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GAMES BOOKS

Posted in Games (Tuesday, May 13, 2008)

Written by John Patrick. By Lyle Stuart. The regular list price is $12.00. Sells new for $5.76. There are some available for $5.25.
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5 comments about Craps For The Clueless: A Beginner's Guide to Playing and Winning (The Clueless Guides).
  1. This book doesn't really have much of interest in it. For just a little bit more money you can buy "American Mensa Guide to Casino Gambling" which has a lot of good information.


  2. I have always been intimidated by craps because I knew NOTHING about it. I found this book very helpful in describing the odds and protocol. When I used the advice at the table, dealers talked to me as if I were a professional gambler, and by playing conservatively and consistantly, I won money at the table when everyone around me was losing. I love craps!


  3. Mr. Patrick's book "Craps for the clueless" has allowed me to win at craps almost everytime I play.

    Yes there has been days when I violated the rules he has layed down and went home a loser but usually under $100 bucks.

    I just got back from Lake Tahoe and took them for $170.00 large. ha

    Just learn the place bets of putting your money on 6 and 8. that is all you need. Of course a 2-way hard 6 is nice when you are winning and remember to give the bar babe at least a $5 dollar chip when she comes by with your drink, you cheap ass.
    Ty



  4. John Patrick is dead on. I love this book because it explains a professional gambler's betting strategy and why in terms understood by a beginner. I knew very little about craps except that I liked the energy of the game. The book was great for explaining the types of bets and the pros & cons of each. The style was honest and very enjoyable. Do not expect to make the big hit with the methods in this book. The numerous small hits may not be as exciting but really add up.

    I read the book, downloaded some casino software, and became disciplined with the strategies on my PC. Weeks later I went to Vegas to try my variation of Twenty Two Inside. At the end of the trip my small winnings and ultra-conservative style added up to $350 and I was (very very) lucky enough to take money from all seven casinos I played. I could sense that the macho players were mocking me when I stated 'Take Me Down'. Of course, a couple of rolls later the 7 popped up and they watched the dealer take their money. John was dead on about this too.



  5. Not the most elequent writer I've ever read, but if your looking for the basics of Craps and some great strategy that will help you avoid losing and generate reasonable winnings...this is the book!


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Posted in Games (Tuesday, May 13, 2008)

By Charles River Media. The regular list price is $49.95. Sells new for $26.39. There are some available for $24.59.
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5 comments about Business & Legal Primer for Game Development.
  1. I am an attorney who only occasionally encounters intellectual property issues stemming from "gaming" in my practice. However, like most males my age, I'm fascinated by the video game industry, and in particular, video game development. I picked up this book to learn a little bit more about gaming issues--partly in the hopes of expanding my practice, partly in an effort to learn more about the industry--and ended up buying this primer on a whim. It turned out to be a great decision...not only does this book provide the astute, rock-solid legal analysis I would expect from a legal primer, it also gives an amazing and exciting inside look at the world of development.

    The primer begins with a good-natured and insightful perspective on starting your own game company, winds its way through the trials of day-to-day business operations and ends up with some shared experiences from those who have "made it" in the world of video game development, including the co-founders of GameLab. In between, well-researched and easy-to-understand legal advice is dispensed on a wide range of pertinent topics, including intellecual property law, contract law, taxation and even the current state of law in virtual worlds.

    In short, this primer is an affirmatively *enjoyable* read--a rarity among legal primers, as I can unfortunately attest--and a must-read for would-be developers and anyone else who wants to really understand the ins and outs of video game development. I plan on recommending it not only to my clients but to anyone who is even remotely interested in learning more about the gaming industry.


  2. If you are even thinking of forming a company in the computer gaming industry, or if you're an outside developer presenting a game to a company, here is a wealth of information. Of course, as one of the contributor says, 'if you have $10 million already and you are starting a game company, then you can afford to hire a lawyer to do all this work for you.' But just to double check the work he is doing you still should read this book.

    This book really has two sections. First is about starting a company. This is on all the general business parts like creating a legal business entity, renting an office, hiring staff, product and market analysis, raising capital, etc.

    But then comes the second part that is specific to the gaming industry, especially the intellectual property that you are creating as you define characters, the art aspects of how the game looks, and the contracts you will need to have in place with your developers or with a game distribution company if you use them.

    There's another aspect that could fit under either of these two as they are not standard for most businesses but not restricted to games either, this includes selling internationally, paying international taxes and so on.

    Basically, as the title of this book says, it's a 'Primer,' that is, a general introduction that will enable you to know what you're talking about but not enough to consider yourself an attorney.


  3. This is one amazing book. It quite literally addresses every possible business and legal issue for the game industry. Not only that, the information in this book is applicable to really any software or software intensive company. A+


  4. Superb book. Enormously Practical text. The best intellectual property law and game development book on the market. A very healthy read. may change your whole perspective on business, games and life.


  5. For anyone interested in understanding the business of video game development this book should be on the top of your list of things to read first. Written for the person trying to get into game development or the person in game development looking to start out on their own. It combines both the business and the legal fundamentals that you need to know to get started in video game development. Includes analysis of publishing agreements and EULA's that are extremely helpful to any game developer. Also includes things you need to know to protect your intellectual property rights and what kinds of things in video games can be protected. The book is not overly complicated and in fact it is written to be easy and fun to read. The authors are all experts in the fields of business and law of video games and you can tell they had a good time writing this book. One of the most interesting chapters includes helpful suggestions from leaders in the video game industry on things that they wish they would have known starting out as game developers. Overall this book is a must for game developers and fun reading for anyone that is interested in understanding the business of games.


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Posted in Games (Tuesday, May 13, 2008)

Written by David Sklansky and Mason Malmuth and Ray Zee. By Two Plus Two Pub.. The regular list price is $29.95. Sells new for $18.60. There are some available for $13.50.
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5 comments about Seven-Card Stud for Advanced Players (Advance Player).
  1. Thanks to the explosion of no limit hold-em it is becoming difficult, if not impossible, to find a seven card stud game -- even in Las Vegas! In Laughlin, you'll only find it at the Colorado Belle and then rarely more than one table. It's tough being the red-headed stepchild of poker. Still, if you're lucky enough to have a stud game in your local area, or you are an online player, purchasing this book is money well spent.

    Sklansky is frequently criticized for having a dry writing style (and rightly so, I suppose) but he's one of the best poker authors because he has the ability to take sophisticated concepts and break them down in ways that are concise and easy to understand. In regards to the game of seven card stud, this book mimics his masterpiece, The Theory of Poker, in many ways. Of course you'll get the information on how to play the various betting rounds but, more importantly, you will also learn how to think like a winner. This won't likely be evident your first time through the book. Only later, and with a few losses, will his ideas hit like a lightbulb.

    I'm a little annoyed at the last third of the book, a Q&A session that's repetitive and mostly filler in my opinion. Plus, there is much that could be written about the game that I haven't seen in any book. Until that book comes out, this is still the best.


  2. I've been at it for weeks and I'm still not all the way through this one. It's probably the hardest read I've encountered in over 20 poker books I own. The info is there... in GLORIOUS detail, but it's tough getting through it without brain paralysis at some point. They talk about playing all kinds of hands I'd rather just discard, especially in a low-limit game where many other players are loose.


  3. Unlike Hold 'Em, the general game-play complextion of stud has remained the same over the years, through the "poker boom". This book was written about 18 years ago yet it rings just as true today as it did the day it was printed.

    The real beauty of this book is that it outlines a fundamental, winning strategy. It lays the perfect foundation for advancing your stud game the right way, as opposed to the "hard way". Many instructional books aren't much more than philosophy or abstract "advice"- not the case with 7CSFAP. This book tells you what you need to do and when you need to do it.
    It is also careful not to be too rigid- it explains when there are times to deviate from what might otherwise be considered to be the "optimal" play.

    One slight warning- this book has "For Advanced Players" in its title for a reason. While your typical poker nut won't have any problems comprehending it and putting it's great information to use, this is not the book you want to buy if you're just learning how to play stud.

    Definite five star rating.


  4. I do not agree at all with the other reviewers who say that beginners should read less difficult material before this one. There has been written so much nonsense in poker literature. In Texas Hold'em for instance beginners will instantly get confused about strategy, because of the nonsense advice spread over the Internet, in commentaries of major live tournaments, in poker videos and hundreds of popular books.

    The beauty of good poker books is that they train you to think about poker situations, besides giving you a template on how to play your hands. Aside from Chip Reese's section in the original Super System, beginners should NOT start with easier material on stud. Learn to think properly right away, instead of getting confused with lesser quality material. Read Chip Reese's section in SS1 as an introduction, completely understand Sklansky's Theory of Poker and then put some effort into reading this book. As motivational speaker Jim Rohn would say, "don't just read the easy stuff, you might be entertained, but you won't grow." If you are not intelligent enough to understand this book, then don't give up your day job just yet.


  5. This will be short:

    Playing stud is a real challenge. This book breaks it down to the core. You will understand and even come to love this aggravating game. LOL.

    This book provides pot odds, variance, cards that out, how to bet according to the cards showing ect. It really will stimulate your mind.

    However, this book recomends a very conservative play style. So if you are a loose aggressive player this book will make you want to tear it in half.

    -George Johnson


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Posted in Games (Tuesday, May 13, 2008)

Written by Alastair Chisholm. By Walker & Company. The regular list price is $8.95. Sells new for $4.64. There are some available for $2.67.
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4 comments about Monster Sudoku.
  1. I found this book after having tired of the typical 9 x 9 grids and immediately fell in love. There are four difficulty levels (delicious, pernicious, malicious and vicious) using 15 x 15 grids. Fill-ins are 1-9 and A-F. At first it was odd to use both numbers and letters, but it didn't take long to adjust. The harder puzzles are not so difficult as to be impossible, and all of the levels are a terrific challenge. If you want something other than the usual boring 9 x 9 grid, give this one a try. This is really a fun book!!!


  2. I love puzzles and Sudokus and was excited when I first got this, but it quickly lost its allure. Instead of being challenging, it's simply tedious having more digits to fill in. There's no real difference between this and a regular 9 x 9 Sudoku; it's just more work. This is one of the Sudoku variations I tried after working through Will Shortz's Favorite Sudoku Variations: 100 Kakuro, Killer Sudoku, and More Brain-Twisting Puzzles and thinking that all Sudoku variations would be fun, but this one certainly wasn't.


  3. This book is a lot of fun for those who have gotten tired of the glut of easier 9-square sudokus and are looking for something more challenging but not frustratingly impossible.


  4. This book will keep you interested forever! I pull it out whenever I ride the bus, at dinner when my spouse goes to the bathroom, even before bed! I'm so challenged by the possibilities that I am hooked for good! What in the world do I do when I'm done with this one?


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Posted in Games (Tuesday, May 13, 2008)

Written by Bart Farkas and Greg Kramer. By Prima Games. The regular list price is $19.99. Sells new for $4.50. There are some available for $5.00.
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5 comments about Hellgate London (Prima Official Game Guide).
  1. Unfortunately, this guide could have been so much more. Instead it is mostly table after table of items without much useful information. It's a shame because this game has huge potential despite its bugs and this guide could have gone a long way towards helping with its potential.

    The book is sadly lacking in Strategy tips and even dips so low as to repeat the same tips in multiple places in the book. The maps are slightly helpful and are what makes me rate it two stars.

    Even the class sections dealing with the skill trees are simply regurgitating what you can read in the game itself. There is no deeper explanation or suggestions. It is sadly lacking in details.

    Normally, I love Prima's strategy guides but this one falls flat.


  2. Much of what I learned about the game was from trial and error. The book does not address how to create mods, item crafting, or salvage. It doesn't inform you that some areas are closed off until a quest is obtained from a particular npc for a more distant area.


  3. I'm in my 60's and enjoyed this game very much, it has replayability which makes it usable for a long time.


  4. I bought this book to help understand some elements of the game a lot more, and its actually a pretty awesome book. The fold out poster looks pretty cool, which is a common banner Flagship Studios use in the tube stations. The other side with the map is awesome, with full descriptions of the complete world map.

    The biggest confusion without much detail is the skills, atrributes, etc.. This game describes each skill for each faction/class very detailed. And there are actual dev tips so you can maximum your experience in the game. I'd recommend to any player of the game.


  5. I know that people buy these books for many reasons, but if you are looking for help with the quests, save your money. I have had a number of Prima books over the years, some good some better, almost all were helpful. So I didn't take the time to thumb through this before I bought it. Too bad for me. The section on the quests is a total waste of paper and certainly a waste of my money. Whoever wrote this book must have not played the game or the beta and worked strictly from developer's notes.


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Posted in Games (Tuesday, May 13, 2008)

Written by Gail Howard. By Smart Luck Publishers. The regular list price is $14.95. Sells new for $9.61. There are some available for $9.61.
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5 comments about Lotto Winning Wheels For Powerball & Mega Millions, 2006 Edition.
  1. I bought this book and sent it to my sister who lives in a Powerball state. She likes to pick her own "lucky" numbers, but I suggested that she use the numbers she gets intuitively, and add to it a good knowlege of Gail Howard's process of using "smart luck". My sister says that she feels better and stronger about her numbers, and has already had one small payout. I think that the more you study this book, the luckier you will get!


  2. Winning is pure luck. There is no amount of strategy unless you are already rich. And believe it or not rich people play too. They can buy 100 tickets week. I cannot. But in reality it only takes ONE set of numbers to win anyway.

    Gail conviently leaves out this one very fact. 71% of winners are quick picks. The rest here and there over the years have been their own numbers. You cannot predict the powerball.

    The book has good ideas but how many people have won by using some kind of random system? I doubt any. It is all luck, pure and simple.


  3. Amazon has in stock, ready to ship, the 2006, 2nd edition of the Powerball and Mega Millions book. To get the new edition for the 55 and 56-ball games, type the ISBN number: 0945760418 in the search bar and it will come right up.


  4. it was and still has been very helpful to know how the system works and just using the book i have been hitting better than i did before


  5. So wonderfuly wrapped up in Gail Howard's Lottery Master Guide that I did not even look at this one until 24 hours before the last mind blowing powerball. Then I discovered the fabulous, easy to follow instructions and steps I can take for very little money.
    I am dyslexic and was intially afraid of this because of the wheeled groups and number selection. I need not have been because it was easy and very satisfying-just did not have enough time to win this last Mega Millions. Sure, I went over it twice but most people wouldn't have to, my neighbor said it was so easy that she bought the same book. Lots of interesting points like five winning numbers, quick picks, number selection method, wheeled groups-all made simple through step by step instructions. Gail Howard has a way of explaining and laying out concepts that make it all very easy to understand. That is very rare in this genre of books and I have read through many of them-many seem to be directly copying her. She is the one who has been around the longest and she came up with the original wheeling systems-I found something she had written years before any of these other books were out. This really is the author to follow.
    Lots of suggestions of how to win with very little money(under twenty dollars-my current limit and some much, much lower). I love this! There are powerballs all over the world and throughout the US this applies to and I am going to make sure I get around to all of them. You can be sure I will be reading the rest of these books.


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Posted in Games (Tuesday, May 13, 2008)

Written by Lance Humble. By Main Street Books. The regular list price is $12.95. Sells new for $5.00. There are some available for $1.89.
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5 comments about The World Greatest Blackjack Book.
  1. One of the first book i enjoy reading on blackjack, even old this book is great..


  2. This was the first book I read on blackjack and overall it provided a thorough description of how to play the game, outlined basic strategy using tables and desciptions, and a coherent explanation of Hi-opt1 counting strategy. What it didn't do is provide sound reasoning for using the hi-opt1 counting system over the more common, and in my opinion simpler, braun method. The book also fell short in how it explains betting correlation. It gave a textual description of how to do it with a few short paragraphs but then spent most of a chapter discussing how to mask your bets. The emphasis on betting correlation seemed to get lost among a lot of "covert ops" to disguise your card counting. Many of these secret methods are useless until you actually learn how to correlate your bets anyway.


  3. This is the type of book that, if I were to look at it now after having learned a lot about blackjack, I would probably consider one of the "dumb" or "mainstream" books that try to convince you there's a system you can use to beat roulette. I think the title might help lend it this idea as well.

    But in reality this is the book that started it all for me. I don't know why I chose it first, but I learned *everything* about blackjack from this book, except for advanced card-counting techniques (which are here as well, but I chose to learn a simpler system, the KO Count). This book does an excellent job of describing the game for those who are new to it, and it presents Basic Strategy very clearly and concisely. I still refer to it to refresh my memory every time I go to a casino. In a lot of ways it really is one of the greatest books, at least in my experience.


  4. Lance Humble and Clark Cooper, The World's Greatest Blackjack Book (revised edition) (Broadway Books, 1980)

    The problem with the classic in the genre, Edward Thorp's Beat the Dealer, is that it's simply too complex for English majors like me to figure out. If you don't have a head for numbers, trying to put Thorp's work into practice is liable to send you to the nuthatch for long stretches of time. Humble and Cooper, after a good deal of expository prose (most of which is long, long out of date-- much of it, they surmise at various times, was probably out of date by the time the book rolled off the press), introduce first a basic non-counting system, then build on that to introduce the Hi-Opt (High Optimization) counting system. As it's a gradual process, it's already easier for boneheads like me to make sense out of. It does get complicated towards the end, of course, but as you're learning it in steps, things certainly seem a good deal easier. Besides, the big fad these days is Texas Hold 'Em, so you might actually be able to find a seat at the blackjack tables for once (or, better yet, at a no-dealer game administered by machine, where you can range your bets without a pit boss getting after you). The expository prose may be outdated, but the system is a "now more than ever" kind of thing. *** ½


  5. Gook book to read on BJ. I hope everyone knows that you cannot make a professional living playing BJ in this country by counting cards. Go checkout blackjack forums first. Again, you cannot make money consistently by counting cards. It's a myth spread by the casinos, not the players. However, you will have an edge, ever slight. BJ should be played recreationally to get as much comps as possible without losing money. At least that's my goal.


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Posted in Games (Tuesday, May 13, 2008)

Written by Matthew Hilger. By Dimat Enterprises, Inc.. The regular list price is $29.95. Sells new for $21.89. There are some available for $11.50.
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5 comments about Internet Texas Hold'em: Winning Strategies from an Internet Pro.
  1. Teaches the ins and outs of poker and will help any beginer improve his game. The flop chart is the best asset,follow it and it will help eliminate alot of beginer mistakes. not for advanced readers, but if you are an advanced player Middle limit poker by ciaffane is the best book out i feel for the advanced. This book and the ciafane book are the only two poker books you need if you are beginer or play poker at all. Has turned around my bottom line dramatically


  2. The book contians standard information, is written somewhat blandly, and doesn't reveal anything the myriad other poker books have already covered.

    I do like the cover though.

    I went to the bookstore specifically for this book, but was rather dissapointed when I looked through it. So, take my review with a grain of salt, b/c I only spent approximately 20 minutes reading through the various chapters.


  3. The boom in online poker has brought with it an equal boom in how-to handbooks for internet players. The problem is that they're all pretty useless, for the very simple reason that:

    Internet poker = real life poker - tells.

    Save for some marginally informative behavior like speed-of-play (and you don't have to be a poker genius to figure those out yourself), decisions in online poker are never based on tells, which actually reduces the complexity of the game and makes internet poker an excellent tool to learn the game: it's one less thing you have to worry about.
    Therefore, you really don't need a handbook on internet poker, any good Hold'em strategy guide (like Sklansky's Hold'em Poker and Hold'em Poker for Advanced Players) will teach you all that you need to know.
    That said, Matthew Hilger's book is a good guide for beginning players and offers some handy charts on starting hands and probabilities.
    If you're just starting out and you've never read a book on Texas Hold'em, you might as well begin with this one, but if you've already studied the game, you'll find nothing new here.


  4. For those claiming that this is a beginners book, I say you must be quite confused about what constitutes "beginners" material when it comes to the discussion of Limit hold 'em. Also, for those who claimed the book is "boring," why do you buy poker books? To be entertained? NO! You buy them to learn how to win at poker. They are instructional manuals, not bedtime Wilbur Smith novels!

    One of the questions that needs to be asked when considering whether a poker book is merely average or exceptional is; "Could I read this book and nothing more and become an excellent, winning poker player?" In this case the answer is a resounding "YES!" Lets just be clear, Hilger is very successful middle to high limit player and this book provides the knowledge to play anywhere from low to middle and high limit games. Almost all of the hand examples in the book are taken from actual hands played at 20/40 or 30/60 games! I personally would go so far as to say that this is a better book for even the middle limit player than either "Hold 'em for advanced players" or "Middle limit hold 'em" which are considered by many to be the two best books for the mid to high limit hold 'em player. (It is my humble opinion that both those books are somewhat overrated. Of course I'm only a low limit player so what do I know? :)) Some might say that is blasphemy but I've read all of them and that's my opinion.

    Hilger does a fantastic job explaining the conceptual ideas behind each topic in very basic language, he then provides several very clear hand examples to illustrate the concepts at work coupled with very solid reasoning explaining the logic and thought processes behind each play. Finally, he provides a comprehensive summary at the end of each chapter that really sums up the meat of that chapter. He covers everything one needs to know to play a winning game of hold 'em and does it in simple language that is easy to understand.

    This is a great book and is almost as good as what I consider the best book on Limit hold 'em- "Small stakes Hold 'em" by Ed Miller and co. As in the case of SSHE, the only thing missing from this book is a chapter on shorthanded play but hey, you can't have everything right?

    Five stars and easily one of the top 5 books on limit hold 'em on the market today.


  5. I try to pick up something new from each poker book I read. As I am a new student to the game, I have found the starting hand chart found in this book to be extremely helpful. The chart lays out what hands you should play from what positions, and under what conditions (unraised/raised pot).

    But beyond this chart I have to agree with Bartman_9 in that internet poker is pretty much live poker without tells. There were a few pages of specific internet related material and internet tips here and there but not much at all. If you want to play serious online poker and you are somewhat of a beginner, then this book would be a good cold call, however don't expect it to impart an online silver bullet. You can't go wrong with this book, 3 stars.


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Posted in Games (Tuesday, May 13, 2008)

Written by John Nunn. By Gambit Publications. The regular list price is $19.95. Sells new for $11.89. There are some available for $3.57.
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5 comments about John Nunn's Chess Puzzle Book.
  1. I am a typical class C player trying to get better and I have purchased Nunn's Chess Puzzle Book and think that it is better than most chess puzzle books. Most books have sections such as "Mate - in - three" or "Queen Sacrifices" or "Pins and Skewrers". These groupings however obviously tell you what to look for and in a real chess game no one is sitting at your side and saying "there is a real nice knight fork somewhere on the board so find it"! Nunn's book also has a majority of all new problems so you won't be seeing that Reti - Tartakower queen sac and mate in three here. The only drawback is the cost. Consider also the "Chess Training Pocket Book" by Lev Alburt which does have well known problems (including the Reti - Tartakower one!) but has the advantage of throwing in postitions where there is no tactical solution but rather the position represents an important positional or endgame theme.


  2. Unlike John Emms' "The Ultimate Chess Puzzle Book," which I strongly recommend for most anybody, this is not meant to be a tactics book. A previous reviewer apparently missed the point of this book, simply comparing the number of puzzles to judge the content in those 2 books. Nunn's book deliberately keeps the reader from expecting what is coming, thereby simulating the true game environment. This approach wouldn't necessarily get your pure tactical skills up, but if you look at the benefit you will gain in your overall play, this book is definitely worth its price.

    One more note...there was a comment that "Not to mention Emms is a bettr player than Nunn ever was or will be" in a previous review, but that is simply not true. John Nunn hovered around #10-15 in the world during mid-80's, while John Emms has yet to break into top 100.



  3. This is one of my favorite chess books. The heart of this book is a series of exercises. I find that puzzle books are the most effective, practical, way to improve playing strength. One of the great advantages of this book is that the author does not tell you if the problems are tactical, positional, or strategic. This is of course the most practical approach, as at the board no one is there to tell you which it is.

    I really enjoyed this book, and I can recommend it fully. It will help you improve your play.


  4. This puzzle book consists of 250 chess positions and their solutions. There is a section of hints, separated physically from the puzzles themselves, which is a good thing. In the first third of the book, in the two main puzzle sections, Nunn offers a few words to set up the problem. I generally do not like this (as it does not reflect a realistic game situation), but the words do not really give anything away. A brief section is devoted to finding "The Wrong Move" - usually a plausible or natural idea that can be abruptly refuted. An interesting chapter has to do with the standard of chess quality from a previous age, with puzzle positions drawn from an illustrative tournament from 1911. Finally, there is a series of tests in which only positions are given, and the reader's task is to find the best move. As usual, the grading is correlated with Elo ratings.

    This set of puzzles is substantially different from all the others currently available. While many of the solutions do consist of straightforward tactics leading to a winning material advantage; still others feature a winning positional idea, or a surprising drawing resource. The level of difficulty is quite high, perhaps a notch or two above Emms "Ultimate Chess Puzzle Book," and Alburt's "Chess Training Pocket Book". The present book might be better suited to Class A, Experts and above. Indeed, according the the chart at the end of the test slutions, a score of only 30 out of 120 corresponds to an Elo rating of about 1900.

    The puzzles are unlikely to be found in earlier books. The solutions are checked against a computer, along with the author's world class chess judgment. A lot of alternate solutions are given, as well as explanations for rejected lines. Nunn offers a lot of instructive of insights and helpful advice. Both the diagrams and text are clear and pleasantly laid out.


  5. Most of the puzzles in this book are for advanced players. For instance if you get 50 % score from Nunn's test, your calculated rating is 2144. So this is a very tough chess puzzle book, players over rating 2000 will benefit most from this book. If you are below this level (1700-2000 in rating), try Emms "The Ultimate Chess Puzzle Book" instead. The layout and size of this book could be better, with larger diagrams etc. as in Emms book. Therefore I give it only 4 stars.

    My advice about chess books on tactical improvement depending on the rating:

    900-1100 : Chess Tactics for Student
    1300-1600: Winning Chess Exercises for Kids
    1700-2000: The Ultimate Chess Puzzle Book
    2000-> : John Nunn's Chess Puzzle Book.


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Posted in Games (Tuesday, May 13, 2008)

Written by Carol S. Kranowitz. By St. Martin's Griffin. The regular list price is $10.95. Sells new for $1.91. There are some available for $0.93.
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Purchase Information
4 comments about 101 Activities for Kids in Tight Spaces: At the Doctor's Office, on Car, Train, and Plane Trips, Home Sick in Bed . . ..
  1. I have a basic problem with this book: it's too small! Although 101 activities sound like a lot, when you break them down into situations in which they are workable (at home, waiting in the doctor's office, in the car/train/airplane, sick in bed, etc.) a person might like more ideas. The activities presented in the book are simple. They are fun. And all of them I have tried work (many are old stand-bys that this grandma used with her own children-but many were new to me). I plan to use them soon on a long trip with my grandchildren. When could you use them next?!


  2. It has lots of old ideas I'd forgotten from my own childhood and it has lots of new ideas. The writer understands the needs of children. They can behave a lot better if they have interesting little things to do like the ideas that are in this book.


  3. I bought this book in preparation for an airplane trip with my family, including a 5 year old autistic daughter. As I am familiar with Kranowitz's book The Out of Sync Child, regarding sensory integration, I was disappointed that there was not more in the book that I could use with my daughter. Also, the ideas that could be used away from home are somewhat limited.

    I have found some fun activities in this book to do with my children at home, so it is not a worthless book. However, it didn't really fill the need I was looking for.


  4. This book is packed with great info for parents with kids that have sensory intergration dysfunction syndrome.


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Craps For The Clueless: A Beginner's Guide to Playing and Winning (The Clueless Guides)
Business & Legal Primer for Game Development
Seven-Card Stud for Advanced Players (Advance Player)
Monster Sudoku
Hellgate London (Prima Official Game Guide)
Lotto Winning Wheels For Powerball & Mega Millions, 2006 Edition
The World Greatest Blackjack Book
Internet Texas Hold'em: Winning Strategies from an Internet Pro
John Nunn's Chess Puzzle Book
101 Activities for Kids in Tight Spaces: At the Doctor's Office, on Car, Train, and Plane Trips, Home Sick in Bed . . .

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Last updated: Tue May 13 12:40:35 EDT 2008