some available for $8.81.
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5 comments about Quick and Easy Enchanting Gifts Wrapping 149 Items.
- This is my first book on gift wrapping, and I couldn't have made a better choice. Instructions were very precise and easy to follow.
- I ordered this book for ideas and to see how to wrap neater presents. It showed how to do everything from a simple box, to much more dramatic effects!! A must have for anyone who wants the gift presentation to be as important as the gift. Well worth the price...
- Also likes this book. Bought it together with another book about wrapping.
It has lots of pictures and for a beginner that is good. I still would have liked a little more exciting things. I didn't use this one as much as the other book. Will still be looking for more special wrappings books for beginners :-)
- I thought the cover was a bit off-putting but inside I especially enjoyed the step-by-step photos to explain the various steps of wrapping each present. Very helpful. Will turn to it often when trying to make my gifts look pretty.
- This is a useful reference for anyone who knows the basics of tidy wrapping, but would like some fresh ideas. The instructions for bows are excellent, and the photos show a number of variations.
It's not a super-sophisticated book, but you will certainly get some ideas that will delight your friends and family. In these days of gift bags and stick-on bows, just a little something extra has a big impact. Well worth the money IMO.
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Posted in Games (Thursday, July 24, 2008)
Written by Lin Wellford. By North Light Books.
The regular list price is $22.99.
Sells new for $12.63.
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5 comments about Painting Pets on Rocks.
- A new meaning to the words "Pet Rock":
Lin Wellford has out-done herself again! I just can't get enough of her books! For those of you who have not read any of Lin Wellford's books, let me tell you, IT'S TIME TO START! In "Painting Pets on Rocks" you learn how to paint your dog, cat, fish, and even your pet bird! The book doesn't just show you one type of dog, or only one cat. Lin gives you instructions on how to create many different rock pets. From Dalmations to bulldogs, tabby cat to siamese...this book has it all. Even if you have never painted before, you can do these projects. The book has full color, nearly step by step photos with the step by step instructions. As with all Lin Wellford books, her instructions are written for the beginner and it is amazing how well your pet rocks come out.
- Super, these books by Ms. Wellford are illustrated so beautifully that ANYONE could paint animals and such on rocks. Her directions are not only the written word, but also demonstrated by showing the drawing from the stones to use, preparing the stones, sketching from "square one" on thru the completed reproduction. These books are a MUST for any rock painter enthusiast.
- Painting Pets on Rocks is a fabulous step by step instructional book. My students (1st through 7th grade) created fabulous rock paintings following these easy-to-follow instructions.
- I couldn't help it, it sounded so fascinating when I was invited to a "rock party". A friend held it, and all of us got together at her place. She had a bunch of field rock, (though I've heard smooth river rock is good also) and she had cleaned them all up and they sat, waiting on her front step. We took turns choosing the rock that "spoke to us" and brought it into the house for some good old fashioned gossip and a fun project with friends. Oh, yes, we had doubts! Halfway through those rocks were UGLY, and we took a few chip and salsa breaks so we could look at them from a distance (they looked better that way- Laugh!). But- amazingly enough- when we finished the last step, perfectly outlined in the book- our rocks looked GREAT!! I actually DISPLAY mine in my little rock garden, and get so many comments on their "uniqueness". What a fun idea! And takes almost no $ to get started, if you're like me, you already have the simple materials lying around from previous projects!! Great book, simple instructions, great tips and pointers- even for the novice.
- It has beautiful painted rocks in it and shows just how easy it is to paint rocks. I am not a real good painter but, I do plan to give it a try. Instructions and ideas in this book are great even for a beginner like me.
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Posted in Games (Thursday, July 24, 2008)
Written by BradyGames. By Brady Games.
The regular list price is $16.99.
Sells new for $10.24.
There are some available for $7.42.
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1 comments about God of War: Chains of Olympus Official Strategy Guide (Bradygames Official Strategy Guides).
- This guide is well laid out. The bestiary, photos, and campaign walkthrough are top notch. I really liked the sections that explained the Greek myths, which provided extra background info about the characters in the game. It was definitely an abbreviated history lesson. The guide also contains lots of concept art in the back. You also get a nice rundown of all the hitpoints for all the enemies. All the combos are explained. If you are a fan of the series, you can't go wrong with this little guide.
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Posted in Games (Thursday, July 24, 2008)
Written by BradyGames. By BRADY GAMES.
Sells new for $19.99.
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5 comments about World of Warcraft Atlas: The Burning Crusade (Brady Games - World of Warcraft).
- Got his for my fiance as a birthday present - along with some other WoW books. This is the one he always turns back to. It's useful for a wide variety of questions, and easy to read to boot!
- What a fantastic find for the World of Warcraft player. Makes playing almost like cheating. You have maps to every region, city and camp and can locate vendors, class and profession trainers, flight masters, Rare Mobs,and even specialty vendors! This book is well worth the price. I think what I like most is that I can continue to look at the map online of where I am while I find the corresponding map in the book and then can look for what I need with great ease. So much faster than going back and forth to Thottbot.
- Thankfully, I don't own this book, but I've used it a few times. Needless to say, it's junk.
It's built pretty well, I'll give them that, but it should have been a spiral edge (so it's easier to reference things in a flash). Despite the binding, it's pretty well built.
However, for a guide, it is poorly set up. Way too much NPC nonsense, maps aren't well developed (both visually and information-wise). The hand-drawn maps (always a crowd-pleaser) are pretty good but still lack info.
All of the information in the atlas is very general, and therefore not entirely helpful. Rare spawn info is easier to find than online searches, but even that cannot justify spending any amount of money on this book.
For a game that is constantly being revised and adding more content, it seems criminal to pay for such a book since you will almost always be missing something, regardless of the edition. When it comes down to it, WoW databases have so much more detail, hints, and tips to complete almost any challenge you meet in the game. If you are ridiculously dependent on having a physical copy of a guide, I would strongly urge you to save your money and wait for another revision copy to come out.
- Nice book and I am glad that I bought it. Good things are nice big pictures shows all the towns and where the NPC are located and basically what they do. Shows the flight, Zeplin and ship paths. Shows what regions connect to the one you are in. if you are in atlas and want to see the specifics on a town it gives you the page number to go to. The Bad, was written before outland so there is nothing on that area. I wish the atlas would tell you what areas are horde, contested or alliance. Also would be nice to tell you if a town was horde, alliance or neutral. there has been at least one new flight path added that I know of since this book was published. I am glad that I bought book and I do use it a lot, but mabey they will add more info on the second edition. If you are new to game then atlas will be the greatest help to you.
- A complete waste of money. I expected detailed maps of everything on World Of Warcraft. It is just blown up maps from the computer. Don't make the same mistake I did by buying this product!!!
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Posted in Games (Thursday, July 24, 2008)
Written by A. Varney. By Mongoose Publishing.
The regular list price is $34.95.
Sells new for $24.20.
There are some available for $23.00.
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5 comments about Paranoia RPG.
- The new Paranoia XP (PXP) is a refreshing breeze for the game. Well written, obviously very thought out, without the problems of 5th edition. It's hard to give a review without comparing it to older editions, of course. Suffice to say that this might be the edition that brings Paranoia out of gaming limbo.
Everything is well thought out, from mutations to secret societies to the history and functioning of Alpha Complex. The increased use of personal computers, PDAs and the Internet is now reflected in PXP. The humor is present, but in measured doses, and there was (thank goodness) no attempt to go "over the top" with things. No acronyms simply to make funny acronyms, for instance. Character creation is notably different from previous editions (no stats for Strength, Intelligence, etc.), but now characters can improve themselves. With the addition of three play styles - Zap, Classic, and Straight - they may actually live long enough to do so! ("Straight" Paranoia, for instance, presumes a dark, gritty, realistic game, while Classic is 1st/2nd edition style, and Zap is simply "everyone shoots everything and each other".)
The downside? Well, the index isn't as helpful as you might think, and it's hard to find the chapter breaks. Several times when I wanted to look up a specific table or information, I ended up leafing through the book to find what I wanted.
Also, a mention on the artwork. Jim Holloway was the original Paranoia artist in 1984. He's been tapped again for PXP, and it appears his style has not evolved or improved in 20 years. Paranoia purists might enjoy it, but I was hoping for something a little more updated, more in keeping with the times. No, that doesn't mean I wanted a "manga" look, but there have been other Paranoia artists (Greg Guler, Valerie Valusek, Brian Schomburg, Sonya Obrochta, etc.) who might have been used. I've played Paranoia since 1st edition, and Holloway's artwork has not aged well. Unfortunately, the official word is that Holloway's art will continue to appear in PXP products.
Art and index issues aside, this is a good return to the series' roots. Old-school Paranoia fans should be pleased. I hope PXP will bring new fans into the fold as well.
- This is one of the best RPG's I've come along in a long time...it's extremely unique, fun, relevant to the times, and hillarious! Imagine a dark, dystopian, 1984-like future...except more comic, more insane, and more deadly. It's worth it to buy just to read the book, it's written very well with a dashing brand of twisted humor. My brother loved it too, and just *had* to borrow it once he had read through a bit.
The rules though, I have no idea about...whenever I GM an RPG, I just skip most of the rules and run things in a more story-based, freeform way. So that I can't vouch for...but even if they suck, the setting should make up for it :)
- This is the single most entertaining RPG book on my shelf. As far as reading the material goes, it's a perfect example of what you can do by turning normally frowned on RPG behavior into a drop dead riot of a game. The emphasis here is on the drop dead part.
While the text of the game goes to great lengths in instilling in the reader a sense of how the game is supposed to be played, in the end there are only two rules that need following.
1. The GM is always right.
2. Happiness is mandatory!
It's that simple, and it couldn't be more fun to read this book. Once you understand that every bit of it is cleverly written to convey the theme of Paranoia to the reader, you don't feel like you are being lectured yet again on the proper application of an attack roll. Rather you are learning what it is to be a GM/Player of this great game.
I only hold one complaint which is so minor that it didn't even effect me giving this game a perfect score.
Normally I don't find it necessary to print two seperate books for the core of a game. I actually prefer many games where GM and player information can be easily included together in one well laid out tome. Basically I don't think it's normally necessary to have to have two or more books to play and run a game. However in this case I think I would've preferred a division of the book into a distinct Player's guide and a distinct GM's manual. I think this is truly one of those games where the player's are better served to discover the ins and outs through regular play. In the case of Paranoia, the fun is in the failure.
ADVICE TO ASPIRING TROUBLESHOOTERS:
If you intend on playing this game, take the books advice and don't read the GM only section. Trust me when I say the tension caused by the unknown is the bread and butter of an enjoyable Paranoia session.
If you're the one buying the book for your group, gather the money together from fellow players and give this as a gift to your GM. He'll thank you, and any GM worth his weight will itch to run this game once he gets his hands on it. After all, what's the point of owning a book you are only supposed to read 48 pages of. PLAY THE GAME FIRST, AND THEN AFTER A WHILE BUY THE BOOK FOR YOURSELF. DON'T RUIN THE FUN BY READING TOO MUCH!
All in all, even if you do intend to ignore my advice and read it all, you'll have a blast doing so. I haven't had this much fun reading an RPG in a long time (with the possible exception of Godlike).
STAY ALERT! TRUST NO ONE! KEEP YOUR LASER HANDY!
- Paranoia XP is the newest and in my opinion best version of the Paranoia game line. Here are people who need not apply (just to get you guys on to games better suited for your playstyle):
Gamers who like heavy combat tactics needn't look into Paranoia XP. Most of the weapons will kill a clone in one shot.
Gamers who like strategy in character generation or advancement needn't look into Paranoia XP.
Gamers who tend toward heavier systems (D&D, Rifts, HERO, GURPS) probably should tread with caution, as Paranoia XP's system is one die roll-under for everything. The rules are simple: roll a d20, get under Skill. Then if the GM decides you succeed, you succeed.
Gamers intent on character growth and development can find some support for such here, but under Classic rules, characters die often and hilariously.
If you like intra-party harmony, a good idea for nearly all RPGs, shouldn't look here. Paranoia is about backstabbing your fellow Troubleshooter.
If you enjoy having larger than life heroes, don't look into Paranoia XP. Paranoia XP characters are incompetant, ignorant, and insane.
Well, if you're still here, you either don't care about the above, or you're still interested to hear about the game itself, well, here goes:
By the way, you might have noticed I'm not bothering with any "HAPPINESS IS MANDATORY!" or "NOT AVAILABLE AT YOUR SECURITY CLEARANCE!" stuff, because I know it can be quite offputting to those looking into the game. It's an "in" joke, and using it against people who aren't "in" yet is a bit mean and/or foolish.
The game is about a complex, an underground post-modern utopia called the Alpha Complex, which is run by an AI called The Computer. Or it would be a utopia, if The Computer wasn't insane and paranoid, looking for commie mutant traitors. The Computer has security cameras everywhere, and regulates everything in the complex: air, food, plumbing, industry, economy, etc. Everything. But that's not the worst of it.
The mass of population is heavily medicated, usually happy in their existence mowing about the complex and doing their assigned duties. But not the player's characters! They have gotten the honor of being moved up in security clearance, from a lowly INFRARED to the slightly less lowly RED. Their job has been reassigned to Troubleshooter, and they get a laser gun! They go on fantastic suicidal/impossible missions for The Computer to root out commie mutant traitors, secret society members, and other sabateurs of The Computer. There's only one problem...
All the characters are mutants, and all belong to a Secret Society (perhaps even Communists). All the characters are traitors. And it's not like players don't know that everyone is a traitor. Instant mayhem, just add water and stir.
If this sort of game doesn't interest you, Paranoia XP is not for you.
- This is a very fun RPG game. Great for one shot sessions. Imagine Logans Run mixed with Monty Python. You play a Clone in Alpha complex. You have six clones. You will need them .The computer that runs the complex is insane. You go on troubleshooting missions for the computer and try to have traitors arrested or killed. You are a traitor, as is everyone else on your team. You just don't know it yet ! It pits the players against each other and the DM runs them through scenarios. Its really fun. And goofy.
The computer is your friend. Hail the computer. Remember happiness is mandatory. If your not happy report for termination.
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Posted in Games (Thursday, July 24, 2008)
Written by Margaret Weis and Tracy Hickman. By Wizards of the Coast.
The regular list price is $7.99.
Sells new for $1.96.
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5 comments about Dragons of Autumn Twilight (Dragonlance: Dragonlance Chronicles).
- I will keep this short.
In style and use of the English language I would have to call this one of the worst books I've read in years.
The characters were intriguing and somewhat endearing but the plot rambled on like a bad road trip. Its simplistic writing kept me wondering if I'd picked the book out of the juvenile section. Compared to the work of Martin or Bakker, which I consider astounding, it is extraordinarily transparent. The punctuation, especially the overuse of of exclamation marks in narrative no less, along with inconsistencies and awkward analogies kept reminding me that I was reading a book rather than being allowed to be carried away by the story.
In short, don't waste your time.
- Too many years ago for my mental comfort I used to play Dragonlance. At the time I read the Dragonlance Chronicles and I recently decided to go back and pay a visit. It was much what I remembered, and actually it fared badly with the number of quite good fantasy books I've read since.
It does read like fictionalised role-playing sessions. The team are several different people with different reasons for what they do and I'm really not sure that in the real world they would be anywhere near each other.
Still it's fun to revisit, and it reminds me of my college years, I still like Raistlin and the team of half-elf, dwarf, kender, dark mage, barbarian, warrior and knight have appeared in a lot of books since. The cliches are the but many of the cliches started here. The Draconians are interesting and the path to the truth is starting to become clear.
It's an interesting story but it's not the best. Worth the journey back but I'm not sure I want to read more soon. Someday I may but sometimes forward is the only way to go.
- You can't judge a book by its cover, eh? Back in 1990 my cousin and I got into all things fantasy, mostly because we loved the 80's fantasy movies like Willow, Legend, Dragonslayer, etc., but because we wanted to further our love of fantasy into reading novels, which we had heard were always better in book form. man, were they right!
Being total fantasy literature newbies, we literally went to the bookstore and decided to get into any fantasy series that looked appealing to us. We didn't know of any authors in the genre, what any of it was about or anything, so I just walked in and looked around for a bit and the first thing that really caught my eye was the artwork Larry Elmore did for the covers of the Chronicles trilogy. The colors and detail in the artwork instantly drew my eye to the books and I picked them up and read the synopsis on the back. It sounded interesting, so I bought the entire chronicles trilogy. Which I did just by chance... I had no idea that was the first trilogy in the series, so I guess I just lucked out and picked the right ones to start with. By 1990, there were already quite a few novels out, so it's cool I started where I was supposed to.
When I got home I read Dragons Of Autumn Twilight and COULD NOT put it down. I had read few books by that time, and to sit and read a whole book in an entire day was something I never thought I could do until that day. The way Weis and Hickman described battlefields, how lovingly they described the detail of each and every dwelling the story took place in, and most of all, how much I ended up caring about those original Comapnions... man, I was and still am in love with those books. My cousin happaened to pick up a Forgotten Relams trilogy when he was in the store, and after we both finsihed our books, we swapped trilogies. Forgotten Realms didn't appeal to me nearly as much, so I decided to get into the Dragonlance novel universe as much as I could after that, and after reading my Dragonlance novels, my cousin did the same!
Over the years I read a lot of other fantasy from the likes Mercedes Lackey, Robert Jordan, George RR Martin, the Discworld books and a ton more, but none of them appealed to me as much as the Dragonlance universe. I own all 200 plus Dragonlance novels now and I can honestly say that they all range from good to excellent except for like 5 of them, mostly the ones written by Roland Green. It's amazing how the qaulity has stayed so high since so many authors have added their input to the world of Krynn.
Is Dragons Of Autumn Twilight and the Chronicles trilogy the best Dragonlance has to offer? No, that honor goes to Weis and HIckman's newest Dragonlance trilogy The Lost Chronicles. These are novels that revolve around what the original companions did between the books in the Chronicles trilogy. These books are extremely well written, and also far more adult oriented than the early novels. But as good as the new Chronicles is, they can't compare to the memories of reading Autumn Twilight for the first time. Nothing can.
- I first read this series when I was in high school, many moons ago and I loved it. I thought it was the best fantasy setting ever, in fact in my mind it was much better than Tolkien. I know...I know before anyone flies off the handle let me explain.
Fantasy can be compared to rock n' roll, the Beatles were the first and started it all,even though they borrowed from influences before them as did Tolkien. Like the Beatles, Tolkien should receive his due as the first but just like rock n' roll there have been those that have done it better since the Beatles. I feel the same about Dragonlance. I thought the races and history was much more interesting and well thought out.
Yes some of the characters are cookie cutter and some of the story is predictable but that doesn't mean it's not a good read.
I don't understand these reviewers who complain that this or that fantasy novel is too predictable, it's high fantasy! Just like romance novels, mysteries and westerns. Fantasy is just another genre, if you read much fantasy as many claim then you should be able to tell from the plot summary whether your going to be reading a so-called cliche or not.
With novels like this it is just a good read with the classic fantasy races given a new history and story line, read it for that and I guarantee you will enjoy it.
- I really enjoyed this book as a young adult. The characters are well done and well written. And the world is very interesting. It is staple fantasy, elves, dwarves, dragons ect but its a very engaging book to read. A great series. This would make an incredible TV series or movie with CGI. Be warned DO not buy the Animated movie, it is horrible!
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Posted in Games (Thursday, July 24, 2008)
Written by Lee Raven. By Interweave Press.
The regular list price is $9.95.
Sells new for $6.74.
There are some available for $6.73.
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5 comments about Spin It: Making Yarn from Scratch.
- Excellent instructions for preparing the roving for spinning. Up until reading this book I was unable to get the roving to separate and allow the fibers to slip past each other. Great job.
- I found this book really helpful and have read it and referred back to it MANY TIMES!
- I picked up "Spin-It" along with several other new spinning books to add to my library (the others being "The Spinners Companion" and "Spin to Knit" -- both excellent books). I was very surprised when I opened the box and found that what I thought was a reasonably sized book was in fact a twenty-five-ish page booklet.
The content is good and mainly covers the mechanics of spinning. It also includes a good how-to on how to make a CD spindle, although you can find similar instructions for free on the Interweave webpage. The booklet additionally covers a brief introduction to scouring and carding. There were three or four knit projects in the back, although how any spinning beginner could tackle a three ply angora still boggles my mind.
The booklet does not cover anything other than basic spindle spinning. If you need a intro to wheel spinning you would be better off with the author's other intro "Hands On Spinning" or or Shannon Okey's "Spin to Knit." I would actually recommend "Spinning in the Old Way" above this title for new spindle spinners as it has much more information to grow with as you become more proficient with spindle spinning.
- I've never spun anything in my life. I found this book, and after looking through it, I WILL say, it has good illustrations,but, still too advanced for me. Like I said, I know ZERO about fiber, yarns, spinning.
I will still have to have personal instructions to learn how to spin any yarn or fibers, or whatever term is used.
I wanted to know exactly how to pull fiber from roving, and how to do the tension thing properly, and how exactly to get it to go from the pile of roving to becoming a piece of yarn. I haven't learned that from this book, yet.
- I found this book to be interesting, and filled with the information I need.
Thank you
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Games of Strategy, Second Edition
Microsoft Flight Simulator 2004: A Century of Flight: Official Strategies & Secrets
More Art Puzzles By Number: From Easy to Mind Bending
Quick and Easy Enchanting Gifts Wrapping 149 Items
Painting Pets on Rocks
God of War: Chains of Olympus Official Strategy Guide (Bradygames Official Strategy Guides)
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